Slotting Enforcers
The DefDebuff in attacks is only 5%, not really worth slotting. ToHit in their tactics is only 3%, again not worth it. Maneuvers is 7,47% Def, which is nice. I would, however, recommend 3 damage.
My MM is Thugs/Dark so my lvl 38 pet and myself did all the debuffing/holding and therefor slotted all my minions for maximum accuracy and damage.
Small ones 3acc, 2dmg, 1 end redux
Enforcers and bruiser 2acc, 3 dmg, 1 end redux
The end redux because they ran out of endurance very very fast after I got the 32 upgrade, before that they never ran out. They all get some area attacks and stuff with the 32 upgrade so I guess thats whats draining em.
[ QUOTE ]
The end redux because they ran out of endurance very very fast after I got the 32 upgrade, before that they never ran out. They all get some area attacks and stuff with the 32 upgrade so I guess thats whats draining em.
[/ QUOTE ]
But slotting EndRdx on henches only reduces the end cost of casting them, right?
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
[ QUOTE ]
But slotting EndRdx on henches only reduces the end cost of casting them, right?
[/ QUOTE ]
It applies to the henches own attacks, reducing their endurance cost and meaning they don't run out so quick (especially with some pets such as the Commando, who has whole host of AoEs and drains endurance like a Humvee through 4 star )
@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).
[ QUOTE ]
[ QUOTE ]
But slotting EndRdx on henches only reduces the end cost of casting them, right?
[/ QUOTE ]
It applies to the henches own attacks, reducing their endurance cost and meaning they don't run out so quick (especially with some pets such as the Commando, who has whole host of AoEs and drains endurance like a Humvee through 4 star )
[/ QUOTE ]
Wow, I didn't know this, thanks for the tip!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Aye, thug pets tend to get a bbit end-heavy with their top upgrade. Being thugs/FF, I like to have them slotted for 3 x def buff, 2 x acc and 1 x damage - I'm a very lazy player and will happily take the 66% loss in damage in preference of not having to do anything, ever. Dark's probably different though, actually requires Work.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
[ QUOTE ]
after reading somewhere on the US boards that slotting Def_Debuf was more useful than Def_Buf.
[/ QUOTE ]
Thats funny i'm sure read the total opposite and that the def buff from the enforcers maneuvers was awesome.
1 acc 3 dmg 2 def buff for me.
Linky
Defiant's GoEH/MILITIS METUS
[ QUOTE ]
[ QUOTE ]
after reading somewhere on the US boards that slotting Def_Debuf was more useful than Def_Buf.
[/ QUOTE ]
Thats funny i'm sure read the total opposite and that the def buff from the enforcers maneuvers was awesome.
1 acc 3 dmg 2 def buff for me.
Linky
[/ QUOTE ]
Well I've seen the Prima guide numbers as well as some other calculations (clicky), but one example of a thread where several people argued in favour of slotting Def_Debufs is here. I even remember some people on these boards a while ago saying that the slotting seemed bugged (maybe it's been fixed now?) and that even when slotting Def_Bufs, they were actually getting a Def_Debuf effect . I guess that the "best" slotting for each person also depends on whether you're taking the Leadership pool, how much Acc you slot on henches and (as I mentioned before), if you tend to team a lot with other Thug MMs. Guess I'll just play around with enhancements and test it myself .
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
[ QUOTE ]
[ QUOTE ]
But slotting EndRdx on henches only reduces the end cost of casting them, right?
[/ QUOTE ]
It applies to the henches own attacks, reducing their endurance cost and meaning they don't run out so quick (especially with some pets such as the Commando, who has whole host of AoEs and drains endurance like a Humvee through 4 star )
[/ QUOTE ]
I believe it was the Recharges that had the change made to only affect the Power rather than the power+minion.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
But slotting EndRdx on henches only reduces the end cost of casting them, right?
[/ QUOTE ]
It applies to the henches own attacks, reducing their endurance cost and meaning they don't run out so quick (especially with some pets such as the Commando, who has whole host of AoEs and drains endurance like a Humvee through 4 star )
[/ QUOTE ]
I believe it was the Recharges that had the change made to only affect the Power rather than the power+minion.
[/ QUOTE ]Not quite, there was no way to make recharges to affect the minions' powers, they just affected the summoning power, so they were removed altogether because you're only supposed to be able to slot enhancers that affect the hench, or both the summoning power and hench.
My thugs/dark is just about to hit 34 and I was wondering how effective my slotting of Enforcers was. At the moment I use 1 Acc 2 Dmg 3 Def_Debuf after reading somewhere on the US boards that slotting Def_Debuf was more useful than Def_Buf. I find that with my playstyle (and given my secondary), I rarely lose any henches if I solo, but on larger teams, I can sometimes lose a thug (usually the arsonist when he decides to go brawl the mobs) and occasionally an enforcer. What are other people's experience with slotting them? Would 2 Acc 2 Def_Buf 2 Def_Debuf be better? Do people prefer 3 Dmg? Does anybody slot ThT_Bufs? I'm guessing this also depends whether you team a lot with other Thugs because of the stacking Leadership buffs, but any comment would be welcome!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>