elec/elec
Needed: Lightning Bolt, Tesla Cage, Zapp, Thunderous Blast, Aim, Charged Brawl, Havoc Punch, Build Up, Shocking Grasp.
Skippable: all the rest!!
This just an 'IMO' type post though.
I'd disagree with Homer_J on this; for PvP 'holds' are a matter of choice for a blaster.
You hit squishies hard enough that they are down in 3 or more punchs, and you can't hold anything which you can't take down in those precious punchs.
My PvP build is:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Luminos
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Dmg(1) Dmg(3) Dmg(7) Range(34) Range(37) Acc(40)
01) --> Electric Fence==> Acc(1) Acc(3) Acc(13)
02) --> Charged Brawl==> Dmg(2) Dmg(5) Dmg(21) Acc(23) Acc(34) Rechg(37)
04) --> Charged Bolts==> Dmg(4) Dmg(5) Dmg(33) Range(36) Range(36) Acc(37)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(13)
08) --> Aim==> TH_Buf(8) TH_Buf(9) Rechg(9) Rechg(15) Rechg(29)
10) --> Havoc Punch==> Dmg(10) Dmg(11) Dmg(11) Acc(23) Acc(27) Rechg(40)
12) --> Aid Other==> Heal(12) Heal(15)
14) --> Super Speed==> Run(14) Run(31)
16) --> Build Up==> TH_Buf(16) TH_Buf(17) Rechg(17) Rechg(19) Rechg(21)
18) --> Aid Self==> Heal(18) Heal(19) Heal(29) IntRdx(31) IntRdx(34)
20) --> Swift==> Run(20)
22) --> Hurdle==> Jump(22) Jump(27)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Combat Jumping==> Jump(26)
28) --> Super Jump==> Jump(28) Jump(31)
30) --> Thunder Strike==> Dmg(30) Dmg(36) Dmg(40) Acc(42) Acc(42) Rechg(46)
32) --> Thunderous Blast==> Dmg(32) Dmg(33) Dmg(33) Rechg(39) Rechg(39) Rechg(46)
35) --> Acrobatics==> EndRdx(35)
38) --> Zapp==> Dmg(38) Dmg(39) Dmg(42) Range(43) Range(43)
41) --> Personal Force Field==> DefBuf(41) DefBuf(43) DefBuf(45)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Force of Nature==> DmgRes(47) DmgRes(48) DmgRes(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Power Sink==> EndMod(49) EndMod(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Pick the bones out of it all you wish, ive had over 900 hours worth of elec/elec blasting, and i feel that while the holds are nice, for PvP, this build is far more effective.
My main is an elec / elec PvE / PvP mix, but I would advise you get at least one hold - Plight's elec / elec / elec PvP build (trust me, it works) works on end drain - your opponent has no end, they can't do diddly squat. Chuck a hold in when they have no end and you're laughing. If you do go for a hold, Shocking Grasp is a melee hold thing, Telsa Cage is the ranged BUT is longer animation than the elec mastery Shocking Bolt - which also deals slightly more damage over time.
Garsh, I actually did forget to add Thunder Strike, the defying power of /elec.
EDIT: D'oh!!
You ****!
[ QUOTE ]
I'd disagree with Homer_J on this; for PvP 'holds' are a matter of choice for a blaster.
You hit squishies hard enough that they are down in 3 or more punchs, and you can't hold anything which you can't take down in those precious punchs.
