SS or EM


BaptisedByFire

 

Posted

Fast question, between SS and EM wich have a better chance of disorienting/knockback your foe?

Heard that EM does disorient alot more but is it that much more then SS? So even if EM do disorient alot more is SS that far behind?


 

Posted

EM does alot more disorientating than SS. SS is very far behind on that one.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok thx for the info =)


 

Posted

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Fast question, between SS and EM wich have a better chance of disorienting/knockback your foe?

Heard that EM does disorient alot more but is it that much more then SS? So even if EM do disorient alot more is SS that far behind?

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Every SS attack has knockback/down except Jab, which has a low-mag disorient. Knockout Blow and Hand Clap have higher mag disorients in addition to knockback. Knockdown/back is really the SS set's main effect (and if you take Air Superiority from Flight pool instead of Jab you can get even more). Every EM attack has disorient on it - my character planner says Energy Transfer doesn't, but I think mine disorientated a Longbow warden the other day - so hard to tell, because anything you use ET on tends to die very fast

My EM Stalker, when scrapping, reliably gets disorients on most of the things he fights (so most of the time they can't attack back), but it can take a while to reliably stack them on a boss (Stun makes it easier). My SS Brute reliably gets knockdown on almost everything he fights and they only get a chance to attack right after they get up (so most of the time they can't attack back) - but bosses/EBs/AVs are either vulnerable to knockdown (making them easy to kill) or flat-out resist it (and if they do then obviously you can't stack it).

Basically it depends which effect you prefer - both sets do big single target damage, but EM has the edge single-target while SS is slightly better at AE - I like and play both, but EM is probably better if you want to specialise in boss-killing (can stack disorients, two "big-hitter" attacks, mixed Energy/Smash damage is less resisted than pure Smashing) while SS is better and safer for killing mass spawns (better AEs / area control). Oh and if you're slow at levelling SS is probably more attractive because you get your single "big-hitter" at L8, whereas EM brutes have to wait until L18/32 (but boy is it worth the wait!).


 

Posted

Knockout Blow has a Hold component. That alone is fantatisc. Single target extreme damage with a hold? Sign me up.


 

Posted

Sweet, thx for the good info there =)

I have picked but it ended with a more RP edge and prolly one I will enjoy. Somber Eidolon arise!


 

Posted

Well don't leave us hanging! what did you pick!


 

Posted

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Knockout Blow has a Hold component. That alone is fantatisc. Single target extreme damage with a hold? Sign me up.

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Seismic Smash (Stone Melee's "extreme" attack) applies a hold - I'm 100% sure Knockout Blow is a disorient plus knockback, as it's never applied a hold for me (and the in-game/planner descriptions back that up).


 

Posted

First, its a knock up since you seems to be nitpick, second Knockout Blow apply a hold. I've been PvP'ing for last few months in Siren's Call and Warburg i should know.

I'll repeat myself once more, Knockout Blow has a Hold component.

Try it sometime, ask one of your friend SS tanker or brute then come back here. If you are on Union, i can arrange that.


 

Posted

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First, its a knock up since you seems to be nitpick, second Knockout Blow apply a hold. I've been PvP'ing for last few months in Siren's Call and Warburg i should know.

I'll repeat myself once more, Knockout Blow has a Hold component.

Try it sometime, ask one of your friend SS tanker or brute then come back here. If you are on Union, i can arrange that.

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Or just check the power description in game. Its definitely a Hold.

But saying that, given my background, EM ftw


 

Posted

Don't forget Rage, which is far batter than Build Up.


 

Posted

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Every EM attack has disorient on it - my character planner says Energy Transfer doesn't, but I think mine disorientated a Longbow warden the other day - so hard to tell, because anything you use ET on tends to die very fast

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Yup i'll agree with that, used it a couple of time as an opener on some of the more annoying factions (CoT anyone ) and its disorientated on the 1st hit.


 

Posted

[ QUOTE ]
First, its a knock up since you seems to be nitpick, second Knockout Blow apply a hold. I've been PvP'ing for last few months in Siren's Call and Warburg i should know.

I'll repeat myself once more, Knockout Blow has a Hold component.

Try it sometime, ask one of your friend SS tanker or brute then come back here. If you are on Union, i can arrange that.

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Well I don't understand that. Just logged in my SS Brute, used knockout blow a few times, and took screenshots to show you exactly what I mean:

1) ok, I'll give you that, Knockout Blow does apply knock-up first, as part of...

2) its knockback, then...

3) it causes a disorient effect to apply (note the usual "rotating stars" disorient graphics swirling around the target's head)

4) then I'll admit the target doesn't wander far, but most of mine definitely move a few feet. The disorient didn't last long on the mob in the above pictures, probably because it was orange con - he took one step before it wore off (and I missed the screenshot of that step) so I hit an even con and the disorient lasted long enough (a few seconds) that he took a few steps.

Yes, you're right that the in-game description says its a hold, but we've seen other ingame descriptions be wrong before (there's always some getting fixed in patch notes) and most of the main planners, like SherkSilver's, describe it (correctly, imho) as a Disorient-Major, which in his parlance usually means a mag3 hold (perhaps with a chance to crit at mag4 like Total Focus).

It doesn't really last long enough either way to be that noticeable in regular use - certainly not worth slotting for duration.

But I can agree to differ.