Mastermind Update Inquiry


07_CK_09

 

Posted

This Suggestion is concerning the Mastermind specificly and is NOT a complaint or bug report.

This Post only concerns the "Mercenary" Powers for the MM.

Now compared to the other MM's Power's the Merc power's are dull, plain and everyone knows what to expect from them since most people have seen a Soldier before on TV or even with their own eyes. The thing is about these is they are plain and boring. They are Ex Soldiers (Mercs) and are still trained proffessionals and this Power selection should be just as fun as the others. So my idea is that when the Power "Equip Mercenary" is used on a Soldier then some little details with the appearance of the Pet should change additionally. This is for appearance and to spice these Pets up only and will not affect their performance in combat in any way.

1. "Soldiers" Power should be changed so that that outfit they wear when 1st summoned is alot less plain and also when they receive the 1st Upgrade they would now be wearing some Protective Vest Armour on their chest (Torso) and the Gun they are using would look more high tech also.

2. "Spec Ops" Power should be changed so that when they recieve this 1st Upgrade their Guns change so that when they are attacking a enemy a laser would appear (from the gun to the target) to show which they are attacking.

Lastly the final issue is the Gun that the Mastermind (Merc only) himself use's in Combat is patheticly grim. It looks cheap, tacky and it does not help this Power set much at all. The Mastermind is the only one you directly control (your character obviusly) and so you will be using this same Gun throught the whole game and may dampen your enjoyment. What i ask is its not chnaged in any way except that the Appearance be changed. Make it so it appears more High Tech and is fun to use. Change it so when a player sees this Character in action they can say "wow this gun is great...looks good to". The Longbow Rifleman (NPC) use's a Merc type of weapon and would suit the Mastermind great with some differance's like a scope on top of the gun.

I know that if these were put in effect they would help spice up the Merc Mastermind and make it alot more enjoyable.

Thx for reading....

(Forgive the typos)


 

Posted

(Post Update)

The way that the Mastermind himself holds the Gun is kinda cranky like hes got gut ahce and trying to aim at the same time.

A Soldier's method of aiming and shooting is to hold the rear of the gun to his shoulder and NOT to his stomach.

This would go well with the Merc MM and the new gun idea.


 

Posted

So true m8, my main is a Merc MM and I feel so disheartend in PvE that my SG and the powers are the only reason to play him. May the gods of COV hear us!


 

Posted

Bah. I like them as they are. Being able to adjust their appearance, would of course be nice. I would like grey uniforms on them all. They are just not uniform enough. Haha.

But no lasers on my mercenaries. I like the piles of used ammo, it ain't fancy, but it gets the job done. Not all have based their MM on future technology. Some have based them on retro-futuristic technology. :-)


 

Posted

I like the way the Gun looks. Gives a real insanity to the MM. Christopher Lee with the Golden Gun for example?


 

Posted

I have a lowbie merc MM and I agree with some of your points - the pet appearance could be improved by giving the soldiers and commando an urban camo pattern (I think Spec-Ops should stay black, though, for that authentic seals look). Ninjas look equally bland though, and zombies and bots don't change either - at least Mercs have a chance of getting a tacky 80s moustache Compared to thugs pets they all look a bit bland though.

I like the rifle the MM gets though - it could have been so much worse - we could have got the super-soaker that AR/ corruptors/blasters get /shudder.


 

Posted

[ QUOTE ]
I like the rifle the MM gets though - it could have been so much worse - we could have got the super-soaker that AR/ corruptors/blasters get /shudder.

[/ QUOTE ]

Oh, I would much prefer the super soaker.


 

Posted

Also, alot of missions seem to be biased towards people who can just jump in to a battle, and don't need to summon guys so as to stand a chance. I am speaking of course, of those missions where there are enimies standing right by the door, ready to own your dude. AT equality!


 

Posted

I've recently done a few Arachnos missions as a Necro MM and 'Hot' entry points are a pain (Arachnos seems to have quite a few), but it's also been some real fun and makes you see a few other things you may miss at a more sedentary pace, for example just how much faster a Grave Knight is to summon than a Zombie Horde.


 

Posted

[ QUOTE ]
Also, alot of missions seem to be biased towards people who can just jump in to a battle, and don't need to summon guys so as to stand a chance. I am speaking of course, of those missions where there are enimies standing right by the door, ready to own your dude. AT equality!

[/ QUOTE ]There are weaknesses associated with the power MM's have. It's called balance


 

Posted

[ QUOTE ]
[ QUOTE ]
Also, alot of missions seem to be biased towards people who can just jump in to a battle, and don't need to summon guys so as to stand a chance. I am speaking of course, of those missions where there are enimies standing right by the door, ready to own your dude. AT equality!

[/ QUOTE ]There are weaknesses associated with the power MM's have. It's called balance

[/ QUOTE ]

I see...... sarcasm aside, i am interested, so as to broaden my horisens, in the weaknesses of other at's? merry winter-een-mas.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Also, alot of missions seem to be biased towards people who can just jump in to a battle, and don't need to summon guys so as to stand a chance. I am speaking of course, of those missions where there are enimies standing right by the door, ready to own your dude. AT equality!

[/ QUOTE ]There are weaknesses associated with the power MM's have. It's called balance

[/ QUOTE ]

I see...... sarcasm aside, i am interested, so as to broaden my horisens, in the weaknesses of other at's? merry winter-een-mas.

[/ QUOTE ]Their weakness is that they're nowhere near as powerful as /dark MM's


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Also, alot of missions seem to be biased towards people who can just jump in to a battle, and don't need to summon guys so as to stand a chance. I am speaking of course, of those missions where there are enimies standing right by the door, ready to own your dude. AT equality!

[/ QUOTE ]There are weaknesses associated with the power MM's have. It's called balance

[/ QUOTE ]

I see...... sarcasm aside, i am interested, so as to broaden my horisens, in the weaknesses of other at's? merry winter-een-mas.

[/ QUOTE ]Their weakness is that they're nowhere near as powerful as /dark MM's

[/ QUOTE ]


*goes and creates a /dark mm and curses himself for picking traps with his first villain toon*