My PvP build is:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Luminos
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Dmg(1) Dmg(3) Dmg(7) Range(34) Range(37) Acc(40)
01) --> Electric Fence==> Acc(1) Acc(3) Acc(13)
02) --> Charged Brawl==> Dmg(2) Dmg(5) Dmg(21) Acc(23) Acc(34) Rechg(37)
04) --> Charged Bolts==> Dmg(4) Dmg(5) Dmg(33) Range(36) Range(36) Acc(37)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(13)
08) --> Aim==> TH_Buf(8) TH_Buf(9) Rechg(9) Rechg(15) Rechg(29)
10) --> Havoc Punch==> Dmg(10) Dmg(11) Dmg(11) Acc(23) Acc(27) Rechg(40)
12) --> Aid Other==> Heal(12) Heal(15)
14) --> Super Speed==> Run(14) Run(31)
16) --> Build Up==> TH_Buf(16) TH_Buf(17) Rechg(17) Rechg(19) Rechg(21)
18) --> Aid Self==> Heal(18) Heal(19) Heal(29) IntRdx(31) IntRdx(34)
20) --> Swift==> Run(20)
22) --> Hurdle==> Jump(22) Jump(27)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Combat Jumping==> Jump(26)
28) --> Super Jump==> Jump(28) Jump(31)
30) --> Thunder Strike==> Dmg(30) Dmg(36) Dmg(40) Acc(42) Acc(42) Rechg(46)
32) --> Thunderous Blast==> Dmg(32) Dmg(33) Dmg(33) Rechg(39) Rechg(39) Rechg(46)
35) --> Acrobatics==> EndRdx(35)
38) --> Zapp==> Dmg(38) Dmg(39) Dmg(42) Range(43) Range(43)
41) --> Personal Force Field==> DefBuf(41) DefBuf(43) DefBuf(45)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Force of Nature==> DmgRes(47) DmgRes(48) DmgRes(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Power Sink==> EndMod(49) EndMod(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Pick the bones out of it all you wish, ive had over 900 hours worth of elec/elec blasting, and i feel that while the holds are nice, for PvP, this build is far more effective.
[/ QUOTE ]
i thought elec/elec was about end drain, where is all the end draining?
[ QUOTE ]
i thought elec/elec was about end drain, where is all the end draining?
[/ QUOTE ]true and yet not.
As luminos says, you dont need holds if u can stomp a squishy, but most squishies in pvp have BFs and move fast.
so my two cents, and for your 900 hours, i have over 3000 .
your holds: 1 hold will allow you to beat anyone without mez protection, 2 will overcome squishies with acro, 3 will allow you to hold lower level melee ATs but not tanks and 3 with full slottage will allow you to hold anything you can hit (not to mention you will be nigh on unstopppable in pve)
your drains: totally useless against a super fast blaster or ranged AT (by totally i mean they still work, you just cant rely on them so actualyl, very usefil ) these will annihilate anything that decides to melee you for more than a few attacks. to try and be xconstructive, luminos' build is heavily focsued on daamge and speed, his utility is almost non existant and therefore i would laugh at him lots .
your range: witout this you are screwed in pvp until you have burend every BF your opponent has
your melee: without this you are totally screwed against anything that isnt melee
zapp and thunderous blast: these are not part of maxing your DPS, although both are fantastic to have
pools: make sure u can move fast, even when suppressed, and be able to heal as often as possible as reliably as possible
There is a build on the blaster board by me, it is far far from what I would suggest anyone rolled out for a PvE run to 50, and far from what I would suggest you try to PvP with unless you had used it for 50 odd levels, although it does work and it can beat almost anything (TK totally pwns it though as it lacks the 'pure' ranged damage). Feel freee to post any questions about it there, or questions aout this thread and reply here .
and to the original question - Yes, elec/elec is good enough to PvP with
Plight
Laughable?
Only thing worth End Draining in PvP is a Stone Brute, and you can do that just fine with just power sink & your epic shield (as they slowing drain themselves, not to mention your normal attacks have drain components).
I used to have a 3 hold Blaster build, for Hami raids, but in PvP, i found that i could Kill almost everything in 3 BU+Aim hits, so why bother with holding? As you said, they happily pop BF's.
1 Immob is sufficient generally, stops most other than someone with combat jumping.
And as far laughing at Damage & Speed, it works for me, survivability is up, and kills have never been higher
[ QUOTE ]
Laughable?
Only thing worth End Draining in PvP is a Stone Brute, and you can do that just fine with just power sink & your epic shield (as they slowing drain themselves, not to mention your normal attacks have drain components).
I used to have a 3 hold Blaster build, for Hami raids, but in PvP, i found that i could Kill almost everything in 3 BU+Aim hits, so why bother with holding? As you said, they happily pop BF's.
