my Stone/elec build
or would this one be better?
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 49
Archetype: Brute
Primary: Stone Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Stone Fist==> Empty(1) Empty(3) Empty(5) Empty(9) Empty(13) Empty(17)
01) --> Charged Armor==> Empty(1) Empty(21) Empty(27) Empty(27) Empty(31) Empty(36)
02) --> Stone Mallet==> Empty(2) Empty(3) Empty(7) Empty(11) Empty(13) Empty(15)
04) --> Heavy Mallet==> Empty(4) Empty(5) Empty(7) Empty(11) Empty(15) Empty(17)
06) --> Lightning Field==> Empty(6) Empty(21) Empty(31) Empty(31) Empty(34) Empty(36)
08) --> Fault==> Empty(8) Empty(9) Empty(43) Empty(43)
10) --> Hurdle==> Empty(10)
12) --> Combat Jumping==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Conductive Shield==> Empty(16) Empty(36) Empty(37) Empty(37) Empty(37) Empty(39)
18) --> Seismic Smash==> Empty(18) Empty(19) Empty(19) Empty(25) Empty(34) Empty(34)
20) --> Health==> Empty(20) Empty(25) Empty(46)
22) --> Stamina==> Empty(22) Empty(23) Empty(23)
24) --> Lightning Reflexes==> Empty(24)
26) --> Aid Other==> Empty(26)
28) --> Aid Self==> Empty(28) Empty(29) Empty(29)
30) --> Build Up==>
32) --> Tremor==> Empty(32) Empty(33) Empty(33) Empty(33) Empty(39) Empty(39)
35) --> Power Sink==> Empty(35)
38) --> Grounded==> Empty(38) Empty(40) Empty(40) Empty(40) Empty(42) Empty(42)
41) --> Kick==> Empty(41) Empty(42) Empty(43)
44) --> Tough==> Empty(44) Empty(45) Empty(45) Empty(45) Empty(46) Empty(46)
47) --> Weave==> Empty(47) Empty(48) Empty(48) Empty(48)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
firstly i need to point out that 3 of the same type on enhancer on one power is pointless after ED as it only gives 5% return.
static shield is your anti mez power so unless you want to be held and killed i'd get it and get it early.
same with grounded .. anti immob/Knockback
Take Powersurge or you'll make baby jesus cry - 3 recharge 3 dmg resist !
Powersink 6 slotted 3 recharge 3 end mods !
Take AidSelf sooner and 6 slot it ! .. you'll need it.
Weave is just pointless on a none Def set plus its only 4% def for a HUGE amount of end .. drop it like a hot rock !
same with lighting field .. lots of end useage little dmg.
Defiant's GoEH/MILITIS METUS
Here is how I would build it using your choice of travel power.
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 47
Archetype: Brute
Primary: Stone Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Stone Mallet==> Acc(1) EndRdx(3) Rechg(5) Dmg(13) Dmg(15) Dmg(15)
01) --> Charged Armor==> DmgRes(1) DmgRes(11) DmgRes(11)
02) --> Heavy Mallet==> Acc(2) EndRdx(3) Rechg(5) Dmg(9) Dmg(9) Dmg(13)
04) --> Conductive Shield==> DmgRes(4) DmgRes(21) DmgRes(25)
06) --> Boxing==> Acc(6) EndRdx(7) Rechg(7)
08) --> Combat Jumping==> DefBuf(8)
10) --> Static Shield==> DmgRes(10) DmgRes(25) DmgRes(43)
12) --> Stimulant==> IntRdx(12)
14) --> Super Jump==> Jump(14)
16) --> Aid Self==> IntRdx(16) IntRdx(17) Heal(17) Heal(19) Rechg(19) Rechg(21)
18) --> Swift==> Run(18)
20) --> Hurdle==> Jump(20) Jump(46)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Grounded==> DmgRes(24)
26) --> Seismic Smash==> Acc(26) EndRdx(27) Rechg(27) Dmg(31) Dmg(34) Dmg(37)
28) --> Tough==> EndRdx(28) EndRdx(29) EndRdx(29) DmgRes(40) DmgRes(42) DmgRes(42)
30) --> Lightning Field==> EndRdx(30) EndRdx(31) EndRdx(31) Acc(42) Dmg(43) Dmg(43)
32) --> Tremor==> Acc(32) EndRdx(33) Rechg(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39) DmgRes(40) DmgRes(40)
41) --> Lightning Reflexes==> Run(41)
44) --> Build Up==> Rechg(44) Rechg(45) Rechg(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
Brawl on auto and boxing for fury generation, then unleash the mallets. Aidself nice and early, then into the 20s you pick up seismic smash for severe pain infliction, and tough. The 30s takes you to AoE heaven with Tremor, powersink, and Lightning field - which actually betters stone mallet in damage per second and damage per endurance, as well as providing a really good tool for grabbing aggro, with the confidence that you can handle it via tough and aidself.
