Critisize my Grav/Kin build.
Looking at the end of your build, I personally would swap it around to try and get Power Boost as early as possible, 47 I think. When you're in that final stretch, anything to help you lock down mobs longer is a good thing. I find Crushing Field to be a little useless early on, and normally take Siphon Speed at 10 instead of later on.
Wormhole I've seen kill more Grav Controllers than anything else, seeing as it seems the mobs all get a free shot off before the disorient kick in, or before being teleported become aware. Might be something to keep an eye on.
You have 4 damages slotted in Singularity, and 2 intangability enhancements for some reason. 1 Acc, 3 damage and 2 hold, or 3 damage 3 hold is what I'm leaning more towards.
You have 4 recharge in Fulcrum Shift, that 4th one doesn't provide that much less recharge speed.
I tend to prefer Crush Level 1, Grav Distortion Level 2, Lift 4 to get a nice little one two chain running.
Without the Fitness Pool and with Hasten later on, you might find Transference good for all your endurance needs, giving you 2 more powers to choose from.
Also noticed Lift has 4 Damage enhancements. ED means that 3 is the optimal amount and any over have reduced effect, so it's something to bear in mind.
Increase Density is more useful as a Mez breaker than providing extra resistance, and due to its short lifespan will mean you would be reapplying loads, so dropping the Res enhancements and sticking a EndRed or RecRed in there may be wise.
Your control powers are horribly underslotted, Grav Distortion, GDF and wormhole should all be 6-slotted, and you shouldn't have damage in your ST hold, rather HoldDur and RechRdx.
Based on your guy's response, which now you say it makes alot of sense, here is 2nd try,
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Name: Grav kin
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Kinetics
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3) Immob(34)
01) --> Transfusion==> Acc(1) Acc(3) Heal(11) Heal(17) Rechg(29)
02) --> Lift==> Acc(2) Acc(5) Dmg(9) Dmg(19) Dmg(23)
04) --> Gravity Distortion==> Acc(4) Acc(5) Rechg(7) Hold(34) Hold(43) Hold(45)
06) --> Propel==> Acc(6) Acc(7) Dmg(15) Dmg(23) Dmg(27)
08) --> Siphon Power==> Acc(8) Acc(9) Rechg(11) Rechg(46)
10) --> Siphon Speed==> Acc(10) Acc(19) Rechg(29) Rechg(31)
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(15) Fly(17)
16) --> Crushing Field==> Acc(16) Acc(31) Immob(34) Immob(42)
18) --> Gravity Distortion Field==> Acc(18) Acc(21) Acc(25) Hold(37) Hold(37) Hold(46)
20) --> Speed Boost==> EndMod(20) EndMod(21) EndMod(37)
22) --> Swift==> Run(22)
24) --> Increase Density==> Rechg(24) Rechg(25)
26) --> Wormhole==> Acc(26) Acc(27) Acc(31) DisDur(40) DisDur(43) DisDur(43)
28) --> Health==> Heal(28)
30) --> Stamina==> EndMod(30) EndMod(48)
32) --> Singularity==> Dmg(32) Dmg(33) Dmg(33) Hold(33) Hold(40) Hold(45)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(48) Rechg(50)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> Rechg(44) Rechg(45) Rechg(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(50)
49) --> Hasten==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Im not sure about bothering with Crushing Field at all, GDF is far superior, but I can't see a better place for the point, and remember seeing somewhere it works well with wormhole.
Power blast seems useles to get as i have lift and propel, a third damage move is just unneccesary. So flurry seems good to fill that spot.
Other then fitness pool is leadership, and personaly i think not having to worry about stam, like NO down time is very nice and would prefur that to +15% damage + other stuff.
Right?
I've played this char to lvl 8 so far, so still learning.
So what you lot think?
Edit: Dont worry about the order of things, for example id probaly get flurry A lot earlier, just look at what i choose, and number, type of slots
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Edit: Dont worry about the order of things, for example id probaly get flurry A lot earlier, just look at what i choose, and number, type of slots
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Don't get flurry. Just don't. Ever.
You probably have to look at your recharge and your end usage.
Stamina isn't needed but still very nice to have efter you get Transference but thats at lvl 35 and if you hold off till lvl 30 with stamina you will have a lot of downtime. So go for stamina as fast as possible and maybe spec it out after you get Transference? If you wish to PvP then stamina is needed.
Transfusion could do with a 6th slot so it becomes 2 acc, 1 rech, 3 heal
Gravity Distortion: In my experience going 2 acc, 2 rech and 2 hold will yield better results than your current slotting.
