Fire tank and tough question


Dreamthief_EU

 

Posted

I've not played since shortly after ED came out. I was wondering how many slots I need in tough now.

Before, I had fire shield with 5 resist damage and 1 stam reducer. Tough I had only 1 slot, which was a Stam reducer.

I guess I probably need 3 damage resists in Tough and 3 in Fire shield now to get about the same level of smash/lethal I had before?


 

Posted

Calculations:

Pre-ed 5 slotted Fire shield with no slotted tough= 95% smash/lethal resist.

3 slotted fire shield + 3 slotted tough= 70% damage resist.

However, due to the resistance cap of 75% you are only 5% less resistant with ED if you slot that way. Basically, smash/lethal won't ever bother you. And you're at double the fire res cap, so pick magic origin and become immortal to those damnated behemoths


 

Posted

[ QUOTE ]
3 slotted fire shield + 3 slotted tough= 70% damage resist.

However, due to the resistance cap of 75% you are only 5% less resistant with ED if you slot that way.

[/ QUOTE ]

The resistance cap is 90% for tankers and 75% for scrappers i believe.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

My bad, you are 20% less effective now, no matter how you slot. HOWEVER this means fire damage will basically not scratch you, ever. So circle of thorns will [censored] themselves at sight of you

Go. Hunt. Kil fire blasters.


 

Posted

I had my fire tanker for quite a while running with no Tough, i was serious a squishy tanker. Though i have healing flames (3 rec/3heal), wouldnt keep me going faceplant.

With free respec i got tough in, can get way more beating now Downside is still your lowish nrg/neg.nrg, but if you can find a good /sonic defender or troller to party with you got your resist back to the old days


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Posted

[ QUOTE ]
My bad, you are 20% less effective now

[/ QUOTE ]

One way to look at it.

I'd say with 90%s/l, you were taking 10 damage from a 100 damage hit, with 70% you take 30 damage from the same hit.

So you're taking 300% more s/l damage now (or lasting 33% of the time you could have before, or a 66% reduction in effectiveness?).

With unslotted Tough, you'd be taking 38 damage.
Without Tough, from that attack you'd be taking around 53 damage.

So, compared to how you were pre-ED -

Fully slotted Fire Shield and Tough = 300% more damage taken.
Fully slotted Fire Shield and unslotted Tough = 380% more damage taken.
Fully slotted Fire Shield but no Tough = 530% more damage taken.

This is my first playaround with the maths, so maybe got everything wrong. Plus, I'm not sure if the old Tank res cap was 90% or 95% - if it was 95%, double those percentages. But it seems to me that Tough is worth taking, and worth slotting.


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Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
I'd say with 90%s/l, you were taking 10 damage from a 100 damage hit, with 70% you take 30 damage from the same hit.

So you're taking 300% more s/l damage now (or lasting 33% of the time you could have before, or a 66% reduction in effectiveness?).

[/ QUOTE ]

A change from 10 to 30 is a 200% increase.


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Posted

Like I said, I'm no whizz with the maths - guess I should say he's taking 300% of the damage he was before?


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[ QUOTE ]
Like I said, I'm no whizz with the maths - guess I should say he's taking 300% of the damage he was before?

[/ QUOTE ]

Yes that is clearer than a 200% increase.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
guess I should say he's taking 300% of the damage he was before?

[/ QUOTE ]

You could do, but it would be an odd way of saying it.

If you drove 100 miles yesterday and 200 miles today, would you say you'd done 200% of yesterday's mileage?

Personally I hate percentages as it's so easy to confuse people with them;

"A reduction in defence from 90% to 70% may look like a reduction of 20%, but it'll result in a 200% increase in the amount of damage you sustain so so in terms of your damage resistance, you're only 33% as resistant as you were before and so the true reduction is 66%."

All this is correct (a basic repeat of the work already done), but I lost the plot once or twice through it

So, my question is; given 100 point of damage coming in. With fire shield only (fully slotted), I'll take 30 of them. How much damage would I take if I had tough as well?


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Posted

Thats impossible, fireshield doesnt give 70% resist
But if it did (and slotted), you would hit the cap of 90%, thus getting 10 damage effective.


