Frostwork has me confused
I think there is a Hitpoint cap.
Brutes must have a higher hitpoint cap than others.
Unenhanced it boosts by 333 hitpoints, probably a percentage of your hitpoints.
Enhanced it boosts by 626 hitpoints, about what you would expect from 3 heal enhances.
If you duo with a brute most of the time, enhance it! If you never team with them don't bother.
@Unthing ... Mostly on Union.
Hmm, can anyone shed anymore light on this?
I have frostwork and have also noticed a few odd things regarding the numbers that made me think it may be bugged. Of course, being lazy, I've not actually bothered testing them yet.
First off, it doesn't stack. If you have recharge reductions enough to get more than one on a single person, it will not give a double stack, merely re-apply the original one. Guessing that is WAI rather than a bug. Would be interested to know if FW from two different corruptors stacks?
The other one though is the actual boost itself, I know it doesn't have a heal component but thought the actual HP boost itself would result in some HP recovery. A bit hard to explain but I'll try using fictional numbers.
Target has 100 HP total and my frostwork gives a 50% HP boost. At full HP, he should go to 150 HP on application. On this occasion, it seems to work fine(with me so far?)
Now, if the same target has been injured down to just 50 HP, 1/2 his total, and I apply frostwork, what should happen?
I would expect his total HP to go to 150 and his current HP scale to that level. Meaning his 50HP should now be 75HP(before he had 50% of 100HP, now he should have 50% of 150HP).
However, what i've seen so far suggests thats not the case. He'll still be on 50HP but it will now be 50HP out of 150 instead of 100. The odd thing is that this has been pretty sporadic so i've not really paid too much attention. Now that this post has been raised, I do seem to recall it being a lot more noticeable on some AT's than others.
I think it might be based on the casters HP rather than the recipient? Either way it's still very confusing...why doesn't it boost a corrupters HP by 60% if it does a brutes? I'm certainly keeping the power but i'm not making it a slotting priority anymore.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
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I think it might be based on the casters HP rather than the recipient? Either way it's still very confusing...why doesn't it boost a corrupters HP by 60% if it does a brutes? I'm certainly keeping the power but i'm not making it a slotting priority anymore.
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The increase is based on your HPs that is correct. I would also guess you were applying those buffs to a level 28 corruptor as 1008 is the max hps at that level. A Brute by comparison has the same limit as a tank 2017 at level 28.
The table of maximum by AT/level is here:
http://boards.cityofvillains.com/sho...Number=4754304
Second post, second table.
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First off, it doesn't stack. If you have recharge reductions enough to get more than one on a single person, it will not give a double stack, merely re-apply the original one. Guessing that is WAI rather than a bug. Would be interested to know if FW from two different corruptors stacks?
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It is WAI, Frostworks does not stack with itself (neither did Dull Pain, Hoarfrost or Earth's Embrace when you could perma them). It will however stack with another power, or Frostworks from another source.
yeah many buffs don't stack they just refresh themsleves, it's safe to assume this is the case in any ability that doesn't explcity state that it stacks, the only one i can think of which does is clear mind, it says something along the lines of "effects can be boosted with further aplications" though most buffs stack with themselves from different casters, speed boost etc.
Ok i'm pretty sure this has been asked before, but i actually did a little testing of this power earlier on a friends corrupter and brute and was left somewhat confused.
I tested it by checking HP total before and after application with 0 and 3 heal SOs in the power (all -1 SOs as i'm lvl 31).
Results;
Corrupter;
0 Heals slotted
Before; 672 HPs
After; 1005 HPs
3 Heals slotted
Before; 672 HPs
After; 1008 HPs
Brute;
0 Heals slotted
Before; 1020 HPs
After; 1353 HPs
3 Heals Slotted
Before; 1020 HPs
After; 1646 HPs
Ok so on the corrupter i got a 50% HP increase regardless of SOs slotted while the brute went from about a 30% increase to a 60% HP increase with 3 SO heals slotted.
Also none of this had any effect on the value of aid self or siphon life etc. I know it's not a heal but surely increasing the number of HPs would have a correspondent effect on the value of a self-HP %age based self heal?
So whats going on here? Is it to do with some HP cap or what? Is it worth slotting Heal SOs in this power?
FYI i mostly duo with a brute
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay