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just gonna drop in with some comments as too slotting Granite, those of you slotting 3def 3res i assume dont have Stone Skin (do you?)
bc with 3slotted stone skin you hit rescap with 1-2 +Res in Granite, and since it is quite heavy on endurance i'd really recommend 1-2 End reducers
just because toggles doesnt carry over into Granite doesnt mean Stone Skin doesnt [img]/uk/images/graemlins/smile.gif[/img]
i've slotted GA 2End 3Def 1Res and i'm as just about as immortal as i can get (imo)
you dont even need that many slots if you dont want to or just cant spare them.
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I have to say that is pretty nutty.
Stone Skin has a base resistance of 12.5% to Smashing and Lethal damage (only). 3 slots resistance in Granite gives you 78% resistance to *all* damage types except Psionic. This means that you only need one slot in Stone Skin to hit the damage cap of 90% (but only for smashing/lethal) - adding more slots to Stone Skin is just a waste. 3 slotting stone skin might make sense if you were thinking of S/L resistance pre-granite but those extra 2 slots buy you an extra 4.5% resistance.
If you only slot Granite for *one* damage resist your resistance is 60% and not 78%. You don't even hit the damage cap for Smashing / Lethal with one slot in Granite and three (as your suggestion) in SS - you get to 79.5% which means that you're getting 1.5% more resistance from 3 slotting SS and only putting one slot in Granite - and *only* for Smashing/Lethal - all other damage is hitting you for 40% of its value instead of 22%, in other words your slotting makes you take almost *double* the amount of damage from ALL damage types than you would if you put 3 slots in Granite. In the late game I think this is unwise (in fact, it's just unwise. [img]/uk/images/graemlins/tongue.gif[/img])
As far as endurance goes running Granite is only a little more than running Rooted + one other armour, and less than Rooted + 2 armours.
With all the limitations Granite has I can't see the logic in not taking advantage of the fact that Granite armour is the number one resistance armour; you might want to put endred or defence in the other 3 slots but you're crazy not to but 3 resistance in the first 3 slots in GA.
About mez resistance - Granite is a fair bit higher than Rooted but it lacks high Knockback resistance which means you can get thrown about a bit sometimes if you get hit by multiple Knock Back attacks and you're only running Granite.
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Stone Skin is 10% as you yourself pointed out about a year ago after I5 came out.
Prima guide backs it up with Brute Stone Skin at 7.5%. But the 12.5% does seem to be the perceived wisdom.
Never got around to testing it myself, but I trusted your testing. [img]/uk/images/graemlins/wink.gif[/img]
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just gonna drop in with some comments as too slotting Granite, those of you slotting 3def 3res i assume dont have Stone Skin (do you?)
bc with 3slotted stone skin you hit rescap with 1-2 +Res in Granite, and since it is quite heavy on endurance i'd really recommend 1-2 End reducers
just because toggles doesnt carry over into Granite doesnt mean Stone Skin doesnt [img]/uk/images/graemlins/smile.gif[/img]
i've slotted GA 2End 3Def 1Res and i'm as just about as immortal as i can get (imo)
you dont even need that many slots if you dont want to or just cant spare them.
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I have to say that is pretty nutty.
Stone Skin has a base resistance of 12.5% to Smashing and Lethal damage (only). 3 slots resistance in Granite gives you 78% resistance to *all* damage types except Psionic. This means that you only need one slot in Stone Skin to hit the damage cap of 90% (but only for smashing/lethal) - adding more slots to Stone Skin is just a waste. 3 slotting stone skin might make sense if you were thinking of S/L resistance pre-granite but those extra 2 slots buy you an extra 4.5% resistance.
If you only slot Granite for *one* damage resist your resistance is 60% and not 78%. You don't even hit the damage cap for Smashing / Lethal with one slot in Granite and three (as your suggestion) in SS - you get to 79.5% which means that you're getting 1.5% more resistance from 3 slotting SS and only putting one slot in Granite - and *only* for Smashing/Lethal - all other damage is hitting you for 40% of its value instead of 22%, in other words your slotting makes you take almost *double* the amount of damage from ALL damage types than you would if you put 3 slots in Granite. In the late game I think this is unwise (in fact, it's just unwise. [img]/uk/images/graemlins/tongue.gif[/img])
As far as endurance goes running Granite is only a little more than running Rooted + one other armour, and less than Rooted + 2 armours.
With all the limitations Granite has I can't see the logic in not taking advantage of the fact that Granite armour is the number one resistance armour; you might want to put endred or defence in the other 3 slots but you're crazy not to but 3 resistance in the first 3 slots in GA.
About mez resistance - Granite is a fair bit higher than Rooted but it lacks high Knockback resistance which means you can get thrown about a bit sometimes if you get hit by multiple Knock Back attacks and you're only running Granite.