invisibility sadness. pure emp build. comments plz


Empath_EU

 

Posted

after fiding out that invisibility wont give me the lords protection i have decided to go ahead and respec my empath. i would appreciate any comments regarding the build or any alternatives i might choose. this is strictly a team based non PvP Empath hence the lack of attack powers which will arrive later

Name:
Level: 25
Archetype: Defender
Primary: Empathy
Secondary: Electrical Blast
---------------------------------------------
01) --> Healing Aura==> Heal(1) Heal(3) Heal(5) Rechg(9) EndRdx(13) Rechg(15)
01) --> Charged Bolts==> Dmg(1) Acc(19)
02) --> Heal Other==> Heal(2) Heal(3) Heal(7) Rechg(9) EndRdx(13) Rechg(15)
04) --> Absorb Pain==> Heal(4) Heal(5) Heal(7) EndRdx(21) Rechg(21) Rechg(23)
06) --> Recall Friend==> Rechg(6)
08) --> Resurrect==> Rechg(8) Rechg(11) Rechg(19)
10) --> Combat Jumping==> EndRdx(10) DefBuf(11)
12) --> Maneuvers==> EndRdx(12) DefBuf(25) DefBuf(25)
14) --> Super Jump==> Jump(14) Jump(17) Jump(17)
16) --> Tactics==> EndRdx(16)
18) --> Recovery Aura==> Rechg(18)
20) --> Acrobatics==> EndRdx(20)
22) --> Vengeance==> Heal(22) Heal(23)
24) --> Clear Mind==> Rechg(24)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Where's fort? And why Vengeance? I'd go for something like...
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 24
Archetype: Defender
Primary: Empathy
Secondary: Electrical Blast
---------------------------------------------
01) --> Healing Aura==>
01) --> Charged Bolts==> Empty(1)
02) --> Heal Other==> Empty(2)
04) --> Absorb Pain==> Empty(4)
06) --> Resurrect==> Empty(6)
08) --> Clear Mind==> Empty(8)
10) --> Hasten==> Empty(10)
12) --> Fortitude==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Hurdle==> Empty(16)
18) --> Health==> Empty(18)
20) --> Stamina==> Empty(20)
22) --> Recovery Aura==> Empty(22)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Till 22. You can get leadership after if ya like, but I'd not advise vengeance. And SS will give you semi invis(Full invis if you stack it with stealth by the way) and that works fine.
Fort is an awesome buff. 'nuff said. Fitness will really help you get out all those heals, and minimise your downtime. Those heals are end heavy.

My two inf!


 

Posted

I disagree with Death Dude on the Vengeance thing. Take Vengeance if you want to, it's wicked fun and very powerful.

But I do agree that there are more important, less situational powers to get earlier on, like Fortitude.


 

Posted

as this was literally just a team based empath i thought that the leadership pool, especially veng was the way to go. heres my thinking behind it. for me to use veng a team mate has died. quite often this is because an empath is struggling to keep up. if i cast veng the bonuses can mean the difference between victory and team wipeout.
i completely understand what you both mean about fortitude, its a gods power but for one person only. it honoustly will be the next choice at lvl26 but it was a toss-up between fortide, CM and veng. i still have not fully decided on the power selection at lvls 22/24. my other plan was to slot the heals with 3Heal, 1Recharge and 2EndRed instead of getting fitness pool just for stamina


 

Posted

Fort you can keep on about 3 people. And the +def rocks, slot 3xrech 3xdef, you'll need to heal less.

And if you do your job you shouldn't need vengeance. Prevent death, don't thrive from it


 

Posted

[ QUOTE ]
And if you do your job you shouldn't need vengeance. Prevent death, don't thrive from it

[/ QUOTE ]

Disclaimer: Results may vary.

If you're in a marvellous and wonderful perfect team, then no you won't need to use Vengeance, ever. It's true.

But it's also true that you will rarely, if ever, see that kind of polished teamwork. For the majority of the game - especially if you play mostly in PuGs - people tend to die. They die all the time.

And even in a good team, when they're pushing themselves to their limits, the death of one player is often quickly followed by the rest. That's when Vengeance saves everyone's bacons (minus one).

