Technology Blasters


Alvan

 

Posted

Errmm, Hi all, after finally getting my Tank to 50 I have just rolled my first blaster, (well lvl 13) and have I made a bad choice with Technology/Energy? I can't find anything on the forums about this build and was wondering, what the best build would be. So far he seems decent enough, kills at distance with primaries and kills close in with the secondarys, energy shove(?)and bone smasher(?), (am at work so only guessing the names of those 2 moves). Are there any pool powers I should definatly get and what powers should I avoid?


 

Posted

By Technology are you meaning Assault Rifle?


 

Posted

Arghhh!! Sorry Jum, aye assult rifle.


 

Posted

So its AR/nrg set you chosen. 1 power that you can skip then will be ignite. It has a 'OMG run!!' effect on mobs, wich other sets can overcome with a immobilize (or icepatch) power.

As nrg is 100% focused single target, you might skip Flametrower, kinda long animation in wich castingtime you can spam far more /nrg melee powers. Teamwise its a very nice power. Powerboost is somewhat useless, since it can only boost Beanbag (disorient duration) and the knockback from buckshot.

Boostrange is a booster that makes your already far range even further, will hit around 125ish ft range of all powers (awsome with fullauto).

From /nrg get stun, together with beanbag you can disorient him quite perma, since the other (outside TF) /nrg powers dont have 100% stun chance.

fast to say:
-fitness pool (u need the end)
-leaping pool (or any travel you prefer, leaping gives KB/hold resist)


Primairy
first power optional
2nd power
buckshot
beanbag
snipe
Flametrower optional
full auto

secondair
trust
stun
bonesmasher
Total focus
boost range
conserve
buildup

Do mind, between a AR->nrg->AR power chain you will have to draw you gun again, wich can give a annoying delay.


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Posted

[ QUOTE ]

From /nrg get stun, together with beanbag you can disorient him quite perma, since the other (outside TF) /nrg powers dont have 100% stun chance.


[/ QUOTE ]

.....stun? The worst power in existence?


 

Posted

Cheers lads for the answers


 

Posted

[ QUOTE ]
Powerboost is somewhat useless, since it can only boost Beanbag (disorient duration) and the knockback from buckshot.


[/ QUOTE ]

Power Boost also boosts Aim, Build Up, Boost Range, Sprint, Jump powers such as CJ and SJ, any +def powers, +end powers such as Stamina, KB powers such as Thrust and Buckshot, and some other things.


I really should do something about this signature.

 

Posted

holds, slows, dissorients, heals. Sleeps, immoblize. Since when does it boost aim build up? and boost range, i never knew that.


 

Posted

Power Boost boosts the ToHit part of Aim and Build Up. Makes cutting through elude/parrying scrapper fun for the whole family.


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Posted

[ QUOTE ]

Power Boost also boosts Aim, Build Up, Boost Range, Sprint, Jump powers such as CJ and SJ, any +def powers, +end powers such as Stamina, KB powers such as Thrust and Buckshot, and some other things.

[/ QUOTE ]
The other thing, Fly speed

I agree it boosts more then just the 'kb on the AR', but each time you cast it (about 15 sec downtime with hasten/3xRech) you will put away your gun again. That's pretty annoying if you are in the middle of battle pumping out the bullets like there is no tomorow. Same goes for BU, though its less often to be used.
Maybe once you got into the epics, you can use it to boost the hold duration of the epic or the (in case of elec epic) duration of EMPulse (base 30, 3endmod/3rech can drain even lvl mobs instant of all their end and disoriented for 60sec).


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Posted

Surely casting self-buffs doesnt holster your weapon!?

I know for a fact that using BU on a Scrapper DRAWS your weapon rather than putting it away.

Im sure casting PB, Aim, BU or BR has never made me put away my Munitions EPIC rifle.


 

Posted

Nope, i got a AR/ice blaster, firing 1 AR shot then hit BU it puts the gun away, it will do a redraw when i hit a power after it.


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