Thinking about converting to a hero...


Clint_Thrust

 

Posted

Ok I have been playing COV for about 2 months and have rolled a few different AT's and enjoy the game immensely. When I bought COV I also purchased COH.

I want to roll up a hero, could you please critique this build, for pvp and pve. ItÂ’s all about single target damage...

Name: The Tiefling
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Slash==> Acc(1) Dmg(9) Acc(13) Dmg(15) Dmg(15) EndRdx(17)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(5) DefBuf(37)
02) --> Focused Senses==> EndRdx(2) EndRdx(5) DefBuf(7) DefBuf(7) DefBuf(37)
04) --> Slice==> Acc(4) Dmg(9) Acc(11) Dmg(11) Dmg(13) EndRdx(17)
06) --> Build Up==> Rechg(6) Rechg(19) Rechg(19)
08) --> Parry==> Acc(8) Acc(21)
10) --> Practiced Brawler==> Rechg(10) Rechg(21)
12) --> Combat Jumping==> EndRdx(12) EndRdx(42)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16) Run(46) Run(46)
18) --> Health==> Heal(18) Heal(23) Heal(23)
20) --> Quickness==> Run(20)
22) --> Stamina==> EndMod(22) EndMod(25) EndMod(25)
24) --> Assault==> EndRdx(24) EndRdx(43)
26) --> Tactics==> EndRdx(26) EndRdx(27) TH_Buf(27) TH_Buf(29) TH_Buf(45)
28) --> Disembowel==> Acc(28) Dmg(29) Acc(31) Dmg(31) Dmg(31) DefDeBuf(33)
30) --> Acrobatics==> EndRdx(30) EndRdx(40)
32) --> Head Splitter==> Acc(32) Dmg(33) Acc(33) Dmg(34) Dmg(34) Rechg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) Hold(36) DefBuf(36) DefBuf(37)
38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Petrifying Gaze==> Rechg(41) Acc(42)Hold(42) Hold(43) Rechg(43)
44) --> Aid Other==> Empty(44)
47) --> Aid Self==> Heal(47) IntRdx(48) Heal(48) IntRdx(48) Heal(50) IntRdx(50)
49) --> Lucky==> DefBuf(49) DefBuf(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1) Run(45) Run(45) Run(46)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


 

Posted

Slot parry more, it wants 3 defbuff and 1 damage/recharge. I suggest you get the slots out of swift and helth.
Aid self doesn't need that much IndRdx IMO, I'd swap one or two for end/recharge.

All in all, pretty solid build, although you might want to pick one more attack.


 

Posted

From your build I would lose tactics and assault, its already an end hungry machine and damage is enough for you to forgo assault, 2 acc and taking FA in epic will be enough in PVP and will enable you to see stalkers easily enough.

Heres my build without the slots

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==>
01) --> Focused Fighting==>
02) --> Focused Senses==>
04) --> Agile==>
06) --> Build Up==>
08) --> Hasten==>
10) --> Practiced Brawler==>
12) --> Combat Jumping==>
14) --> Super Speed==>
16) --> Dodge==>
18) --> Hurdle==>
20) --> Quickness==>
22) --> Health==>
24) --> Stamina==>
26) --> Disembowel==>
28) --> Lucky==>
30) --> Parry==>
32) --> Head Splitter==>
35) --> Evasion==>
38) --> Elude==>
41) --> Stimulant==>
44) --> Aid Self==>
47) --> Focused Accuracy==>
49) --> Conserve Power==>


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Posted

You don't need acrobatics with Perma-Practised Brawler. Knockback and Hold Protection is included, and it can't get knocked off like other scrapper's toggles, so even if enough holds are stacked on you to mez you you'll still have the same mag of hold/KB/etc. resistance there till PB wears off naturally.

If you're not going to 3-slot Parry for Defense Buffs I wouldn't bother taking it, the damage is Pants! Best defense slotting for it is 2 Acc, 1 Recharge and 3 Defbuff. Hasten might be a good pick instead if you can work it in, for getting Elude up sooner... But I see you aready have Leaping, Fitness, Leadership and Medicine pools.

Agree with -obot's post above: Unless you see yourself doing a LOT of solo stalker hunting in Sirens, you don't need assault and tactics, the +attack and +accuracy bonus they give is basically unnoticeable for a scrapper. If you NEED to hit something pre-Focussed Accuracy, use Build up.

You don't need any Endrec in CJ or SJ. Stick a single jump SO in each (or a Defbuff in CJ) and forget about it.