The 40s bring in lightning field for increased movement and recharge speed, and buildup for helping putting the smack down on those pesky AVs. 47 and 49 are free choices - taunt, hurl boulder, or some patron powers would be a good choice, especially an aoe immobilise, which would allow you to keep the mobs around you while you tremor/lightning field the minions, and unleash the pain against the bosses Lts with your single target stuff.
Should be pretty good.
i have two questions, why not take stonefist instead of that pesky boxing? (i would)
and why does nobody take Health these days? its a great power imo, really helps keeping downtime to a minimal.
i would probably do something like this:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Brute
Primary: Stone Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Stone Fist==> Acc(1) Dmg(45) Dmg(46) Dmg(46) Acc(46)
01) --> Charged Armor==> DmgRes(1) DmgRes(3) DmgRes(5) EndRdx(9)
02) --> Stone Mallet==> Acc(2) EndRdx(3) Dmg(11) Dmg(13) Dmg(23) Acc(34)
04) --> Conductive Shield==> DmgRes(4) DmgRes(5) DmgRes(7) EndRdx(11)
06) --> Heavy Mallet==> Acc(6) EndRdx(7) Dmg(9) Dmg(13) Dmg(15) Acc(25)
08) --> Swift==> Run(8)
10) --> Static Shield==> DmgRes(10) DmgRes(15) DmgRes(42) EndRdx(43)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Seismic Smash==> Acc(18) EndRdx(19) Dmg(19) Dmg(23) Dmg(25) Acc(37)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Grounded==> DmgRes(22)
24) --> Aid Other==> Heal(24)
26) --> Aid Self==> Heal(26) Heal(27) Heal(27) IntRdx(31) IntRdx(31) Rechg(34)
28) --> Conserve Power==> Rechg(28) Rechg(29) Rechg(29)
30) --> Fault==> Acc(30) Acc(31) EndRdx(42) Rechg(42) Rechg(43) DisDur(43)
32) --> Tremor==> Acc(32) Acc(33) EndRdx(33) Dmg(33) Dmg(34) Rechg(40)
35) --> Power Sink==> Rechg(35) Rechg(36) Rechg(36) EndMod(36) EndMod(37) EndMod(37)
38) --> Power Surge==> DmgRes(38) DmgRes(39) DmgRes(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Lightning Reflexes==> Run(41)
44) --> Build Up==> Rechg(44) Rechg(45) Rechg(45)
47) --> Lightning Field==> EndRdx(47) EndRdx(48) EndRdx(48) Acc(48) Dmg(50) Dmg(50)
49) --> Taunt==> Rechg(49) Taunt(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Fury==> Empty(1)
---------------------------------------------
@EU Brimmy - Union and Exalted servers
[ QUOTE ]
i have two questions, why not take stonefist instead of that pesky boxing? (i would)
and why does nobody take Health these days? its a great power imo, really helps keeping downtime to a minimal.
[/ QUOTE ]
1) Boxing opens up tough, which dramatically improves the survivability of an /elec brute - taking the resistances up to 60% ish against the most common damage types in the game (smashing, lethal, energy). It is also cheaper to use, and recharges faster (although not as fast to activate) than stone fists, so it is far superior for fury generation.
2) I considered putting health in, but plumped for hurdle instead for increased mobility in missions, especially combined with combat jumping, which makes it easier to get into the middle of a mob quickly and precisely. Health would be about as useful over the course of the journey to 50, so it is a personal choice (as is the travel power). I personally have gone superspeed for both my electric brutes, for the stacked +recharge of hasten and lightning reflexes, but the OP included SJ in their build, so I put it in my suggestion.
