Grav/Nrg dominator build help needed
Serious lack of damage, where's bone smasher?
Power boost wants 3 rech.
Screw the KBDist in wormhole, slot ACC, stun and rech.
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Serious lack of damage, where's bone smasher?
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I don't personally think 'damage' is related to dominators.. But bonesmasher is passable..
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I don't personally think 'damage' is related to dominators.. But bonesmasher is passable..
[/ QUOTE ]That's kinda same as saying that defenders have nothing to do with blasting, or corruptors with healing/buffing/debuffing...
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I don't personally think 'damage' is related to dominators.. But bonesmasher is passable..
[/ QUOTE ]That's kinda same as saying that defenders have nothing to do with blasting, or corruptors with healing/buffing/debuffing...
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Which is why the
Thanks for the help, I'll try swapping out the presence power pool for Bonesmasher and Total focus. Tbh I'd never really thought of dominators as doing melee damge but looking through other threads im probably wrong
It's melee damage or no damage
Melee damage > Ranged damage
Melee attacks simply do more damage than ranged ones, simple as that.
Cool, I'll bear that in mind in future.
imo, i have seen that error in many builds i have seen playing...
The way to play as dominator is nullify the enemy, and kick him rite in his nose, then jump back, and lift another enemy while u are targeting another one and that go on...
In my mind, we would be better dominators if we would have 3 arms, with 3 hands, or maybe more fingers in our 2 hands
Yeah, u will need ur melee powers, u just have to 'defuse' the enemies b4
Peace.
You didn't take Dimension Shift. Bad idea, if you ask me. Now I know DS gets a bad rep, but this is mainly due to CoH controllers. Controllers get a secondary set that can, with the right set, plug up a lot of control holes. Grav is already one of the least controlly sets there is as far as "run of the mill" control goes. No sleeps, no confuse, the only straight up powers (thus not counting wormhole) are hold and immob.
I'm not a fan of immob, and question its usefulness compared to other types that actually do more than fix a mob in its place.
My suggestion is take Dimension Shift and love it. Unlike Gravity Distortion Field you can use this regularly since it isn't affected by the AoE control nerf. You don't even have to slot it particularly heavily; even when I just had one recharge in it and nothing else I loved it.
The thing with DS is that people hate it for some reason, but DS not slotted for acc is a very powerful weapon. You can toss it onto bosses, EB and AVs and they'll just about never get hit. On the other hand DS is quite good at hitting minnies and more than once have I used it to take a large chunk of guards around a boss/EB out of the fight using powerboost while everyone wailed on the boss/EB til it died, then mopped up the rest when they came out of shift.
Even without that it's a good panic button if you see health bars start dropping, giving people a breather. It can also be used on scary spawns like those 10+ longbow with a nullifier and ballista, by taking half of them out of the fight at the start to deal with the scary mobs without your brute faceplanting cause the alpha hit him at the same time as the nullifier killing his powers for a few seconds.
It's not so useful against smallish spawns (like 3-5) but then how much control are you gonna need for that?
Your choice ultimately wether or not to take Dimenshion Shift, but from where I'm sitting it's my Grav's favourite and most used and liked AoE control, and any grav dom should take it, learn to use it, and love it. ... And then make their teams love it too (which anyone who's frequently teamed with my grav/enr dom does).
Lasts longer than GDF too.
Your choice though. I just can't stress enough how important I feel this power is to grav dominators, while it may not be at all to grav controllers. DS has a bad rep, and it's undeserved.
Of course I don't know if it's more useful than crushing field in PVP. I'd wager it is, because freezing anyone who isn't 100% melee in place is less useful than making them unable to take action at all. And imagine a group of 5 heroes coming your way, you PB, DS, and only one is left unshifted. Kill that one, wait for the others to come out of DS, throw on GDF, mop rest up.