Main /SR abilities and Attack slotting looks fine for PVP!


 

Posted

I have taken your comments into consideration and have made the following changes. I have replaced Agile with Hasten because I think with Focused Fighting and Parry I should have high enough melee defence.

No idea what to take for the lvl 49 power, should I add in Whirling Sword earlier?

Name: The Tiefling
Level: 49
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Acc(1) Dmg(9) Acc(13) Dmg(15) Dmg(15) DefDeBuf(46)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(5) DefBuf(37)
02) --> Focused Senses==> EndRdx(2) EndRdx(5) DefBuf(7) DefBuf(7) DefBuf(37)
04) --> Slice==> Acc(4) Dmg(9) Acc(11) Dmg(11) Dmg(13) Rechg(17)
06) --> Build Up==> Rechg(6) TH_Buf(17) Rechg(19) TH_Buf(19) Rechg(45) TH_Buf(45)
08) --> Parry==> Acc(8) DefBuf(21) Acc(23) DefBuf(23) DefBuf(43) Rechg(43)
10) --> Practiced Brawler==> Rechg(10) Rechg(21)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Quickness==> Run(20)
22) --> Stamina==> EndMod(22) EndMod(25) EndMod(25)
24) --> Hasten==> Rechg(24) Rechg(27) Rechg(27)
26) --> Disembowel==> Acc(26) Dmg(29) Acc(29) Dmg(31) Dmg(31) Rechg(31)
28) --> Lucky==> DefBuf(28) DefBuf(33) DefBuf(40)
30) --> Dodge==> DefBuf(30) DefBuf(42) DefBuf(43)
32) --> Head Splitter==> Acc(32) Dmg(33) Acc(33) Dmg(34) Dmg(34) Rechg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) DefBuf(36) DefBuf(36) DefBuf(37)
38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) TH_Buf(42) TH_Buf(45) TH_Buf(46)
44) --> Stimulant==> Rechg(44)
47) --> Aid Self==> Heal(47) Heal(48) Heal(48) Rechg(48) EndRdx(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)


 

Posted

As you say its all about single target so whirling sword is not needed.

For lvl 49 shove lucky back in or conserve power to maximise your ability to fight for a prolonged time


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Posted

[ QUOTE ]
Slot parry more, it wants 3 defbuff and 1 damage/recharge. I suggest you get the slots out of swift and helth.
Aid self doesn't need that much IndRdx IMO, I'd swap one or two for end/recharge.

All in all, pretty solid build, although you might want to pick one more attack.

[/ QUOTE ]

Good advice for any other secondary... but for SR, with the way DEF now works in I7 he will reach the effective cap of 45% DEF for PvE with one use of unslotted Parry. More +Def enhancements in it might help whilst levelling, but SR(toggle) + SR(passive) + Combat Jumping + Parry(unslotted) will bring him to 45% DEF.

That's assuming Parry is still a 15% DEF buff (I think it is), but even if it's dropped a bit you almost certainly don't need three DEF slots in it.

<edit> I'd also never suggest that an SR scrapper take slots out of Health - they're incredibly valuable. The ones in Swift can afford to go, though.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

[ QUOTE ]
[ QUOTE ]
Slot parry more, it wants 3 defbuff and 1 damage/recharge. I suggest you get the slots out of swift and helth.
Aid self doesn't need that much IndRdx IMO, I'd swap one or two for end/recharge.

All in all, pretty solid build, although you might want to pick one more attack.

[/ QUOTE ]

Good advice for any other secondary... but for SR, with the way DEF now works in I7 he will reach the effective cap of 45% DEF for PvE with one use of unslotted Parry. More +Def enhancements in it might help whilst levelling, but SR(toggle) + SR(passive) + Combat Jumping + Parry(unslotted) will bring him to 45% DEF.

That's assuming Parry is still a 15% DEF buff (I think it is), but even if it's dropped a bit you almost certainly don't need three DEF slots in it.

<edit> I'd also never suggest that an SR scrapper take slots out of Health - they're incredibly valuable. The ones in Swift can afford to go, though.

[/ QUOTE ]

He can take the slots out of health if he has aid self..


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Slot parry more, it wants 3 defbuff and 1 damage/recharge. I suggest you get the slots out of swift and helth.
Aid self doesn't need that much IndRdx IMO, I'd swap one or two for end/recharge.

All in all, pretty solid build, although you might want to pick one more attack.