Tough is only Smashing and Lethal dmg resist and thats only at melee range.
TBH i think the huge end cost isn't worth it but thats just me.
Defiant's GoEH/MILITIS METUS
Yep, tough is smashing and lethal, or the two most common damage types you will face. I mentioned energy as /elec manages to get 94% resistance to energy just from charged armour, conductive shield and grounded. Tough bumps the resistances from 41% to 59%, which is a massive boost to survivability. As for the end cost, with the slotting I've given, you have a endurance/sec recovery rate of 1.693 with all toggles on (or equal to your natural recovery), which is insanely good when you consider that lightning field is included in that, and you have powersink to top up as needed.
Tough is most definitely worth it for an /elec brute.
I think tough depends on play style. For my Fire/DA I can group and hold agro, then people only use melee attacks on me and its worth the end. If I didn't have the AoEs to group and hold then I dont think I'd bother with tough. Stone/elec doesn't look so AoE heavy that I'd have tough in the build if I was making it for me.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Absolutely, hence the inclusion of lightning field immediately after tough, then tremor, setting up the kind of group and destroy situation you described, with the added bonus of good ST damage for bosses and the like.
In my opinion, the build I posted offers the most flexible/survivable/damaging combination of stone and elec armour. The OP can then decide if they like the selection, and tweak it for themselves. If they don't like the sound of it, or really want fault (for instance) I really don't mind - it's their toon, and they should play what is fun for them. I'd enjoy the build I posted, which is all I can make a claim on.
Im not quoting anyone but... hurdle, combat jumping, super jump + grounded? 0o
Someone mentioned getting into the middle of mobs, I find swift+sprint+lightning reflexes = super speed in terms of "stealth". No jumping skill is then needed to land in the middle of a mob (assuming u carry your ground speed into the jump), and u can safely jump into the middle due to the "stealth" aspect (ie while in the air u are vunerable to knockback with only grounded as KB resist), or if u like mob reaction times vs ur straight line speed with /elec.
The only travel power I would take on a melee toon is TP. Undecided about a ranged toon, since I only rolled 1 on my very first trial.
im not very good at this so i just gave here planner a poke, any suggestions would be appreciated this is pve solo mostly so let me know what you think and where ive gone wrong :P
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 44
Archetype: Brute
Primary: Stone Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Stone Fist==> Acc(1) Acc(3) EndRdx(7) Dmg(11) Dmg(17) Dmg(19)
01) --> Charged Armor==> EndRdx(1) DmgRes(5) DmgRes(13) DmgRes(36) DmgRes(36)
02) --> Stone Mallet==> Acc(3) EndRdx(9) Dmg(15) Dmg(17) Dmg(25)
04) --> Heavy Mallet==> Acc(4) Acc(5) EndRdx(9) Dmg(15) Dmg(19) Dmg(27)
06) --> Lightning Field==> EndRdx(6) EndRdx(7) Dmg(13) Dmg(40) Dmg(40)
08) --> Fault==> Acc(8)
10) --> Conductive Shield==> EndRdx(10) DmgRes(11) DmgRes(33) DmgRes(37) DmgRes(37)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16)
18) --> Hurdle==> Jump(18)
20) --> Seismic Smash==> Acc(20) Acc(21) EndRdx(21) Dmg(25) Dmg(34) Dmg(37)
22) --> Health==> Heal(22) Heal(23) Heal(23) Heal(29) Heal(31) Heal(33)
24) --> Lightning Reflexes==> Empty(24)
26) --> Stamina==> EndMod(26) EndMod(27) EndMod(29) EndMod(31) EndMod(31) EndMod(33)
28) --> Conserve Power==> Rechg(28)
30) --> Hasten==> Rechg(30) Rechg(34) Rechg(34) Rechg(42) Rechg(43) Rechg(43)
32) --> Tremor==> Acc(36) EndRdx(40)
35) --> Power Sink==> EndRdx(35)
38) --> Static Shield==> EndRdx(38) DmgRes(39) DmgRes(39) DmgRes(39) DmgRes(42) DmgRes(43)
41) --> Grounded==> DmgRes(41) DmgRes(42)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------