It's all about ICE... no?
I would drop permafrost... is pretty much useless. Use the slot to get Stamina earlier. Cant think off the top of my head what you would replace it with though
With Wet Ice alone you can already run over caltrops without noticing them.
Energy Absorption has slow resistance too, so in PvE permafrost is really unneeded. No, to be fair it's useless.
In PvP you may want it as some build can stack and insane amount of slows on you (Ice blasters with Nrg secondary, Ice/Storm trollers) and you'll really want it then.
It IS pointless to slot, tho.
Put those slots in Taunt, you need at least 2 recharge and 1-2 taunt duration for it to be really effective, someone goes as far as 6 slots but with 4 you can do fine in PvE.
Since Taunt needs a tohit check in PvP you'll need 2 more slots for a couple of accuracy [img]/uk/images/graemlins/tongue.gif[/img]
If you were /ss the rage and foc acc would sort the accuracy of taunt for you. Mine is 2 rechg 2 taunt 1 range (range for some long forgotten reason really) and i run foc acc and rage and i dont need acc in taunt for pvp really unless theyre eluded or something. I dont understand combat kick over combat jump and i dont understand superjump i would as i do hurl find the hurl boulder a serious thankyou power in pvp, i just love it to bits. Slotting stimulant like that is a serious dont bother thing.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
While superjump is propably the best travelpower geared to pvp, I think it would be wise getting your only travel power a bit earlier.
[ QUOTE ]
PvE, its about taunt, chilling embrace's slow
[/ QUOTE ]
Actually PVE is all about slotting Chilling Embrace with Taunt Duration, then you'll hardly need Taunt. Slow is useful in PVP only.
I'd slot Hoarfrost with 3 recharge and 3 heal.
If you slot Energy Absorbtion with some end mods then you won't need to slot end reductions on Frozen Armour and Glacial Armour and you could most likely skip Conserve Power as well then.
Put at least 4 slots on Taunt, if you can spare slots, six slot it.
Don't slot Permafrost, you won't need that much fire res. You've got a [censored] load of hitpoints, that's one of your best defenses
Don't slot stimulant, you can use those slots elsewhere
Slot Energy Absorbtion with at least one End mod, preferably more. It's ok to slot with Def Buff, but I wouldn't put that many on there, especially not for PVP.
Slot Build up with recharge FIRST, then slot with Tohit if you have spare slots. You already have good to hit from Focused Accuracy.
I'd slot some heals on Hibernate.
Six slot Focused Accuracy. 3 tohit and 3 end reducs.
Don't get jump kick, it's beyond [censored]. Combat jumping is King in PVP.
Have fun exemping as well without a travel power [img]/uk/images/graemlins/laugh.gif[/img]
[ QUOTE ]
Actually PVE is all about slotting Chilling Embrace with Taunt Duration, then you'll hardly need Taunt. Slow is useful in PVP only.
[/ QUOTE ]You don't even need the taunt durations, usually [img]/uk/images/graemlins/tongue.gif[/img]
[ QUOTE ]
[ QUOTE ]
Actually PVE is all about slotting Chilling Embrace with Taunt Duration, then you'll hardly need Taunt. Slow is useful in PVP only.
[/ QUOTE ]You don't even need the taunt durations, usually [img]/uk/images/graemlins/tongue.gif[/img]
[/ QUOTE ]
Meh, I find it handy. Defenitely more useful than slotting it for slow, which actually will get in the way of having a nice dense aggro'd group.
Forgot to mention, Tank is already level 46. Thanks for the info you lot, some were useful at least.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Y.Freeza
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Stone Melee
---------------------------------------------
01) --> Hoarfrost==> Heal(1) Heal(11) Heal(13) Rechg(13) Rechg(15) Rechg(15)
01) --> Stone Fist==> Acc(1) Dmg(46) Dmg(46) EndRdx(50)
02) --> Frozen Armor==> DefBuf(2) DefBuf(3) DefBuf(3) EndRdx(33)
04) --> Chilling Embrace==> Slow(4) Slow(5) Slow(5) Taunt(7) Taunt(7) EndRdx(11)
06) --> Wet Ice==> EndRdx(6)
08) --> Heavy Mallet==> Dmg(8) Dmg(9) Dmg(9) Acc(39) Acc(40) EndRdx(40)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Icicles==> Acc(16) Acc(17) Dmg(17) Dmg(34) EndRdx(34) EndRdx(34)
18) --> Health==> Heal(18) Heal(19) Heal(19)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Hasten==> Rechg(22) Rechg(23) Rechg(23)
24) --> Glacial Armor==> DefBuf(24) DefBuf(25) DefBuf(25) EndRdx(27)
26) --> Energy Absorbtion==> DefBuf(26) DefBuf(27) DefBuf(29) Rechg(29) Rechg(37) Rechg(46)
28) --> Stimulant==> IntRdx(28)
30) --> Aid Self==> Heal(30) Heal(31) Heal(31) IntRdx(31) IntRdx(33) Rechg(33)
32) --> Hibernate==> Rechg(32) Rechg(36) Rechg(37)
35) --> Build Up==> TH_Buf(35) TH_Buf(36) TH_Buf(36) Rechg(37)
38) --> Seismic Smash==> Dmg(38) Dmg(39) Dmg(39) Acc(40) Acc(43) EndRdx(45)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42) EndRdx(43) Rechg(43)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Stone Mallet==> Dmg(47) Dmg(48) Dmg(48) Acc(48) Acc(50) EndRdx(50)
49) --> Hurl Boulder==> Acc(49)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Heal(2)
---------------------------------------------
So you chose to drop Taunt completely?
