Travel power alternatives for Natural heroes?
what bout swift/sprint (and quickness if youre /SR) + hurdle/CJ as travel? wellslotted it aint too slow
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
If you have chosen the 'Super-Reflexes' power-set, then you could choose 'Elude' which as well as making you impossible to hit for the 2 mins whilst it is active, it also makes you sprint almost as fast as 'Superspeed', if you slot it right you could have it either so you could run at a ridiculous speed & have it recharged not long after it powers down.(it does cause a drop-off in end though) but nothing a quick rest shouldnt take care of.
Think of it as a multi-purpose power should you need to cover a zone and a half in triple quick time, whilst being unhittable.
3 slotted combat jump/swift/hurdle is pretty quick and can do the job fine. Just don't go to the shadow shards
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If you have chosen the 'Super-Reflexes' power-set, then you could choose 'Elude' which as well as making you impossible to hit for the 2 mins whilst it is active, it also makes you sprint almost as fast as 'Superspeed', if you slot it right you could have it either so you could run at a ridiculous speed & have it recharged not long after it powers down.(it does cause a drop-off in end though) but nothing a quick rest shouldnt take care of.
Think of it as a multi-purpose power should you need to cover a zone and a half in triple quick time, whilst being unhittable.
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Most people like to have a travel power before Security Level 38...
[/ QUOTE ]Most people like to have a travel power before Security Level 38... [/color]
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& most people respec before they consider themselves to have the best for their character.
I've been puzzling over this one myself for a while, as this is pretty much the concept for my TA/Archery Defender.
I've fugured that I'll probably take Swift + Hurdle to help getting around (after all the Fitness pool pretty much denotes the peak of physical prowess rather than actual powers), and then use rooftops alot in an Urban environ and just be really careful everywhere else!
There's somethin about leaping from rooftop to fire escape and on to window ledges for getting around a city that really appeals.
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
As you said natural heros have trained to super human standards.
So isn't it concivible that they trained to a point that they can run really fast or jump really high?
Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.
BattleEngine - "And the prize for the most level headed response ever goes to Mazey"
But doesn't that defeat the point of having a "natural" hero?
For me, no matter how hard a normal person trains himself, and no matter how much better than the average "man-in-the-street" he is, he will NEVER be as good as a Superhuman.
That's why I suggest taking Hurdle & Swift rather than SJ or SS, that why your natural hero IS better than the civilians, but never as good as someone who's unnatural/superhuman powers give them the edge.
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
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For me, no matter how hard a normal person trains himself, and no matter how much better than the average "man-in-the-street" he is, he will NEVER be as good as a Superhuman.
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*cough* *cough* *batman* *cough*
Sorry, had something in my throat there for a bit.
If I were to create a "fully natural human hero without any superhuman powers" (thus ignoring all the possible aliens, trolls, angels, creatures of living ice and human-cat-peacebringers that all can be seen Natural for game purposes), I'd go with sprint-swift-hurdle-combatjump combination. While CJ is a bit immersion-breaking (changing your direction mid-air), the speed isn't accompanied with flashy lights and the jumps are to "believeable" heights if you have the imagination to think your character is grabbing window-ledges and such to make it to the roof so quickly.
And if teaming, you can always resort to the age-old tradition of "tp plz"-fu.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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For me, no matter how hard a normal person trains himself, and no matter how much better than the average "man-in-the-street" he is, he will NEVER be as good as a Superhuman.
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*cough* *cough* *batman* *cough*
Sorry, had something in my throat there for a bit.
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Oh come on... Batman is good, but he's never going to be as fast as The Flash, as strong as Superman, or as good, physically, as any number of heroes with super powered physiques. He's "just" a man, albeit a highly intelligent, sneaky, cunning athletic man!
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
Won't go into a Batman vs. Superman bloodfest on this, that's a topic that can spin out of control easilly (granted: I planted the seeds there..)
But. Been thinking other ways of movement for all-natural-human-heroes.
Now, take Punisher for a good example. We see Mr. Castle making all sorts of leaping about in the comics, jumping from rooftop to rooftop, running around the jungle, that sort of thing. In CoX, this is stuff that could be represented by the swift+sprint+cj+hurdle combo. But it may be better represented by Superjump - Sure the leaps are awfully high if you do them at maximum height, but from tapping the jump button gently, you get speedy movement that's close to the ground, that can easilly be used to go around obstacles. With little imagination this can be passed off as running with leaping about trashcans and jumping over fences.
