Advice on defensive powers
Only thing that offers enough defensive poower for a blaster to justify taking it is aid self, the others aren't worth it.
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Only thing that offers enough defensive poower for a blaster to justify taking it is aid self, the others aren't worth it.
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Have to agree with Max if you want extra staying power as a Blaster take the Medicine Pool and Aid Self: Heal, Heal, Interupt Redux, Interupt Redux, Recharge, Recharge is decent slotting I think.
Cheers,
White
I'd say Acrobatics too.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Hi all,
I've been toying with the idea of picking up some of the defensive powers from the power pools and then using power boost to hype up the bonuses into something respectable during fights. Is this a plausable tactic or are the bonuses from the power pool's just too small to make any impact? Also, which power pool powers offer the best defensive bonuses for a blaster?
Cheers!