Sonic/electric build.
You need the 3rd damres in your buffs way earlier. Don't bother with an endrdx in them either, stick a range in there instead or just drop the slot into something else.
Don't bother with Liquefy. Just don't. It really really sucks. I mean seriously. It really is that bad.
You need Sonic Cage. It looks like you're going to be soloing a lot (why else would you take Aid self?) so SC will allow you to take one enemy out of the fight for 30 seconds while you deal with the others. Slot it 2 acc 3 recharge.
Either put 3 recharges into Sonic Siphon or don't take it.
You seriously need to take a travel power before level 22, no matter what other people say. You also need acrobatics, since that fills in a hole in your mez protection from Sonic Dispertion.
I'd probably have a range in Clarity, since it uses so little endurance to fire.
Disruption Field only needs 2 endrdx, although to be fair it's probably worth skipping anyway. It sounds odd, but you generate an absolute ton of aggro with it unless you have a lot of AoE damage dealers on the team. I only have mine because I have SS+Stealth to back it up with. Also, it pwnz in PvP.
I don't know much about the elec side of things, so that's all I have for you. Hope it helped.
Depends what you want this toon to do, if you ask me.
Xanthus, I thought Sonic Siphon didn't stack (doesn't seem to)? If so, not much point in recharge enhancements. And it does need at least 1 acc.
Disruption Field I would disagree with. Its a fantastic power, providing you have a good tank. Slap this on a tank and the team will absolutely rock. Personally, its my second fave power in the set after dispersion field. To my mind the thing that makes sonic defence stand out is its -res debuff (in my opinion the most valuable debuff in the game). And Sonic defending gives you TWO -res debuffs (I think the best set in the game for -res, although I guess Trick Archery is the next best). I would STRONGLY advise getting this power (it only needs 2 or 3 slots - end reducers, as well), but use it only with a tank, or when teaming with 6 fire blasters
Correct, Sonic Siphon doesn't stack from the same caster. I wouldn't bother with 3 recharges tbh.
I agree Sonic Disruption is a nice power if you have a scrapper or (preferably) tank to hold the aggro, otherwise, the mobs will come straight for you .
And try to team with another sonic, then the set really shines! .
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second! makeing it the most expensive toggle in the game by a long way)
I know about Sonic siphon not stacking which is why I don't recharge slot it and in my experience it was missing more often than my electric blasts which was why I've put 2 acc in it.
My main reason for aid self is that I can pull quite a bit of agro, once I've bubbled up everyone the only thing left to do is attack and when I'm the only def on a team that heal could come in handy.
Is Liquefy as truely bad as Xanthus says? if so I'll happliy drop it.
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You seriously need to take a travel power before level 22, no matter what other people say. You also need acrobatics, since that fills in a hole in your mez protection from Sonic Dispertion.
[/ QUOTE ] No, no, no and no. I'd like to point out here that up to lv22 this IS my build and I did very well with out a travel power up to lv22, granted I now get to missions quicker and I'm last to get there far less (I'd like to point out that without a travel power I could still beat some people to missions)
Although Acrobatics is one I've been umming and erring over, it's only the knockback res that I'm short (dispersion gives hold, stun and immoblise res)
Getting knocked on my bum does not stop my bubbles from working it only slows down my attack rate and as I don't do melee, it's earth quakes and hurricanes (damn Tsoo scorc's) that give much problem. My biggest problem has been sleep, if there was a sleep protection I'd go for it like a shot.
Hover would do ok to fill the kb whole if you ask me, with the added benefit of combat mobility (staying out of melee), lower end cost, and a tiny defence bonus. Personally, if you already have status resistance, I'd go with KB.
I forget, does Aid self give sleep resistance?
I believe aid self gives a disorient resist albeit a minor one. I'm pretty sure that Health from the fitness pool has a minor sleep resist on it.
Bob
There is no def bonus on acrobatics, it's end cost is relatively high (0.26) compaired to combat jumping (0.075)
Although if I swap it with Liquefy and 3 slot it with end reducers it will be ok and I'll free up 3 slots.
Aid self does not protect vs sleep, it's stun, which I have and you need to use it before getting stuned. Sleep's big problem is that it knocks off my togles.
