Mutant MMs
i like the idea of the tier 2 pets being different instead of the tier 1 pets.
overall looks nice tho
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
Thanks. I just dislike the idea of them being too similar, so made them a bit differant :P
this should be in the suggestions not the mastermind
Not really - I'm not suggesting it as an addition yet, I'm just wondering what people think of the idea. Once I get it fine-tuned a bit I'll pop it in suggestions.
T1 henches all getting a PBAoE heal, and few other things look a wee bit overpowered, but otherwise 'tis nice.
I love the idea of different types too. Maybe extend it to the tier ones too, just to differencant between this and other MMs.
That also means only one Tier one could have the upgraded heal maybe and the other two could differ in other ways, correcting the imbalance. You are slightly low on Support type minions so maybe the upgrades could affect the tier ones and give them immobizes, holds or stuns etc?
Good idea - I'll make the second tier 3 a mezzing pet.
I would roll a toon if this was available
Yay, I'm that good? :P Thanks. I'm working on carnies now, and then will probably do something for another set :P I have some ideas........
Need 3 Fencers for Carnies, cause you cant have enough carnie fencers
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I had an acrobat, a strongman and a fancer. Do you think I should replace the acrobat with another fencer?
I'd probably go
Fencer
Fencer
Acrobat
Seneshal
Ironman Strongman
Ring mistress
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I had
Acrobat
Strongman
Fencer
Illusionist
Illusionst
Ring Mistress
No direct copies obviously. But let's shut up about that, and talk about the mutants :P Leave the carnies for my next thread :P
no interest?
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no interest?
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Well, i like the 1st idea
Wasnt there a post by the devs saying carnies were being developed anyway?
My MA IDs:
Fiend Space: 211464
Yes, I'm helping them :P
[ QUOTE ]
Yes, I'm helping them :P
[/ QUOTE ]
Keeping them topped up with coffee and doughnuts?
My MA IDs:
Fiend Space: 211464
Yep, I'm wonderful aren't I. Now, come on, comment on the powerset :P
[ QUOTE ]
Yep, I'm wonderful aren't I. Now, come on, comment on the powerset :P
[/ QUOTE ]
I already did
Said I liked it. Prolly needs some balancing work though, and I wouldnt mind seeing a power which turns a regular mob into a henchman. Even if it was just some "massive (gamma :P) radiation burst" thing which turned him into a rampaging hulk for 2 minutes before he died (possibly in an exploding shower of mutant guts).
My MA IDs:
Fiend Space: 211464
I really need a better name for the T3 Mutant, but here it is!
Mutants
1: (Level 1) Neutrino Bolt: A quick blast of radioactive energy that lowers your opponents defence. Recharge: Very Fast. Damage: Minor (Energy), Foe -Defence
2: (Level 1) Summon Infected: Summons 1-3 Infected, depending on your level. Infected are weak mutants that only have basic attacks. As you upgrade them, however, they can mutate and gain toxic and radioactive attacks.
Pet Powers:
Standard: Brawl, Throw Rock
Accelerate Evolution: Neutrino Bolt
Instant Evolution: Radiant Aura, X-Ray Beam
3: (Level 2) X-Ray Beam: You fire beams of radiation our of your eyes, damaging your foes and reducing their defence slightly. Recharge: Fast. Damage: Moderate (Energy), Foe -Defence
4: (Level 6) Accelerate Evolution: You can accelerate the evolution of your minions, causing them to develop new powers in an instant. The powers granted are dependant on henchmen, and you can only upgrade a henchman once.
Powers Granted:
Infected: Neutrino Bolt
Deviants: Deviant 1 - Acid Spray, Punch. Deviant 2 - Lunge, Temp. Invulnerabilty
Super-Mutant: Electron Haze, Neutron Bomb
5: (Level 8) Proton Volley: A powerful succession of radioactive particles that can damage your opponent highly from a long distance. Recharge: Long. Damage: High (Energy), Foe -Defence
6: (Level 12) Summon Deviants: You can summon 1-2 Deviants (depending on your level) to fight for you. Deviants are large, highly altered mutants. The two Deviants summoned differ in abilities.
Pet Powers:
Standard: Deviant 1 - Jab, Acid Spit. Deviant 2 - Barb Swipe, Resist Physical Damage
Accelerate Evolution: Deviant 1 - Acid Spray, Punch. Deviant 2 - Lunge, Temp. Invulnerability
Instant Evolution: Deviant 1 - Haymaker, Hand Clap. Deviant 2: Impale, Spine Burst
7: (Level 18) Reverse Mutation: You can reverse the process of evolution on a foe, weakening them and slowing them. Recharge: Long. Foe -Damage, -Recharge, -Speed
8: (Level 26) Summon Super-Mutant: You summon one extremely powerful Super-Mutant, evolved to incredible levels. It is highly agile and recovers quickly. It has increased strength, yielding powerful melee attacks, and has powerful long range radiation blasts.
Pet Powers:
Standard: Fast Healing, Neutrino Bolt, X-Ray Beam.
Accelerated Evolution: Electron Haze, Neutron Bomb
Instant Evolution: Integration, Irradiate, Dull Pain
9: (Level 32) Instant Evolution: You can mutate your followers at alarming levels, increasing their capabilities vastly. The powers granted are dependant on the henchman used, and you can only upgrade a henchman once.
Powers Granted:
Infected: X-Ray Beam
Deviants: Deviant 1 - Haymaker, Hand Clap. Deviant 2 - Impale, Spine Burst
Super-Mutant: Integration, Irradiate, Dull Pain