*Looks over that never ending debate about taunt thread*
Where my Stone/Ice tanker has an attack chain of Taunt > Ice Patch > Taunt > Greater Ice Sword > Taunt > Frozen Fist > Taunt etc. while running Mud Pots and Rooted and Granite/Rock Armour/Minerals accordingly.. this Ice/Stone is more damage and PvP orientated.
Besides, chilling embrace *does* taunt well while my attack chain is Build Up > Siesmic Smash > Heavy Mallet > Energy Absorbtion > Siesmic Smash > Heavy Mallet > Energy Absorbtion > Next Mob > Energy Absorbtion > Build Up etc. catch the drift?
I can understand a PvE build without Taunt but a PvP orientated build as you say without taunt?? Probably the most important tank power in PvP IMO
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
I hardly team up in PvP zones is why, but here is a third try:
I actually like this one best, it suits my play style.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Younger Freeza
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Stone Melee
---------------------------------------------
01) --> Hoarfrost==> Heal(1) Heal(5) Heal(5) Rechg(15) Rechg(15) Rechg(23)
01) --> Stone Fist==> Acc(1) Dmg(9) Dmg(9) EndRdx(37)
02) --> Frozen Armor==> DefBuf(2) DefBuf(3) DefBuf(3) EndRdx(7)
04) --> Chilling Embrace==> Slow(4) Slow(7) Slow(13) EndRdx(13)
06) --> Wet Ice==> EndRdx(6)
08) --> Hurdle==> Jump(8)
10) --> Hasten==> Rechg(10) Rechg(11) Rechg(11)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Glacial Armor==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(33)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Taunt==> Taunt(22) Taunt(23)
24) --> Heavy Mallet==> Dmg(24) Dmg(25) Dmg(25) Acc(27) Acc(33) EndRdx(33)
26) --> Energy Absorbtion==> DefBuf(26) DefBuf(27) DefBuf(31) Rechg(31) Rechg(31) Rechg(34)
28) --> Build Up==> TH_Buf(28) TH_Buf(29) TH_Buf(29) Rechg(34) Rechg(40) Rechg(43)
30) --> Fault==> Acc(30) DisDur(34) DisDur(36) DisDur(37)
32) --> Hibernate==> Rechg(32) Rechg(36) Rechg(36) Heal(37) Heal(46)
35) --> Stimulant==> IntRdx(35)
38) --> Seismic Smash==> Dmg(38) Dmg(39) Dmg(39) Acc(39) Acc(40) EndRdx(40)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42) EndRdx(43) Rechg(43)
44) --> Aid Self==> Heal(44) Heal(45) Heal(45) IntRdx(45) IntRdx(46) Rechg(46)
47) --> Icicles==> Acc(47) Acc(48) EndRdx(48) EndRdx(48) Dmg(50) Dmg(50)
49) --> Conserve Power==> Rechg(49) Rechg(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
[ QUOTE ]
22) --> Taunt==> Taunt(22) Taunt(23)
[/ QUOTE ]
Taunt has a tohit check in PvP so this slotting won't be of much use. Slotting ought to be 2 acc, 0-2 recharge, 0-2 taunt duration.
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
[ QUOTE ]
No thank you.
[/ QUOTE ]
Why are you posting asking for advice if you aren't going to take it, or at least provide a decent argument as to why you aren't going to?
I dont think you need aid self at all, you have hoarfrost AND hibernate, aid self is just overkill and not needed. I would lose FA too as its just not needed in pve, 1 acc SO in attacks is enough to hit things in pve and FA is a huge endurance drain, tactics would be a more efficient way to see stalkers.
