My first go at one...


Blind_Minotaur

 

Posted

I'm not a huge expert on Fire or Mind i'm afraid. I've seen them used and read what people say, but haven't gone to high level with either.

I would try both and see which you get on with best for a couple of levels.

I'm afraid dying often is an occupational hazard for dominators though.


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Posted

Likewise I havent tried fire so I can only really talk about mind, with the proper playstyle it should be possible to solo either set most of the time. I'd second the opinion of trying both out for a few levels.


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Fiend Space: 211464

 

Posted

hmm..yeah, guess so...

Does anyone know their damage output? as in... Corruptors are 75% of Blasters (think it's that, isn't it?) what are Dominators? Same as Defenders?


 

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Yeah.. guess so. That's what I did with Chi, but Energy doesn't seem very magical to me, more tech. And Fire seems more magical than tech. It could be tech if the animations were slightly different, but...

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Personally I think energy can fit magical origin, as I have a magical mind/energy dom myself and the red (not blue!) blasts that doms get are cool

Mind is as control as you can get, but its flipside is that it gets no pet of its own, and its not very damaging imo.

Fire is indeed more damage, less mez, but I think both sets are good to play.


 

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hmm... think I'll just play em both equally, see which fits my play style more.

Thanks for the info and help guys. Much appreciated.


 

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I think it's 65% ranged, 75% melee.


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Posted

as in... 65% of a Blaster's Ranged damage, and 75% of their secondary blaps?


 

Posted

I think the basic damage index for blasters is still 1.0 ranged, 1.0 melee, so that would be yes.


I really should do something about this signature.

 

Posted

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Mind is as control as you can get, but its flipside is that it gets no pet of its own, and its not very damaging imo.


[/ QUOTE ]Whaaa...? If mind isn't a damaging dominator primary, what is?


 

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Mind is as control as you can get, but its flipside is that it gets no pet of its own, and its not very damaging imo.


[/ QUOTE ]Whaaa...? If mind isn't a damaging dominator primary, what is?

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Gravity and Fire?

but, in any case, damage in the primary is generally not important for Doms since the assault powers are pretty hefty and Doms don't get containment.


 

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as in... 65% of a Blaster's Ranged damage, and 75% of their secondary blaps?

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If by "blaps" you mean melee attacks then yes. Most Doms have 3 melee attacks in the assault set, and the rest are ranged - Psi Assault only has 2 melee attacks though.

The most up to date guide for powers is nofuture.

On the subject of a primary I think Fire would not be the first one I would go for playing a dominator for the first time simply because of the low control especially low to mid levels. Mind, Ice and Plant all work nicely from the get go, although possibly Mind is slightly more difficult to use from what I've seen and read; there's not much doubt Mind ends up as the most control heavy set at high level.

My experience is mostly with Plant which is very good from level 8 (with Seeds of Confusion) with the downside it doesn't get that much more powerful beyond that. It's second major power Creepers is very good though not in the same league as say Terrify from Mind.


 

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If by "blaps" you mean melee attacks then yes. Most Doms have 3 melee attacks in the assault set, and the rest are ranged - Psi Assault only has 2 melee attacks though.


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There are 3 powers from Psionic Assault you need to be in melee range for (not necessarily toe to toe): Mind Probe, Telekinetic Thrust and Psychic Shockwave.


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My experience is mostly with Plant which is very good from level 8 (with Seeds of Confusion) with the downside it doesn't get that much more powerful beyond that. It's second major power Creepers is very good though not in the same league as say Terrify from Mind.


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Really? I think Plant control is one of stronger dominator primaries, control wise.


Yeh, Carrion Creepers is probably the only decent power after Seeds of Confusion - and that includes the pet...


@Under Control

 

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If by "blaps" you mean melee attacks then yes. Most Doms have 3 melee attacks in the assault set, and the rest are ranged - Psi Assault only has 2 melee attacks though.


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There are 3 powers from Psionic Assault you need to be in melee range for (not necessarily toe to toe): Mind Probe, Telekinetic Thrust and Psychic Shockwave.

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Psychic Shockwave isn't classed as a melee power - it's ranged, this means it has a 0.65 multiplier and not 0.75.


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My experience is mostly with Plant which is very good from level 8 (with Seeds of Confusion) with the downside it doesn't get that much more powerful beyond that. It's second major power Creepers is very good though not in the same league as say Terrify from Mind.


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Really? I think Plant control is one of stronger dominator primaries, control wise.

I do disagree with you though when you say it doesn't get much more powerful beyond Seeds of Confusion. I would say it doesn't get much more powerful beyond Carrion Creepers, since after that the only other power left is your pet - and There is only so much a pet can do.


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I think it's stronger than Fire but on a par with most others. Yes, Carrion Creepers is a good power but like I said not as good as some (better than others like Bonfire or flash freeze) and it's certainly not as strong as Seeds in most cases. Seeds is by far the most powerful in the set, it gets better with slotting but it remains by far your most important control power.

The Flytrap is only 'ok' as far as I'm concerned, it's damage isn't outstanding and it has no really useful control powers - immobilise which most of the time serves to cancel out knockdown from Creepers. Compare it to a Singularity for control or Fire Imps for damage and I think it comes up short.

None of which is to say I don't like Plant - it just gets its strongest control very early.


 

Posted

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Psychic Shockwave isn't classed as a melee power - it's ranged, this means it has a 0.65 multiplier and not 0.75.


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Hmmm you are right. However, I don't understand why, because it's similar to a blaster/corruptor's nova, in that you need to be near the mobs for it to do damage. Fair enough, not "Melee Range" (literally), but I don't see why novas are classed as melee, and this isn't. Shed any light on this Filth?


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The Flytrap is only 'ok' as far as I'm concerned, it's damage isn't outstanding and it has no really useful control powers - immobilise which most of the time serves to cancel out knockdown from Creepers. Compare it to a Singularity for control or Fire Imps for damage and I think it comes up short.

None of which is to say I don't like Plant - it just gets its strongest control very early.

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I edited my original post once I gathered what you were saying. Took me a couple of reads! (I'm ill :P)


@Under Control

 

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Psychic Shockwave isn't classed as a melee power - it's ranged, this means it has a 0.65 multiplier and not 0.75.


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Hmmm you are right. However, I don't understand why, because it's similar to a blaster/corruptor's nova, in that you need to be near the mobs for it to do damage. Fair enough, not "Melee Range" (literally), but I don't see why novas are classed as melee, and this isn't. Shed any light on this Filth?


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Well, it is a 25feet AoE! ...and one of Psi's most damaging attacks (except for the snipe) other than that, don't know. I was thinking it might be to balance because of Drain Psyche but then you could say the same about Consume from Fire.