Aside from that, the rest of the Leadership pool powers are at their best when in the hands of a Defender and well worth picking up if you're playing that AT. If you're planning on getting Assault and Tactics anyway, then Vengeance is just one more power.

Also DeathDude, if you truly believe the quoted philosophy, why is Resurrect in your suggested build? Huh?


 

Posted

I'm saying that fort and cm would be great, for saving lives, and preventing death. I know that if I had vengeance, I'd be more tempted to "Forget" A heal to use it, but that's me

But if there's room after other things, go ahead.

And people who recruit a 'pure' empath will probably be looking for someone with a rez. Simple as. I get nervous if a teammate has vengeance


 

Posted

Agree with DD If you're healing well you won't use Vengence enough to justify taking it. But people do die... but not very often! (being big headed now!) so the rez is there just in case (When I had Vengence on a previous build I had the opportunity to use it so rarely that I'd forget it was tucked in the bottom corner on my tray and they'd be rezzed or something before I remembered!!) - But that is just due to my ditziness, and shouldn't reflect badly on the Vengence power!

I've taken out Absorb Pain on Mystie and haven't missed it (am I the only one?!). Although it'll possibly make a return with her respec in i8 (I hope we get one?!)... I'm lucky that being lvl 50 means my heal powers cycle through very quickly now. I know at the mid levels you're doing alot of healing... Even then I still didn't use Absorb Pain alot. The fact that you cannot heal at all for a short time led to me collecting some more debt, and when the healer goes down some teams team-wipe soon after!

...and don't worry about end reduction enhancements at all, just put a recharge reduction instead. The quicker they come round the better. Plus the defender's end bonus inherant thingy will help out the blue bar.

You won't need hasten. With some fear, I took it out and have been pleasantly surprised by the speed of the cycles without it. Replace hasten with 3 slotting recharge times in Heal Aura and Heal Other.

Definatly take fort You can get this on at least 2-3 people at a time and any blaster or controller will love you for it as it has Def and Acc bonuses

Plus taking swift and stealth almost cancel each other out (no doubt someone will out-geek me on percentages or something about that? xx) Stealth adds to your Def and will help you go about relativly unseen in the middle of combat.

Pool power sets I used were Leadership, Stealth, Teleport and Fitness. TP is an annoying Travel power, but it saves you using up one of your 4 pool choices taking SJ, SS or Fly. Although Fly is getting another buff with i8 (10% speed bonus) so I might do some re-jigging with the respec and put that in... Hmmm so many choices!

I've got loads I'd love to write, but each person's build and playing style is their own and I'm sure you'll grow up to be a fine empath... and when you do, I'll get the first drinks in! (I also have a recipe for a great hangover cure) xx


 

Posted

People do die. But then again, not as often if you plomp a slotted Fort on them.

You'll probably want hasten and superspeed, rather than teleport or leaping. Leaping is good for the slight hold protection, but you should be outside of the fighting group so that you can watch everything that's happening, only nipping in to fire off a heal aura every now and again. It will make you a crisper and more reliable empath, mobility is the absolute key and in-mission, leaping does not grant enough of that.

Superspeed grants you excellent mobility in combat, as it's unsuppressed by buffings, and has stealth too (hurrah, you've saved a power pick - although taking stealth as well grants you as-good-as-invis-but-can-still-do-stuff). Very useful for bundling across a large room to heal up a couple of scrappers who decided to attack a different mob. If you're stealthed and out of the action most of the time you will rarely, if ever, need acrobatics - it doesn't protect you from sleep or disorient, which are the main aoe mezzes that will hit you.

Lay off throwing any slots at absorb pain until you have heal other and aura fully slotted (it's superb straight out of the box).

Get Fortitude asap, and at least three-slot it for recharge, preferably six-slot for recharge and defence.

Get clear mind earlier. When you're exemping it makes all the difference. Empaths should at least be able to cure, and be able to buff too. Your heals cure green, your RA cures blue. Your CM is what cures everything else. You need it as soon as it's available. Add to this the new faultline content that's on the way, PvE arachnos missions will soon be a reality and the +perception will be of much use against their smoke grenades.

The entire leadership pool can wait a bit. You've more important things to take early on than very hungry toggles. Vengeance is pure icing. Take it when you've taken every essential power and have a gap in your schedule.

