Pure Empath - Suggestions for respec


Cybercel

 

Posted

Below is the current build of my non-respec'd (to date) Level 36 Pure Empath.

Actually, he's a lvl 37 but I've not used the training option yet so there are 3 more slots that haven't been included below.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Dr Doctor
Level: 37
Archetype: Defender
Primary: Empathy
Secondary: Energy Blast
---------------------------------------------
01) --> Heal Other

  1. Healing(1)
  2. Healing(3)
  3. Range Increase(3)
  4. Healing(5)
  5. Healing(5)
  6. Recharge Reduction(7)
01) --> Power Bolt
  1. Accuracy(1)
  2. Damage(7)
02) --> Healing Aura
  1. Healing(2)
  2. Recharge Reduction(9)
  3. Healing(9)
  4. Healing(11)
  5. Healing(11)
  6. Healing(13)
04) --> Power Blast
  1. Damage(4)
  2. End Reduction(13)
06) --> Resurrect
  1. Recharge Reduction(6)
  2. Recharge Reduction(15)
  3. Empty Enhancement(36)
08) --> Recall Friend
  1. Range Increase(8)
10) --> Clear Mind
  1. End Reduction(10)
  2. End Reduction(15)
12) --> Stealth
  1. End Reduction(12)
  2. Defense Buff(17)
  3. Defense Buff(17)
  4. Defense Buff(19)
14) --> Combat Jumping
  1. Defense Buff(14)
  2. Defense Buff(19)
  3. Defense Buff(21)
16) --> Hasten
  1. Recharge Reduction(16)
  2. Recharge Reduction(21)
  3. Recharge Reduction(23)
18) --> Recovery Aura
  1. Recharge Reduction(18)
  2. Recharge Reduction(23)
  3. Recharge Reduction(25)
  4. End Reduction(25)
  5. End Reduction(27)
  6. End Reduction(27)
20) --> Fortitude
  1. Recharge Reduction(20)
  2. Recharge Reduction(29)
  3. To Hit Buff(29)
  4. To Hit Buff(34)
22) --> Invisibility
  1. End Reduction(22)
24) --> Super Jump
  1. Jump(24)
26) --> Regeneration Aura
  1. Recharge Reduction(26)
  2. Recharge Reduction(31)
  3. Healing(31)
  4. Healing(31)
  5. Healing(33)
  6. Recharge Reduction(33)
28) --> Acrobatics
  1. End Reduction(28)
30) --> Super Speed
  1. End Reduction(30)
32) --> Adrenalin Boost
  1. Recharge Reduction(32)
  2. End Reduction(33)
  3. Healing(34)
  4. Recharge Reduction(34)
  5. Range Increase(36)
  6. Recharge Reduction(36)
35) --> Explosive Blast
  1. End Reduction(35)
---------------------------------------------
01) --> Sprint
  1. Empty Enhancement(1)
01) --> Brawl
  1. Damage(1)
02) --> Rest
  1. Recharge Reduction(2)
01) --> Vigilance
  1. Empty Enhancement(1)
01) --> Power Slide
  1. Run Speed(1)
---------------------------------------------


I've been pretty happy with how I've slotted him except for the fact I keep getting stunned/zzz/knockbacked far more often then I really like or want.

I have checked out other Empath threads for ideas on how to respec him but still find myself confused on what I should do to keep this guy on his feet and healing those around him. I chose Energy Blast for the knockback effect as I thought it would help keep the bad guys away from me but I've pretty much found out that I rarely have to use any attacks.

All suggestions and advice are welcome.


 

Posted

More than three heal SO's are a waste, replace the rest with rech/end.
Resurrect should be fine with 1 RchRdx.
The DefBuffs in stealth and CJ are a waste, the base values are very low.
CM doesn't need slotting IMO, just 1 EndRdx/RchRdx in the default slot.
6-slot fort with 3 rech and either 3 def or 2 def 1 ToHit.
RA could use 1 EndMod instead of an EndRdx.
Give AB 3 rech/3 heal.
Also, I suggest moving the powers around to get travel power at 14, it's invaluable if you're going to exemplar.


 

Posted

With SS and Stealth, you should have perma-"invis" as you're only healing/buffing. ST status effects shouldn't hit you, so this leaves AoE.

Are you close to the tank, so he can get healing aura ? Maybe you could drop Invis (not much use really, with SS and stealth) and pick absorb pain instead. That way, you can heal from range, and not get into enemy AoE range.


 

Posted

I'd replace the whole SJ pool with Hover and three solt it for speed. That you can fly above combat and get an excellent view

I would use the default slot on CM for range


 

Posted

Why explosive blast? For a pure empath, surely all that aggro is bad? I'd imagine something like the Snipe, so you can interrupt it if you're needed in the battle, or a quick-firing single-targetter for KBing anyone aggroed on you... I dunno really.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

