My build for a kinetick/rad defender
Many Kin Defenders can get by without Stamina once they hit 26 and grab Transference.
I would really recommend you slot Siphon Speed with 3 recharges, as it stacks with itself. Also if you pick up Hasten (3-slotted for recharge too) you will find you can triple-stack Siphon Speed. When you speed up like that, your buffing, healing, endurance healing and damage output all speed up too. I'd remove Flurry for Hasten personally, but it's your choice.
If you're interested mostly in PvE, you should be fine with just 2 acc in Fulcrum Shift - but make sure you triple-slot it for recharge in any case.
Finally, you may want to re-organise the order in which you've chosen your powers... As it stands you only have two attacks (discounting any vet rewards and other temp powers) until level 22.
Personally, I suggest tactics, then you could drop the extra accuracy in everything as it acts like an extra SO 3 slotted with tohitbuff SO's. That way you could slot in 3 heals and 3 end mods into Transfusion/Transference. 3 end mods will give you a full bar from practically nothing.
I'd suggest picking up irradiate earlier and slotting it for debuffdef. It's a great debuff, one of the best in the rad secondary set.
Think about slotting speed boost with end mods, some people say 2 is enough, but I prefer 3.
Repel is an acquired taste. I've never had it at all.
2 acc's, as has been said, is plenty in Fulcrum Shift. You want 3 recharge, definitely.
You don't need the slows in siphon speed, choose recharge or accuracy instead. Without Hasten this will be your main tool for getting your powers back asap.
Slot hover for a speed or 2, and don't bother with slotting it for Def. Try 2-3 flight speeds and perhaps an End redux. This will be your primary anti-KB tool, so you want to be moving at a decent speed, even when your siphon speed has worn off.
Neutrino bolt is a very fast recharging attack, I managed with just that for about 20 odd levels. Besides, Kin works best in teams, so ideally you won't be needing to attack anything.
If you're going to pick IR, you could say Fly is kinda pointless unless you plan on doing Shadow Shards TF's. IR is fab to get around with, and there's really nowhere you can't go with it.
If you're going staminaless, perhaps an end redux into Charged Armour?
Flurry? What on earth are you thinking?! Plenty of other attacks available for you!
Defiant 50's
Many and varied!
@Miss Chief
I would strongly recommend you take stamina, you may be able to "get by" without, but you will definitely suffer for not having it. In addition to which there's absolutely no reason not to take it at all. With Siphon Speed stacked up you can cherry pick the best of the attacks and you will never want for an attack chain. You simply don't need as many as you have in that build.
My level 50 currently has Neutrino Bolt, Cosmic Burst, Irradiate, Aim and Atomic Blast (giggle, it's a great nuke) plus Total Focus from the Ancilliary. I also have Hasten, and I am never left waiting for an attack to come up. I find Electron Haze annoying, it does knockback, which is not what you want as a Kinetic, and Neutron Bomb is simply not worth the animation time. Snipes I have always had relatively little time for, again, it's not a ranged combination really.
With Fitness and Transferrance you wont need to slot a single endurance reducer in the entire build, so you can fully optimise the slotting on all other powers. With the exception of immediately after nuking when you do need a CaB, you'll never have any endurance problems at all. I have at various times run either the leaping pool and my epic shield, or as now the leadership pool plus my epic shield, and in order to do that and run the build at full pelt I find stamina a must.
Repel is also not a power I'd take, that's a pretty mele based set, you probably wont get a lot of mileage out of it.
Well, previously I was running 6 toggles (oppressive gloom and Dark shield from epic, Tactics, Assault, stealth and sprint) without stamina, and I managed just fine. Sure there was a sprinkling of End redux in my attacks, but I relied on Siphon Speed and the recharges in transference to get me by, and I managed just fine. Also, I was never waiting for any attck. EVER.
Defiant 50's
Many and varied!
@Miss Chief
I also took Stamina on my Kin/ defender as it allows for more aggressive play, which is my preferred play style. For PvE you may get away without it but for PvP you can't rely on Transference to hit all the time.
Repel is something I've never really found a use for.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
[ QUOTE ]
For PvE you may get away without it but for PvP you can't rely on Transference to hit all the time.
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I wouldn't recommend Rad Blast for a PvP build anyway - I have a Kin/Rad myself, but Rad is definitely more geared towards PvE.
Nevertheless, depending on which areas you choose to PvP in, you could always pick up Power Sink from the Elec Mastery APP which is autohit. Not so useful for a Sirens/WB build, but would fare better on power choices for an RV/Arena PvP build - if not for the utility of Stamina, for the added end-drain and potentially superior power-choices.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Despite having never cared that much about pvp my experience showed rad to be a really useful secondary for it especially in association with kinetics, the defense debuff allowes kin powers to land a successful hit frequently making them more reliable, rad by themselves also have a bonus to acc.