[/ QUOTE ]

Good advice for any other secondary... but for SR, with the way DEF now works in I7 he will reach the effective cap of 45% DEF for PvE with one use of unslotted Parry. More +Def enhancements in it might help whilst levelling, but SR(toggle) + SR(passive) + Combat Jumping + Parry(unslotted) will bring him to 45% DEF.

That's assuming Parry is still a 15% DEF buff (I think it is), but even if it's dropped a bit you almost certainly don't need three DEF slots in it.

<edit> I'd also never suggest that an SR scrapper take slots out of Health - they're incredibly valuable. The ones in Swift can afford to go, though.

[/ QUOTE ]

He can take the slots out of health if he has aid self..

[/ QUOTE ]

Well, he could... but all the time Health is keeping you going is time you don't have to interrupt your attack chain to fire off a Heal - making for a more effective scrapper.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

For PvP you don't need the AoE defence toggle, nor lucky its just an extra strain on endurance.

I'd pick up hurdle over health.

Drop leadership.

Take weapon mastery for PvP.


 

Posted

Just on the Parry thing, AFAIK it's still the i6 value, which gave about 15% unslotted/24% 3-slotted. I'd still advise 3 slotting it for defense since the build isn't overly tight on slots and he noted he might want to use it for PVP.

Assuming he's running with CJ and all SR abilities 3-slotted with defbuffs he should be at about 30-35% defense... 15% extra from one application of unslotted Parry should *just* put him over that 45% ceiling.

Extra defense would still be fairly useful against enemies with tohit buffs or -defense in their attacks in PVE (Nemesis, plus anything with Bladed Weapons) as well as practically vital for survival in PvP against players with Focussed Accuracy, Rage or multiple layers of Tactics. And 2-3 Extra slots for defbuffs in one attack isn't that high a price to pay for that extra protection...


 

Posted

[ QUOTE ]
For PvP you don't need the AoE defence toggle, nor lucky its just an extra strain on endurance.

I'd pick up hurdle over health.

Drop leadership.

Take weapon mastery for PvP.

[/ QUOTE ]

Poor thing, when the blaster nukes you


 

Posted

[ QUOTE ]
For PvP you don't need the AoE defence toggle, nor lucky its just an extra strain on endurance.

I'd pick up hurdle over health.

Drop leadership.

Take weapon mastery for PvP.

[/ QUOTE ]

For zonal PVP aoe def and lucky are both useful, Evasion offers great def from cone attacks as well as aoes and lucky is an auto (i personally like things that cost no end ), FA and conserve power are pretty damn useful in RV which should be a pretty fun zone shortly, especially for a SR as can see stalkers and conserve will enable you to last in a prolonged battle. Arena, thay are still useful but not as much.


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Posted

[ QUOTE ]
Extra defense would still be fairly useful against enemies with tohit buffs or -defense in their attacks in PVE (Nemesis, plus anything with Bladed Weapons) as well as practically vital for survival in PvP against players with Focussed Accuracy, Rage or multiple layers of Tactics. And 2-3 Extra slots for defbuffs in one attack isn't that high a price to pay for that extra protection...

[/ QUOTE ]

Extra DEF is very useful, but I think the extra that will be gained by slotting Parry is of minimal use - it's very easily stacked if you desparatly want to increase its bonus, after all.

SR scrappers running all three toggles are very well protected from DEF debuffs these days, and almost all of them outside toggle debuffs have too short a duration to worry about them stacking heavily.

I don't PvP much with my BS scrapper, but I'd have thought that the various disadvantges of Parry made it a pretty poor PvP power - the combination of reducing your burst damage and only providing DEF against melee and lethal damage would seem to weigh pretty heavily against it. I'll be interested to know if you find it useful, though.

Very nice PvE power and I'd certainly have it in the build, but I can't see how slotting it for DEF is needed - one slot if you're really paranoid about DEF debuffs, maybe. Making sure those two slots are available for Health will be much more use, much more of the time.


By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey

 

Posted

....FA


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
[ QUOTE ]
For PvP you don't need the AoE defence toggle, nor lucky its just an extra strain on endurance.

I'd pick up hurdle over health.

Drop leadership.

Take weapon mastery for PvP.

[/ QUOTE ]

For zonal PVP aoe def and lucky are both useful, Evasion offers great def from cone attacks as well as aoes and lucky is an auto (i personally like things that cost no end ), FA and conserve power are pretty damn useful in RV which should be a pretty fun zone shortly, especially for a SR as can see stalkers and conserve will enable you to last in a prolonged battle. Arena, thay are still useful but not as much.