Icicles damage is so small its not worth slotting for, if an attack causes 2 pts of damage and you 3 slot it for damage you will have spent 3 slots to get an additional 2 pts of damage (thats just an example, Im not on my builder to pull up any real figures but its NOT worth slotting damage in) Icicles also need as many end reds as possible, its very end heavy
ToHits in BU is a waste if PVE is your main aim
I will have a look on the builder tomorrow and post what I would make.
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[ QUOTE ]
Icicles damage is so small its not worth slotting for, if an attack causes 2 pts of damage and you 3 slot it for damage you will have spent 3 slots to get an additional 2 pts of damage (thats just an example, Im not on my builder to pull up any real figures but its NOT worth slotting damage in) Icicles also need as many end reds as possible, its very end heavy
[/ QUOTE ]
I have Icicles 6 slotted 3xDAM, 3xEND. It is my seconded highest damaging attack over any play session ( as measured by Herostats ), after Foot Stomp.
It is less end heavy than a normal attack, does more damage per endurance and about the same damage per second as a normal PbAoE.
Icicles is one of the 2 optional powers in the set. Unlike Permafrost it isn't garbage. Extra AoE damage is always good for a tank as you should be standing in the middle of a group of enemies so it will hit 5 or more each tick.
@Unthing ... Mostly on Union.
Thanks for the suggestions Stalkobuddy. And as Unthing has mentioned, Icicles has proven very useful an AoE since I picked it up at what.. level 38 (I think).
I have Focused Accuracy and Build Up to crunch through defences in PvP and its stacked Perception with Glacial Armour is enough to see through a stalker's hide and invisibility/stealth even at long proximity. I can say so 'cos I've done it.
Endurance is hardly ever a problem for me regardless dude. I literally spam my endurance/defence buff power: Energy Absorbtion, which also proves quite an effective end. sapper in PvP.
lol. This whole respec is so that I can fit the medicine pool into my build dude. I use Hibernate as an escape power and yes, it is usually always recharged and ready for when I need it. Also true, Hoarfrost can heal me from red HP back to near-full. However, with this respec build, with Aid Self, my survivability when faced with overwhelming numbers is far better man!
As for slotting Taunt with accuracy Archy, I dont want to repeat myself again.. I rarely team-up in PvP zones so I'd rather slot my Taunt for PvE.
If I find myself on a PvP team, I'll tell them all that my taunt is mainly slotted for PvE okay?
Just that I have 3 acc/dam HOs in my spines/regen scrappers quills and even with the much higher brawl index the damage is negliable. I personally wouldnt suggest to anyone to slot icicles/quills with damage, I just feel the slots can be used to greater effect elsewhere.
Not having played an ice tank I dont know how useful the end recovery power is but it does seem to have a fantastically short recharge time. As it stands with your slotting and not taking into account your attacks your end rec per second is about 1.096, when making my alts I tend to aim for 1.7 per second minimum just on toggles alone.
I still think the ToHits in BU are unnessesary, they raise the base acc of BU from 20% to 31% so thats 3 slots for 11% acc for 10 seconds. FAs base of 18% goes to 29% so thats 6 slots for essentially 15% acc (with BU tohits broken into pro rata acc of 11% for 10 seconds every 30 seconds so essentially 3.66% acc) to me they could be of better use elsewhere, would be far better throwing another acc (33%) into your attacks. I know ToHits are supposed to be better than acc but I run 3 tohits in bu and FA and dont notice any difference on my other alts to be honest.
JIMO of course
**Acceptable "support" responses**
Its your fault
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[ QUOTE ]
Just that I have 3 acc/dam HOs in my spines/regen scrappers quills and even with the much higher brawl index the damage is negliable. I personally wouldnt suggest to anyone to slot icicles/quills with damage, I just feel the slots can be used to greater effect elsewhere.
[/ QUOTE ]
I have a spine regen scrapper too. I have also run Herostats on him too. Quills is far less effective as the top damaging powers go on my Spines scrapper than on my Ice tank. For me this is due to play style. My scrapper is in constant motion in order to get ideal cone positions so is normally only surrounded by enemies before a Spine Burst, also because he isn't normally the main focus of the spawn enemies aren't always very close to him. As a result Quills 3 slotted for damage is less than half as effective over time as Spine Burst for damage per second or Throw Spines are. Given the relatively small end cost ( compared to Spine Burst ) this is still reasonable, just nothing to write home about.
For my tank, the enemies are usually nicely packed around me, so I have many enemies within the 8 ft radius. So I end up hitting more enemies for a larger proprtion of the time than I do with my scrapper.
@Unthing ... Mostly on Union.
[ QUOTE ]
I guess you're advicing to take some slots from FA and BU and use them for more Acc. on my attacks?
I'll have a go at that anyway on test server or something because I'm essentially trying for incredible accuracy by hook or by crook.
