BS/Regen PvP Build
Hmm.. Why stealth? Why not for instance provoke or your own taunt?
If I were you I'd drop stealth and maybe laser eye beams to take the presence pool for intimidate. It'd be a lot easier to land a built up head splitter on a bouncing, kiting opponent if they were cowering in fear
Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen
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I was going for stealth for the extra bit of defense in there. But looking at the number it ain't that good is it.
I did not know taunt and provoke was good for PvP.
And other than that is the rest of it ok?
I'd drop slice, u wont use it in pvp at all. Provoke is good in PvP if you are teaming with a squishy, but intimidate is great on a bs scrapper
[ QUOTE ]
I'd drop slice, u wont use it in pvp at all. Provoke is good in PvP if you are teaming with a squishy, but intimidate is great on a bs scrapper
[/ QUOTE ]
Provoke is a prerequisite for intimidate though, so..
Yup I only meant that although being a prequisite, provoke is not an useless power at all for pvp
Ok, how about this. I've dropped slice and invis for the presence pool.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Herulus
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Empty(1)
01) --> Fast Healing==> Empty(1)
02) --> Reconstruction==> Empty(2)
04) --> Quick Recovery==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Parry==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Hasten==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Integration==> Empty(16)
18) --> Combat Jumping==> Empty(18)
20) --> Resilience==> Empty(20)
22) --> Hurdle==> Empty(22)
24) --> Health==> Empty(24)
26) --> Disembowel==> Empty(26)
28) --> Instant Healing==> Empty(28)
30) --> Stamina==> Empty(30)
32) --> Head Splitter==> Empty(32)
35) --> Provoke==> Empty(35)
38) --> Intimidate==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Laser Beam Eyes==> Empty(44)
47) --> Energy Torrent==> Empty(47)
49) --> Moment Of Glory==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
The one thing i'm not sure on though is I took slice for an extra attack in the set, as parry doesint do the best damage but never the less it is essential.
Cant really say without the slotting, but it seems a pretty consinstent build to my eyes
Ok I slotted it up as appropitley as I thought best.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Herulus
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Rechg(5)Rechg(7)
01) --> Fast Healing==> Heal(1)Heal(7)Heal(9)
02) --> Reconstruction==> Heal(2)Heal(9)Heal(11)Rechg(11)Rechg(13)Rechg(13)
04) --> Quick Recovery==> EndMod(4)EndMod(15)EndMod(15)
06) --> Build Up==> Rechg(6)Rechg(17)TH_Buf(17)TH_Buf(19)
08) --> Parry==> DefBuf(8)DefBuf(19)Rechg(21)Acc(21)
10) --> Dull Pain==> Heal(10)Heal(23)Heal(23)Rechg(25)Rechg(25)Rechg(27)
12) --> Hasten==> Rechg(12)Rechg(27)Rechg(29)
14) --> Super Speed==> EndRdx(14)Run(46)Run(46)
16) --> Integration==> Heal(16)Heal(29)Heal(31)
18) --> Combat Jumping==> DefBuf(18)DefBuf(31)DefBuf(31)EndRdx(33)
20) --> Resilience==> DmgRes(20)DmgRes(33)DmgRes(33)
22) --> Hurdle==> Jump(22)
24) --> Health==> Heal(24)Heal(34)Heal(34)
26) --> Disembowel==> Dmg(26)Dmg(34)Dmg(36)Acc(36)Rechg(36)Rechg(37)
28) --> Instant Healing==> Heal(28)Heal(37)Heal(37)Rechg(39)Rechg(39)Rechg(39)
30) --> Stamina==> EndMod(30)EndMod(40)EndMod(40)
32) --> Head Splitter==> Dmg(32)Dmg(40)Dmg(42)Acc(42)Rechg(42)Rechg(43)
35) --> Provoke==> Acc(35)
38) --> Intimidate==> Fear(38)Fear(45)Rechg(46)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(43)TH_Buf(43)TH_Buf(45)
44) --> Laser Beam Eyes==> Dmg(44)Acc(45)
47) --> Energy Torrent==> Dmg(47)Dmg(48)Dmg(48)Acc(48)Rechg(50)
49) --> Moment Of Glory==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
What do you think?
