D3 Build
super speed doesnt really need ANYTHING in it
cos its just a good power thats fast on its own
ur going to want at least 2 end reduct in ur leadership
You'll want to six-slot brawl for recharge, to get it perma.
Agree with second poster re. Leadership, I'm not sure but I suspect that Tictacs and Attackygood drain more than SS, so maybe the endreduction would do better slotted into one of them? Depends how you're going to play, mind, for all I know Tactics is for PvP so you won't be running it most of the time.
Disagree with the second poster re. slotting superspeed - 2 run speeds make all the difference between feeling like a fast sprint and a crazy framerate. If you can spare them.
Agree with Empath re. snipes - don't suit me either.
To summarise: I know nothing of dark defending besides what Wilfbeard did for S4.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Nothing particularly wrong with the build, some small changes I'd make:
I don't really think you need EndRdx or Rec in the first two blast attacks. They cycle fairly quickly (even more so if you are using hasten) and you will always have something to do, be it fearing a mob, holding a runaway or healing etc. I'd put those 4 slots else where. Maybe a recharge in Twilight Grasp?
Tar patch I'd always go with 3 recharge then slows to suite. It doesn't really need any as you can always keep the mobs in place with Tentacles.
Fearsome stare is worth 12 slots, so putting another one in there wouldn't be a bad choice. I'd probably go for another recharge but a ToHit Debuff or another fear wouldn't be bad.
I'd deffinately slot up Tactics, it offers a really good buff for defenders. Try and fit 3 tohit buffs in there. You'd be able to comfortable (in PvE) function with only 1 accuracy in powers like fearsom stare and twilight grasp.
Planner must be wrong (or I don't know what I'm talking about) but Dark Servant doesn't use any fear powers, so maybe swap that fear enhc for a hold.
I'd also consider swapping vengeance for Petrifying Gaze. If things are going well you wont have any use for vengeance but there will always be a use for PG.
If you want any more advice then just ask. Happy to help out or show you things in game if needed
Pretty much what Tufty said, really, though I'd probably change the fear in DS to another to-hit debuff.
One other thing I'd change is dropping the damage slots from Soul Drain. It doesn't do that much damage, and once you've used it on a large spawn the amount of damage the combination of TT and NF can do to a spawn is stupidly high anyway.
Dead Calm's Defender Manifesto
Wouldn't teleport be more useful than vengeance, or even oppresive gloom? I would probably choose one of these ever vengeance.
I wouldn't really slot dark blast at all it does stupidly low damage. Maybe Stick a recharge into twighlight grasp an extra recharge or range in tar patch, Or even slot howling twighlight for more recharges, and of course tohit buffs on tactics.
Hmm, as I said earlier I know little of Dark, but I would have thought that in a set with so many DoT's, the instant damage from Dark Blast will be quite useful to finish things off pronto?
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
I know little about dark aswell.
My experience is level 1 defender attacks do stupidly low damage, and not worth slotting at all....
It's worth slotting. As Wilf says, sometimes you need to be able to stick out a bit of insta-damage on something.
Dead Calm's Defender Manifesto
OK my experience of dark/dark comes from my corrupter but dark servant I find almost never uses fear ( I think I've only seen it once) and rarely seems to heal but uses petrifying gaze so much I usually dont bother firing it off myself and also frequently uses its tentacles so hold durations and to hit debuffs would probably be more important.
Shadow Fall - I'm not convinced about it being worth it for the end cost but then again I am almost certainly not optimal in my slotting of it - a second end red in there would no doubt help a lot - I do run assault and tactics both with a single end red as well but tend to be more aggressive than most defenders would be so can go through my end quickly especially if I am firing off moonbeam in melee range against a target whose acc is floored with my DN - most mobs in PVE this doesn't matter with - the exceptions being longbow bosses and regen scrappers in PVP where I need to fire off several snipes - the result being a long drawn out fight with both sides having next to no end. Against carnies I run Shadow fall for the psi res. 2 acc debuff in my darkest night seems to floor the acc of most mobs (or players in Sirens or Warburg) but that may be when stacked with TT - I am thinking of adding an acc debuff to my attacks as well once I7 comes out though and may well ad the third one to DN at that point as well.