[/ QUOTE ]

AoE isn't needed, AoE damage isn't high except from a blaster nuke, and you'd be stupid to stand near him when that goes off, or if he is using it he'll be using aim+BU and so will get through the defence. its not worth it, you can avoid AoE attacks by position in battle and keeping on moving, you also have elude thats enough. I had no AoE defence toggle on my SR scrap and had no troubles at all, its not needed.

Conserve isn't up all the time, it won't help you that much in a prolonged battle, having no FA will help your endurance, and you "should" be fine.

Weapon mastery for web grenade/caltrops. Weapon mastery is probably the most underrated scrapper epic in PvP. With weapon mastery you can stop players running away from you. I played against the french team who's scrapper had weapon mastery epic, and nothing is more annoying than getting tracked by a broadsword scrapper who has -jump stuck on you. Weapon Mastery will do very well in PvP zones for tracking runners. More melee scrappers should actually go weapon mastery for PvP.

Broadsword/Super reflexes is a very heavy endurance set, you prolong your fighting ability by leaving out focused accuracy which will be the main cause of problem.

This is a build i'd try:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Acc(1) Acc(3) Dmg(5) Dmg(11) Dmg(15) EndRdx(17)
01) --> Focused Fighting==> DefBuf(1) DefBuf(17) DefBuf(19) EndRdx(23) EndRdx(25)
02) --> Focused Senses==> DefBuf(2) DefBuf(3) DefBuf(5) EndRdx(11) EndRdx(15)
04) --> Agile==> DefBuf(4) DefBuf(34) DefBuf(37)
06) --> Build Up==> TH_Buf(6) TH_Buf(7) TH_Buf(7) Rechg(40) Rechg(46) Rechg(46)
08) --> Parry==> Acc(8) Acc(9) DefBuf(9) DefBuf(19) DefBuf(23) Rechg(25)
10) --> Practiced Brawler==> Rechg(10) Rechg(50)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18) Jump(43) Jump(45)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> Combat Jumping==> Jump(24) Jump(46)
26) --> Disembowel==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29) EndRdx(31)
28) --> Stimulant==> IntRdx(28)
30) --> Aid Self==> Heal(30) Heal(31) Heal(31) IntRdx(36) IntRdx(37) Rechg(37)
32) --> Head Splitter==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) EndRdx(34)
35) --> Dodge==> DefBuf(35) DefBuf(36) DefBuf(36)
38) --> Elude==> DefBuf(38) DefBuf(39) DefBuf(39) Rechg(39) Rechg(40) Rechg(40)
41) --> Web Grenade==> Acc(41) Acc(42) Immob(42) Immob(42) Rechg(43) Rechg(43)
44) --> Caltrops==> Rechg(44) Rechg(45) Rechg(45)
47) --> Exploding Shurken==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50) EndRdx(50)
49) --> Super Jump==> Jump(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------

This is PvP mind you, respec into a PvP build later on.


 

Posted

[ QUOTE ]

AoE isn't needed, AoE damage isn't high except from a blaster nuke, and you'd be stupid to stand near him when that goes off, or if he is using it he'll be using aim+BU and so will get through the defence. its not worth it, you can avoid AoE attacks by position in battle and keeping on moving, you also have elude thats enough. I had no AoE defence toggle on my SR scrap and had no troubles at all, its not needed.

[/ QUOTE ]

yep its not needed right up untill someone starts building anti SR toons like the anti-regens that have cropped up as a result of the AV changes but will have aknock on effect in pvp. As I said the AOE def isnt just AOE def, its also very good agaisnt cone attacks of which there are more than a few and can be very nasty (frost breath bugged me the other day ). Its all down to personal preference, I dont take ANY def on my stalkers and do just fine with them (no they are not regens) Evasion is a nice cheap toggle and has negliable end requirements. Also people actually do pvp outside of elude :P

As for weapon mastery, web grenades are one of the most evil and negates 2 travel powers (sj and fly) at a stroke and all the bfs in the world cant regain the lost mobility, the stacked -recharge can also be very annoying, only thing I will say it is a fairly end expensive power especially as you will want to throw more and more I may respec this into a rebuild on my regen to see how it goes though as could cure the lack of stuns spines carries. I would still go FA for the +acc bonus and the ability to see stalkers, SR has a wonderful built in + perception, its such a shame not to take another and see stalkers in their pretty much standard build.


