First Scrapper - DM/Regen
If you're PVE-ing, I'd suggest reconsidering Shadow Maul.
It's very high damage in a small cone, and one of your few AOE/Cone powers. It DOES root you for about 3 seconds, but that's the same amount of time that Broadsword and other primaries' top tier attacks root you for anyway and it's really not that bad once you get used to it.
My Kat/Regen never needed Phase shift, if you want to be a bit hardier against AVs, slot up Dull Pain properly and take Tough and Resilience. Resilience will also help you vs. NRG toggle-droppers in PvP.
Concerning Perception, your BASE perc is 500. Scrapper Tactics +perc range at level 50 is +242.2 feet, at 30 it's +186.2 feet. Focussed Accuracy is a flat +300 feet buff.
A stalker running Hide is at -500 feet (so you can see him at close range with ANY perc buff)
A stalker running Hide + Stealth is at -890 feet. You will not see him standing beside you with just FA (+300) since there is still a -90 feet gap, which you can close with an insight inspiration (+125 feet) or Tactics etc.
As far as I know the only ways to see a stalker at the Stealth cap solo are:
(i) to roll a SR or DA scrapper for FS/CoD AND still run both Tactics and Focussed Accuracy
(ii) roll an Ice troller for arctic air's -stealth and pick up Tactics.
Warshades with both Shadow Cloak and Tactics can see stalkers at the cap at level 30 but not level 50.
In reality as long as you move about and are "quick off the mark" with using Dull Pain and Reconstruction, solo stalkers shouldn't give you much trouble. It's easier to ignore them and simply grab a clear mind or clarity buff from a friendly troller or defender if they start annoying you too much.
That said, get FA for the +accuracy buff. +Perception on it is just icing!
Perception Values Guide HERE
Thx for the tips! I'm updating my build.
And what about Darkness Mastery? the only power that seems useful to me in the Body Mastery pool is Focused Accuracy, but Petryfying Gaze looks good...
Energy Torrent is very useful since it does decent Energy Damage with a Wide cone Knockdown. Laser beam eyes is decent ranged NRG damage (Not Dark Energy, which some mobs are highly resistant to). As a DM/Regen you won't have too much use for Conserve Energy.
Can't really comment on Dark since I've not used it before, but it strikes me that the last thing you'd want is more dark energy damage on your attacks, unless you're going for a pure concept build.
i found with dark it got in the way of killing things, i started becoming more controllery rather than destroying them as i do with energy torrent.
i'd strongly recommend planning to 6 slot energy torrent so taking it at 47.
I had my dm/rgn scrapper to 50 with shadow maul and have since specced it out - with the improved speed of the attack chain+haste+3 recharge and 3 damage in all attacks means you do need quick recovery, stamina, dark consumption and conserve power to continue pouring out the damage.
imho DM has a couple of stella properties, and the primary amongst these is actually that Smite and Shadow Punch have very very short animation times, because of this you can be a switch target specialist, this is why i went down the fast as possible route, as fast attacks as i could possiby dish out to as many individual targets as possible, shadow maul slowed that down, even air super is a bit slow animation.
hes still probably the most fun built character out of all of the ones i have (warshade close second).
@ExtraGonk
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Energy Torrent is very useful since it does decent Energy Damage with a Wide cone Knockdown. Laser beam eyes is decent ranged NRG damage (Not Dark Energy, which some mobs are highly resistant to). As a DM/Regen you won't have too much use for Conserve Energy.
Can't really comment on Dark since I've not used it before, but it strikes me that the last thing you'd want is more dark energy damage on your attacks, unless you're going for a pure concept build.
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Have a claws/regen. I think that Body Mastery is great, Energy Torrent is a must, especially if you like keeping leuts/bosses at bay.
For example 1 on 1 with a fake nemesis is great, can stop them resisting damage when they get to 50% life, by hitting them with nrg torrent, then evis, then swipe, then focus, then swipe then evis, then shockwave, then swipe and so on.... basically when they get up, they go straight back down. Imagine this is pretty similar with other leuts too (Malta Gunslingers etc...)
Laser beam eyes is great for -def, and then all remaining attacks hit easier and more dmg.
Focused accuracy, I took but rearely use as my build has accuracy enhancements slotted and don't miss much apart from +2 or +3 levels. Other power I have not tried.
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
My first ever toon was a DM/Regen, level 50 now. I first went for the Dark Mastery, but tbh, it really isn't all that good, the hold is very inferior and just not worth getting IMO. I have now respecced in Body and am liking it a lot more.
Oh, and for the love of Pete, how does MoG works??? If I have less than 75% Health and click on it, will my toon hit the ground?
Nooooooooooooooooooooooooooooooooooooooooo!
Don't take MoG!!!!!!!!!!!!!!!!
