Power Pool for Electric Armor Brute


Aerie

 

Posted

Hi,

i just started a fire/elec brute recently and would either take stimulant/aid self from the medicine pool or boxing/tough from the fighting pool for better survivability. Which would be better for teaming or solo play ? And if i would take tough, should i also get weave ?

Thanks for the help.


 

Posted

Personally I get, fitness, medicine, speed (for hasten), and a travel power (I prefer TP since it negates immobilizes to a large extent).

A popular combo (Ive seen on other brutes), fitness, medicine, Fighting (boxing + tough), travel power.

As an /elec (I have 2), defence from weave is redundant against all but even lvl mobs. Its not even lvl mobs u have to worry about so as a "resist" based brute secondary, dont take weave. I understand there is a significant endurance drain with both, tough and weave, I would 2 slot tough for end cost ( since it has a higher base drain than your primary resist shields).

Running tough uses very roughly the same endurance as running conductive and static shield together, so thats why an extra end will benifit here. Rather than slotting all you attacks with endurance recovery.

I one slot my 3 shileds for end, and 3 slot [the aforementioned 3 shields] for resist, ASAP. Thats 12 slots right there.

Then I slot 2 acc for low lvl attacks, and then 1 end. Although would slot 3 acc for PvP without running "rage" from SS.

I would avoid if at all possible slotting your most damaging attacks with endurance, and use then only when ur fury is high. This way slotted with 2 or 3 acc, 3 dam, 0 or 1 recharge, u will do the maximum damage with no fury and then fury will surpass the effect of the damage slotting (since I read fury does not multiply SOs but the base damage).

I have 2 brutes a DM and SS, if u find urself wanting more damage go fire/fire or SS/elec EM/elec, IMO the best choices.


 

Posted

Hello,

thanks for all the advices. I've now taken the medicine pool into my build. The other question i have regarding my current build, are the patron powers on lvl41 and later on a good addition for my fire/elec brute? I thought about taking maybe the fighting pool with tough instead of 2 patron powers. In addition i would maybe take either taunt or lightning field since i dont have some sort of aggro holding power in my build yet. Would this be a good choice or is a patron power pool the better choice for brutes ?


 

Posted

From my experience with Patron Powers:

-The first power is useful, it adds a ranged attack to your chain with good damage
-The Immob power is useful to a lesser extent. I tried it and got tired of pressing that button everytime I got in a fight. Melee based mobs won't attack you, and your Fury will decrease. But if you PvP, Web Envelope has some good status effects like -Fly.
-The AoE ranged attack is terrible! 32 secs recharge for mediocre damage. Although they have some interesting effects, like the -5% acc debuff from Dark Obliteration.
-Pets... do a favour to yourself and skip them. I tried the Blood Widow and it was interesting at first. Then I realized they are useless in PvP and won't stand more than seconds if you play on Relentless.

The Patron Powers for Brutes are not so good. Skip them if you want, although I always take the first power.

As for Lightning Field, it's a nice power and will help your teammates because you aggro most opponents. I didn't take it, but that's because my toon is specialized in dealing high amounts of damage to a single opponent.

Now, these could be the words from someone unexperienced because I never played CoH, but I don't get why should Brutes get Taunt. We are not Tankers, our role in a team is to get aggro by attacking the mobs and getting Fury from the ones who hit you back. None of my Brutes have Taunt.


 

Posted

[ QUOTE ]
Hello,

thanks for all the advices. I've now taken the medicine pool into my build. The other question i have regarding my current build, are the patron powers on lvl41 and later on a good addition for my fire/elec brute? I thought about taking maybe the fighting pool with tough instead of 2 patron powers. In addition i would maybe take either taunt or lightning field since i dont have some sort of aggro holding power in my build yet. Would this be a good choice or is a patron power pool the better choice for brutes ?

[/ QUOTE ]
Im lv 46 still not taken a patron, thats not to say they are pants; just that I havent really decided yet, and can test all powers on the test server.

I would like to go for ghost widow soul gloom, since by my estimation it looks the most damaging single target attack (based on the damage figures in the prima guide), but Im finding that I like to target blasters in PvP and they usually have fly or SJ which web envelope will make it easier to bring down.

On my dm/elect brute I have web envelope, mace blast and disruptor blast, I feel that using 2 or 3 attacks with 1 draw of the mace is more efficient. I have dropped shadow maul as an area attack in favor of disruptor blast, for its ease of use (shadow maul requires dragging mobs round corners for best effect). It has a higher damage output, but with no long animation times in any of my attack powers, Im finding fury easier to get and keep.


Atm, Im filling my power selections after lv41 with my attacks from my primary. Dispite what I have read about hand clap, Im finding it very useful. Its an PBaoe disorient/knockback, combined with footstomp, great in PvE; also I tested it on a controller in RV, its disorient effects were impressive.


The other patron power I have my eye on is the AoE from mako, its toxic damage; which is great when the rest of your attacks are smashing. Also has a ranged 100% knockback as the single target attack.



