Brutes and taunt
Crikey Phiron u r leveling quick supose it wouldnt be too bad if i want workin all the hours the gods send lol
but tbh as far as taunt goes, theres really no room for it in my build
For pvp taunt isnt really usefull its a waste really...
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If I can give a good piece of advice here: found out that taunt on a brute 45+ is a good idea.
I have used it a LOT since I picked it up on 47 with heroes and EBs. Many times in a fight with a hero they head off to pound someone who is doing a lot of dmg, one taunt and they come running back.
Great power to have at a level where heroes in missions is common place.
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AVs and GMs attacks tend to be a bit heavier in melee than ranged (abit?) so its sometimes best to take the lesser damage. Also if your taunting the attacks away from the team then the team arent getting hit. If a pbaoe wont hit you cos your not close enough, then the pbaoe may not even happen and dont forget they are what tends to wipe the team.
A masterminds 'uberlicious' -regen poison trap isnt gonna get dropped if ya causing the GM or AV to do something like footstomp cos itll get interrupted.
Auras and gauntlets have low taunt durations on foes in general and are currently useless on GMs and AVs, on test they get a buff but not a great one.
An aoe affecting one lone brute is better than the aoe effecting all those that keep everyone else standing. Of course you dont have to always taunt at range as different buff/debuff sets + heals have different effects that are either enough or not enough on top of peoples builds. Different sets have different requirements of play too.
But anyway i for one wouldnt be walking into LRSF without taunt as a brute even if i ever only have to periodically taunt at range to give the team time to recoup by removing the direction of fire from them.
Also to not sound too heroic i will need it to keep mobs on me. Mobs suddenly leaving my brute and going onto some other brute isnt good for my dark regeneration or dark consumption or fury.
For PvP teaming its pretty essential, no one on ya team is any good defeated and sometimes its a case of "if ya team mate falls, you fall" or the opposing team claiming wins out of squishie hunting.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I dont have taunt on my Fire/DA, fire is lovely for holding agro by itself and I either solo or team with PuGs on it.
My Elec/Fire however will have taunt, elec doesn't seem as good for keeping AV's/EBs on me, possibly the lack of DoT or just because I'm doing less damage. Added to which I duo with a rad/thermal corruptor making me much more tank like in the first place, and much more watchfull in the second as most of his secondry powers cant effect him
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Have taunt on my granite and loving it.
Really good to save squishies in a team or make sure your fury fills up in a couple of seconds : TP in the mobs, foot stomp, taunt, full fury bar
And yeah, when fighting AV's and Heroes it's a must, especially since Granite can tank almost anything much more safely than other brutes.
Even when soloing, it's quite nice : jump into a group and taunt another one to get some insane fury action, or lure that flier into following you around a corner
Besides, it barely needs any slotting with its fast recharge, just a couple taunts in it and you're good.
Get it, slot it, love it, unless you're a squishy brute.
I picked up Taunt on my SS/EA brute fairly early on and I love it. It's great for building fury which is something that can be tough to do in large teams. There are so many squishes in CoV that it really helps them out too. I use it when I team pvp as well, heroes always target the corruptor or dom as they see them as an easy target. I have made my EA brute as tough as I can get him, and if I ever get in over my head I pop a purple, or I hit Overload (how I love that power), even when OL drops if I time an end drain right my toggles won't even drop, awesome stuff!
My fire/fire brute won't be picking up taunt though, he does more than enough AoE damage to keep the agro for fury building without it. So I guess it comes down to personal preference and what you actually want taunt for. For an AoE heavy brute, or one that mainly solos it would be a waste of a power.
Dont have it on my brute, imo unless you have a stone brute the AT is far to squishy to take the agro and damage given out by taunting.
Keeping agro on you shouldnt be a problem for most brutes anyway as they deal alot of damage.
Taunt for tanks but not for brutes.
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Taunt for tanks but not for brutes.
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Then why have it available at all??
Imo its a left over power, i think they thought that brutes would be the cov tanks so they stuck it in, then they found out there more of a scrapper and that MMs are the tanks
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Imo its a left over power, i think they thought that brutes would be the cov tanks so they stuck it in, then they found out there more of a scrapper and that MMs are the tanks
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I see a brute as neither a Tank or a Scrapper but as a Brute. I am not taunting primarily to save the squishes (although that helps because they can, in turn, save me) but to keep fury maximised. Some type of brute really struggle to build fury (dark for one) and also it can be difficult in a large team, in these situations taunt is invaluable. As I said in my earlier post that not all brutes will find it useful, but I certainly did on my SS/EA.
Non stone brutes are not squishey IMO. If you focus on your defenses you will find you are anything but. OT but my SS/EA was the only brute on a successful RSF run. I'm not sure if it would have been successful if I a) was squishey b) didn't have taunt
I am with Blind Minotaur on this one, i dont care if brutes have taunt, they are villains, the times when it would come in useful could equal debt, debt leads to an accolade and saving other villains is damn well...heroic.