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
Slot tar patch 3 rech 1 slow, the recharge is most important as all -RES powers are pure gold
Fearsome stare could use a 6th slot, preferably recharge.
No petrifying gaze?
Rather just run speed in SS, it doesn't drain much unless you plan on having it on constantly.
Tactics is there just for +pers I take it? Otherwise, slot 2 end and 3 ToHit.
The damage in soul drain might be better off as ToHit.
Oh, and I have no D3 experience, but have /DB at 50 and /DM at 40
Take a look at this. Pretty much the best guide to Dark Defending I've seen. Goes into great detail on the powers effects, tactics, slotting etc. The only thing it doesn't do is make you a cup of tea and bring you a packet of biscuits!
I used this guide as the basis for my D4, and it rocks. Enjoy!
Don't use it as a bible, but more as a template upon which to build. For instance, I slot TG with 3 Acc and 3 heal and FS gets 2 Acc 3 Fear and 1 To Hit Debuff. It's also worth noting that Dark Pit has a -Acc penalty of something like 20%, so to make it reliable get those sweet Acc SO's in there. 2 is good but 3 is fab. The best thing about Dark/Dark is it gives you so many tools and you can fit them around your playstyle.
@Byrne
Debtmeister General of The Plastic Army & Empire
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for all I know Tactics is for PvP so you won't be running it most of the time.
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Yeah, more of a PvP choice. But I'll also run it in missions with higher conning enemies.
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I don't really think you need EndRdx or Rec in the first two blast attacks. They cycle fairly quickly (even more so if you are using hasten) and you will always have something to do, be it fearing a mob, holding a runaway or healing etc. I'd put those 4 slots else where. Maybe a recharge in Twilight Grasp
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Yeah, I might drop the end redux in those, or at least in Dark Blast.
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Shadow Fall - I'm not convinced about it being worth it for the end cost but then again I am almost certainly not optimal in my slotting of it
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Combined with SS it gets me invisibilty.
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Rather just run speed in SS, it doesn't drain much unless you plan on having it on constantly.
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It will be on pretty much all the time in PvP zones.
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Take a look at this. Pretty much the best guide to Dark Defending I've seen. Goes into great detail on the powers effects, tactics, slotting etc. The only thing it doesn't do is make you a cup of tea and bring you a packet of biscuits!
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Heh, I read that just before doing this build.
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It's also worth noting that Dark Pit has a -Acc penalty of something like 20%, so to make it reliable get those sweet Acc SO's in there.
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I had Dark Pit on my Dark/Rad Corruptor, hated it. Even when slotted up it only worked on minions.
That guide is very good and I used it myself but his figures are out in several places which is worth remembering. My thoughts (from the 35 levels I've done so far with DM).
Don't underestimate the debuffing power of TG. I use it mainly for that more than the heal. A 37.5% damage debuff (or closer to 50% when used with tar patch) with the added bonus of spaming a heal is well worth it I think!
I'm debating changing some of the to hit debuffs in dark servant to holds. He rarely uses darkest night and won't often get in close to the mobs (unless you dump him there) for chill of the night to work so his only debuffing attack is really TT and I doubt that has a huge debuff?
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Shadow Fall - I'm not convinced about it being worth it for the end cost but then again I am almost certainly not optimal in my slotting of it
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Combined with SS it gets me invisibilty.
[/ QUOTE ]Personalyl I'd get it just for the resistance it gives... Also, you are aware that SS doesn't give stealth in PvP, yes?
Virtually everything that the DS uses has an element of -Acc in it. I tend to drop him in the middles of mobs and let him go to work. It's also an idea to run into a group with him trailing while you are using shadow fall. This usually means that chill of the night is used to greater advantage.