[/ QUOTE ]
I would take some of the ToHits and put an extra acc in your attacks, my pvp toons have a minimum of 2 acc in all all attacks, the extra tohits in BU and TA dont augment the acc as much as the extra slots would imo
**Acceptable "support" responses**
Its your fault
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Its your ISPs fault
So we're talking changing this:
01) --> Stone Fist==> Acc(1) Dmg(9) Dmg(9) EndRdx(37)
24) --> Heavy Mallet==> Dmg(24) Dmg(25) Dmg(25) Acc(27) Acc(33) EndRdx(33)
28) --> Build Up==> TH_Buf(28) TH_Buf(29) TH_Buf(29) Rechg(34) Rechg(40) Rechg(43)
30) --> Fault==> Acc(30) DisDur(34) DisDur(36) DisDur(37)
38) --> Seismic Smash==> Dmg(38) Dmg(39) Dmg(39) Acc(39) Acc(40) EndRdx(40)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) TH_Buf(42) EndRdx(42) EndRdx(43) Rechg(43)
47) --> Icicles==> Acc(47) Acc(48) EndRdx(48) EndRdx(48) Dmg(50) Dmg(50)
To this:
01) --> Stone Fist==> Acc(1) Dmg(9) Dmg(9) Acc(29) EndRdx(37)
24) --> Heavy Mallet==> Dmg(24) Dmg(25) Dmg(25) Acc(27) Acc(33) EndRdx(33)
28) --> Build Up==> TH_Buf(28) TH_Buf(29) Rechg(34) Rechg(40) Rechg(43)
30) --> Fault==> Acc(30) DisDur(34) DisDur(36) DisDur(37) Acc(42)
38) --> Seismic Smash==> Dmg(38) Dmg(39) Dmg(39) Acc(39) Acc(40) EndRdx(40)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(42) EndRdx(42) EndRdx(43) Rechg(43)
47) --> Icicles==> Acc(47) Acc(48) EndRdx(48) EndRdx(48) Dmg(50) Dmg(50)
Are you sure? I dont see much of a difference Stalkobot. Matter of fact, it looks weaker.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Atlantic
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Stone Melee
---------------------------------------------
01) --> Hoarfrost==> Heal(1)Heal(3)Heal(3)Rechg(5)Rechg(5)
01) --> Stone Fist==> Acc(1)Dmg(43)Dmg(43)EndRdx(46)
02) --> Frozen Armor==> DefBuf(2)DefBuf(7)DefBuf(7)EndRdx(9)
04) --> Chilling Embrace==> Slow(4)Slow(9)Slow(11)EndRdx(11)
06) --> Hasten==> Rechg(6)Rechg(17)Rechg(17)
08) --> Wet Ice==> EndRdx(8)
10) --> Taunt==> Taunt(10)
12) --> Permafrost==> DmgRes(12)DmgRes(13)DmgRes(13)
14) --> Icicles==> Acc(14)Dmg(15)Dmg(15)EndRdx(34)Acc(48)EndRdx(50)
16) --> Hurdle==> Jump(16)Jump(40)
18) --> Glacial Armor==> DefBuf(18)DefBuf(19)DefBuf(19)EndRdx(37)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Stimulant==> Rechg(24)IntRdx(25)IntRdx(25)
26) --> Energy Absorbtion==> DefBuf(26)DefBuf(27)DefBuf(27)Rechg(31)Rechg(33)Rechg(34)
28) --> Aid Self==> Heal(28)Heal(29)IntRdx(29)IntRdx(34)Heal(46)Rechg(46)
30) --> Build Up==> TH_Buf(30)TH_Buf(31)Rechg(31)TH_Buf(45)
32) --> Hibernate==> Rechg(32)Rechg(33)Rechg(33)
35) --> Heavy Mallet==> Dmg(35)Dmg(36)Dmg(36)Acc(36)Acc(37)EndRdx(37)
38) --> Seismic Smash==> Dmg(38)Dmg(39)Dmg(39)Acc(39)Acc(40)EndRdx(40)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)TH_Buf(42)EndRdx(42)EndRdx(43)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Jump Kick==> Acc(47)Dmg(48)Dmg(48)
49) --> Super Jump==> Jump(49)Jump(50)EndRdx(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Heal(2)
---------------------------------------------
PvE, its about taunt, chilling embrace's slow and a build-up > siesmic smash > heavy mallet chain of attack.
PvP, its about seeing through stalker's hide + invis or stealth while pounding through defences with great accuracy running chilling embrace for slows and icicles for interrupt and DoT.. also, withstanding nearly everything with a hoarfrost > hasten > aid self combination, not forgeting hibernate when in extreme danger.. only to repeat everything again.. until victory is achieved.
ICE ICE baby!