clicky or toggle mez protection
Not in PvP though.... suppression ftw
I find that Clickies are better, but sometimes more annoying as they interrupt your attack chain ('specially if you're a weapon scrapper), while toggles do not, I think but I'm not sure that the end cost of a clicky is less than the end drained from having a toggle on for the same amount of time, though.
Also a point about toggle mez protections is that they almost always have secondary effects to the base mez protection (+regen on Integration, +resistance on Unyielding, all the Übah things Rooted does ), except for the EA one, which just has res to more stuff iirc.
@Rooks
"You should come inside the box... Then you'll know what I mean."
err that was in PVP hence me saying about the grav troller.
lvl 38 grav troller V my lvl 40 stalker.
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Just posting about a previous thread about clicky or toggle mez protection .. i think its was filth who said its no harder to beat clicky mez protection than it is to beat toggle .. well i did afew test on live and on the test server with a lvl 38 grav controller (thanks mat) and clicky it seems it by far the better.
Take a look
Now as you can see theres 5 holds there and no held sign .. at some points the was 6 holds and i was held for afew seconds but it never beat the mez protection.
This wouldn't happen with a toggle as it would just drop and you would be perma held.
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I'm not sure if you've forgotten what I've written or not bothered to read it at all and are just using me for a general gripe. In fact as well as pointing out advantages of click-mez resistance I also recommended you test the Ninjitsu resistance yourself:
test it
One of the points I tried to make was just because a mez-resist power was a click rather than a toggle doesn't make it's magnitude resistance any higher by itself. I've tested Practiced Brawler (a click power):
Practiced Brawler
and it has the same mez resistance as a Scrapper toggle resist power. I also pointed out PB could be stacked, as Kuroshi told me, and we tested that as well which gives 2xPB a mag strength of 14 as you would expect.
I've also pointed out advantages and disadvantages of click powers:
click myth
From your screenshot it looks like you are resisting a mag of at least 14, this would put your mez resistance on a par with Granite armour, which is extremely high, this doesn't change the fact that Practiced Brawler still has a mez-strength of only 7! at least for scrappers. I'm assuming you didn't have Rin double-stacked in which case I would guess your resist strength *was* mag 14, which would make sense.
You say with 6 holds you were held but it "still didn't beat the mez protection", well, this is the definition of beating mez protection, certainly being held means all your defensive toggles drop and you're unable to take action. You can't be permanently held in PvP in any case because of suppression.
The point is, there isn't anything about click-mez-resistance powers themselves that gives them a higher mag resist than toggles just because they are click powers, despite the fact that they have obvious advantages, which I've said before.
The other thing to say is that you've only tested Ninjitsu, I don't know how you can claim that all click-mez powers are the same, I've tested Integration and Practiced Brawler for Scrappers, Unyielding, Unstoppable, Rooted and Granite for Tanks and there is nothing about the magnitude resists of these powers that makes toggles lower than click powers.
The result that you got is pretty amazing because it means the mez resist of Ninjitsu is way above most base mez-resist scrapper powers.
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You can't be permanently held in PvP in any case because of suppression.
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If the suppression works how I think it works (lasts 15 secs and only suppresses the same type of mez, eg. Hold/Stun/Sleep) then you can be perma controlled.
Thats perma controlled, not perma held.
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I'm not sure if you've forgotten what I've written or not bothered to read it at all and are just using me for a general gripe.
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no no you missunderstand i'm just trying to clear the air over toggles v clickys and the fact its alot harder to hold a player with clicky mez than toggle mez.
In my test with my ninjitsu stalker V the grav troller with a singularity its was impossible for me to be perma held even with 5-6 holds.
I'm not sure on the surpression of holds in pvp but results i got were that even with 6 holds i could not be perma held (which can happen in PVP i might add).
I'm also sure the mag was over 14 to.
Don't get me wrong i'm sure your right about practiced brawler i'm not doubting that but i'm testing the fact that ninjitsu mez res will not drop after the typical 4 holds that you stated which adds up to mag 14 which it didn't.
So i don't want to start a flame war or doubt anyones findings and i'm certainly not pointing any fingers, this is just my findings and the proof is in the pudding so to speak.
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You can't be permanently held in PvP in any case because of suppression.
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If the suppression works how I think it works (lasts 15 secs and only suppresses the same type of mez, eg. Hold/Stun/Sleep) then you can be perma controlled.
Thats perma controlled, not perma held.
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that does tally with my findings actualy
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oh and when i say perma held i mean held for any length of time not permantly held
Defiant's GoEH/MILITIS METUS
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no no you missunderstand i'm just trying to clear the air over toggles v clickys and the fact its alot harder to hold a player with clicky mez than toggle mez.
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Sure, I appreciate what you're doing with testing Ninjitsu Chelsea - it does seem Rin is *much* higher magnitude resistance than any other scrapper/stalker power, it seems double. To clear one thing up, this isn't something to do with click-mez powers - it's only Rin out of Ninjitsu that is this strong, Practiced Brawler for Stalkers is still only Mag 7 and it is a click power, I can hold an SR stalker just as easily as an Energy Aura or Integration Stalker.
If you're saying that Rin is harder to hold because it has a higher magnitude then you're absolutely right - it's as tough as Granite from your test.
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In my test with my ninjitsu stalker V the grav troller with a singularity its was impossible for me to be perma held even with 5-6 holds.
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The thing about this is that no one can be continuously held because of suppression. I think what is going on in your test is that it takes long enough for one controller to get out 6 holds, that by the time they have 6 holds out, the first one wears out and because Rin is still active - you come out of the hold - and this *is* because Rin is a click power not a toggle.