Never ever delay taking Recovery Aura. It's level 18 and always should be. Your level 19 slots should go into it. I could almost understand delaying it if you had stamina, but without it, and expecting to run leaderships, no.

If you're intent on leadership, you may want to look at stamina later in the build. Things can get frantic, especially if you're up against anything doing end drain (clocks, silver clocks, freaks, carnies, malta, arachnos).

I'd also strongly advise at least a second attack, sometimes the best way to protect someone is to finish off the foe bashing them, other times you may want to solo a bit, and other times you'll be on a team with a bubbler and not need to do anything and be bored. Also, towards the mid-late 30's you'll have loads of slots and nowhere to put them, and end up doing something clever like slotting up brawl, sprint, or clear mind if you don't have something that could use some more slots. You'll want Tesla cage when it's available, too.

Here's what I'd be looking at...

01) --> Heal Other==> Rechg(1) Rechg(3) Rechg(3) Heal(5) Heal(9) Heal(11)
01) --> Charged Bolts==> Acc(1)
02) --> Healing Aura==> Rechg(2) Rechg(5) Rechg(7) Heal(7) Heal(9) Heal(11)
04) --> Absorb Pain==> Rechg(4)
06) --> Resurrect==> Rechg(6)
08) --> Clear Mind==> Range(8)
10) --> Hasten==> Rechg(10) Rechg(15) Rechg(15)
12) --> Fortitude==> Rechg(12) Rechg(13) Rechg(13) DefBuf(17) DefBuf(17) DefBuf(25)
14) --> Super Speed==> Run(14)
16) --> Lightning Bolt==> Acc(16)
18) --> Recovery Aura==> EndMod(18) EndMod(19) EndMod(19) Rechg(21) Rechg(21) Rechg(23)
20) --> Assault==> EndRdx(20)
22) --> Tactics==> TH_Buf(22) TH_Buf(23) TH_Buf(25)
24) --> Hurdle==> Jump(24)
26) --> Regeneration Aura==> Rechg(26)


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

my advice on the empathy set get the powers when they are available, absorb pain isnt "essential" but its another heal (and a damm gd one), recall friend and hasten are "useful" powers but again not "essential" focus on your primary powers the heals and the buffs are what make an empath the rest just add to it


 

Posted

[ QUOTE ]
my advice on the empathy set get the powers when they are available, absorb pain isnt "essential" but its another heal (and a damm gd one), recall friend and hasten are "useful" powers but again not "essential" focus on your primary powers the heals and the buffs are what make an empath the rest just add to it

[/ QUOTE ]

Definately. Take the Empathy powers as soon as you possibly can. With the exception of Absorb Pain, that you can leave till later, or not at all.


 

Posted

[ QUOTE ]
[ QUOTE ]
my advice on the empathy set get the powers when they are available, absorb pain isnt "essential" but its another heal (and a damm gd one), recall friend and hasten are "useful" powers but again not "essential" focus on your primary powers the heals and the buffs are what make an empath the rest just add to it

[/ QUOTE ]

Definately. Take the Empathy powers as soon as you possibly can. With the exception of Absorb Pain, that you can leave till later, or not at all.

[/ QUOTE ]Absorb pain is awesome, especially in post-ED days.


 

Posted

Oh agreed, but some people still don't like it. I personally wouldn't be without it though.


 

Posted

[ QUOTE ]
Oh agreed, but some people still don't like it. I personally wouldn't be without it though.

[/ QUOTE ]

Same here.


 

Posted

I can see why people take it... It's so powerful, but I've not used it for a long time I just don't need it and don't get complaints about healing... Aura on spam and heal other are quick enough I've found at level 50... but I would more than likely take Absorb Pain in the early to mid levels when you do most of your healing.

Recall friend is the power I've missed the most. Since specing it out...


 

Posted

let me start by thanking all who have replied. since I originally posted my build I had time to think about what to do. I have not used my defender since but am testing my ill/emp troller for the perfect medic role. shock...gasp some may say but some may agree. I cannot post my build at the mo as I am doing this at work on my PDA. my reasoning is that I have ALL the empath powers up to lvl24 and at mo only have blind, sup invisibility and phantom arwy. my lvl26 power will sp terror. the good thing I've found is that in a team of 8 I can release ph army and then concentrate on healing whilst remaining completely invisible. I will post my build 2morrow but as always....comments appreciated.


