Smoke Grenade, Body Armor and Cryo Freeze ray


Amazing_Shnyet

 

Posted

Hi just a quick question...
Are these powers whorth enough to be get or are they skippable?
Well concerning munition mastery one of them (CFR or BA) should be get in order to get the missile...Which is better?
Is body armor Defense bonus any good or is it minimal like the one of resist physical damage?
Thanks.


 

Posted

Cryo Freeze Ray is a mag 3 hold, fast animation (it has draw time, but the hold activates early), fast recharge and added accuracy.

Body Armour is lower Resistance compared to the other EPIC armours, but is a passive. Hence it costs no endurance, and also doesnt come off if you get mez'd.

Sleep Grenade is a Ranged AoE sleep. Quite powerful but you'll need your team to understand what's going on. I dont see your Blaster in your sig, so dont know what sets you are. Consider it if you're Energy or Ice. PRetty much forget it if you're AR or Fire.

LRM is a very nice power. Its a mini nuke with Snipe range. With Aim + Buildup it'll take down every minion in a +1 spawn and leave leuts left with just a tickle.

Hope that helps.
Good luck


 

Posted

Re Munitions Mastery: I'd get both Cryo Freeze Ray and Body Armour (in that order, personally). Body Armour's resistance is about 12.5% fully slotted, iirc which is more than RPD from invul (I think). Sleep grenade ain't all that great, IMO - but I am a fire blaster so that may colour my opinion slightly... ).

Re Somke Grenade: Hmm... Using my freespec, I dropped this power - I had used it in the past but, sadly, never found it to be of great utility for my build. I'm sure it could come in handy but I just haven't found it to be terribly useful. *shrugs*


 

Posted

CFR is mag 2 last time i check, unless it holds through acro on it's own unstacked then i shall stand corrected.

from a minmax PoV munitions is a waste of time, the res is to only S and L and is low enough to not really save yo'self . I would say all the other epics are better, although i'm not a fan of longass click powers.

SG wont save the world since it was nerfed, up to u if u can find a use i guess

Plight


 

Posted

[ QUOTE ]
from a minmax PoV munitions is a waste of time, the res is to only S and L and is low enough to not really save yo'self . I would say all the other epics are better, although i'm not a fan of longass click powers.

[/ QUOTE ]
But you can get a giant freakin' AoE snipe, you fool. All that Elec/Elec must have shorted out your brain (or what was left of it).

Jesting aside, I'd really only recommend Munitions for AR/*, largely because of the way you can cash in on the lack of redraw on the animations. CFR is a pretty standard hold, much like the other epic holds. Sleep Grenade is decent for soloing, so-so in good teams, and dire in bad PuGs - such is life. Body Armour, as an auto-power, has saved my [censored] more than once - probably not worth slotting, but it's okay to take the sting out of attacks - good AR/* Blasters have usually discovered other ways to avoid taking damage, so they don't need the uber shields other Blasters do. LRM is a hilariously amusing power, and can be put to good effect in the course of normal gameplay.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Thanks mates.
No, i've not posted my Blaster in my firm as he is only lvl 7... Archer/Devices... I'm looking for a "Human" Hero enhanced by devices and gadgets.
Thanks for you help mates, i'll skip Smoke Grenade for sure and maybe Body Armor (but there is still a loooong way until i will be able to get it)... First my Defender has to reach 50...Hopefully she will do this x2 xp week end

I've scheduled the build at COH Planner, however i've noticed that the archery set has several mistakes (ie. fistsull and Blazing -which as per planer is an AoE- are supposed to deal the same damage as per planner, but in game damage of Blazing is more than the double...)
Do you know where i can find the excat numbers and/or a good guide?


 

Posted

[ QUOTE ]

I've scheduled the build at COH Planner, however i've noticed that the archery set has several mistakes (ie. fistsull and Blazing -which as per planer is an AoE- are supposed to deal the same damage as per planner, but in game damage of Blazing is more than the double...)

[/ QUOTE ]Are you sure you're not confusing blazing arrow and explosive arrow?


 

Posted

No, no...
In COH Planner version V1.5C the description for "Flaming" (instead of Blazing) arrow is (CLIC) Ranged (Target AoE) foe Knockback...

Well in any case i've just downloaded Hero planner and this one seems to have the proper info.
Here comes my forecasted build... I'm at present 18...
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Midnight Watcher
Level: 50
Archetype: Blaster
Primary: Archery
Secondary: Devices
---------------------------------------------
01) --> Snap Shot==> Dmg(1)
01) --> Web Grenade==> Acc(1)Acc(43)
02) --> Caltrops==> Rechg(2)Rechg(3)Rechg(3)Slow(46)
04) --> Fistful of Arrows==> Dmg(4)Acc(5)Dmg(5)Rechg(13)Dmg(15)EndRdx(15)
06) --> Blazing Arrow==> Dmg(6)Dmg(7)Dmg(7)Acc(9)Rechg(9)EndRdx(11)
08) --> Swift==> Run(8)
10) --> Targeting Drone==> EndRdx(10)EndRdx(11)TH_Buf(13)TH_Buf(23)TH_Buf(40)
12) --> Recall Friend==> Range(12)
14) --> Teleport==> EndRdx(14)
16) --> Explosive Arrow==> Dmg(16)Dmg(17)Dmg(17)Acc(19)Rechg(19)EndRdx(23)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Aid Other==> Heal(22)
24) --> Cloaking Device==> EndRdx(24)EndRdx(25)EndRdx(25)
26) --> Aid Self==> Heal(26)Heal(27)Heal(27)Rechg(29)Rechg(29)Rechg(31)
28) --> Trip Mine==> Dmg(28)Dmg(34)Dmg(36)Acc(37)Acc(37)EndRdx(37)
30) --> Aim==> Rechg(30)Rechg(31)Rechg(31)
32) --> Rain of Arrows==> Dmg(32)Dmg(33)Dmg(33)Acc(33)Rechg(34)Rechg(34)
35) --> Hasten==> Rechg(35)Rechg(36)Rechg(36)
38) --> Auto Turret==> Dmg(38)Dmg(39)Acc(39)Dmg(39)EndRdx(40)Rechg(40)
41) --> Cryo Freeze Ray==> Acc(41)Acc(42)EndRdx(42)Hold(42)Acc(43)Rechg(43)
44) --> Sleep Grenade==> Acc(44)Acc(45)EndRdx(45)Acc(45)Rechg(46)Sleep(46)
47) --> LRM Missile==> Dmg(47)Dmg(48)Dmg(48)Acc(48)EndRdx(50)Rechg(50)
49) --> Body Armor==> DmgRes(49)DmgRes(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Heal(2)
---------------------------------------------


Any tips and suggestions will be highly appreciated!
One question: Time Bomb seems to be a very situational power... Is it worth of getting or may I skip it (as per build)? Would you go for Medicine or is better to get more primary or secondaries (Stun Shot, ranged shot...)?

Thanks!