Click-powers for mez resistance definitely have *advantages* over toggle powers but they aren't "stronger" in that they have higher magnitude just because they are click powers - practiced brawler isn't any stronger than Entropy Shield, for example, which is a toggle.
If it's the case that you have found on the test server that Rin is weaker than on live, I have a feeling that this current mez strength of Rin is actually a bug, since this double the magnitude of other stalker powers and most Scrapper powers as well - and it's as high as Granite Armour for mez resistance!
I'd like to try it on test
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If it's the case that you have found on the test server that Rin is weaker than on live, I have a feeling that this current mez strength of Rin is actually a bug, since this double the magnitude of other stalker powers and most Scrapper powers as well - and it's as high as Granite Armour for mez resistance!
I'd like to try it on test
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I thought the same thing ! so i did go on test and its the same !
And i totaly agree with you on clicky are no more powerful than toggles 100% it just seems alot harder to hold than toggles mainly due to it being a clicky rather than a toggle which can be detoggled.
TBH i think what happend when i was on live that time was the lvl difference even tho everybody gets auto lvled i think there is still some difference.
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I'm amazed Kuji-in Rin is that strong, it does mean it increases the distance between Ninjitsu and SR, given the fact that it should be possible to stack Rin as well, you have a Stalker who can have a mez-resist strength of 28! Rin also has resistance to Confuse and Fear and only lacks knockback resistance which if needed Acrobatics can give you, whereas SR has no way of getting (or any of the other powersets)..
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Rin also has resistance to Confuse and Fear and only lacks knockback resistance which if needed Acrobatics can give you, whereas SR has no way of getting (or any of the other powersets)..
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SR doesn't have Res to fear, but it does have Res to Confuse.
Well this is bizarre, I've just tested it with a Ninjitsu stalker (thanks Deathstalker) and it takes 3 standard holds to get through Rin, it isn't any stronger at all.
Chelsea were you stacking Rin? or do you have any Items of Power in your SG that boost your mez resistance?
Doesn't look like he was stacking Rin from the picture he gave in the OP.
no with 3 recharge it only overlaps for about 10 seconds.
3 holds won't beat the mez protection tho nor will 4 or 5 thats the whole point to my test.
You just can't hold a clicky mez protected person for any length of time.
not sure what lvls you used in your test but in mine it never happend.
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no with 3 recharge it only overlaps for about 10 seconds.
3 holds won't beat the mez protection tho nor will 4 or 5 thats the whole point to my test.
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3 holds will beat Rin, I just tried it. 4 times, twice in the arena, twice in Warburg.
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You just can't hold a clicky mez protected person for any length of time.
not sure what lvls you used in your test but in mine it never happend.
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You can, it's easy.
We are both level 40.
Clicky mez protections are bad when arena'ing against anything with a lot of -recharge powers.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
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You just can't hold a clicky mez protected person for any length of time
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You don´t hold the clicky, you hold the person, 3 holds should go through that clicky and you´ll be held, the clicky icon won´t disappear but you will still be held. The only difference would be that when the holds go off, if the clicky is still on, you´ll have the mezz protection again and of a toggle you´d need to turn it on again but the mezz protection is the same and they are both as easy to go through
Every time you use a break free hold suppression is reset.
I'm thinking in the picture the screenie is taken during suppression.
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Well this is bizarre, I've just tested it with a Ninjitsu stalker (thanks Deathstalker) and it takes 3 standard holds to get through Rin, it isn't any stronger at all.
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Which is what Ive been trying to say on several occasions.
Both clickys and toggles have their good points and bad points, as it should be.
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Rin also has resistance to Confuse and Fear and only lacks knockback resistance which if needed Acrobatics can give you, whereas SR has no way of getting (or any of the other powersets)..
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SR doesn't have Res to fear, but it does have Res to Confuse.
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Youre sure of that? Ill get confused all the time when fighting succubi, be it solo or in teams. Hero Builder doesnt state any confuse protection too, its only Disorient, Hold, Immob, KB and Sleep.
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Rin also has resistance to Confuse and Fear and only lacks knockback resistance which if needed Acrobatics can give you, whereas SR has no way of getting (or any of the other powersets)..
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SR doesn't have Res to fear, but it does have Res to Confuse.
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Youre sure of that? Ill get confused all the time when fighting succubi, be it solo or in teams. Hero Builder doesnt state any confuse protection too, its only Disorient, Hold, Immob, KB and Sleep.
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The Confuse resistance of Super Reflexes is found in the Focused Fighting toggle.
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Rin also has resistance to Confuse and Fear and only lacks knockback resistance which if needed Acrobatics can give you, whereas SR has no way of getting (or any of the other powersets)..
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SR doesn't have Res to fear, but it does have Res to Confuse.
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Youre sure of that? Ill get confused all the time when fighting succubi, be it solo or in teams. Hero Builder doesnt state any confuse protection too, its only Disorient, Hold, Immob, KB and Sleep.
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The Confuse resistance of Super Reflexes is found in the Focused Fighting toggle.
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Indeed. I thought he referred to PB.
Just posting about a previous thread about clicky or toggle mez protection .. i think its was filth who said its no harder to beat clicky mez protection than it is to beat toggle .. well i did afew test on live and on the test server with a lvl 38 grav controller (thanks mat) and clicky it seems it by far the better.
Take a look
Now as you can see theres 5 holds there and no held sign .. at some points the was 6 holds and i was held for afew seconds but it never beat the mez protection.
This wouldn't happen with a toggle as it would just drop and you would be perma held.
Defiant's GoEH/MILITIS METUS