Ill have to do more PvP on my dm/elec in RV to see how much I rely on the web envelope to get kills (have to foe too).

So far in my testing of Scirroco's powers Im not impressed. Power sink can wipe 75% of an enemy's endurance, and if any MU attack could do 25% then it would be very potent. However in my testing on test server, the endurance increase to ur own bar and the endurance taken from the enemies bar is negligable. I checked the combat log for the 30% chance of the effects, and when it was in the combat log - the effect on the bars was uninspiring.


 

Posted

Hello,

i'm now shortly before level 43 and still not sure
which powers to take on the last levels to improve
my fire/elec build (PvE only).

Here are the powers i took so far:

Electric Armor:
Charged Armor
Conductive Shield
Static Shield
Grounded
Lightning Reflexes
Power Sink
Power Surge
Lightning Field

Fiery Melee:
Fire Sword
Cremate
Incinerate
Fire Sword Circle
Build Up
Greater fire Sword

Leaping:
Combat Jumping
Super Jump

Fitness:
Hurdle
Health
Stamina

Medicine:
Stimulant
Aid Self

Powers i have considered for the last 3 power choices:

Hasten
Boxing / Tough
Mu Lightning or Spirit Shark from Patron Power Pool
Scorch or Fire Breath
Taunt

I would like to get some advices which would improve best my build (maybe another power i didn't list?)

Thanks.


 

Posted

Definately get tough as it will increase your resistance to S & L by 50% - up from about 40% to about 60%. Then taunt if you see yourself more of a tank if not definately hasten.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Personally:

Never took medicine pool, never missed it.
Took fighting pool to Tough, very handy.
Patron powers, took MU electric, but didn't really need it.

Played elec/elec on Ruthless from level 22-50. Never missed a self-heal or medicine.

Power sink is fantastic. A must have IMO. Combined with the inherent drain in most elec attacks...why I never missed heal, if they have no endurance they can't hit you.

Played this game since day 1 of launch, Elec/Elec is the most fun i've had.


 

Posted

[ QUOTE ]
speed (for hasten)

[/ QUOTE ]
*cough* lightening reflexes *cough*


 

Posted

[ QUOTE ]
[ QUOTE ]
speed (for hasten)

[/ QUOTE ]
*cough* lightening reflexes *cough*

[/ QUOTE ]

Lightning reflexes is a 20% recharge boost whereas Hasten is 70% so its still worth considering.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]
speed (for hasten)

[/ QUOTE ]
*cough* lightening reflexes *cough*

[/ QUOTE ]You can never have too much recharge buffs.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
speed (for hasten)

[/ QUOTE ]
*cough* lightening reflexes *cough*

[/ QUOTE ]You can never have too much recharge buffs.

[/ QUOTE ]

QFT!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
speed (for hasten)

[/ QUOTE ]
*cough* lightening reflexes *cough*

[/ QUOTE ]You can never have too much recharge buffs.

[/ QUOTE ]

QFT!

[/ QUOTE ]

Same here.


 

Posted

In addition to the powers listed at the beginning, i took spirit shark on 44 and in my opinion its quite useful with the knockback effect and to catch flying enemies.

The fighting pool is still a good choice and i might take it later if i do a respec once i hit level 50. Otherwise i had to take tough on level 49 with just 4 slots, thats not very efficient. From my experience (playing on relentless since i fully slotted the powers with SOs on 32) tough is not needed when playing on relentless while soloing or if the team has enough characters who can heal and use buffs/debuffs.

Since i will get my level 47 power today i have another question. As last power on 49 i will get hasten, and i have have planned to get another attack before that. So i decided to take a cone attack to be able to hit more mobs.
The Question is Fire Breath from Fiery Melee or Bile Spray from the PPP. Never had one of this used before.
I have only noticed that Bile Spray has a long recharge of 32 sec and high endurance costs, so would Fire Breath be better ?


 

Posted

[ QUOTE ]
In addition to the powers listed at the beginning, i took spirit shark on 44 and in my opinion its quite useful with the knockback effect and to catch flying enemies.

[/ QUOTE ]

Just to comment that, how good is spirit shark to catch fliers ? I'm taking BS on my brute mainly for the Web grenade (although I like the spider pet too), but if spirit shark does the same job, I might go for Mako instead, for diversity's sake.


 

Posted

I`m using spirit shark now since 3 levels and dropped all flying units with it i encoutered with expection of the longbows aircrafts (don't know the name right now) guarding the ships in some missions .


 

Posted

[ QUOTE ]
So i decided to take a cone attack to be able to hit more mobs.
The Question is Fire Breath from Fiery Melee or Bile Spray from the PPP. Never had one of this used before.
I have only noticed that Bile Spray has a long recharge of 32 sec and high endurance costs, so would Fire Breath be better ?