But that's just a guess. You'll miss it for PVE though. >_>
5 slots in power bolt? I personally feel its to weak and not worth 5 slotting
1 slot in stamina? You need 3. spamming holds/etc to build domi will drain you quickly of endurance in PvP without.
powerboost needs 3 recharge. Ok maybe not, I combine mine with aid self so I rely on it pretty much. Then again its always useful...
EDIT : I do like dimention shift myself. In PvP the duration isn't very long though even slotted but its always good to have handy
Good point about the Power bolt, I hadn't really noticed that.
For reference, here's my build, meant to be soloable but still providing support for teams:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Dominator
Primary: Gravity Control
Secondary: Energy Assault
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01) --> Lift==> Acc(1)
01) --> Power Bolt==> Acc(1)
02) --> Gravity Distortion==> Acc(2)Hold(3)Hold(3)Hold(5)Rechg(5)Rechg(7)
04) --> Bone Smasher==> Acc(4)Dmg(7)Dmg(9)Dmg(9)EndRdx(19)Rechg(19)
06) --> Propel==> Acc(6)Dmg(11)Dmg(11)Dmg(13)EndRdx(15)
08) --> Hurdle==> Jump(8)
10) --> Combat Jumping==> Jump(10)
12) --> Dimension Shift==> Acc(12)Rechg(13)Rechg(15)
14) --> Super Jump==> Jump(14)EndMod(21)
16) --> Power Boost==> Rechg(16)Rechg(17)Rechg(17)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)
22) --> Whirling Hands==> Acc(22)Dmg(23)Dmg(23)Dmg(33)EndRdx(40)Rechg(48)
24) --> Gravity Distortion Field==> Acc(24)Hold(25)Hold(25)Hold(33)Rechg(34)Rechg(37)
26) --> Wormhole==> Acc(26)DisDur(27)DisDur(27)Rechg(33)Rechg(34)Rechg(34)
28) --> Total Focus==> Acc(28)Dmg(29)Dmg(29)Dmg(31)EndRdx(40)Rechg(46)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(31)
32) --> Singularity==> Dmg(32)Dmg(37)Dmg(37)
35) --> Sniper Blast==> Acc(35)Dmg(36)Dmg(36)Dmg(36)EndRdx(40)
38) --> Power Burst==> Acc(38)Dmg(39)Dmg(39)Dmg(39)EndRdx(43)Rechg(50)
41) --> Power Sink==> Rechg(41)Rechg(42)Rechg(42)EndMod(42)EndMod(43)EndMod(43)
44) --> Ball Lightning==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)EndRdx(46)
47) --> Summon Guardian==> Rechg(47)Rechg(48)Rechg(48)
49) --> Charged Armor==> DmgRes(49)DmgRes(50)DmgRes(50)
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Well while we are on the subject, can I ask your opinions on this build? I wanted to work Phase Shift in (for theme reasons), and felt Recall Friend might be useful for controlling the Singularity. Other than that I just build what I figured would make a reasonable Grav/Nrg Dmionator, but since I've never actually played a Dominator beyond 8th level I may be way off the mark...