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Posted

anti SR toons that take AoEs, lol bring them on.

Focused accuracy costs more endurance, than webnades


 

Posted

Don't see why sr is so hard to take down, just avoid him till aim and build up is up then gank their [censored].


 

Posted

[ QUOTE ]
Well, he could... but all the time Health is keeping you going is time you don't have to interrupt your attack chain to fire off a Heal - making for a more effective scrapper.

[/ QUOTE ]

I'd recomend looking at the figures on 3 slotted health before saying that. Base regen is 0.4% HP per second(12 seconds for 5% recovery), 3 slotted health takes that up to 0.7%(7 seconds for 5%). Those three slots and precious power are a complete waste of time as a single unslotted brawl would overcome that!

There are a lot of completely pointless powers in CoH but for some reason, people are fooled into thinking health is not one of them


 

Posted

Time taken for 1-full HP in seconds (w/o health): 240 seconds.

Time taken for 1-full HP in seconds (with health): 134.2 seconds.

The 5% recovery tick is reduced from 12 seconds to 6.7 seconds.

Health is, if nothing else, a wonderful downtime reducer. It is by no means useless on a scrapper. And it's one more step towards stamina, which is THE godsend for anything that isn't /regen.


 

Posted

[ QUOTE ]
anti SR toons that take AoEs, lol bring them on.

Focused accuracy costs more endurance, than webnades

[/ QUOTE ]

Not AOEs per se, cones and aoes which are more prevailant than you may think, ripper is a cone attack as is throw spines. From corrupter sets dark blast has 4 (3 cones 1 aoe) in primary (Im not not counting nukes btw) 2 in energy blast, 4 in AR, 3 in fire (would ahve sworn this would ahve been more ) 2 in ice, 3 in rad blast, 3 in sonic. this is a hell of a lot of attacks you are gimping yourself against by ignoring a specific power.

It gets worse with dominators, they average 6 aoe/cone attacks in their primary but dont worry you should be fine against MA stalkers as they are all single target

at best you will be open to 25% of attacks and at worst 50% from corrupters (again not counting nukes in anyway) and up to 75% of dominator primaries, I wouldnt like to be without AOE/Cone def when domination is up, you may as well just drop your toggles as pb will count for little. SR is def and you should use it IMHO


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Posted

[ QUOTE ]
...up to 75% of dominator primaries, I wouldnt like to be without AOE/Cone def when domination is up, you may as well just drop your toggles as pb will count for little.

[/ QUOTE ]

Jus to back this up, someone from my SG wanted to do some testing, and my boyfriend and I helped out. I saw just how easily a Dominator can stack over PB. Even if you have PB slotted up and with Quickness and Hasten so you have it stacked, when Domination is going, you only chance is to not get hit. The difference between how long it took for the SR Scrapper to get held (through stacked PB) with and without defenses was huge - it became quite difficult to stack enough holds together.


 

Posted

I also wanted to add: please, please, please, no one take that as a template to follow from level 1.

Honestly, that it's this kind of thing that makes me hate PvP with a passion in COH. It's a build which, even _if_ it worked in PvP, it's going to be a freaking nightmare in PvE in the 30s and above, and generally just short of worse than useless in a team at any level.

Ok, duly acknowledged, you do mention that it's going to be a respec for later. And I don't even have a problem with people pulling such a stunt at level 50, if they're going to retire that character from PvE. Sure, if you want to have a purely PvP char, knock yourself out, for all I care.

But I've had the mis-fortune of actually grouping in the teens and twenties with such... worse than useless builds, which just went along such a path from level 1. People who, for example, at level 20 hadn't even _started_ on Fitness, because all they cared about was willy-waving about how many Stalkers they can kill in Siren's. Or still had one attack plus Brawl and Parry. Of course, the rest of the group just had to carry them along as some useless dead weight, because between two toggles and SS, they had no endurane to actually fight for more than 15 seconds at a time, and not enough attacks for much of an attack chain.

I wouldn't even mind it if they just stayed in their own PvP world, or had a special PvP build that is valid only in those areas, but the sad thing is then ending up grouped with a... worse-than-useless dead-weight character, in a PvE mission.

Sometimes I wish there was... well, not a rollback to I4, like someone else had proposed... but at least a strictly non-PvP server and a one-time ticket to copy my characters there. Then I wouldn't have to deal daily with bad PUGs of people with some non-functional PvP-only build.