Well it it was me, I'd take two slots from resilience and add a def buff and a rechred on parry, and possibly 1-2 of the slots in health to hurdle (as you dont have combat jumping you would lack some vertical unless you got a temp power), but overall it looks good
Combat jumpings in there
And yeah I might shift a few slots around there to 6 slot parry.
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Combat jumpings in there
[/ QUOTE ]
Oh true, my bad lol, I'd 2 slot it on jump alone and 3 slot hurdle for better unsupressed jump. Defbuff on CJ is tiny, not worth slotting it imo, and deffo dont slot it with endrdx (if you need end move it to FA) as its not really end demanding
Oh and I know it's not the most popular opinion but have you considered taking weapons epics instead of body ones? At least that is what I'm planning to do on my bs/regen
Ok how about this, I swapped a few slots around.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Herulus
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Rechg(5)Rechg(7)
01) --> Fast Healing==> Heal(1)Heal(7)Heal(9)
02) --> Reconstruction==> Heal(2)Heal(9)Heal(11)Rechg(11)Rechg(13)Rechg(13)
04) --> Quick Recovery==> EndMod(4)EndMod(15)EndMod(15)
06) --> Build Up==> Rechg(6)Rechg(17)TH_Buf(17)TH_Buf(19)
08) --> Parry==> DefBuf(8)DefBuf(19)Rechg(21)Rechg(21)Acc(46)
10) --> Dull Pain==> Heal(10)Heal(23)Heal(23)Rechg(25)Rechg(25)Rechg(27)
12) --> Hasten==> Rechg(12)Rechg(27)Rechg(29)
14) --> Super Speed==> EndRdx(14)Run(46)
16) --> Integration==> Heal(16)Heal(29)Heal(31)
18) --> Combat Jumping==> DefBuf(18)DefBuf(31)DefBuf(31)EndRdx(33)
20) --> Resilience==> DmgRes(20)DmgRes(33)
22) --> Hurdle==> Jump(22)Jump(33)Jump(48)
24) --> Health==> Heal(24)Heal(34)Heal(34)
26) --> Disembowel==> Dmg(26)Dmg(34)Dmg(36)Acc(36)Rechg(36)Rechg(37)
28) --> Instant Healing==> Heal(28)Heal(37)Heal(37)Rechg(39)Rechg(39)Rechg(39)
30) --> Stamina==> EndMod(30)EndMod(40)EndMod(40)
32) --> Head Splitter==> Dmg(32)Dmg(40)Dmg(42)Acc(42)Rechg(42)Rechg(43)
35) --> Provoke==> Acc(35)
38) --> Intimidate==> Fear(38)Fear(45)Rechg(46)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(43)TH_Buf(43)TH_Buf(45)
44) --> Laser Beam Eyes==> Dmg(44)Acc(45)
47) --> Energy Torrent==> Dmg(47)Dmg(48)Acc(48)Rechg(50)
49) --> Moment Of Glory==> Rechg(49)Rechg(50)Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
What do you think now?
I found MoG to be squishie unless slotted with 2xdefbus and 1xdmgres.
I'd also drop one of the recharges on healsplitter for another accuracy, but then I hate missing especially in PvP where the opportunity to smack someone is short.
Yeah I currently have MoG slotted like that now. But I don't use it to often. I only realy use it in extreme emergancies. Also I have FA with 2 To hit buffs in and i'll have a HO with dmg/acc going in headsplitter too or it may be acc/ something else, it's definatley accuracy though
Just thinking, Laser Beam Eyes and Torrent arn't realy needed in PvP realy are they although they do have there uses. Would people advise me to drop these and take two other powers or keep them?
As I said before, have you considering dropping the whole epics and take weapons one?
No not realy because I need FA for the +Perception against stalkers and when fighting SRs'.
