Poison power set.


Hammerfall

 

Posted

While playing during the christmas event i rediscovered my Ninja/poison MM. However, this was one of the first toons i played so i need to respect out all the newbie mistakes i made.
Though to do that i need to learn something more about poisons. Which powers is a must and which power is the sucky one in the set that you can miss out.

So can any one help me out and give me any tips or advice on poisons?


 

Posted

Envenom and Weaken are the two must-have powers, and Poison Trap is the only avoid-at-all-costs power. The rest of the powers are dependent upon personal preference.

Elixer of Life is a rez that is very similar to Mutation from the Radiation Emission set, but Elixer has a 4-second unresistable Mag 1000 hold after 90 seconds, so it can be dangerous to use if your target doesn't know about it.


 

Posted

Aye, it's the sort of thing you need a bind for, just a little tell warning them about the side-effects. I'm Posions, but only level 19 at the mo. I think I will be taking Antidote, I'm in a concept SG so anything that helps the party out is worthwhile.


 

Posted

Quick overview from a robot/poison lvl34 MM

Alkaloid
Great healing power, although can become pretty end-heavy. Fast recharge and decent range (you trow a poison pall, looks funny). I went for a 2xheal/2xend/1rng/1recharge. Great life saver for all your pets.

Envenom
Awsome power. -res/-regen/-def/-heal. All in 1 little power
Focused on recharge/acc, since base its 12 seconds.

Weaken
The follow up of Envenom, the -acc/-dmg/-lotsa stuff. These 2 together are great AV/Elite boss hitters.
Went for rech/acc/accdb, slightly longer recharge (15sec).

Neurotoxic Breath
Power i never took, but many say its really nice. It does a massive -recharge/-speed, great to keep mobs slowed and unable to use powers often.
I gues a recharge/range would be best.

Elixir of Life
Well, read above :P

Antidote
Duration is quite long, great for teaming and great for your pets.

Paralytic Poison
Hold power nice animation, i went 2rech/2hold/2acc. Easy :P

Poison Trap
Skip this at all cost. Lousy, stupid, cant believe its never been reviewed. The chance of 'vomit' is close to nothing.

Noxious Gas
Havent got this one, its a kinda situational power. Since its based around your henchman, best to have a melee based pet for this. Thugs are best, followed by zombie/ninja's.
Long recharge, but the effects are big and its lasts quite long. 10ft aoe isnt that huge though.


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Posted

[ QUOTE ]
Neurotoxic Breath
Power i never took, but many say its really nice. It does a massive -recharge/-speed, great to keep mobs slowed and unable to use powers often.
I gues a recharge/range would be best.

[/ QUOTE ]
Do not forget to add an Accuracy or two to this if you take it.

It's really nice for slowing the incomming damage, but you have to hit first.


 

Posted

Can somebody tell what effects does poison trap have in PvP? I cant find the info from Nofuture, it just says 'spawn poison trap pet' or something similar and I cant find the pet from anywhere. I'm under impression that its not the same poison trap as traps power set has, and that poison's poison trap would be worse, containing only sleep and end drain component? Is this really correct?

ps. elixir of life makes your teammates puke. Its great to have for that reason (unfortunately that puking is an unescapable hold for a few seconds..)


 

Posted

Oh well, I guess the sleep is good enough to tp foe squishies into it long enough until I hit them with neurotoxic breath and web envelope.

Hmm. Is the sleep autohit? (iirc you could slot poison trap for acc..)


 

Posted

There's no "Entities Autohit" part in the table, so can't see why it would be.


 

Posted

[ QUOTE ]
There's no "Entities Autohit" part in the table, so can't see why it would be.

[/ QUOTE ]
well, what is its base acc then?


 

Posted

[ QUOTE ]
[ QUOTE ]
There's no "Entities Autohit" part in the table, so can't see why it would be.

[/ QUOTE ]
well, what is its base acc then?

[/ QUOTE ]1, as it says on the stat page