People sometimes say rad is low dmage but i find this to be a false myth, it should be taken into account that compared to others set it has a shorter recharge time, here is one easy example:
NEUTRINO BOLT (commonly understimated by some)has a low base damge but slotted (as i did) and coupled with aim can be fired 6 times in 10 seconds (aim duration) for a total dmage of 22,8 (3,8 x 6) with a endurance cost indeed cheap! (all without considering siphon speed or siphon power additional buff).
And what about ATOMIC BLAST? Easily the best nuke in the game with a base damage of 17,0 and hold effects!
I'd like also to point the endurance drain on enemies of TRANSFERENCE (a base of 60%) an attack on himself that also fill any endurance needs (especially for a team-player like me and coupled with siphon speed and vigilance)!
Talking about REPEL I can easily see why many may skip it but if used correctly it is a great power and also a fun one (always good IMHO) with a small chance of dropping toggles wich is very nice bonus!
Finally I'd like to expose my reasons for picking FLURRY ( another understimated power ) really i could just say I like it visually or that it is fun (again a good reason since this is entertainment) but these are just half of the reasons i choose it, slotted as i did and coupled with AIM flurry has a dmage of 7,3 and can be fired 3-4 times in 10 seconds with a total damage around 22,0 or more (with cheap endurance cost) and chance of disorienting shared with THUNDER STRIKE and COSMIC BURST!
Just add in the math SIPHON SPEED -SIPHON POWER- FULCRUM SHIFT and maybe you may see my point (or maybe not lol), then again everyone has his style of play and make choices that suit them best so I belive different opinion surely are equally valid !
HASTEN is a very popular power but having checked all my recharge times thanks to hero planner I'm just fine with them so i prefer to get a power like STEALTH and the additional protection it may offer (used in specific cases)!
ty all for the suggestion and the feed-back
bye bye
So what you really mean is 'this is my build, and I'm not going to adjust my power choices'?
Much better off with SS to go with your stealth for almost total invisibility in missions.
Chance for disorient in Flurry is something like 1-5%, hardly worth it when you have Thunderstrike,
Defiant 50's
Many and varied!
@Miss Chief
[ QUOTE ]
Despite having never cared that much about pvp my experience showed rad to be a really useful secondary for it especially in association with kinetics, the defense debuff allowes kin powers to land a successful hit frequently making them more reliable...
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The only real def debuff of note in Rad is Irradiate - none of the other debuffs are long-lasting or potent enough to make any real difference in a PvP situation.
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People sometimes say rad is low dmage but i find this to be a false myth, it should be taken into account that compared to others set it has a shorter recharge time...
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That works fine in PvE, PvP focuses much more on burst damage (that can't be healed back so easily/escaped from). The best thing about Kin/Rad would be the fact that you can quickly cycle Cosmic Burst with Hasten and Siphon Speed - but that's about it. /Elec, /Psi, /Sonic all work much better for PvP purposes, strictly speaking - although I'm of the opinion you can PvP with any build, or at least have fun in PvP with any build.
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And what about ATOMIC BLAST? Easily the best nuke in the game with a base damage of 17,0 and hold effects!
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Atomic Blast really isn't anything special - Dreadful Wail, Psychic Wail, Thunderous Blast, even Rain of Arrows (with an FS or two behind it) are all better Defender nukes, imho.
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about REPEL I can easily see why many may skip it but if used correctly it is a great power and also a fun one (always good IMHO) with a small chance of dropping toggles wich is very nice bonus!
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FYI, the toggle-dropping chance was seriously reduced in I7:
Defender: Kinetics: Repel: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second (source - scroll to I7 release notes)
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Finally I'd like to expose my reasons for picking FLURRY...
[/ QUOTE ]
Again FYI, the chance to disorient with Flurry is very low.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
So what you really mean is 'this is my build, and I'm not going to adjust my power choices'?
Much better off with SS to go with your stealth for almost total invisibility in missions.
Chance for disorient in Flurry is something like 1-5%, hardly worth it when you have Thunderstrike,
[/ QUOTE ]
I would not put it that way, i think you got the wrong message from my response, first I want to say that i really appreciate any suggestion as I value different opinions above anithing else, the spirit of my response was to have an occasion to better explain the reasoning behind the powers i picked (something i hadn't done in my first post)!
By posting my build my first concern was to be sure it did non contain any absurd or objective flaw and receive suggestion for further considerations as I'm going trought upper levels so that i can more easily respec later should any need arise ! Of course you will agree with me that I cannot pick super speed just couse you say so (even thouth i'm going to keep your suggestion in mind since about flurry you may have a point)!
bye bye
[ QUOTE ]
And what about ATOMIC BLAST? Easily the best nuke in the game with a base damage of 17,0 and hold effects!