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Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second! makeing it the most expensive toggle in the game by a long way)
[/ QUOTE ]According to my numbers, it's 0.26 EPT, 0.5 sec tick rate, so 0.62 EPS. Also, fwiw. TK costs 3.12 EPS.
Cloak of Fear must also exceed Disruption field in end cost.
Quills, Feery Aura, Dark Embrace (if thats the Dark Armour secondary AoE damage one), Hot Feet, That Electric one which damages everything (Lightning field is it?). AFAIK these all have very high endurance costs too, I think in excess of disription field?
My numbers are from the latest hero builder data see here
Cloak of fear is expensive, so are all damage auras but they still are small compaired to this (most are 0.52 eps)
But yet again MaX is correct, I'd forgotten about tk although from these numbers it's 1.56 eps
And after haveing some fun today with sorcs and banished panth shamen I'm going for acrobatics
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My numbers are from the latest hero builder data see here
Cloak of fear is expensive, so are all damage auras but they still are small compaired to this (most are 0.52 eps)
But yet again MaX is correct, I'd forgotten about tk although from these numbers it's 1.56 eps
[/ QUOTE ]Those numbers are wrong, mostly, check NoFuture database for more accurate ones. For example, TK is 1.56 EPT 8Per TICK), and has tick rate of 0.5 secs, so it's 3.12 EPS.
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Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second! makeing it the most expensive toggle in the game by a long way)
[/ QUOTE ]According to my numbers, it's 0.26 EPT, 0.5 sec tick rate, so 0.62 EPS. Also, fwiw. TK costs 3.12 EPS.
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I believe the top quoted post to be referring to Disruption Field (the allied anchor debuff) not Sonic Dispersion (the PBAoE +res/mez Protection Field).
The Former (allied anchored debuff) is quoted on nofuture.org as 0.52 end per 0.5 sec tick = 1.04 end per second... which really does need 3 EndRed SOs when you're running it constantly, assuming that you're buffing and blasting when you get the chance.
Concerning the OP, I've got a Sonic/elec that's currently sitting at level 42... but in all the time spent levelling it I've never seen another sonic defender, let alone another sonic/elec! Usually I find myself working with a Rad/, Empath/ or FF/, all of which complement Sonic very well.
Sonic is a great set; you can really make a mediocre team shine by buffing their damage resistance to all but psi by 55%, then adding around 60% to their damage output (more if you take 'Assault'). Fire Tanks and Kheldians in Dwarf form will easily cap their resistances with your buffs. Non-melee toons love Clarity, especially Empaths- they'll be your best friends for life if you keep them perma-claritied!
I didn't take Acrobatics because I went via the flight pool to round out my attack chain with Air Superiority. Tesla cage works fine for holding minions/LTs (and holding bosses, albiet not perma). Sonic buffs are lovely, Voltaic Sentinel contributes to my damage output on teams, and Short Circuit can keep herds of up to +3/+4s drained of endurance. Dipping into the Medicine Pool for Aid Other/Aid Self is also extremely helpful. I skipped Liquefy, it's really not worth taking except as a last ditch escape tool. I've only got 2 Acc SOs in Sonic Siphon; it doesn't stack with itself. You might want recharges in it if you're going to be using it a lot on regular teams, since it's not an AOE and so the -res will only affect one foe at a time.
Eventually I'm going to be picking up Power Sink for even greater endurance drain, along with the Electricity Mastery shield (Along with Sonic's Dispersion Field this gives some very nice resistance numbers).
The damage output of /elec is mediocre, but Voltaic Sentinel helps and so does using Sonic Siphon in your attack chain. Getting slept is annoying: Carnie Illusionists and Electricity-armed mobs will get through your mez protection regularly... but the only enemies I have consistent problems soloing are Malta (-recharge on their grenades halt tesla cages' recharge rate and sappers can't be endurance drained).
Finally, Disruption Field does pull considerable aggro, so don't leave it on your tank when he's herding... wait till he's done or is tanking a smaller mob that's under the aggro cap, THEN stick it on him. The only time i've ever died from DF aggro was when I used it on a friend's Fire tanker without realising that he had respecced out of Blazing Aura the day before (for pvp, allegedly).
thanks Maelwys and yes I've not seen another sonic/elec, I did have some fun a while back in the hollows in a team with a sonic/sonic, 2sonic, unslotted = 70%res for the whole team, but damn thoes were some fun hollows missions
What exactly does liquify do? and how does it work? from the discription it sounds like earthquake or ice patch, with damage, but it takes hold enh
I was planning on useing it in a simular way, ie let a tank jump in then drop it to help contain the mobs around him.