[/ QUOTE ]
Thats a good question, Ive noticed that bile spray does toxic damage; but is the cone counted as melee or ranged attack (since there are damage modifiers for ranged and melee depending on your AT)? What is the size of the cone? If its a ranged attack and with range enhancements slottable that would be my first guess, then is the 33 total toxic damage going to be significant with fury? I would probably slot it 2 or 3 ranged enhancements. Its unlikely that anyone will be in the position to recommend 1 over the other so I'd recommend when u get to lv47 copy your toon twice to the test center and pick both; and since u already have chosen your patron (?) then you wont waste much time deciding between the 2.


 

Posted

[ QUOTE ]
I`m using spirit shark now since 3 levels and dropped all flying units with it i encoutered with expection of the longbows aircrafts (don't know the name right now) guarding the ships in some missions .

[/ QUOTE ]
Id still take black scorpion for PvP, spirit shark will be effective in PvE with its KB effect to down flyers but in PvP most people will have KB protection and that makes the KB effect redundant. Black scorpion is also AoE, good for grounding a gank squad for a possible counter gank.


 

Posted

Well, since I'm gonna purely PvE with this toon, I'll go for Mako, taking fliers down one at time is enough for me


 

Posted

If the only reason for getting this power is to bring flyers down, I wouldnt recommend it. Usually the reason flyers are brought down is not because of KB (KB causes the flip animation). Having thought about it, only disorient brings down flyers without sticking a -fly on them. If u try to knock an empath longbow out of the sky them will do the flip and not likely to be disorientated (at least with super strength); but a true -fly (air superiority, web envelope, web cocoon, web nade, certain peace bringer attacks) will 100% bring a flyer down.

In a mayhem if u have a dozen longbow flyers after u (which can start to hurt fast on relentless or in a large group), web nade is the way to go.

Dunno if u wanted the toxic damage move, which may or may not be any good.

Difficult to comment further without knowing your template or more specifically your power pool choices.


 

Posted

Hi,
before i take my final powers i tried some on the test server. I took the fighting pool for my Fire/ELA brute and kept aid self also. Its the first time ever, i took this pool and its a big difference, especially in the longbow mishs. So i would like to take it instead of the PPP.
On solo mishs i don't use lightning field but on teams its a standard for keeping aggro. Never had end problems with 3 shield + LF and power sink recharged before anything could happen. On test, endurance gets worse with LF (2xendred) and Tough (3xendred) and 3 shields(1xendred each) and constant attack chain (1xendred in each attack). The endbar might even drop before powersink has recharged. Should i drop LF and get taunt maybe or conserve power ? Has someone played with this power combo ?


 

Posted

I specced to Tough and Aid Self recently for a try out, and I agree, I've noticed a massive difference in my /elec Brutes surviveability.
Running Lightning Field too pushes things well into the danger areas endurance wise though, if left running unchecked so right now I'm toggling it on/off as I need and as endurance allows until I make a final decision.

I have the Leaping Pool, Fitness, Medicine & Fighting Pool. So things are really tight now.
My Brute's specced to the LRSF and I'm really happy how it's doing atm, so I'm recluctant to make any big changes in a hurry but I am thinking hard about dropping LF for taunt though, much as I actually like LF's feel and look to my toon . I don't really have any gaps in holding aggro with so much AOE stuff on hand, but taunt would perhaps give more focus at anytime it's needed.

I do need some changes for PvP down the line, but still doing ok on that front too. Dropped into 20 odd heroes in RV all buzzing around a turret and took everything they could throw at me plus Nukes and Shivs' . Tough has made so much of a difference, from being happy with what the character could do, to being really surprised on occasion.

I would think about dropping LF for Taunt maybe. I've not really found things so bad I need Conserve Power as an extra supplement though, but then, I have much more end' reduction in my armours than you mention.


 

Posted

[ QUOTE ]


Now, these could be the words from someone unexperienced because I never played CoH, but I don't get why should Brutes get Taunt. We are not Tankers, our role in a team is to get aggro by attacking the mobs and getting Fury from the ones who hit you back. None of my Brutes have Taunt.

[/ QUOTE ]

I've never found anything stands long enough for taunting it to be of much use, neither does my Brute like to stand around taking time out to taunt stuff when it could be attacking and causing more damage .
I've only played all elec' though, and found I had no problem attracting and keeping plenty of aggro. Maybe it's different for other sets, and I have to say, I am considering taking Taunt for the LRSF. My Elec' CAN tank, and tank well, and better than a lot Tanks I've seen in COH, so I can see Taunt could help the team even more in the LRSF environent. I really want to know that all the big Heroes are going be pummeling ME, and that I have their attention, and their big cone attacks or AOEs etc are away from my team buddies, so adding taunt to the mix could give even more of that assurance.

But yeah, can't say I've ever missed not having it at any other time.
Oh, taunt is really really good in PvP - base raids especially if that's your thing.


 

Posted

Oh, I have specced in Taunt on my Elec/Elec brute, but only at level 49 since I found it useful for one single thing: the Recluse SF.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Taking Taunt on my brute purely for LRSF, otherwise you don't really need it if you have your aura on.