[/ QUOTE ]
Atomic Blast really isn't anything special - Dreadful Wail, Psychic Wail, Thunderous Blast, even Rain of Arrows (with an FS or two behind it) are all better Defender nukes, imho.
[u]Actually the number i got from hero planner show the contrary so please if you have any update on those feel free to expose them since it would be really useful! [u]
[ QUOTE ]
about REPEL I can easily see why many may skip it but if used correctly it is a great power and also a fun one (always good IMHO) with a small chance of dropping toggles wich is very nice bonus!
[/ QUOTE ]
FYI, the toggle-dropping chance was seriously reduced in I7:
[u]I know lol in fact i described it as small! [u]
Defender: Kinetics: Repel: 5% and 2% chance for 1 Toggle per 1/2 second; 0.1% chance for 2 Toggles per 1/2 second (source - scroll to I7 release notes)
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Finally I'd like to expose my reasons for picking FLURRY...
[/ QUOTE ]
Again FYI, the chance to disorient with Flurry is very low.
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[u]Still it has a good damage output I tried to show it by posting numbers and is something i could really use in melee! [u]
bye bye
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Actually the number i got from hero planner show the contrary so please if you have any update on those feel free to expose them since it would be really useful!
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Hero Planner's figures are somewhat wonky for Defender blast sets, IIRC. My point was more that (especially after FS) damage isn't everything; I find that each of the other nukes offers something more attractive. Dreadful Wail pulses with big res debuffs, Psychic Wail has a nasty -recharge + disorient, Thunderous Blast packs a big chunk of -End, and Rain of Arrows can essentially be spammed with Hasten and Siphon Speed (with no total end loss on the part of the caster).
[ QUOTE ]
Still it has a good damage output I tried to show it by posting numbers and is something i could really use in melee!
[/ QUOTE ]
I'm pretty sure that Defenders have pretty low melee damage modifiers, although I can't recall the PDS figures off the top of my head - the figure you think you're getting from Hero Planner may not actually be the figure you're going to get in-game. More useful IMHO would be an attack like Air Sup, which can take an opponent without KB-resistance/protection out of the fight indefinitely.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Nice AIR SUPERIORITY seems like a better choice I'm sold on that!
About ATOMIC BLAST you seems to forget that most things that weren't killed by it will be held for a few seconds, It has an innate accuracy bonus of 30% (Base To-Hit of 105%) and a defense debuff of 50% that lasts 20 seconds so I'm gonna do further study 'couse I have been reading many posts on us boards in line with my view!
bye bye
As a Kin/Rad, after a FS and Atomic blast, the only things likely to be still standing are bosses, which, usually, won't be held anyway. Using it before a FS is a quick way toget yourself faceplanted though!
Defiant 50's
Many and varied!
@Miss Chief
Well maybe you better use it with fulcrum shift while enemyes are engaged by others!
Seriously lol I'm sure you alredy do
having tried both elec and energ now I prefere to take my chances with raddy ....I'm in love with rad as secondary but this is not the first time i use them on defenders or as primary on corruptor!
bb
Somehow I am not convinced by this build.
First of all, a kinetic defender without hasten is not worth a char slot IMO.
Second, your reasoning for taking rad as attack set is quite questionable. Yes, the recharge is low, but for a decently slotted kinetic you will have a full attack chain anyway, so any dps calculation should include at least an average of two stacked Siphon Speeds. And in this case rad will be lacking something. On the other hand rad has a -def component and since you need to hit stuff for you kinetic magic to work the overall performance will not be that bad.
Some other things I would criticize have already been mentioned by others and I am especially glad that you abandoned your flurry ways for air sup. Long animations are your enemy as a kinetic. Flurry has a long animation. Flurry is the enemy.
One more power I would like to see you skip is repel. Especially in a stamina-less build it is hardly worth taking and often enough it will interfere with your healing and end draining when you come a little bit too close to your target and it gets knocked away just as Transfusion/Transference hits.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
[ QUOTE ]
Somehow I am not convinced by this build.
First of all, a kinetic defender without hasten is not worth a char slot IMO.
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DO you have any Idea of how absurd this comment sounds to me???? Kinetic is good with or without hasten and from my point of view is the one set that need it less (seems like we live in different planets).
[ QUOTE ]
Second, your reasoning for taking rad as attack set is quite questionable. Yes, the recharge is low, but for a decently slotted kinetic you will have a full attack chain anyway, so any dps calculation should include at least an average of two stacked Siphon Speeds. And in this case rad will be lacking something.
