Kin/Sonic build


blue_rush

 

Posted

Veteran Rewards will bring respecs, and I was thinking about giving the old Blue Rush, my main character, a recharge... Pimp it up, so to say

What do you think of this build?

Thanks in advance



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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Blue Rush
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Sonic Blast
---------------------------------------------
01) --> Transfusion
* Healing(1)
* Healing(3)
* Healing(5)
* Accuracy(7)
* Accuracy(7)
* Accuracy(11)

01) --> Shriek
* Damage(1)
* Accuracy(3)
* Damage(13)
* Damage(17)
* Damage(25)

02) --> Scream
* Damage(2)
* Accuracy(5)
* Damage(9)
* Damage(15)
* Accuracy(31)
* Damage(34)

04) --> Siphon Power
* Accuracy(4)

06) --> Siphon Speed
* Recharge Reduction(6)
* Recharge Reduction(13)
* Recharge Reduction(19)

08) --> Hasten
* Recharge Reduction(8)
* Recharge Reduction(9)
* Recharge Reduction(19)

10) --> Aid Other
* Sleep Duration(10)
* Interrupt Reduction(11)
* Healing(25)
* Interrupt Reduction(42)

12) --> Speed Boost
* Endurance Modification(12)

14) --> Super Speed
* Run Speed(14)
* Run Speed(15)

16) --> Shout
* Damage(16)
* Damage(17)
* Accuracy(23)
* Damage(31)
* Accuracy(36)
* Damage(36)

18) --> Inertial Reduction
* Jump(18)
* Jump(23)
* Jump(46)

20) --> Aid Self
* Healing(20)
* Recharge Reduction(21)
* Healing(21)

22) --> Stealth
* End Reduction(22)

24) --> Invisibility
* End Reduction(24)
* End Reduction(46)

26) --> Transference
* Recharge Reduction(27)
* Accuracy(27)
* Accuracy(29)
* Endurance Modification(29)
* Endurance Modification(34)

28) --> Phase Shift
* End Reduction(28)
* End Reduction(36)
* Recharge Reduction(37)
* Recharge Reduction(37)

30) --> Amplify
* To Hit Buff(30)
* Recharge Reduction(31)
* Recharge Reduction(34)
* To Hit Buff(40)

32) --> Fulcrum Shift
* Accuracy(33)
* Recharge Reduction(33)
* Accuracy(33)
* Recharge Reduction(43)
* Accuracy(43)

35) --> Siren's Song
* Sleep Duration(35)
* Accuracy(37)
* Accuracy(43)

38) --> Dreadful Wail
* Damage(38)
* Damage(39)
* Recharge Reduction(39)
* Recharge Reduction(39)
* Disorient Duration(40)
* Disorient Duration(40)

41) --> Thunder Strike
* Damage(41)
* Disorient Duration(42)
* Recharge Reduction(42)
* Damage(46)

44) --> Charged Armor
* End Reduction(44)
* Damage Resist(45)
* Damage Resist(45)
* End Reduction(45)

47) --> Power Sink
* Endurance Modification(47)
* Endurance Modification(48)
* Recharge Reduction(48)
* Recharge Reduction(48)
* Endurance Modification(50)

49) --> Howl
* Damage(49)
* Damage(50)
* Damage(50)

---------------------------------------------
01) --> Sprint
* Run Speed(1)

01) --> Brawl
* Damage(1)

01) --> Vigilance
* Empty Enhancement(1)

02) --> Rest
* Recharge Reduction(2)


 

Posted

I am not convinced... not at all. I like playing kinetic defenders and corruptors and my highest villain is a sonic/kinetic, but your build seems kind of odd in some regards. In detail:
Transfusion - 2 acc should be sufficient, but if you feel you really need the third one...
Shriek - 4 damage and only 1 acc? I guess this is just a mistake...
Scream - 4 damage again? You know that after ED the 4th dam is almost completely wasted, don´t you? It is not like those slots couldn´t be useful in other places.
Siphon Power - I don´t like this power after fulcrum shift. It might be useful as boss debuff, but you can do so many things that help you more that I felt like using this power slot for something different.
Siphon Speed - If you want to use your full potential you should add two acc here. It is really painful when Siphon Speed misses.
Aid Other - Do you really think that you need a single heal? A waste of power slots and time if you ask me. Give the empath his share and do some kinetic stuff.
Speed Boost - Your team mates will be thankful if you add two more end mod here. Several of my toons can deplete their endurance despite of stamina and one-slotted speed boost. This is a lot harder to do with triple-slotted speed boost. The difference is very noticeable if you have end-heavy toons.
Shout - Again, the fourth dam is not worth the slot.
Aid Self - Are you frightened of enemy mobs? You shouldn´t be. You are a kinetic. If you need healing close in on some unsuspecting minion and use transfusion. For a kinetic Aid Self is quite a sorry choice.
Lack of stamina - With transference you may well be able to go stamina-less, but when I see some power choices that are basically "fillers" I think you could afford taking it. And in some situations, such as when transference misses, you might be very happy about stamina since you will be burning endurance fast.
Invisibility - Superspeed, Stealth and Invisibility seem to be a little bit too much for PvE. Two end in Invisibility look a little bit odd since there is not much to do when you are invisible anyway ("only affecting self").
Transference - So, what´s the deal here? PvE or PvP? For PvP and fights against EBs I would recommend slotting a third end mod. The end drain is really nice.
Phase Shift - As a kinetic I feel a great deal of pain if I have to take a pause. The longer you can keep going the longer you feel the ultimate power of stacked siphon speed and fulcrum shift. Taking myself out of the fight to be able to do something I could do anyway (get away alive) since I am the fastest creature around? Even if you beat me with a stick I would not take this power on my kinetics.
Amplify - I doubt that you will profit from slotting to hit in this power. Accuracy bonus is big enough as it is. But a third recharge would be nice.
Fulcrum Shift - One more recharge please. You definitely want to stack this one as often as possible.
Siren´s Song - This one is quite useful if you solo a lot. Otherwise you will get a lot more mileage from Screech.
Dreadful Wail - 2 disorient dur are hardly needed. I don´t know how strong the defenders´ version of this power is, but when I do this on my corruptor (triple slotted for damage and recharge) there is not much left standing. And if something survives it goes down before unslotted disorient wears off.
Thunder Strike - This one looks really weird. No acc, but disorient duration? I just don´t get it.
Charged Armour - This toggle is not too expensive, so one end is debatable (if you have the spare slots...), but two are definitely too much. Attacks and other clickies are the big endurance eaters and you have not six-slotted too many of them.
Power Sink - So, you want to be the big drainer... Well, if you really have to go stamina-less and/or like PvP this is definitely useful.
Howl - I would advise taking this power earlier... a lot. That way you could even slot it appropriately. It is not like you had too many AoEs.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I suppose that something didn't work in the export from the builder (1st time I used this particular builder) since I would never place 4 slots of the same type; I know they're just useless! I didnt' notice that the export was screwed up on the side of slots (I am sure I also placed a third recharge on fulcrum, for instance, but it's not reported here), thanks for pointing it out

