Leaping or Leadership?
The really great maneuverbility comes from the combat jumping, it's got some serious air contol. You'll also miss the immob protection. And knockback will be a major pain in the [censored]. Keep the leaping pool!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
hmm.. never heard of (or experienced) any mez-resist from leadership (might be in vengeance, but i find it hard to use, since it will place u next to a enemy, capable of killing u, since thats what he just did to ur friend ), so it cant be that good.. i agrea regarding leaping also has res to immob, and res to KB, which is very usefull in PvP, since both are wicked killers to squishies. the perk of leadership is the +preception, and i like the additional +Acc Tactics bring, if u plan on +Def buffing ur team, manouvers would be a good addition to keep it maxed up.
if i had to choose, id say leaping for PvP, based on the real resist (not mez) in that pool, plus it has a good speed and control in movement for PvP.
I would take jumping pool everytime - you cant do anything if your lying flat on the floor.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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I would take jumping pool everytime - you cant do anything if your lying flat on the floor.
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a) offer advice
b) give the team a pep talk
c) type "Run to the lifts" and watch as the rest of the team calmly disposes of the mob
DREAMSHADOW
dark melee/regen scrapper
ALPHA CORTEX, mind/empath controller, lvl 50
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hmm.. never heard of (or experienced) any mez-resist from leadership [...]
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If I remember correctly, Assault gives resistance towards Placate and Tactics against Fear and Confuse.
Mez resistance, not protection - so they will only reduce the duration of the mez.
The resistances from Assault and tactics are hardly, if at all, noticable in pvp.
And that is most likely because they only lower the duration of the mez instead of all out protecting again it, so if the mez is slotted for duration, the effects of the resistances are lowered.
I do find Stalkers crying about the Placate resistance over on the US forums, though.
Speaking of crying stalkers I had a few recently complaining about my hit and run tactics on my blaster. I found this highly amusing .
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Speaking of crying stalkers I had a few recently complaining about my hit and run tactics on my blaster. I found this highly amusing .
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Oh, the irony !
Simple enough one here, just want to guage people's reactions.
As a squishy Corruptor with no inbuilt mez resist, what little I have comes from Combat Jumping and Acrobatics.
My build is Ice/ice and I have speed for SS/hasten, fitness for stamina/hurdle/swift and leaping for CJ/SJ/Acrobatics.
I'm about to do a respec to make it a bit more useful in PvP but I have a bit of a conundrum. For me, the mez resist offered by the leaping pool seems to have almost no use at all.
I still have one pool available to me and was looking at taking the end buff from my patron pool(scirroco) and working in tactics to give me a bit of +PER.
The way I see it, I can drop leaping in favour of leadership pool as final pool. I can slot hurdle to compensate which should still give me mobility with SS. I know some of the leadership pool offers lmited mez resistance so the question is, which of the following is more useful?
- Leaping pool with SJ mobility, knocback resist of acrobatics and immob resist of CJ(I currently have SJ/ss always on but toggle CJ and run when I get immobilised)
-Leadership pool with it's minor buffs, minimal mez reistance and useful +PER bonus
I've got my current planned build below but will alter it based on any feedback given(not just one the pools, any feedback is welcomed)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Exofrost MK IV
Level: 41
Archetype: Corruptor
Primary: Ice Blast
Secondary: Cold Domination
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01) --> Ice Blast==> Acc(1) Acc(3) Dmg(17) Dmg(19) Dmg(29) EndRdx(33)
01) --> Infrigidate==> Acc(1) Acc(3) Rechg(17) Rechg(31) Rechg(34) EndRdx(37)
02) --> Ice Bolt==> Acc(2) Acc(5) Dmg(15) Dmg(19) Dmg(29) EndRdx(33)
04) --> Ice Shield==> DefBuf(4) DefBuf(5) DefBuf(9)
06) --> Snow Storm==> EndRdx(6) EndRdx(7) EndRdx(7)
08) --> Freeze Ray==> Acc(8) Acc(9) Hold(11) Hold(13) Hold(15) EndRdx(37)
10) --> Aim==> Rechg(10) Rechg(11) Rechg(13)
12) --> Combat Jumping==> EndRdx(12)
14) --> Super Jump==> EndRdx(14)
16) --> Swift==> Run(16)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Bitter Ice Blast==> Acc(22) Acc(23) Dmg(23) Dmg(27) Dmg(27) EndRdx(33)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(25)
26) --> Super Speed==> EndRdx(26)
28) --> Acrobatics==> EndRdx(28)
30) --> Benumb==> Acc(30) Acc(31) Rechg(31) Rechg(34) Rechg(34) EndRdx(40)
32) --> Arctic Fog==> EndRdx(32) EndRdx(36) EndRdx(36)
35) --> Stealth==> EndRdx(35) EndRdx(36) EndRdx(37)
38) --> Heat Loss==> Rechg(38) Rechg(39) Rechg(39) EndMod(39) EndMod(40) EndMod(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Rechg(2)
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