(no, it drops you to a set % of your total HP. The amount can be buffed by using Dull Pain before MoG)
Do NOT use MoG if you're planning on taking 'Falling' damage, fighting Psi or toxic damage mobs, taking autohit damage (caltrops etc.) or fighting NRG blasters with Aim/BuildUp/PowerBoost in PvP.
If memory serves it's a LARGE +defence buff and considerable +res buff which lasts for about 3 mins, disables all regeneration and healing effects on you (which admittedly can be fun for panicing empaths) and you can NOT turn it off when it's on. No matter how much you want to.
I never took it, and Never ever ever ever plan on taking it ever.
...Unless the devs actually DO swap it with Force of Nature, which would be a joy for everyone concerned!
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Do NOT use MoG if you're planning on taking ....... or fighting NRG blasters with Aim/BuildUp/PowerBoost in PvP.
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ROFLMAO
MoG is good fun, I dont use it often but its still a good last ditch attempt to save team move.
rather than just say dont take it (which adds to the mythos that it is [censored] and people who take it are stupid) take it and try it out, i had it, respecced it out and found that i missed that fun / risk element and specced it back in.
it drops you to 30% health or there abouts, couple it with dull pain first and you still have a good amount of hp left.
@ExtraGonk
I took MoG and didn't get on with whatsoever, always seemed to get mullered (and thats not fighting psi foes etc..), so I respec'd it out for shockwave, much better power imho.
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
Tbh I have to agree that MoG isn't all that it's cracked up to be. Completely doesn't go along with the powerset of Regen either, more SR.
And when I'm playing my Sonic/EM blaster in WB, I LOVE seeing a scrapper MoG.
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I took MoG and didn't get on with whatsoever, always seemed to get mullered (and thats not fighting psi foes etc..), so I respec'd it out for shockwave, much better power imho.
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I think you really have to slot it to the soft def cap for it to be effective. It is unfortunate that there are so many psi enemies in the late PvE game, but overall MoG can be a nice panic button in PvE. (note that if you are close to dying MoG can actually heal you as it sets your hp bar to certain amount ). I think MoG is still the weakest of the scrapper 9th tier powers in its current state.
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I think MoG is still the weakest of the scrapper 9th tier powers in its current state.
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Dark Armour tier 9: Soul Transfer (self res)
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Soul Transfer.
Which rezes you and applies an autohit MaG 30 disorient to everything in a 25 foot radius for 10 seconds. And makes you completely invunerable for those 10 seconds just in case you happen to be fighting something so badass it has better than MaG 30 stun protection. (say, GMs or Hamidon).
Yup... far too underpowered, nothing to see here...
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I think MoG is still the weakest of the scrapper 9th tier powers in its current state.
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Dark Armour tier 9: Soul Transfer (self res)
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Yeah, a power with which you can one-shot stun the recluses victory signature villains is surely underpowered
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I think MoG is still the weakest of the scrapper 9th tier powers in its current state.
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Dark Armour tier 9: Soul Transfer (self res)
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Yeah, a power with which you can one-shot stun the recluses victory signature villains is surely underpowered
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Yes but you got killed more easily first and can be killed more easily soon after.
Regens is highly regarded as the most survivable and easiest set to have.
Unstoppable is just resistance on an invuln and in the face of a single AV has def not worth laughing about, defence means you miss out on secondary effects, you have more chance of not getting hit which is a better than feeling every hit. Not only can you cap res to everything unstoppable can, you also can get extremely good defence at a price of slightly less hp, i have yet to experience MoG but as someone whose experienced in using unstoppable at anytime and find ways of crashing without defeat I very much doubt i am going to find MoG weak.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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i have yet to experience MoG but as someone whose experienced in using unstoppable at anytime and find ways of crashing without defeat I very much doubt i am going to find MoG weak
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MoG sets you at 25% HP, and caps your resistance at 75%. You can still physically absorb exactly the same amount of damage as you could before from all damage types except for PSI (from which you suddenly start taking the equivilant of 400% normal damage). You also suddenly take the equivalant of 400% normal damage from unresistable damage such as Hamidon or Crystal Titan damage, or damage from falling.
You can't be healed in any shape or form over the course of its 180 second duration, your regen rate is also completely halted.
The positives to MoG are increased mez resistance, an endurance recovery boost and a large defence buff to Smashing/Lethal/Energy/Neg Energy/Fire/Cold damage.
MoG is NOT an unstoppable clone, it acts much more like a higher defense version of Elude with a -400% damage penalty to psionic damage and no psionic or toxic defense. Also unlike Elude, you cannot be healed, your regen rate is halted and once MoG wears off you are still left with very low health.
Let me emphasise this last point:
The only USEFUL attribute of MoG is that you suddenly become harder to hit, providing that you are not being hit by Toxic, Psionic or Autohit/Unresisted damage. If hit you will still die, and die a LOT faster than normal.
