New Age Tankers
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The worst bit about herding, I find, is that it buggers up the prospect of perma fulcrum shift.
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Spot on
Considering that damage done is part of aggro, if the tank has perma fulcrum & even 1 AoE damaging attack he gets the aggro (um, now that gauntlet is working again)
@Cryoburn
Cryoburn Ice/Fire Tank
Sunless Avenger DM/SD Scrapper
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IT seems lately, there is an epidemic of teams who dont use tanks to their full potential. (hopefully its not a long running thing cos i love old skool tanking) What i mean is that ive teamed with a lot of PuG's lately and in the interests of not coming across all ****** retentive, i havent tried to "educate" them on what a tank actually does. And it seems that I probably should. The amount of scrappers whom i have teamed with lately who for some reason (maybe its blood lust i dont know) cant wait those ten extra seconds for me to herd up and get the aggro solid, and run off ahead and aggro on their own. (this has on numerous occasions resulted in their death, surprisingly enough. Not surprisingly though guess who gets the blame when that happens) its not just scrappers mind you. the amount of times ive been herding, gone to my customary pillar or corner to draw them in only to find my expected herd has been frozen in their tracks by the moronic troller who has gone and held them in a nice "Spread out as far apart as possible" configuration. Again resulting in people getting nailed because the are too far apart to taunt all in one go.
Another classic is the blaster who messes it up, while im off getting baddies attention with my AoE the blaster decides to snipe one of the ones i havent gotten to yet, which then results in me having to chase them down to regain aggro.
It certainly adds a new dynamic to the game anyway. Im up for a challenge like anyone else but when i start getting blamed becasue our scrapper thinks he's a tank or people dont understand the phrase "Herding to here stay put and dont attack till i say Ready!" then i get annoyed.
Rant Over
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Ive encountered a lot of "immortal" scrappers recently, who refuse to let anyone else draw/herd as "they can tank too" they're normaly the ones demanding constant defender companions to keep them buffed up too.
A lot of teams dont seem to want to adopt the coherency that working with a tanker can require, so in a fair few pugs I tend to be nothing more than a poor scrapper, keeping an eye out to keep everyone alive by managing the aggro as best I can given the teams Im with.
Thankfully Ive been teaming with a lot of squid recently and they're much easier to team with mainly as if they run around a corner before me there allways seems to be a few voids/quantum waiting for them
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I find these binds very helpful. You wont have to explain the same principles over and over..
F7 "tell $target, Please do not attack too soon. Wait until I say 'Attack'. Thank you "
F8 "team When a tanker "herds" enemies he usually pulls them together around a corner, forcing the mobs close together. This makes AoE (Area of Effect) effects MUCH more effective and making a healer's job easier."
F9 "team However, just ONE trigger happy player can ruin it. The tanker goes round a corner and is not in LoS (Line of Sight) of the enemies. This means that if ANY player shoots, ALL mobs will attack that player. WAIT until the tanker says 'Attack!'"
5 "e DontAttack$$e <color yellow><bgcolor red><bordercolor yellow><scale 2>DO NOT ATTACK!"
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I recognise those binds. Teamed with you on the first respec couple of weeks ago with micro Kah. Must say you did an excellent tank job. Think it helped as well in not having a trigger happy team.