Siphon Power is fine with just 2 acc in it. Add recharges if you have the slots.
Siphon Speed is fantastic and you want this as often as you can so try to get a 3rd rech in there.
Fly: Must admit I havent't tried it much after the latest enduse changes to it but you probably would want at least 1 end red in here.
Crushing Field doesn't need immob durations since its fine out of the box. Slot 2 acc, 1 end red if you decide to keep it.
Gravity Distortion Field, your AoE hold which has a looong recharge so you should really put some recharges in here. Conventional slotting is 2 acc, 2 rech, 2 hold.
Wormhole is one of the funniest powers in the game imo (spent hours shooting groups of skulls into the air in Perez when I got ) + very handy. Bit slow to use unfortunately and with a long animation you have to pick your moments to use it.
Again you need this to cycle faster so I would recommend slotting it 2 acc, 2-3 rech, 1-2 dis dur.
Stamina: Might aswell put the 3rd slot in here
Singularity has a very high base accuracy but it can miss. I would recommend at least 1 acc in here or for PvP probably 2. Slotting would then be 1-2 acc, 2-3 dmg, 1-2 hold.
Conserve Power....drop it....totally redundant for a kin.
Would probably try to get hasten way earlier in your build and 3 slot it.
Hope it all helps
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Edit: Dont worry about the order of things, for example id probaly get flurry A lot earlier, just look at what i choose, and number, type of slots
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Don't get flurry. Just don't. Ever.
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i meant hasten ...hehe brain cells melting, to much chickflicks ><
Ok well yea it does help loads =D i feel my build is alot more refined now, here is the final set, exactly as I plan to lvl, including slots. ill explain a few stuff.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: grav kin 2
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Kinetics
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3)
01) --> Transfusion==> Heal(1) Acc(5) Acc(23) Heal(31) Rechg(34) Rechg(40)
02) --> Lift==> Acc(2) Dmg(3) Acc(11) Dmg(31) Dmg(37)
04) --> Gravity Distortion==> Acc(4) Acc(5) Rechg(7) Rechg(23) Hold(46) Hold(46)
06) --> Propel==> Acc(6) Dmg(7) Acc(9) Dmg(34) Dmg(37)
08) --> Siphon Power==> Acc(8) Acc(9) Rechg(43)
10) --> Crushing Field==> Acc(10) Acc(11)
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Siphon Speed==> Acc(16) Acc(17) Rechg(17) Rechg(25) Rechg(29)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Rechg(19) Rechg(25) Hold(45) Hold(46)
20) --> Speed Boost==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(37)
30) --> Wormhole==> Acc(30) Acc(31) Rechg(40) Rechg(42) DisDur(50) DisDur(50)
32) --> Singularity==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Hold(48)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) Rechg(36) EndMod(43) EndMod(43)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> Rechg(44) Rechg(45) Rechg(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Increase Density==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
First, i got 2 reducrecharge in heal just for those dodgy times when some spam healing is in order :P and 1 immob on crush didnt seem to outweigh that.
Crushing field at 10 instead of siphon speed cause im playing with a rad/rad defender, so with that hold we can use his debuffs alot more effectively. The whole corner, then keep them around the anchor thing. And that seems to be more usefull for those 6 lvls then siphon speed.
Not bothering to get -end redux in fly or hover as i base as with Stam, Transference And Conserve power, iv aimed to avoid using slots on that, and there is always rest if it gets THAT bad.
I do want conserve power, in those long fights, and i have hasten + speed siphon + rad thingy (haste or somin that makes you faster) i wna be able to be knocking of abilities without having end issues. And basicaly i dont want ANY end issues in the whole game :P So yea id like to take it, specialy over the other epic power options.
Erm yea and Increase Density just ended up last..since everything else seems more important :P
I would still do a few things slightly differently:
- Crush: not a bad power to slot for damage in the early levels. Can always drop or respec out slots later.
- I would swap a Rchg for an extra Heal in Transfusion. With 1 Rchg, Hasten and Siphon Speed, it will be up in no time.
- GD: make sure you 6-slot this asap.
- Crushing Field: I would add an EndRdx. And careful, this is an AoE immob, not a hold. Very useful later with Wormhole.
- Hover: not sure you need this 3-slotted as well as Fly given that you have Siphon Speed.
- Conserve Power: Archy's right, this is total overkill for a kin with Stamina. Get the blast or something else instead.
- Temp Invuln: slot 3 DmgRes and 1-2 EndRdx
- ID: slot DmgRes instead of Rechg.
Hope some of this helps
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Ok
I took out one recharge from transfusion.