I thought you lost 25% hp of base health, anyway in dealing with paragon protectors whom you have to hit down to a certain amount of hp then one hit the rest to prevent the panic button i find i have to attack them with iirc about 3 times more attack chains than i would of needed to use on their whole lifebar had they not mogged. Unstoppable on tanks leaves you with very low health and they are the ones getting hit the most. Balance is looked at across the powerset i believe and even towards xp/time via potential downtime of which regens are low on.
And i barely ever in over the 4000 hours i have probably spent ingame ever seen a regen play in a way that actually cares about other people dying.
My heart bleeds....NOT!
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
indeed, mog is much more panic/situational than unstoppable because of all the things you stated, i still find it fun to have/use it though
@ExtraGonk
Double post ftw!
If you can't hit MoG'ed PPs then you sir, have poor accuracy!
My Katana/Regen loves it when PPs MoG early, he just kills them faster.
With Focussed Accuracy and two Acc SOs in your attacks you will not notice a PP's MoG defense buff.
In PvP most decent blasters can hit right through slotted MoG. As can anyone running Geas the Kind ones accolade or with a few Fortitude Buffs.
MoG sets you to 25% of your current health regardless of what your Health Bar is at when you use it. You can not improve upon that percentage figure, using Dull Pain beforehand simply increases your overall Health Pool.
Running Unstoppable on a tanker your resistance cap is a lot higher than on a scrapper, you have a larger HP pool to begin with and YOU CAN STILL BE HEALED.
If you've never seen a /regen scrapper take care of your squishies in 4000 hours then then you either haven't been paying much attention or you've teamed with a LOT of bad scrappers. Most scrappers I know would rather take the last hit than see a squishier teammate die.
I've very rarely seen a regen that cares about THEMSELVES dying though!
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I thought you lost 25% hp of base health, anyway in dealing with paragon protectors whom you have to hit down to a certain amount of hp then one hit the rest to prevent the panic button i find i have to attack them with iirc about 3 times more attack chains than i would of needed to use on their whole lifebar had they not mogged. Unstoppable on tanks leaves you with very low health and they are the ones getting hit the most. Balance is looked at across the powerset i believe and even towards xp/time via potential downtime of which regens are low on.
And i barely ever in over the 4000 hours i have probably spent ingame ever seen a regen play in a way that actually cares about other people dying.
My heart bleeds....NOT!
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No, MoG PUTS you at 25% health and you cannot gain more health while it is running. It is very far from unstoppable. MoG doesnt have a crash, or, you could say it crashes straight when you activate it.
My biggest grife with MoG come once again from PvP, in which MoG is far from being good (zomg criticals are unresistable, corrupters anyone? Psi damage? Blasters?)
Elude gives practically as much defence but doesnt touch the hp bar meaning you can heal normally when Elude is running (elude also crashes only the endurance bar). PLUS elude gives defense against psi!
Unstoppable gives max resistances and similar endurance recovery boost like both MoG and Elude. And it only crashes AFTER the timer is up meaning you can anticipate it and run. I have to admit that unstoppables crash is the most severe, but you get the 3 minutes of god-mode before that happens.
ps. dont compare NPC powers to those that players have.. NPCs always get better powers.
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If you can't hit MoG'ed PPs then you sir, have poor accuracy!
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Who said i missed? its just a case of getting past their extra resistance
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In PvP most decent blasters can hit right through slotted MoG. As can anyone running Geas the Kind ones accolade or with a few Fortitude Buffs.
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Same with elude except elude doesnt make you resistant so you can have your whole healthbar which is 75% more health but without the possible 75% resist.
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If you've never seen a /regen scrapper take care of your squishies in 4000 hours then then you either haven't been paying much attention or you've teamed with a LOT of bad scrappers. Most scrappers I know would rather take the last hit than see a squishier teammate die.
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Its more to do with timing and point of engagement of most regens that i have seen compromise team, also "the taking one for the team" is a nonsense almost all of the time as there are almost always alternatives.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Heyas!
), and I thought I should ask some opinions about my build and strategy. I learned the hard way that Scrappers are not Brutes (I miss my Fury bar...)
I'm leveling my first Hero (currently level 8 and having a lot of fun
Anyway, I decided that my chain will have Shadow Punch, Smite, Air Superiority and Midnight Grasp, with Siphon Life slotted with 3 Heals and Touch of Fear. Yes, I skipped Shadow Maul. I'll take Hasten too.
I'm planning to get all /Regen powers, except Resilience. Also, Soul Drain seems to good to miss.
Now I have to decide what powers should I get besides the ones I've listed. First of all, is Darkness Mastery any good? What is the Mag of Petrifying Gaze? Is it worth?
What about Focused Accuracy? I dont wanna include the Leadership Pool into my Build. Will I be able to see Stalkers running only Hide (and Stealth) with FA?
What power pools do you guys recommend? Perhaps Phase Shift so I could heal while still fighting a big mob such an AV?
Any suggestions are appreciated