Grav/Nrg Dominator


Alvan

 

Posted

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according to hero planner extra enhancers in hurdle only give more forward speed with no extra jump height.

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According to me bouncing around in-game with various characters, it definately boosts standing jumping height. Before I had it, I couldn't jump onto a 2nd floor balcony in the office buildings, now I can.

Planner must be wrong.


 

Posted

[ QUOTE ]
[ QUOTE ]

according to hero planner extra enhancers in hurdle only give more forward speed with no extra jump height.

[/ QUOTE ]

According to me bouncing around in-game with various characters, it definately boosts standing jumping height. Before I had it, I couldn't jump onto a 2nd floor balcony in the office buildings, now I can.

Planner must be wrong.

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Still wasting 4 slots in powers you can only use in a zone and not in a missin .. jumping high .. great.. but when you have a travel power anyway why would you want to waste more slots in travel powers ?
If this was a PVP build i'd be clapping my hands and be shouting to take CJ to but as it is your just wasting slots.

sorry but thats how i feel.

Edit: FYI hurdle boosts jump height..extra slots in hurdle do not, they only give more forward speed.
I bet you 1 million inf if you dropped the 2 slots on hurdle you could still reach the balcony.


Defiant's GoEH/MILITIS METUS

 

Posted

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Edit: FYI hurdle boosts jump height..extra slots in hurdle do not, they only give more forward speed.

[/ QUOTE ]I'm quite sure that jump enhancers boost both jump height and speed, but you obviously have some source of information I don't?


 

Posted

How about CJ for the snipe? You said yourself its use is marginal, fitting in CJ can save you slots and slots matter to a dominator. How ironic the least useful AT on the RSF gets the most out of the SHOs


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

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How about CJ for the snipe? You said yourself its use is marginal, fitting in CJ can save you slots and slots matter to a dominator. How ironic the least useful AT on the RSF gets the most out of the SHOs

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CJ and a snipe?
I'm lost.
I believe slots in hurdle and cj boost both height and speed (based on my experience only). I also agree its pointless unless you want to pvp, in which case you could argue it becomes essential.


My MA IDs:
Fiend Space: 211464

 

Posted

The player was saying he was taking the snipe cause it was better than the other choices, however if he took CJ then could skip those enhancements and use them elsewhere


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]

Edit: FYI hurdle boosts jump height..extra slots in hurdle do not, they only give more forward speed.

[/ QUOTE ]I'm quite sure that jump enhancers boost both jump height and speed, but you obviously have some source of information I don't?

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yeah some long winded discussion on these forums about just such a thing.
If its not been deleted that is.
I could be wrong tho and it does add extra height, but i'm just going by the planner and what ppl have said before.


Defiant's GoEH/MILITIS METUS

 

Posted

after abit of search-fu

There are two early Jumping powers, Combat Jumping and Hurdle. Combat Jumping is almost solely a height bonus. Running and jumping with Combat Jumping appears to increase your ground speed by a very small amount, less than 1 f/s even when 6 slotted with SOs. But it does increase your jumping height significantly. Hurdle however increases your ground speed significantly and your height only slightly less than Combat Jumping. In fact Hurdle appears to provide half the jumping bonus that Super Jumping does, though without the height. Hurdle can be used as a travel power! It takes a lot of slots, but it can beat the Fly cap. At level 50, Hurdle with 5 SOs goes about 89 f/s, and you jump about 29 feet high. Add that 6th SO, and you drop down to 80 f/s but increase height to 32 feet. If you Sprint, you only drop down to 83 f/s. Apparently there's a sweet spot due to being right at a specific height or Enhancement value that will let you go about 60 MPH with Hurdle.

Source
Thats before ED so i'm not sure how accurate it is now.

I wonder if fly is still capped at 60mph ..hmmm.


Defiant's GoEH/MILITIS METUS

 

Posted

Yup. Main uses:
Combat jumping = vertical jump height,immob resistance and air control
Hurdle = Horizontal jump length and no air control without CJ or SJ.


 

Posted

another intresting titbit from the same source as above.

I did a little testing on Flight and Swift. Hover, Fly, and Group Fly have not changed since my original tests. Other than the effects of ED, the flight speeds are still correct. Swift now adds 2.87 f/s (1.96 mph) to all forms of flight. That includes Hover, Fly, and Group Fly. With 3 even SOs, it's up to 5.58 f/s (3.80 mph). All in all, not terribly impressive.


Defiant's GoEH/MILITIS METUS

 

Posted

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Yup. Main uses:
Combat jumping = vertical jump height,immob resistance and air control
Hurdle = Horizontal jump length and no air control without CJ or SJ.

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see hammerfall knows .. i like hammerfall hes a smart man


Defiant's GoEH/MILITIS METUS