flash arrow debuff numbers


Amazing_Shnyet

 

Posted

just what the title suggests really just wondering pretty much what kinda numbers flash arrow debuffs by apologies if this has been asked before im not that familiar with the search option, so if anyone can point me in the right direction will be much appreciated

thanks in advance


 

Posted

ive not used em enough tbh, but the base debuff (without any slots of enhances) is rather poo; IF i lvl it higher, i'll find teh info out


 

Posted

It's about 8% unenhanced.


"I know 653 ways to kill a man. Fist to the face is #56."

 

Posted

ahhh thanks for the numbers.

that is rather low ah well lucky im enjoying him


 

Posted

[ QUOTE ]
It's about 8% unenhanced.

[/ QUOTE ]

I think it is 5% base, x1,5 for defensers. The Controller version, as well as Smoke Grenade and Smoke, seem to be 5% each. At least that's what i've gleaned from the forums; I have neither (my own) testing nor rednames to confirm it.


 

Posted

Thats completely rubbish!!!!

What is the point of the power then? Smoke grenade from the Devices set is better than that.

EDIT: Hero Builder says -20% Acc so where did you get the 5% number from, also where did they get the 20% from.


@Unthing ... Mostly on Union.

 

Posted

Well it does stack with a recharge rate of only about 20 seconds IIRC. With a base of 20%, if enhanced that could end up a very nice stackable, non aggro, auto-hit power for level 2

Shnyet AWAY


 

Posted

[ QUOTE ]
Thats completely rubbish!!!!

What is the point of the power then? Smoke grenade from the Devices set is better than that.

EDIT: Hero Builder says -20% Acc so where did you get the 5% number from, also where did they get the 20% from.

[/ QUOTE ]

the -8% from here perhaps

goofy_parrots guide to trick archery

and the -20% from herobuilder.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

8% isn't as bad as it sounds.

First, if you actually use this, you slot it to 13%, that's 25% damage mitigation. In addition to the -Perception that certainly has it's uses.

Second, it is now auto-hit. Whcih should have cured some of the odd aggro issues with it and reduces the required slotting.

Third, it has no anchor and is not a toggle. Who cares if mobs go down, who cares if you get mezzed. It stays with the mobs no matter what, and lasts a pretty long time. This gives it a clear advantage over the (otherwise more powerful) Rad and Dark versions.

Fourth, you use it before battle and it causes no aggro. The area si also pretty large, and it will affect mobs that run out of the area.

However, it does not stack with itself as far as i know.


 

Posted

[ QUOTE ]
Second, it is now auto-hit. Whcih should have cured some of the odd aggro issues with it and reduces the required slotting.

[/ QUOTE ]

I've been wondering about that. Why does it accept accuracy enhancers? Are they just for PvP?


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

[ QUOTE ]
[ QUOTE ]
Second, it is now auto-hit. Whcih should have cured some of the odd aggro issues with it and reduces the required slotting.

[/ QUOTE ]

I've been wondering about that. Why does it accept accuracy enhancers? Are they just for PvP?

[/ QUOTE ]Yup, same as taunt.


 

Posted

[ QUOTE ]
Thats completely rubbish!!!!

What is the point of the power then? Smoke grenade from the Devices set is better than that.

EDIT: Hero Builder says -20% Acc so where did you get the 5% number from, also where did they get the 20% from.

[/ QUOTE ]

Don't forget flash arrow does debuff perception and NPCs won't attack til they're attacked. So it's not all bad.


 

Posted

[ QUOTE ]
8% isn't as bad as it sounds.

First, if you actually use this, you slot it to 13%, that's 25% damage mitigation. In addition to the -Perception that certainly has it's uses.

Second, it is now auto-hit. Whcih should have cured some of the odd aggro issues with it and reduces the required slotting.

Third, it has no anchor and is not a toggle. Who cares if mobs go down, who cares if you get mezzed. It stays with the mobs no matter what, and lasts a pretty long time. This gives it a clear advantage over the (otherwise more powerful) Rad and Dark versions.

Fourth, you use it before battle and it causes no aggro. The area si also pretty large, and it will affect mobs that run out of the area.

However, it does not stack with itself as far as i know.

[/ QUOTE ]

lol dont tell me that tell unthing . With my trick archer i like proper tankers, tankers that herd and keep groups herded, ill fire flash arrow in before the tanker herds then once he's herded ill be firing all my other debuffs in so they psuedo stack, the only thing thats required really is the tanker has his own heal. Without a tanker it gets trickier for me to create survivability for the team unless the team know how to work with me, the more foes that are kept together the more that can be debuffed and kept that way. Foes all over the place splintered up dont give a chance for a trick archer to shine.
I did a test once, with a team that also had a tanker and an empath, he did one group properly with just the empath and he did one group properly with just me, the result was really similar apart from the healthbars not being quite as ready for the next group.
I have read what goofy_parrot says and I by and largely i agree with him. It is one debuff set that doesnt have a heal so you would want it to be the best debuff set around.
I'm not convinced it is myself. Whilst its a good defender to have if the team dynamics are suited (which is rarely seen in my personal opinion), i am not convinced its quite up to par with others but the fact that it requires no anchor is just great but i like for the sake of stacking debuffs to have an iced one kept alive for it so i can save time by not retargetting.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

The other debuffs are at a useful level.

Comparing Dark Miasma with Trick Arrow ( Defenders )

Dark miasma
Twilight Grasp -20 dam IIRC a to hit debuff too ( single target )
Darkest night 20% to hit buff, 40%ish -dam, toggle
Fearsome Stare 20% to hit debuff, clicky
Tar Patch 40% -res
Shadow fall 4% defence, stealth, 20% res against N/E/Psi

Trick Arrow
Poison Gas Arrow -30% damage debuff
Disruption Arrow 20% -res
Acid Arrow 20% -res ( almost single target ).
Glue Arrow 30-40% -recharge ( MMs are -20 )
Flash Arrow 5% to hit debuff, stealth.

So basically I just picked up the stealth power thinking it was a debuff. Glue arrow is the low level debuff I should have picked up at level 4. It looks like Trick arrow is decent for -damage, res and recharge but bad for to hit debuff.


@Unthing ... Mostly on Union.

 

Posted

Yeah its probably an "in the state of an emergency" power i'm just missing but i dont have emp arrow yet and i'd have to get the recharge down on that with haste.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Been playing my old Def Archer after i7 and noticed some things about flash arrow. First off, it don't cause aggro. Mobs won't see you outside melee range unless you attack them (The aggro comes when i shoot of my follow up glue arrow) Second, Flash arrow don't interupt sleep like powers which looks a bit silly but is useful. Third, the accuracy debuff is really good. Even Boss a couple lvls above you misses more that they hit after a flash arrow.

There is just one thing I'm wondering. Is the flash arrow's accuracy debuff stackable? It's the fastest recharging trick arrow power that i currently got (besides entangling which is faster but i don't have yet) which means it's one of the few trick arrows powers I shot a lot in fights. I just don't know if it does any good or if I'm better off using a stackable power.
In fact which powers in the trick arrows set is stackable and wich are not?


 

Posted

I dont have haste on my trickarcher and either none of the powers recharge well enough to even cast them again on top of a previous cast to self stack or dont self stack at all. I do like all my debuffs to be happily working together but action times plus fight duration or any unhelpful team dynamics dont always allow for that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.