Here's the build I went for if it's any help
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Crimson Vengeance
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Acc(1) Acc(3) Dmg(7) Dmg(19) Dmg(33) EndRdx(37)
01) --> Fast Healing==> Heal(1) Heal(3) Heal(21)
02) --> Slice==> Acc(2) Acc(5) Dmg(7) Dmg(19) Dmg(33) EndRdx(37)
04) --> Quick Recovery==> EndMod(4) EndMod(5) EndMod(21)
06) --> Build Up==> Rechg(6) Rechg(15) Rechg(15) TH_Buf(43) TH_Buf(43) TH_Buf(46)
08) --> Reconstruction==> Rechg(8) Rechg(9) Rechg(9) Heal(25) Heal(25) Heal(29)
10) --> Dull Pain==> Rechg(10) Rechg(11) Rechg(11) Heal(23) Heal(23) Heal(29)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> EndRdx(14)
16) --> Integration==> Heal(16) Heal(17) Heal(17) EndRdx(27) EndRdx(27)
18) --> Hurdle==> Jump(18) Jump(39) Jump(39)
20) --> Swift==> Run(20)
22) --> Stamina==> EndMod(22) EndMod(34) EndMod(34)
24) --> Combat Jumping==> Jump(24) Jump(40) Jump(40)
26) --> Resilience==> DmgRes(26)
28) --> Instant Healing==> Rechg(28) Rechg(40) Rechg(45) Heal(46) Heal(46) Heal(48)
30) --> Disembowel==> Acc(30) Acc(31) Dmg(31) Dmg(31) Dmg(33) EndRdx(37)
32) --> Head Splitter==> Acc(32) Acc(34) Dmg(36) Dmg(36) Dmg(36) EndRdx(39)
35) --> Super Jump==> EndRdx(35)
38) --> Assault==> EndRdx(38)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43)
44) --> Tactics==> EndRdx(44) EndRdx(45) EndRdx(45)
47) --> Laser Beam Eyes==> Acc(47) Acc(48) Dmg(48) Dmg(50) Dmg(50)
49) --> Confront==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
The main weakness in it is that it's light on attacks so getting a chain up is a littl difficult but the first round of attacks can take a lot of toons out anyway.
Fair enough. Then I'd take those powers. You'll find that having some ranged attacks is very handy. People tend to run after receiving a bu+headsplitter that leave them red, go figure why , so having something ranged to hit them while escaping is cool. Mainly ET is a very good power, also for PvP too IMO
If you don't use MoG often like you said, wouldnt it be better to slot it for defbuff instead of recharge?
SS doesnt need end redux imo. SJ could use one if you get it.
Resilience is there for disorient resistance, it doesnt want extra slots.
[ QUOTE ]
As I said before, have you considering dropping the whole epics and take weapons one?
[/ QUOTE ]
In team pvp for the non spiney scrapper weapons is so useful the flying squishies wont know what him them TP foe + caltrops + headsplitter nasty too
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Yup I considered that myself too, but finally found Intimidate+caltrops more of a fun (although I've got tp foe planned on build for fliers tho ^^)
Ok with I8 not so far off, and the chance of getting a freespec. I've being planning a build for my main. I havin't gotten round to the slotting part yet. And this will mainly be a PvP build aswell.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Herulus
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Regeneration
---------------------------------------------
01) --> Hack==> Empty(1)
01) --> Fast Healing==> Empty(1)
02) --> Reconstruction==> Empty(2)
04) --> Quick Recovery==> Empty(4)
06) --> Build Up==> Empty(6)
08) --> Parry==> Empty(8)
10) --> Dull Pain==> Empty(10)
12) --> Hasten==> Empty(12)
14) --> Super Speed==> Empty(14)
16) --> Integration==> Empty(16)
18) --> Combat Jumping==> Empty(18)
20) --> Resilience==> Empty(20)
22) --> Hurdle==> Empty(22)
24) --> Health==> Empty(24)
26) --> Disembowel==> Empty(26)
28) --> Instant Healing==> Empty(28)
30) --> Stamina==> Empty(30)
32) --> Head Splitter==> Empty(32)
35) --> Slice==> Empty(35)
38) --> Stealth==> Empty(38)
41) --> Focused Accuracy==> Empty(41)
44) --> Laser Beam Eyes==> Empty(44)
47) --> Energy Torrent==> Empty(47)
49) --> Moment Of Glory==> Empty(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Comments and advice welcome.