I use tenticals&dark pit in the same sort of backup controller way on my emp/dark.
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Yes I only use Sonic Disruption on tanks or sometimes scrappers, and 3 slotting it with end reducers is a must that toggle has massive end costs (going by the latest numers 1End per second! makeing it the most expensive toggle in the game by a long way)
[/ QUOTE ]According to my numbers, it's 0.26 EPT, 0.5 sec tick rate, so 0.62 EPS. Also, fwiw. TK costs 3.12 EPS.
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I believe the top quoted post to be referring to Disruption Field (the allied anchor debuff) not Sonic Dispersion (the PBAoE +res/mez Protection Field).
The Former (allied anchored debuff) is quoted on nofuture.org as 0.52 end per 0.5 sec tick = 1.04 end per second... which really does need 3 EndRed SOs when you're running it constantly, assuming that you're buffing and blasting when you get the chance.
[/ QUOTE ]Bah, looked up wrong value from the list, damn devs giving them similiar names
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What exactly does liquify do? and how does it work? from the discription it sounds like earthquake or ice patch, with damage, but it takes hold enh
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It's a location-based AoE (like EQ/Ice Slick) which does some knockdown (but less than both), is a low-mag hold, and has some -Acc and some -Def (and apparently some minor damage, which is not noticeable really). In theory it sounds like a good power, but in practice it seems to do very little of all these effects, so like others, I dropped it after a couple of levels on my grav/sonic controller. I would still suggest that you try it and respec out if it doesn't suit your playstyle. In any case I found it to be one of the most underwhelming tier 9 powers in the whole game .
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
I just want to run this build I'm working on pass you all to see what you think.
While I'm way of 50 I'm just doing some advanced planning and want to see what people think of if.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Pobetta
Level: 50
Archetype: Defender
Primary: Sonic Resonance
Secondary: Electrical Blast
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01) --> Sonic Siphon==> Acc(1) Acc(3)
01) --> Charged Bolts==> Acc(1) Dmg(3) Dmg(9) Dmg(23) EndMod(46)
02) --> Sonic Barrier==> DmgRes(2) DmgRes(7) EndRdx(19) DmgRes(27)
04) --> Lightning Bolt==> Acc(4) Dmg(5) Dmg(5) Dmg(11) EndMod(46)
06) --> Sonic Haven==> DmgRes(6) DmgRes(7) EndRdx(19) DmgRes(40)
08) --> Disruption Field==> EndRdx(8) EndRdx(9) EndRdx(17)
10) --> Short Circuit==> Acc(10) EndMod(11) EndMod(17) EndMod(23) Rechg(27)
12) --> Sonic Dispersion==> DmgRes(12) DmgRes(13) DmgRes(13) EndRdx(15) EndRdx(15)
14) --> Combat Jumping==> DefBuf(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Super Jump==> Jump(22)
24) --> Aid Other==> IntRdx(24) Heal(25) Heal(25) Heal(37)
26) --> Clarity==> EndRdx(26)
28) --> Tesla Cage==> Acc(28) Hold(29) Hold(29) Rechg(31) Hold(31) Rechg(31)
30) --> Aid Self==> IntRdx(30) Heal(34) Heal(40)
32) --> Liquefy==> Acc(32) Acc(33) Rechg(33) Rechg(33) Hold(34) Hold(34)
35) --> Voltaic Sentinel==> Acc(35) Dmg(36) Dmg(36) Dmg(36) Acc(37) Rechg(37)
38) --> Thunderous Blast==> Acc(38) Dmg(39) Dmg(39) Dmg(39) Rechg(40) Rechg(43)
41) --> Thunder Strike==> Acc(41) Dmg(42) Dmg(42) Dmg(42) DisDur(43) EndRdx(43)
44) --> Charged Armor==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45) EndRdx(46)
47) --> Zapp==> Acc(47) IntRdx(48) IntRdx(48) Dmg(48) Dmg(50)
49) --> Aim==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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the lv40 resistance on sonic heaven really shouldn't be there, I'll probably swap it with a aid from heal other at 25 and put that intrupt interuption in last at 40