Other thing that comes to mind is mainly for CoV characters and ninja'ish scrappers. The good old "flash/smoke grenade trick" - poof the ground with a smoke grenade and when the smoke clears, the perpetrator has disappeared. This could be remade with teleportation. The effect is a bit flashy, but it's effectively the same. You're not there where the enemies expect you to be, but observing the situation from a safe distance. Thinking of it more as moving between the frames of the comic - it doesn't matter how he got there, he got there.
Both these methods are a bit of a fudge, but I could probably live with them.
Sure the problems start rising when you begin comparing characters with each others. "How is it possible that you got nearly as fast here as my superspeeder". In Punisher's case the answer would be something like "You took the long road" and in the ninja's a silent smile.
Can't think of a way to make flying believeable for a normal human without resorting to gadgets though...
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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Now, take Punisher for a good example. We see Mr. Castle making all sorts of leaping about in the comics, jumping from rooftop to rooftop, running around the jungle, that sort of thing. In CoX, this is stuff that could be represented by the swift+sprint+cj+hurdle combo. But it may be better represented by Superjump - Sure the leaps are awfully high if you do them at maximum height, but from tapping the jump button gently, you get speedy movement that's close to the ground, that can easilly be used to go around obstacles. With little imagination this can be passed off as running with leaping about trashcans and jumping over fences.
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Sorry, but to me, SuperJump is the realm of Batroc the Leaper and not The Punisher. Hurdle on it's own I can understand, even combat jump I'll forgive, but not SJ.
With respect to the others, I don't think it's right to be justifying Powers to natural characters. Afteral, this is a SUperhero game and we can all justify any power we want if we choose (I have this doo-hickey which helps me out), but the point is which can be justified without powers. The Ninja's sly grin or "you took the long road" winsome one-liner could just as easily be covering for a power that the hero doesn't want exposed as for any lack of powers.
IMO, the Pool Powersets SJ, SS, Flight & teleport are ALL no-no's for natural, all human, non-gadget heroes. Just get used to being slower than the SUPER heros...
Formerly @Crimson Archer, now @CA
The Militia - Protecting Paragon City through roleplaying since June 2006!
And in the end we're all using the train. super speed, super jump,fly or teleport, all are the same for the train :P
Playing a kinetic controller with as only travel power siphon speed (which regularly misses if travelling through zones with higher lvl foes) till 28 I've learned you can get by. The time spent travelling to a mission, even if it is 5 minutes is just a small amount from the time spent in missions. And be fast, when other people are still deciding what to do or waiting to exit a mission, make sure you're allready on your way to the trainstation.
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The Ninja's sly grin or "you took the long road" winsome one-liner could just as easily be covering for a power that the hero doesn't want exposed as for any lack of powers.
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Of course. But one great thing about the game is that it's in the end a personal experience. One could easilly create a character who uses TP and say he's just moving so fast you have trouble tracking him on the map. You as a co-player can easilly dismiss the notion as a doohickey, but to that player it might be justification enough to use the power to emulate his movement. Maybe he's watched some Ninja Scroll type anime and likes how superhuman speed is displayed there more than the way it "by the book" works in CoX.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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For me, no matter how hard a normal person trains himself, and no matter how much better than the average "man-in-the-street" he is, he will NEVER be as good as a Superhuman.
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*cough* *cough* *batman* *cough*
Sorry, had something in my throat there for a bit.
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Oh come on... Batman is good, but he's never going to be as fast as The Flash, as strong as Superman, or as good, physically, as any number of heroes with super powered physiques. He's "just" a man, albeit a highly intelligent, sneaky, cunning athletic man!
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firstly that last bit sounded kinda, you know.
secondly it is wise to play to your enemies weaknesses, not to try and oppose their strengths. natural heroes own just as much because they have learnt to rely on not having special powers but instead their own skills and that makes them stronger in some cases, they didnt just get born with em, they worked for em. one set of caltorps and the flash is dead. *crashes*
Just a thought, but if you have your hero designed and they pretty much DO NOT have specail powers, they just train hard etc...
What travel do you choose, because each one is a power in itself.
Admittedly, you can write around it e.g. Bob has a tp device on his belt or antigrav boots/nano vest.
But typically speaking, there's no official travel power for them other than Sprint......
The jetpacks and so on, the temp powers in CoV could make this possible....
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
War Borg - Leader of The Paragon Knights
Union Villains
McCabe - Co-leader of The Rogue Knights
Defiant - Supreme Hero