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Posted

[ QUOTE ]
Thats impossible, fireshield doesnt give 70% resist
But if it did (and slotted), you would hit the cap of 90%, thus getting 10 damage effective.

[/ QUOTE ]

Original text: "With fire shield only (fully slotted), I'll take 30 of them".

I don't actually know what fire shield actually gives in terms of protection. You seem to, can you tell us please?


(\_/)
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Posted

I think Fire Shield is 30% resist unslotted...

Unslotted Fire shield -- 70/100 damage.

3 SO's in Fire Shield -- 53/100 damage (ish).

3 SO's in Fire Shield &amp; Unslotted Tough -- 36/100 damage (ish).

3 SO's in Fire Shield &amp; 3 SO's in Tough -- 20/100 damage (very very ish).

I think.

(Edit: Just rolled up Fire Tank to check resists. Scavenger hit me for 6.74 without FS, and 4.72 with. 6.74/4.72 = 0.700 damage taken, 1-0.7 = 0.3, 30% resistance unslotted is verified. Not sure about Tough numbers, mind - should go load up my Tank and check.

Second Edit, woohoo: Just checked unslotted Tough, it's giving me 17% resist, so just going to change those numbers)


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

[color=dodgerblue] You would have to watchh out for your endurance mate even if you have consume

You could get into a lot of trouble if your toggles drop


 

Posted

[ QUOTE ]
I had my fire tanker for quite a while running with no Tough, i was serious a squishy tanker. Though i have healing flames (3 rec/3heal), wouldnt keep me going faceplant.

[/ QUOTE ]

The sad thing is, Aid Self from the medicine pool is a far superior heal to Healing Flames, albeit interruptible,


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

Thats pretty true, downside is already the massive lack of powerslots, having to push in another slot for aid other is quite impossible for me.

And with the chance of Issue7 and its animation time, im quite happy with it now.


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Posted

Think I read somewhere that Healing Flames was being looked at, to bring it into line with other tanker heals - don't quote me, I might just have dreamt that...


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

I think they already reduced the animation time? Otherwise, it is being looked at but nothing has been promised


 

Posted

It has been changed, but it seems not more then half a second change (short delay when executing, animation is the same). Though its more to fix some annoying delay, i havent really experienced the healing flames became more in line with the EE/DP/HF of the other tankers (the 40% booster).

But i gues due the massive 'ugh ugh pl ugh ugh' usage of Burn, i dont think they will ever change (in positive way) Fire tankers primairies.


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Posted

[ QUOTE ]
It has been changed, but it seems not more then half a second change (short delay when executing, animation is the same). Though its more to fix some annoying delay, i havent really experienced the healing flames became more in line with the EE/DP/HF of the other tankers (the 40% booster).

[/ QUOTE ]
IIRC the duration of the res from Healing Flames is 60 seconds and the base duration is 60 seconds, so I imagine they would never give a 40% Hitpoint Booster as it can be easily double stacked. The most you could expect would be a 20% bosster, although I expect even that would be over powered as with hasten you can triple stack, so any hitpoint boost needs to be less than 20%, probably the same 17% as the Heal is.

Although it that would mean that Fire Tanks will be the only tank to have perma boosted hitpoints...


@Unthing ... Mostly on Union.

 

Posted

Err? The res is already stackable, i was only refering to either reduce recharge time (or increase heal %) or replace that power entirely with a DP/EE/HF-style power. (a 300 sec recharge 40% booster).

Adding a hp boost to current healing would be a bit overpowered, although the psn-res can already be stacked, i never had any use of it except for some Devoured bashing.


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Posted

PvE - Tough Essential
PvP - Not essential


 

Posted

Thanks for the replies folks.

Looks like I'm definitely going 3 resists in FS and Tough.

I've already got healing flames 3 recharge 3 heal. Consume 3 recharge.

Now I just have have to watch that stamina bar a bit more, watch my health a bit more..at least until i get the extra slots into tough...and even then I have to remember that I'm down about 20% on the smash/lethal I had before.

Nope...ED was NOT a nerf...right.


 

Posted

My goal is going 2 EndReds in each shield and tough, also acrobatics will get 2 of them. Then your only worry will be the sappers


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