1 Immob is sufficient generally, stops most other than someone with combat jumping.
And as far laughing at Damage & Speed, it works for me, survivability is up, and kills have never been higher
[/ QUOTE ]Not entirely laughable, i didnt say that, i actually agree with damage and speed, i just disagree with ur use of the elec utility.
PvP blasters have often fallen to end drain, every AT is susceptible to it, and PS will barely touch a stone brute tbh. If i have to tell people here what the key to draining things with drain resist is,well i wont actually, let them figure it out or search.
which PvPer doesnt have CJ? really?
as a dueler i find that i fight melee ATs far more often as people are often more adept with them, so taking things out in more than a few hits is pretty necessary.
just as a thought, how do you cope without holds or drains when soloing +2 boss spawns?
o and im not sure what you were on about with epic armours draining end either.
Plight
[ QUOTE ]
which PvPer doesnt have CJ? really?
[/ QUOTE ]
I have never once had the leaping pool on my blaster and don't intend to.
He's always been built for team, but I do 1v1 every now and then.
Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]
[ QUOTE ]
I'd disagree with Homer_J on this; for PvP 'holds' are a matter of choice for a blaster.
You hit squishies hard enough that they are down in 3 or more punchs, and you can't hold anything which you can't take down in those precious punchs.
My PvP build is:
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Luminos
Level: 50
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
---------------------------------------------
01) --> Lightning Bolt==> Dmg(1) Dmg(3) Dmg(7) Range(34) Range(37) Acc(40)
01) --> Electric Fence==> Acc(1) Acc(3) Acc(13)
02) --> Charged Brawl==> Dmg(2) Dmg(5) Dmg(21) Acc(23) Acc(34) Rechg(37)
04) --> Charged Bolts==> Dmg(4) Dmg(5) Dmg(33) Range(36) Range(36) Acc(37)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(13)
08) --> Aim==> TH_Buf(8) TH_Buf(9) Rechg(9) Rechg(15) Rechg(29)
10) --> Havoc Punch==> Dmg(10) Dmg(11) Dmg(11) Acc(23) Acc(27) Rechg(40)
12) --> Aid Other==> Heal(12) Heal(15)
14) --> Super Speed==> Run(14) Run(31)
16) --> Build Up==> TH_Buf(16) TH_Buf(17) Rechg(17) Rechg(19) Rechg(21)
18) --> Aid Self==> Heal(18) Heal(19) Heal(29) IntRdx(31) IntRdx(34)
20) --> Swift==> Run(20)
22) --> Hurdle==> Jump(22) Jump(27)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Combat Jumping==> Jump(26)
28) --> Super Jump==> Jump(28) Jump(31)
30) --> Thunder Strike==> Dmg(30) Dmg(36) Dmg(40) Acc(42) Acc(42) Rechg(46)
32) --> Thunderous Blast==> Dmg(32) Dmg(33) Dmg(33) Rechg(39) Rechg(39) Rechg(46)
35) --> Acrobatics==> EndRdx(35)
38) --> Zapp==> Dmg(38) Dmg(39) Dmg(42) Range(43) Range(43)
41) --> Personal Force Field==> DefBuf(41) DefBuf(43) DefBuf(45)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Force of Nature==> DmgRes(47) DmgRes(48) DmgRes(48) Rechg(48) Rechg(50) Rechg(50)
49) --> Power Sink==> EndMod(49) EndMod(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
Pick the bones out of it all you wish, ive had over 900 hours worth of elec/elec blasting, and i feel that while the holds are nice, for PvP, this build is far more effective.
[/ QUOTE ]
Yeh, but no holds didn't stop my corruptor pwning joo
facing this blaster would not give my blaster any problems but facing plight does.
[ QUOTE ]
[ QUOTE ]
which PvPer doesnt have CJ? really?
[/ QUOTE ]
I have never once had the leaping pool on my blaster and don't intend to.
He's always been built for team, but I do 1v1 every now and then.