[/ QUOTE ]
Actually if you add siphon speed to my calculations they become even better lol! And what in the world are you talking about when you say rad will be lacking something???
Care to elaborate???
I do not get it seriously and by the way in case you did not notice I'm not looking for another secondary I alredy have rad and I'm not gonna change it! It is not like you are proving to me in any consistent way that rad is not good!!!!!
[ QUOTE ]
On the other hand rad has a -def component and since you need to hit stuff for you kinetic magic to work the overall performance will not be that bad.
[/ QUOTE ]
I said that myself in my second post!!! .....you may dislike rad but it is a great addition to kinetic, you may disagree but others think just like me.
[ QUOTE ]
Some other things I would criticize have already been mentioned by others and I am especially glad that you abandoned your flurry ways for air sup. Long animations are your enemy as a kinetic. Flurry has a long animation. Flurry is the enemy.
[/ QUOTE ]
Ok at least we can agree on something!!!
[ QUOTE ]
One more power I would like to see you skip is repel. Especially in a stamina-less build it is hardly worth taking and often enough it will interfere with your healing and end draining when you come a little bit too close to your target and it gets knocked away just as Transfusion/Transference hits.
[/ QUOTE ]
Repel for me is a situational power and I LOVE IT (I LOVE REPEL) becouse i know how to use it!!! Do not presume I'm gonna have it on all the time .... really I like to discuss stuff but this is just ridicolously obvious :
if i'm gonna use transference and transfusion better have repel turned off!(I'm not an idiot)
If you have any point to prouve do it please but try to make a consistent argument or a costructive suggestion ...this kind of generic opinion do not help me in any way nor do i see a reason to change my mind when a Reason is not given and I mean "reason" with capital R
bb
I didn't have Hasten before I respecced. I now have it, for the first time since my first respec. Sure it's useful, but not a necessity.
Defiant 50's
Many and varied!
@Miss Chief
I have Hasten, stamina, acrobatics and Repel on my Kin. All useful in PvE and PvP (except repel). I'm thinking about dropping Repel though as i only use it for revealing Stalkers.
Hi all this is the stamina-less build i planned for my defender, note that till now I'm not having any endurance issue so i'm going stamina less (will respec flurry -stealth and irradiate for fitness pool should i change my mind)... please feel free to comment or give any suggestion!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Atomic Marvel
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Radiation Blast
---------------------------------------------
01) --> Transfusion==> Rechg(1) Rechg(3) Acc(3) Acc(3) Heal(5) Heal(5)
01) --> Neutrino Bolt==> Dmg(1) Dmg(11) Acc(13) Acc(17) DefDeBuf(19)
02) --> Repel==> EndRdx(2)
04) --> X-Ray Beam==> Dmg(4) DefDeBuf(11) Dmg(13) Acc(15) Acc(19)
06) --> Siphon Speed==> Slow(6) Slow(7) Slow(7) Acc(9) Acc(9)
08) --> Siphon Power==> Acc(8) Acc(15) Rechg(17) Rechg(21)
10) --> Increase Density==> EndRdx(10)
12) --> Speed Boost==> EndRdx(12)
14) --> Hover==> DefBuf(14)
16) --> Fly==> EndRdx(16)
18) --> Inertial Reduction==> Rechg(18)
20) --> Aim==> Rechg(20) Rechg(21) TH_Buf(31) TH_Buf(37) TH_Buf(37) Rechg(40)
22) --> Electron Haze==> Acc(22) Acc(23) DefDeBuf(23) Dmg(34) DefDeBuf(43)
24) --> Proton Volley==> Acc(24) Acc(25) Dmg(25) Dmg(43) DefDeBuf(50)
26) --> Transference==> EndMod(26) EndMod(27) Rechg(27) Rechg(31) Acc(36) Acc(37)
28) --> Cosmic Burst==> DisDur(28) DisDur(29) Acc(29) Acc(43) Dmg(46)
30) --> Irradiate==> Acc(30) Acc(31) Dmg(34) Dmg(46)
32) --> Fulcrum Shift==> Acc(32) Acc(33) Acc(33) Rechg(33) Rechg(34)
35) --> Neutron Bomb==> Acc(35) Acc(36) Dmg(36) Dmg(45) DefDeBuf(50)
38) --> Atomic Blast==> Acc(38) Acc(39) Dmg(39) Dmg(39) Rechg(40) Rechg(40)
41) --> Thunder Strike==> Acc(41) Acc(42) Dmg(42) DisDur(42) Dmg(46)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Flurry==> Dmg(47) Dmg(48) DisDur(48) Acc(48) Acc(50)
49) --> Stealth==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> IntRdx(2)
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