Also I've just played an Elec/Elec Brute up to 27th level, and holding off on Travel Powers till late in the game is very viable. She got her Travel power at 26th, and still have over 4 hours of temporary travel powers left (which means that she used less than 2 hours). It helps that in the early game there are three Flight packs and one Jump Pack.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Grav/Nrg Dom v1.1
Level: 50
Archetype: Dominator
Primary: Gravity Control
Secondary: Energy Assault
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01) Lift - Acc(1), Acc(7), Rechg(15)
01) Power Bolt - Acc(1), Acc(13)
02) Gravity Distortion - Acc(2), Acc(3), Hold(3), Hold(5), Rechg(5), Rechg(7)
04) Bone Smasher - Acc(4), Acc(9), Dmg(9), Dmg(11), Dmg(11), Rechg(15)
06) Swift - Run(6)
08) Grant Invisibility - EndRdx(8)
10) Recall Friend - IntRdx(10)
12) Dimension Shift - Rechg(12), Rechg(13), Intang(40)
14) Invisibility - EndRdx(14)
16) Health - Heal(16), Heal(17), Heal(17)
18) Gravity Distortion Field - Acc(18), Acc(19), Rechg(19), Hold(21), Hold(21), Hold(23)
20) Stamina - EndMod(20), EndMod(23), EndMod(25)
22) Whirling Hands - Acc(22), Acc(31), Dmg(36), Dmg(36), Dmg(40), Rechg(46)
24) Power Boost - Rechg(24), Rechg(25), Rechg(34)
26) Wormhole - Acc(26), Acc(27), Range(27), DisDur(29), DisDur(29), Rechg(31)
28) Teleport - EndRdx(28), Range(36), Range(43), Range(46)
30) Total Focus - Acc(30), Acc(31), Dmg(37), Dmg(37), Dmg(37), Rechg(46)
32) Singularity - Acc(32), Hold(33), Hold(33), Hold(33), Rechg(34), Rechg(34)
35) Phase Shift - EndRdx(35), Rechg(50)
38) Power Burst - Acc(38), Acc(39), Dmg(39), Dmg(39), Dmg(40)
41) Dark Consumption - Acc(41), EndMod(42), EndMod(42), EndMod(42), Rechg(43), Rechg(43)
44) Dark Embrace - DmgRes(44), DmgRes(45), DmgRes(45), EndRdx(45)
47) Summon Seer - Acc(47), Dmg(48), Dmg(48), Rechg(48), Rechg(50), Rechg(50)
49) Hover - EndRdx(49)
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01) Sprint - EndRdx(1)
01) Brawl - Acc(1)
02) Rest - Rechg(2)
01) Domination - Empty(1)
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I'd swap invis and TP, it will make things easier IMO.
The slottings look decent, but I fear that the second ACC means that you cant give them endrdx, which will lead to end problems.
Definitely 3 rech in DC, extra rech will give way higher benefit than extra EndMod.
For a dom, I'd recommend swapping to scirocco's patron pool for power sink, unless you really want GW for concept.
Thanks
This is the build up to level 40, I was think about changing my dominator to after the free respec (tomorrow i think) and I'd probably be using her for PvP mostly once i get to a suitable level. Any comments would be greatly appreciated.
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Dominator
Primary Powers - Ranged : Gravity Control
Secondary Powers - Support : Energy Assault
01 : Power Bolt acc(01) dam(5) endred(15) acc(23) acc(31) dam(37)
01 : Crush acc(01) immdur(3) acc(15)
02 : Gravity Distortion hlddur(02) acc(3) recred(7) acc(17) endred(25) hlddur(33)
04 : Lift acc(04) kbkdis(5) recred(13) acc(31) acc(40)
06 : Power Push acc(06) kbkdis(7) endred(13)
08 : Crushing Field acc(08) immdur(9) recred(9) acc(17) recred(25) endred(29)
10 : Power Blast acc(10) dam(11) recred(11) acc(21) acc(31) endred(36)
12 : Hover defbuf(12)
14 : Fly fltspd(14)
16 : Swift runspd(16)
18 : Gravity Distortion Field acc(18) hlddur(19) acc(19) acc(21) acc(23) endred(29)
20 : Health hel(20)
22 : Stamina endrec(22)
24 : Power Boost recred(24)
26 : Wormhole acc(26) disdur(27) acc(27) disdur(36) kbkdis(36) kbkdis(37)
28 : Challenge endred(28)
30 : Intimidate ferdur(30)
32 : Singularity acc(32) acc(33) acc(33) acc(34) hlddur(34) hlddur(34)
35 : Sniper Blast acc(35) dam(37)
38 : Power Burst acc(38) acc(39) endred(39) recred(39) dam(40) dam(40)
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