[/ QUOTE ]really? hehe. When the BFs are all gone I'd like to see anyone do anything when the immobs are on, as lame as immob is at level 1 as a blaster, it totally locks players down, and all that running about becomes impossible. Kinda one of the reasons I got the leaping pool.
Also to luminos, with the build you have posted there, how exactly do you plan to kill anything that can mez if it comes down to a bout without BFs :/.
What Psydock said.
Plight
Well thats besides the point really. Anyone can use a Break Free, this build offers all round (the best) resistance to forms of mez i feel anyway:
Minor Disorient Res (Aid Self)
Complete Immob Res (CJ)
Minor Hold/Knockback/down resistance (Acro)
Sure sleep is a minor problem, as those toggle dropping effects are nasty. Not much you can do about them though (as Health would just be a waste for a Blaster).
And Chi Burner, as i remember, it was 3-1 to me
elec doesn't do the best outfront damage. Ice hasfaster st damage. If your gonna use elec use it right. You should use the end drain like plight does, it's sick.
In all fairness, i'll play the character any way i damn like
I posted my build up so that the original poster could get a look at a elec/elec build, i never said it was uber or the best, i simply said it worked for me.
Furthermore, as i said, why end drain a squishy when you can kill them in 3 seconds flat, and why try and drain the end from a Brute/some forms of stalkers, when they clearly have End Drain defence?
Your arguement lacks facts/figures or even real life application. So stop trying to tell me what works doesnt, because its irritating. Unless your going to use some real figures to back up your statements?
(Furthermore, to what i said about Stone Brutes, they like to build fury. And yet they do very little damage. If you make yourself as resistant as you can, they will drain their own end relitively fast. If you hitting them at the same time, they will also be losing end faster. Furthermore, hit Power Sink at the right moment, your topped up ready to go & they are detoggled. You have 1 very dead Stone Brute)
i agree with the way u want to play, as i said it works to an extent. if a brute has any sense they wont attack ehwn their end gets low if all you have is PS, PS wont drop some1 with res to drain to 0 end unless theya ttack, SC is the only power ive ever seen do it.
as for actul experiences, I've drain stone tanks and brutes and elec brutes, PBs and tanks with unstoppable/light form, regen scrappers with stamina and quick recovery. TBH im trying avoid figures as spome people find them off putting. but lets say you maintain permanent -rec on someone using SC, they have an end usage of e.g. 8 EPS when attacking, theyre gong to be down within about165 seconds whether they have drain res or not, PS just won't do this. and you wont catch me draining a squishy, unless they are in a position where it would actually help me, but i dont feel that having 10 attacks is going to help me more than having 6 when they only take 4 hits as you said.
i read what you said about stone gbrutes, and guesssed at what you meant, although i think the typoes you made lead it being misinterpretable.
as you say, well all play how we like,. and im glad you posted a build, i wouldnt point a new player to your build any more than my own or vice versa, because both focus on certain things heavily, yours lacks control in PvE and PvP, mine lacks AoE dmg and range in all aspects. so it is good that we can get together and discuss these things so hopefully the OP will be able to make an informed decision at the end of it all.
Plight
btw, are u on onion or deviant? would love to bash heads, although i think i know that as you have the most dmg output u should win :s
Plight
[ QUOTE ]
Your arguement lacks facts/figures or even real life application. So stop trying to tell me what works doesnt, because its irritating. Unless your going to use some real figures to back up your statements?
[/ QUOTE ]
Ironic you do the exact same thing:
[ QUOTE ]
as Health would just be a waste for a Blaster
[/ QUOTE ]
A waste maybe if you heal aid self, but for those who cant fit it in.. they need all the regen they can get, including a 3slotted health.
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You? What i meant by using Power Sink to drain the Brutes end was, when they are fighting themselves low enough, you spam some heavily end draining attacks, TB (with only 1 target it'll only drain half your end, and hit powersink. If they are low already, that should detoggle them.
I traded my Control aspect(Hamidon Build) for this because while Controlling is nice & very appealing in certain situations, there are other situations where brute force & increased dfence (in this case resistance) can do just about the same job.