Wont add an end rdx to crushing field, i think other slots got more priority.
I like hover fast, for things like transfusion incombat. Personal preference really.
I took out conserve power and replaced it with the blast, for those times when nuking is required! placed 2 accuracies and 3 damages.
Switched the recharges in Temp Invuln with DmgRes.
Took one slot out of ID and made it Dmg Res.
Ahh super refined :P Ok im certainly happy with the build now. I dont think ill keep editing it as there is no "perfect" build, and this is as good as id like Thanks all been alot of help! Ill post the final one here just for interests sake, ill get GD 6 sloted asap, just couldnt be botherd to change it all in the build maker Hope this works out great. Loving the Grav/kin controller Thanks all!
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Name: Manipulation
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Kinetics
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3)
01) --> Transfusion==> Heal(1) Acc(5) Acc(23) Heal(31) Rechg(34)
02) --> Lift==> Acc(2) Dmg(3) Acc(11) Dmg(31) Dmg(37)
04) --> Gravity Distortion==> Acc(4) Acc(5) Rechg(7) Rechg(23) Hold(46) Hold(46)
06) --> Propel==> Acc(6) Dmg(7) Acc(9) Dmg(34) Dmg(37)
08) --> Siphon Power==> Acc(8) Acc(9) Rechg(43)
10) --> Crushing Field==> Acc(10) Acc(11)
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Siphon Speed==> Acc(16) Acc(17) Rechg(17) Rechg(25) Rechg(29)
18) --> Gravity Distortion Field==> Acc(18) Acc(19) Rechg(19) Rechg(25) Hold(45) Hold(46)
20) --> Speed Boost==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(27)
28) --> Hasten==> Rechg(28) Rechg(29) Rechg(37)
30) --> Wormhole==> Acc(30) Acc(31) Rechg(40) DisDur(40) Rechg(42) DisDur(50)
32) --> Singularity==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Hold(48)
35) --> Transference==> Acc(35) Acc(36) Rechg(36) Rechg(36) EndMod(43) EndMod(43)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(45) Dmg(45)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(48) DmgRes(48)
47) --> Power Boost==> Rechg(47) Rechg(50) Rechg(50)
49) --> Increase Density==> DmgRes(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Again many thanks to all of you who took the time to comment, much appreciated! Hope all people in game are as nice as you guys
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Grav kin
Level: 50
Archetype: Controller
Primary: Gravity Control
Secondary: Kinetics
---------------------------------------------
01) --> Crush==> Acc(1) Acc(3) Dmg(25) Dmg(34) Immob(43)
01) --> Transfusion==> Acc(1) Acc(3) Heal(11) Heal(17) Rechg(29)
02) --> Lift==> Acc(2) Acc(5) Dmg(9) Dmg(19) Dmg(23) Dmg(29)
04) --> Gravity Distortion==> Acc(4) Acc(5) Dmg(7) Dmg(34) Hold(43)
06) --> Propel==> Acc(6) Acc(7) Dmg(15) Dmg(23) Dmg(27) Dmg(31)
08) --> Siphon Power==> Acc(8) Acc(9) Rechg(11) Rechg(46)
10) --> Crushing Field==> Acc(10) Immob(19)
12) --> Hover==> Fly(12) Fly(13) Fly(13)
14) --> Fly==> Fly(14) Fly(15) Fly(17)
16) --> Siphon Speed==> Acc(16) Acc(31) Rechg(34) Rechg(37)
18) --> Gravity Distortion Field==> Acc(18) Acc(21) Hold(37)
20) --> Speed Boost==> EndMod(20) EndMod(21) EndMod(37)
22) --> Hurdle==> Jump(22)
24) --> Increase Density==> DmgRes(24) DmgRes(25)
26) --> Wormhole==> Acc(26) Acc(27) DisDur(31)
28) --> Health==> Heal(28)
30) --> Stamina==> EndMod(30) EndMod(46) EndMod(46)
32) --> Singularity==> Dmg(32) Dmg(33) Dmg(33) Dmg(33) Intang(40) Intang(45)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) Rechg(48) Rechg(50)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Power Blast==> Acc(41) Acc(42) Dmg(42) Dmg(42) Dmg(43) Dmg(45)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
49) --> Power Boost==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
This is for PvE and PvP. Orignaly i wasnt going to have pools from fitness, with transfusion and conserve power, but won't have conserve power for some time, and it means i dont have to spam transfusion in battles. I hate down time, so I thought stam was worth it.
I play PvE with a rad/rad defender if that changes anything, maybe pvp with him but dont count on it. Also is my slotting ok?