Thanks for all the feedback anyway, some of the choices you don't get are just related to character-conception (like the choice of Phase Shift) since I'd rather have a true to concept character than a perfect one.

Anyone else got more ideas on this?

thanks

D.


 

Posted

"Concept" is always the best reason for certain kinds of choices.
And the builder problems are all too common. Quite often I experience something like "wandering" enhancements after loading a saved char or slots disappearing for good after unselecting a power. Once it was a nice surprise when I realized that I had two slots more to distribute than I had planned.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

3 accuracies is too much IMO, you'd be better off slotting a recharge into siphon power and transfusion, possibly taking tactics or slotting siphon power with an accuracy at the very least. 3 slotted with SO's tactics acts like an extra SO in every power, and accuracy is something you want with kinetics.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Leadership is not bad, but it's an end drainer and my intent was to try and do without Stamina, using transference in combo with syphon speed, hasten and power sink when going towards the last levels.


 

Posted

Well one of the only reason i can see in taking aid other is incase someone has defeated the last foe in the mob and someone may need healing well that saves them from the rest button but before for aid self why not. Stimulant will offer a free from sleep though.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Well one of the only reason i can see in taking aid other is incase someone has defeated the last foe in the mob and someone may need healing well that saves them from the rest button but before for aid self why not. Stimulant will offer a free from sleep though.

[/ QUOTE ]

Mmh, maybe stimulant and aid self would make a good couple now that you mention it. Fact is, the more I make Transfusion reliable (accuracy and recharge-wise) the less I would need aid other. Or I could just go for stamina and forget about the medicine pool, which looks like one of the more common hints I'm getting. Anyway, I have to say I'm still dubious if I should drop aid self... When you're surrounded by enemies, sometimes transfusion cannot work fast enough; with aid self you only need to run away, not too far, and then you're able to heal yourself with no accuracy check.
Do you think I can avoid this problem by using phase shift? Make myself untouchable just for long enough to run away at superspeed and then rest to recover?


 

Posted

[ QUOTE ]
Leadership is not bad, but it's an end drainer and my intent was to try and do without Stamina, using transference in combo with syphon speed, hasten and power sink when going towards the last levels.

[/ QUOTE ]

You mean like my build? lvl 50, I have tactics, Assault, Dark Armour, oppressive gloom, stealth and sprint on always, and don't have stamina. I concentrate on speed or recharge (spamming siphon speed is the way to go) in transference. usually trough the course of a fight you'll get a few blues to help you along. Also I have the dark epic end regen thing, I forget it's name.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

[ QUOTE ]
[ QUOTE ]
Leadership is not bad, but it's an end drainer and my intent was to try and do without Stamina, using transference in combo with syphon speed, hasten and power sink when going towards the last levels.

[/ QUOTE ]

You mean like my build? lvl 50, I have tactics, Assault, Dark Armour, oppressive gloom, stealth and sprint on always, and don't have stamina. I concentrate on speed or recharge (spamming siphon speed is the way to go) in transference. usually trough the course of a fight you'll get a few blues to help you along. Also I have the dark epic end regen thing, I forget it's name.

[/ QUOTE ]

cool... Than it CAN be done!


 

Posted

[/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
Well one of the only reason i can see in taking aid other is incase someone has defeated the last foe in the mob and someone may need healing well that saves them from the rest button but before for aid self why not. Stimulant will offer a free from sleep though.

[/ QUOTE ]
Well, if someone is in need of healing he should haul his six to the next mob (the one I am probably already fulcrum shifting) and he will be healed in no time. If it´s a problem to find the next mob... Well, in this case he doesn´t need healing.
Medicine pool for kinetics... Other than for concept reasons I will never understand that.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I've gotten Aid Other on my Kin/Elec for dealing with melee-shy types like Blasters and (especially) Squidies.

Aid Self I've never needed, I've got the speed to get close to someone and heal myself.