Dark/****, what would be best?


Avalanche_EU

 

Posted

I've just had an extremely long walk back from a pub(about 10miles) and was doing what i would normally do when left with my thoughts...think about this.

Basicly i wanna roll a defender and have decided on Dark Miasma as the primary for good heals, debuffs and that lot.
But was trying to decide on what secondary would be best for me....thats where you lot come in with the experience.

I play mainly PvE, but would think about a respect into a PvP build at lvl50, i enjoy teaming but because of the times i play, would like a blast set that can solo well. Was looking into Dark/Sonic as the resistance debuff would help me to achieve a fair amount of damage solo as well as helping in a team effort.

If anyone as any other suggestions, please put forward any ideas.

Thank you for your time.


 

Posted

Dark/sonic is great damage and a lot of it comes from the resist debuffs so the whole team benefits. The AoE damage isn't great and by your 20s you'll really notice howl doing less and less.

The single target damage chain is really fierce but I always look at dark miasma and see a big, fat herding set for people wanting to solo. You just don't have the aoe damage to back that up in sonic blast, which is a shame. Still if you stick to solo missions you'll only get 2s and 3s anyway and dark/sonic will tear through stuff one at a time really fast. Just 6 slot your Tar Patch asap so it is perma from lvl 12 if you plan on soloing a lot and get Shout at 16.


 

Posted

Psiiiiiiiiiiiiiiiiiiiiiii!!!


 

Posted

Psi's always good.

I like elec too, Tar patch + Darkest Night + Ball Lightning/Short circuit til everything's arrested makes good hazard zone hunting.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

What are the other advantages of Psi over anything else, i know that its the least resisted and carries a nice -recharge secondary effect.


 

Posted

Lots of little controls. ST KB, Disorient, Immob and sleep, along with AoE KU. No buildup, but the -res from dark makes it that little bit more effective. The attacks are mostly powerful and fast-firing, and the lack of resistance to it makes for more damage across the board. It's just nifty.

Edit: although the things that do have res to it tend to have BIG red to it.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
Dark/sonic is great damage and a lot of it comes from the resist debuffs so the whole team benefits. The AoE damage isn't great and by your 20s you'll really notice howl doing less and less.

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I have a Sonic/Dark corruptor. The 2 sets complement each other quite well. With Howl ( Sonic Cone ) well slotted you can do a nice debuff to an entire spawn. Single target res debuffs are really nice but only really come into their own on AVs. Resistance debuffs increase the effectiveness of damage debuffs too, so when you are fighting an AV he/she/it will hit like a wet kipper, meaning that tanking AVs is possible providing you don't get mezzed. Choosing Sonic blast turns the Dark Miasma set into more of a -dam set than a -acc one.

On the other hand choosing Dark Blast improves the other side of Dark Miasma, turning it into more of a -acc set. With Dark/Dark you can have a spawn of floored to hit enemies at level 16 ( tenebrous tentacles, Fearsome Stare and Darkest Night ). With Nightfall too it gets even better.


@Unthing ... Mostly on Union.

 

Posted

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AoE KU

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psionic tornado does KNOCKUP? seriously? I thought it was the same as tornado from storm summoning which does KNOCKBACK

if that's true then call me mister respec.


 

Posted

Knockup, for definite.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

so they stay in one place when they fall over? Just like on an ice slick or something?

thats ace, definitely gonna respec


 

Posted

I see good synergy with Elec, Dark and Psi

I'm trying Dark/Elec myself


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

They all fly directly up in the air and land back where they stood, as if hit by Mind Control>Levitate (level 1 power, so roll a controller if you don't know what I mean and try it on a hellion), then land on the ground and spend a while getting up. It's a great opener, if the tank's worried about the alpha. They won't stay there bouncing, like ice slick, they just go up and come down.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

The world is your oyster really...

IMHO...

/Dark is tasty with stacked -acc debuffs (my favourite debuff except for -res). Immobilises are usefull to keep this clustered in darkest night.

/Sonic would be my choice for solo-friendly (lots of single target, lots of control, -res for best damage).

