How to make sense of.....
An olde one seems to be how the AVs can get defeated repeatedly and still be on top...
RC, I think, suggested it's just a title, and the current leader is a person from lower down who has stepped up. This works for things like Atta and Frostfire, but higher up makes less sense. Apart from continuous breaking out (see next point) or decoyage, I can't really see any solutions. >_>
Villains and criminals being on the streets constantly despite thousands of arrests daily. Also the Zig appearing to be a tardis.
Solution(s)?:
The Zig IS a tardis, perhaps a conveyor belt, they have [censored] counsellors who do nothing to stop reoffense yet let em back out nearly instantly, overcrowded jails so they let em out regardless? I got nothin'...
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An other point recently brought up was... character level. How does it factor in?
Solution:
indetermined...
seemingly the consensus is:
It's Security Level, the level of trust the city places in you, not the strength you have in combat
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Personally I concur with the idea of Security Level as a measure of your 'clearance' throughout the city. This works especialy well for heroes who are not 'combatants' in Game terms (i.e. the majority of Controllers and Defenders who aren't aggressive attackers, rather offering support.) Their good deeds have granted them security access to the major hotspots in the city.
My question is this: How do Nictus/Warshades fit into the scheme of being 'heroes' ? I have only seen Peacebringers used as RP'd heroes.
I know the game offers some explanation but, can Nictus really fit into a roleplaying environment considering that they are the 'natural enemy' of Peacebringers?
[ QUOTE ]
An olde one seems to be how the AVs can get defeated repeatedly and still be on top...
RC, I think, suggested it's just a title, and the current leader is a person from lower down who has stepped up. This works for things like Atta and Frostfire, but higher up makes less sense. Apart from continuous breaking out (see next point) or decoyage, I can't really see any solutions. >_>
Villains and criminals being on the streets constantly despite thousands of arrests daily. Also the Zig appearing to be a tardis.
Solution(s)?:
The Zig IS a tardis, perhaps a conveyor belt, they have [censored] counsellors who do nothing to stop reoffense yet let em back out nearly instantly, overcrowded jails so they let em out regardless? I got nothin'...
[/ QUOTE ]
The Zig not being secure enough to hold prisoners... also a point of interest.
You can easily call the Zig as secure as a cardboard box, giving ingame evidence... but then... why even bother sending people there? If you KNOW they'll be out the second they arrive... and all the "I do not kill, I arrest" heroes are the laughing stock of the city and "vigilanties" are the way forward...
"You stole a purse, prepare to die"
or even:
"No loitering, prepare to die"
I, for one, do NOT accept this.
I see it as such:
The Zig is a fairly secure place.
The truely powerful can find a way out (allies? busting out?)
The weaker ones (orange overalls in Bricktown) slip through the cracks as the personel and security systems are more focussed on keeping the more powerful threats off the streets.
In addition I agree that there is the "A Frostfire not THE Frostfire" aproach.
Though I haven't used it IC, more that he's taken down because of his threat, but no direct evidence sticks to him, so he's out.
What do you think?
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
Works for me, SG!
As for the Warshade bit... as far as I know Warshades are with the Peacebringers and are against the Nictus. Nictus with consciences, perhaps? Their powers and being heroes though, that's more difficult. As far as I can tell with some of their power descriptions, they are stealing and destroying the life energy of their opponents (most notably those pets). Not nice.
From what I understand of the police drones (from reading the in game description, which I believe has changed over time)
1)The technology is still in field test
2)The authorities are scared of civvies being caught up by them
3)They're damned expensive (no longer in description, but I think it used to be)
So therefore deployment is limited to critical choke points instead of "street sweeping".
As for how they work... we have functioning sentient androids in game, so I imagine threat assessment AI is more than reasonable for the tech level.
The heroic cannot be the common, nor the common the heroic.
- Ralph Waldo Emerson
We've also hashed out the Pocket D non-fighting rule.
You can't deliberately cause physical harm to anyone, you can't purposefully cause something to happen that would cause physical harm to someone. This would include anything that would alter the brain in a malicious way.