However considering i have successfully kited almost every AV at lvl 52 without defeat on my super reflex scrapper since ED keeping the team from even being hit and considering the amount of buffs and debuffs you can probably get endgame (cos almost the world and his mum lvlled an MM first) you can taunt AVs and limit them in what powers they can use and who they are likely to plant. Taunt exists on a brute for concept and useful to gameplay reasons, not because the devs didnt know what else to have there.
Conceptually speaking what brute wouldnt be mouthy enough to lure wolverine from the marvel comics?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well, lets take valkyrie fight for example: I was pumping her with all 5 energy attacks, including endurance drain and she still turned around and made for the nearest squishy after 20 seconds or so, without taunt, that squishy would have been eating sidewalk.
There is definately a place for it and certainly needed at higher levels.
@Boerewors
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Well, lets take valkyrie fight for example: I was pumping her with all 5 energy attacks, including endurance drain and she still turned around and made for the nearest squishy after 20 seconds or so, without taunt, that squishy would have been eating sidewalk.
There is definately a place for it and certainly needed at higher levels.
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Yeah but villains are villains, you can have whatever villain you like, ones that simply doesnt care about team mates (like the kind of heroes we often see). If a villain joined my sg, robbed our base and buggered off i couldnt complain as he was playing a villain but if a hero did that to my hero sg id be pretty miffed.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Well, lets take valkyrie fight for example: I was pumping her with all 5 energy attacks, including endurance drain and she still turned around and made for the nearest squishy after 20 seconds or so, without taunt, that squishy would have been eating sidewalk.
[/ QUOTE ]The only way to currently taunt AV's and GM's is with taunt, they ignore gauntlet. However, this will be fixed in next patch.
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Taunt for tanks but not for brutes.
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Then why have it available at all??
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To build up fury
Umm brutes have gauntlet? Methinks not. Taunt is the only way to keep attention fixed on the "tank" in a COV team.
@Boerewors
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Umm brutes have gauntlet? Methinks not. Taunt is the only way to keep attention fixed on the "tank" in a COV team.
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Im not sure but iirc they have a singletarget version of gauntlet, whereas Tanks gauntlet affects also enemies in close AoE range around the hit target.
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Umm brutes have gauntlet? Methinks not. Taunt is the only way to keep attention fixed on the "tank" in a COV team.
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Im not sure but iirc they have a singletarget version of gauntlet, whereas Tanks gauntlet affects also enemies in close AoE range around the hit target.
[/ QUOTE ]Correct, Tanks have gauntlet that hits the target and up to 4 foes around it (for ST attacks), brutes have one that only taunts foes they actually hit.
I was under the impression that ONLY tanks have gauntlet, brutes have fury. As far as I understand the only taunt factor in brute attacks is the damage that you do which has no more aggro than any other damage being done. Which means if another player out damages your attacks the aggro is passed to that player.
Bu8t if you are right Max, it does explain why AVs and Heroes turn to team mates in a long fight and why taunt is he only way to get their attention back.
@Boerewors
Brutes definitely have single-target gauntlet.
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I was under the impression that ONLY tanks have gauntlet, brutes have fury. As far as I understand the only taunt factor in brute attacks is the damage that you do which has no more aggro than any other damage being done. Which means if another player out damages your attacks the aggro is passed to that player.
Bu8t if you are right Max, it does explain why AVs and Heroes turn to team mates in a long fight and why taunt is he only way to get their attention back.
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Trust us, the gauntlet issue with tanks, brutes and AVs has been discussed to near death..
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I was under the impression that ONLY tanks have gauntlet, brutes have fury. As far as I understand the only taunt factor in brute attacks is the damage that you do which has no more aggro than any other damage being done. Which means if another player out damages your attacks the aggro is passed to that player.
Bu8t if you are right Max, it does explain why AVs and Heroes turn to team mates in a long fight and why taunt is he only way to get their attention back.
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Trust us, the gauntlet issue with tanks, brutes and AVs has been discussed to near death..
[/ QUOTE ]I suspect the discussion will resurface with next patch however, depending on whether or not the changes are sufficient.
Taunt isn't bad in pvp, it definatly has its uses. It's never bad to able to taunt someone going after that thermal keeping your hp bar up.
Hmmm, but what if you really don't like that thermal ?
If I can give a good piece of advice here: found out that taunt on a brute 45+ is a good idea.
I have used it a LOT since I picked it up on 47 with heroes and EBs. Many times in a fight with a hero they head off to pound someone who is doing a lot of dmg, one taunt and they come running back.
Great power to have at a level where heroes in missions is common place.
@Boerewors