 

Posted

If you have both, I'd definately recommend the Ill/Emp. I'm finding mine to be great fun. Although I'd recommend you pick up Spectral Wounds if you can fit it in, very helpful for those times you can't find a team.


 

Posted

[ QUOTE ]
Superior Wounds

[/ QUOTE ]The what now?


 

Posted

[ QUOTE ]
[ QUOTE ]
Superior Wounds

[/ QUOTE ]The what now?

[/ QUOTE ]

Hah. Hate when I do that. I was thinking Spectral and somehow typed Superior.


 

Posted

Ill/emp kicks the [censored] out of emp/* in any teams above level 38. Go with that instead if you have the choice.


 

Posted

as promissed this is my ill/emp build. the alt currently sits at lvl24. please bear in mind this toon is just a team based non PvP toon

Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Empathy
---------------------------------------------
01) --> Blind==> Acc(1) Acc(9) Dmg(46) Dmg(48) Hold(50)
01) --> Healing Aura==> Heal(1) Heal(3) Heal(5) EndRdx(9) Rechg(23) Rechg(40)
02) --> Heal Other==> Heal(2) Heal(3) Heal(7) EndRdx(17) Rechg(27) Rechg(37)
04) --> Absorb Pain==> Heal(4) Heal(5) Heal(7) EndRdx(17) Rechg(27) Rechg(37)
06) --> Recall Friend==> Rechg(6)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(11) EndRdx(11) DefBuf(34) DefBuf(36) DefBuf(37)
10) --> Resurrect==> Rechg(10) Rechg(13) Rechg(13)
12) --> Hover==> EndRdx(12)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Maneuvers==> EndRdx(16) EndRdx(19) EndRdx(25)
18) --> Tactics==> EndRdx(18) EndRdx(19) EndRdx(21)
20) --> Phantom Army==> Rechg(20) Rechg(21)
22) --> Fortitude==> Rechg(22) Rechg(23) TH_Buf(25) TH_Buf(45) DefBuf(46) DefBuf(46)
24) --> Clear Mind==> Rechg(24)
26) --> Spectral Terror==> Rechg(26) Rechg(31) Acc(42) Acc(43) Fear(43) Fear(43)
28) --> Recovery Aura==> EndMod(28) EndMod(29) EndMod(29)
30) --> Assault==> EndRdx(30) EndRdx(31) EndRdx(31)
32) --> Phantasm==> Rechg(32) Rechg(33) Rechg(33) Acc(33) Acc(34) Dmg(34)
35) --> Regeneration Aura==> Rechg(35) Rechg(36) Rechg(36)
38) --> Vengeance==> DefBuf(38) DefBuf(39) Heal(39) Heal(39) TH_Buf(40) TH_Buf(40)
41) --> Swift==> Run(41) Run(42) Run(42)
44) --> Health==> Heal(44) Heal(45) Heal(45)
47) --> Stamina==> EndMod(47) EndMod(48) EndMod(48)
49) --> Group Invisibility==> DefBuf(49) DefBuf(50) DefBuf(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

Okay, a few comments here.

* I'd drop the defence buff slots from Superior Invis, they add a grand total of 3% defence combined.
* Add some more slots to Phantom Army, another recharge and some damage.
* Personally, I'd slot Fortitude 3x Recharge and 3x Defence Buff. The base accuracy buff is more than enough for PvE (imo).
* Spectral Terror needs no recharge. It's perma out of the box.
* Swap the EndMod's in Recovery Aura for recharge. You want that up as often as possible, if you have the slots to spare, add some EndMod's later, but they're not needed that much.
* Phantasm doesn't need the recharge. The pets last forever (I think it's forever, they may have a time limit, but if they do it's a very, very, very, very long time). Unless the die or you zone. You'll want more damage in there.
* I'd swap the DefBuff's in Group Invis for recharge. That offers even less defence than Superior Invis.

As you're taking Stamina so late, be prepared to carry around Catch a Breaths, and I wouldn't recomend running Superior Invis during fights - you'll run out of endurance very fast.