However you can have an accident in which someone was hurt, say like you're dancing on the crowded dancefloor you step back and accidently stand on someone's toe. Due to that you didn't know someone was behind you that close and you didn't intend to hurt them.
It would explain why youcan use buff powers and other pretty things and not have anyone hurt.
Having an active RP Warshade, I've put a great deal of thought into Warshade and nictus differences, similarities and relations. To me, a lot of the path of the Warshade is a moral philosophical choice, a decision to adhere to a code of ethics and behaviour laid down by Shadowstar originally, which is supposed to help you leave behind all the nastiness that being a Nictus is. As for the powers not being very nice, well, if it helps, there are a number of powersets that are quite grim in places (ever actually read the descriptions of the two high-end broadsword powers?) and a lot of them can't be much fun to be on the recieving end of. I personally see that high end as a sort of balancing act. You go only so far, to fight evil, but there is a line you don't go across. It would be interesting to come up with figures for lapsed warshades.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
I would like to think that my warshade is severely tempered by the human part.
Yeah, not every hero has to be a sissy. Some have a very grim approach of fighting crime and warshades are some of them. Oppontents may be sent to prison... via hospital.
Yes, most warshades may not be princes on white horses, but who is? How do you arrest someone with a sword of fire or by needling him with arrows or by slicing him with sharp blades? Let´s face it: Most criminals will be lucky to reach prison alive and without crippling injuries.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Yeah, the human factor's also got to be important in the warshade case. The fact of being a fusion, rather than the usual nictus way of taking a host, would definitely provide a perspective.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
A good issue to discuss (and likely a fruitless one) would be why the days and nights pass so darn quickly!
Statesman broke wind one day and accelerated the rortation of the earth?
Do not go gentle into that good night.
Rage, rage against the dying of the light.
I'll drink to that, Now - If you hospital tag a vahzilok zombie then kill it would the zombie go to hospital and resurected as one mass or as 6 (or however many) people and thereby depriving other zombies of those 6 people's parts?
Stoof says about the days and nights that in order to fend off the rikti attacks they built a shield battery round the earth like in the firebase zulu and the "nights" are just the shield passing overhead in it's orbit.
frankly that's a bloody inspired idea.
Personally, I run Paragon time as UK time.
If it's dark in the UK, it's dark in Paragon.
If it's light in the UK, it's light in Paragon.
No mater what the game puts on my screen. (Though I'm flexible enough to roll with it if an other decides to make notice...)
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.
How to make sense of.....
The game world from an RP perspective.
Many times, people have tried to come up with ways to make sense of it all... some have failed, some have succeeded, mostly it's a "ok, that'll work" solution
Quilla thinks it's a good idea to have a sort of 'databank' for these sort of solutions, so here's an attempt at collecting them, and opening a discussion on those subjects that haven't been covered yet.
Those I've started with here are mostly centered on CoH and Paragon. Those with more experience on the wrong side ( ), please fill in that gap.
Recent example: Drones... specifically: Police Drones.
How do they work, how do we explain 'villains' standing infront of them without being zapped?
Solution?
The drones don't actively scan for matches to their database. (requires a lot of CPU time, and a waste 99% of the time)
Instead they actively scan for suspicious behaviour (running, fighting, that sort of things) and then match with their database, does that sound logical?
Why is there even crime if they can just sweep the streets with these things?
Answer:
Not yet fully discussed, but I remember reading* that the general population don't like the idea.
* something from Cryptic, manual, on site or ingame, not sure where
An other point recently brought up was... character level. How does it factor in?
Solution:
indetermined...
seemingly the consensus is:
It's Security Level, the level of trust the city places in you, not the strength you have in combat
Enhancements: Ignore, or fit to concept. (also sometimes interesting 'gifts')
Inspirations: Combat drugs, adrenaline boosts, acts of desperation, power overload, spells or other way you can think of that boosts your effectiveness for a short period and fits your character.... or just ignore them.
Let's get this ball rolling!
@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity
If you have nothing useful to say, you have two choices: Say something useless or stay quiet.