/Psi good all rounder but pathetic when you get psi-resistant enemies (spend 10 mins killing a +1 clockwork minion... )

/Elec good secondary effect, nice AoE for teams, another hold power to stack with dark. Pretty fine!

/Rad similar to elec. Nice AoE. The -defence debuff covers a hole in dark's debuff and allows things like the heal to hit more reliably (which is a nice synergy)

/Archery. Bit of a redraw pain (not a huge problem with the toggles of dark but still a problem). Not good for most of the attacks but has one of the best Defender Nova's in Rain of Arrows (not a complete Endurance drain, rapid recharge) which is very helpful.

Only one I would avoid is /Energy. You dont really want knockback powers if you want to keep enemies clustered around Darkest Night. Although occassionally useful to reposition enemies, its probably best avoided unless you are VERY solo orientated.


 

Posted

For /Dark Corruptors, Rain of Fire and Rain of Ice (whatever the proper name is) are great powers. They combine just wonderfully with Tar PAtch. Sadly, they are not available to Defenders. This synergy is so great that I consider Dark/ Defenders a little gimp. The closest you get is the last power in Archery - a wonderful power indeed, should be a killer with Tar Patch. But you have to contend with redraw times, which I think will be a pain for a Dark/, and you don't get your overload until level 38.

That said, I seem to be having a romance with Archery atm.


 

Posted

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/Psi good all rounder but pathetic when you get psi-resistant enemies (spend 10 mins killing a +1 clockwork minion... )

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...except clockwork are probably the most psi-vulnerable enemies in the game and go down like a sack of puppies.

10 minutes killing an auto turret is painful, though.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Thanks for all the info peeps, i've gone for Dark/Sonic if anyone was intrested, about to hit DOs and dishing out a pretty hefty amount of damage....for a defender, a refreshing change to my TA debuffing machine.

Cheers once again.


 

Posted

[ QUOTE ]
For /Dark Corruptors, Rain of Fire and Rain of Ice (whatever the proper name is) are great powers. They combine just wonderfully with Tar PAtch. Sadly, they are not available to Defenders. This synergy is so great that I consider Dark/ Defenders a little gimp. The closest you get is the last power in Archery - a wonderful power indeed, should be a killer with Tar Patch. But you have to contend with redraw times, which I think will be a pain for a Dark/, and you don't get your overload until level 38.

That said, I seem to be having a romance with Archery atm.

[/ QUOTE ]

I have a 24 Dark/Archery solo based character on the go for quiet times and he's really effective. The redraw isn't as bothersome as you might think. You don't need to cycle sets rapidly like you might in other defender sets. DN, TP, FS and you are good to go with your secondary without having to worry about dark powers again.

He just thinks nothing about wiping out large spawns. The damage mitigation is great and the archery damage was great earlier on, respectable now he's in his 20s and has SO's an Aim and I would imagine outrageous once RoA is available regularly.


 

Posted

[ QUOTE ]
[ QUOTE ]
AoE KU

[/ QUOTE ]

psionic tornado does KNOCKUP? seriously? I thought it was the same as tornado from storm summoning which does KNOCKBACK

if that's true then call me mister respec.

[/ QUOTE ]

I'm still waiting on your forum name change to Mr Respec...

How does Dark/Dark play? I was contemplating rolling a D3 the other day...


Defiant

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Venture - Emp/En Defender
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Posted

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How does Dark/Dark play? I was contemplating rolling a D3 the other day...

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Controllery. It's very good at Cone DoT attacks on a locked down group, but has fairly poor single target damage.

D3s are very soloable - the only things that will really cause you problems are mezzers (and when you get fluffy you it is perfectly possible to survive the occasional mez) and things that are very resistant to negative energy damage and fear - Banished Panthion, I'm looking at you.


Dead Calm's Defender Manifesto

 

Posted

Dark/Elec is great, I have one, it was my first ever toon come to think of it...

With the Dark Epic set you can build a BLasting defender thats capable of doing ALOT more damage than some of the Blaster sets.