I've found his debuffs to be superb.
@Byrne
Debtmeister General of The Plastic Army & Empire
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I've found his debuffs to be superb.
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Not denying that. Just with his tendancy to target the closest mob I've often just found him miles behind me targeting some straggler rather than the main group. Makes him a little, err... unreliable.
So I was thinking of trying him out as a single target guy. Lose a few % on his to hit debuffs to boost his hold by a fair bit. Stacked with my hold we should be quite good at holding even AVs (as he won't have anything else to attack). And as Empath will be using his D3 for PvP and often single target rather than group attacking, it was worth thinking about maybe?
Just an idea really but I'll probably give it a go on mine next level when I have to change my enh. I like to try something new now and again.
I yeild to your greater knowledge of the dark art that is PvP. It that scenario it could be a real winner. Let me know how you do.
You are totally right in what you say about the Dark Servant having strange fixations with stragglers, furniture, glowies, etc. Positioning him is a fine art, and I'm still trying to coax the swine to do as I say!
Another trick I've found useful with positioning is to stand "inside" the Dark Servant and let the melee classes swipe and miss as you effectively gain Chill of the Night. As the saying goes "If the mountain won't come to Mohammed.."
His TG is also as good a debuff as your's rememeber, and boy, does he love to spam it!
@Byrne
Debtmeister General of The Plastic Army & Empire
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Defender
Primary: Dark Miasma
Secondary: Dark Blast
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01) --> Twilight Grasp==> Acc(1) Acc(3) Heal(17) Heal(17) Heal(19)
01) --> Dark Blast==> Acc(1) Dmg(21) Dmg(29) Dmg(31) Rechg(39) EndRdx(40)
02) --> Gloom==> Acc(2) Dmg(3) Dmg(19) Dmg(21) Rechg(39) EndRdx(40)
04) --> Darkest Night==> EndRdx(4) EndRdx(5) TH_DeBuf(5) TH_DeBuf(7) TH_DeBuf(9)
06) --> Tar Patch==> Rechg(6) Rechg(7) Slow(15) Slow(39)
08) --> Shadow Fall==> EndRdx(8) EndRdx(9) DmgRes(11) DmgRes(11) DmgRes(15)
10) --> Hasten==> Rechg(10) Rechg(25) Rechg(25)
12) --> Fearsome Stare==> Acc(12) Rechg(13) Fear(13) Acc(33) Fear(37)
14) --> Super Speed==> EndRdx(14) Run(46)
16) --> Tenebrous Tentacles==> Acc(16) Dmg(31) Dmg(31) Dmg(36) Rechg(36) EndRdx(36)
18) --> Swift==> Run(18)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Night Fall==> Acc(24) Dmg(27) Dmg(27) Dmg(29) EndRdx(37) Rechg(37)
26) --> Howling Twilight==> Range(26)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30)
32) --> Dark Servant==> Acc(32) Heal(33) Heal(33) TH_DeBuf(34) TH_DeBuf(34) Fear(34)
35) --> Recall Friend==> Range(35)
38) --> Blackstar==> Acc(38) Dmg(40) Dmg(42) Dmg(42)
41) --> Dark Consumption==> Acc(41) EndMod(42) Rechg(43) Rechg(43) Rechg(43) EndMod(46)
44) --> Dark Embrace==> EndRdx(44) EndRdx(45) DmgRes(45) DmgRes(45) DmgRes(46)
47) --> Soul Drain==> Acc(47) Dmg(48) Rechg(48) Rechg(48) Rechg(50) Dmg(50)
49) --> Vengeance==> DefBuf(49) DefBuf(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Ok, I'm toying with the idea of starting a new defender. And this is what I'll probably go with, but I'd like some advice from some more experienced D3's. Especially with the primary.
(Oh, and I won't take Moonbeam. I had it on my corruptor and I just didn't like it. Same with Zapp on Empath. Snipes just don't agree with me.)