When i come across two even level (or higher Boss's) how do i fare? whack on my toggles, and open with thunder Strike. In this time they may get two well hit shots in, but the Thunder Strike should knock them both over. If it doesnt, i'll whack two immobs on it (enough to break a Boss's Immob res & back up to heal using Aid Self) *by this time the other boss will be back*.
I proceed to BU & Aim and knock him around. Knock him back again and heal.
Control i find isnt always in the form of a hold or a Mez, knockback's i find are a blasters best friend. In PvP & PvE. (Havoc Punch also has a minor Knockback, so combined with thunderstrike knocks over pretty much anything.
But then comes my question to you, how does your build fare against 2 Even level or higher Boss's? As from what i remember, Boss's end costs for attacks is extremely low (to a point drain doesnt work too well) and 3 holds is not enough to hold 2 boss's.
Im genuinely interested :P
Deviant and Protector, although I have a 44 elec blaster on onion with the focus on range/control/team as he was built to be a precision ranger, not that I ever got to do much with them :/
TB would work as it has -rec, but I wouldnt want to rely on this repeatedly with the recharge on the power
I dont entirely see what permanent def/res you have that I dont, FoN is circumstantial, you can't just turn it on as and when you need, that leaves you with TI, and as far as i care charged armour is at least as good as TI. PFF isn;t really my thing although quite obviously it works, and the repel option in force mastery is not really melee friendly, and seeing as the elec set is half melee makes little sense to take it.
to be honest I cant see your build soloing 2 even level bosses without heavy use of insps, I've fought plenty of pairs of death mages, war hulks and WH/fake combos and zeuss class as well as things in missions, death mages will flatten you if you don't control them, and force and elec mastery doesnt give the best fire res against war hulks, various other bosses will hold u and splat anything faster than those. as for how i fare, well i just kinda waltz in and mash them, 1 bossesprolly won't hit me even once, 2 will prolly get a hit each in, but that'd be it, or if they did i actually have the utility to recover effectively without FoN or any other not always up click. the build i play 1 v 1 will take a boss down on any of the 4 options, brute strength, KB, holds or drains. I wouldnt like to rely on KB on duel boss mobs, thunder strike is PBAoE KB and splitting them up isn't ideal, although tere are ways not to. HP is far more than minor KB imo, in terms of mag i couldnt say for sure, but it definately applies its mag of KB way over 50% of the time.
54 Elite bosses, i can take them on alright , i did have a demo of me and 2 zeusses, but i cant just plonk it on the forum as it wont fit, if some1 wants to host it tho i cuold do that.
anyways, my advice still goes with dmg/drain/hold, the more utility and damage the better for any blaster who;s looking to be successful.
Plight
[ QUOTE ]
Only thing worth End Draining in PvP is a Stone Brute, and you can do that just fine with just power sink & your epic shield (as they slowing drain themselves, not to mention your normal attacks have drain components).
[/ QUOTE ]
*pops out of nowhere after hearing insult to Rock Armour*
The what now? End drain you say? What is this? *Rooted*
*fades*
*Has not read anything before or since in this thread, but Rooks needs not organisation *
@Rooks
"You should come inside the box... Then you'll know what I mean."
[ QUOTE ]
I have a 44 elec blaster on onion
[/ QUOTE ]
ONION FTW!!!!111!!!!!!
Oki, now I'm gone
@Rooks
"You should come inside the box... Then you'll know what I mean."
[ QUOTE ]
[ QUOTE ]
Your arguement lacks facts/figures or even real life application. So stop trying to tell me what works doesnt, because its irritating. Unless your going to use some real figures to back up your statements?
[/ QUOTE ]
Ironic you do the exact same thing:
[/ QUOTE ]
No, i stated why i believe my reason was the 'right' one if there is such a thing in this case, i was greeted by a comment consisting of 1 sentance, which was basically "End drain rocks because it does", which clearly isnt a reason.
thinking about making a PvP blaster is elec/e;ec good enough 4 this? if so what powers do i 'NEED'
cheers