This is the build for my empathy/dark/power pure empath.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Marinemage
Level: 50
Archetype: Defender
Primary: Empathy
Secondary: Dark Blast
---------------------------------------------
01) --> Healing Aura==> Heal(1) Heal(3) Heal(7) Rechg(11) EndRdx(19)
01) --> Dark Blast==> Dmg(1) Dmg(15) Dmg(36) Dmg(36) Acc(36) Rechg(40)
02) --> Heal Other==> Heal(2) Heal(3) Heal(9) Rechg(9) EndRdx(17)
04) --> Absorb Pain==> Heal(4) Heal(5) Heal(5) Rechg(27)
06) --> Resurrect==> Rechg(6) Rechg(7)
08) --> Clear Mind==> Rechg(8) Rechg(11) EndRdx(46)
10) --> Hover==> Fly(10) Fly(13) Fly(37) Fly(45) DefBuf(46)
12) --> Fortitude==> Rechg(12) Rechg(13) Rechg(43)
14) --> Fly==> Fly(14) Fly(15) Fly(29) EndRdx(34)
16) --> Swift==> Run(16) Run(17)
18) --> Recovery Aura==> EndMod(18) EndMod(19) EndMod(21) Rechg(34) Rechg(40)
20) --> Health==> Heal(20) Heal(21) Heal(25)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Grant Invisibility==> EndRdx(24) EndRdx(25)
26) --> Regeneration Aura==> Heal(26) Heal(27) Heal(31) Rechg(33)
28) --> Stealth==> DefBuf(28) DefBuf(29) EndRdx(37)
30) --> Maneuvers==> DefBuf(30) DefBuf(31) EndRdx(31)
32) --> Adrenalin Boost==> Heal(32) Heal(33) EndMod(33) Rechg(34) Rechg(40)
35) --> Assault==> EndRdx(35) EndRdx(37) Rechg(46)
38) --> Tactics==> TH_Buf(38) TH_Buf(39) EndRdx(39) EndRdx(39)
41) --> Vengeance==> DefBuf(41) DefBuf(42) DefBuf(42) Heal(42) Heal(43) Range(43)
44) --> Power Build Up==> Rechg(44) Rechg(45) Rechg(45)
47) --> Temp Invulnerability==> DmgRes(47) DmgRes(48) DmgRes(48) EndRdx(48)
49) --> Total Focus==> Dmg(49) Dmg(50) Dmg(50) Acc(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Hope it helps

EDIT: *BTW, if it seems that 4 flight speeds on 'Hover' seems a bit much, take one off and stick it elsewhere - its there so i can hover above my team fairly quickly to reach injurys and get the +def and knockbak protection.

EDIT 2:* The reason he has no attacks is cos of course a defend needs to defend, not attack. If your not using power build up for the double healing ability, use it for dmg - when combined with Total Focus you can do some pretty nasty dmg in times of need. Hasten was not needed for my build, but if you feel you need it, just knockout something like 'Stealth'


 

Posted

Thanks for the suggestions folks, just what I needed.

Think I'll give Absorb Pain a try as I chose Energy Blast over it due to the bad rep that it seems to have. Never considered Hover as a viable choice but that is the reason I created this post so you lot would suggest powers I probably wouldn't pick.

I use Hasten to keep the downtime of both RA powers to a minimum and it speeds up the recharge of Healing Other/Aura when things get a little chaotic.

I'll dump Combat Jump as I thought it would give more defence then it actually does. Go for Health/Stamina instead.


 

Posted

Good plan m8. I seem to have also missed off recall friend so im gunna dump assault for it


 

Posted

Oh yes, didn't notice you lacking AP earlier, definitely take it.


 

Posted

Actually i better keep assault - can only have 4 power pools


 

Posted

I've found 3-slotted Hover to be invaluable in combat situations because of the "Line of Sight to heal" thing. I have SS for faster movement too.


 

Posted

Yea Hover really helps - dont know what id drop for speed pack tho - can only have 4 power pools and 1 epic power pool, and i have - flight, fitness, concealment, leadership, power mastery

Flight - travel (much needed)
Fitness - (Speaks for itself)
Leadership - Too valuable to lose, really turns the tides in battles)
Concealment - Helpful here and there, rather it than another travel power.
Power Mastery - Temp invuln (my best defence), Power Build up (double fly speed, dmg, healing, acc etc.), Total Focus (my fire-when-needed attack)
So i dont think id go for superspeed. after all, if i get Power Build up coming back quicker, that doubles my flight speed too, and my fly is already quite fast, so im sorted for travel powers.


 

Posted

I'd think twice about whether you need the concealment pool - If you're not drawing aggro, PvE foes are never going to shoot in preference to teammates who are drawing aggro - most of the time you'll be above and behind the team, so there's very few situations in which Stealth will lessen aggro against you. Hasten really is invaluable in bringingyour standard heals, and especially Recovery Aura, back up more often.

Fitness is also an odd beast for an Empath - try a stamina-less built with a small team on test, I suspect with occasional RA's you'll find that you're usually well over half endurance. For everything else, there's masterc... er... catch a breath's.

Edit: On second thought, with eadership up and running Stamina may well be a necessity. Shame, as those three power picks would be well served elsewhere, but Leadership is an absolutely ace pool, and I would recommend holding onto it.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Ok.

drop all the range increases you have. you shouldnt be far enough away from the action to need em.

drop invis, you cant heal people whislt using it therefore making it useless for a pure empath build.

get absorb pain.

dont get leadership. stick with sj for travel power, but dont bother slotting cj and acrobatics.

dont slot rez, once ur past the hollows if your team is dieing enuf that u need to have it slotted for recharge ur doin something SERIOUSLY wrong.

Dont get fitness pool. theres no need tbh

*******************************************
MY SETUP:

heal aura - 3* heal, 3* recharge
heal other - 3* heal, 3* recharge
absorb pain - 3* heal, 3* recharge
rez - 1* end red
fortitude - 2* to hit, 3* def buff
recov aura - 3*recharge 3* end mod
CM - nothing
regen aura - 3* recharge 3* heal
AB - 2* heal, 3* recharge, 1* end mod

pools:

cj, sj, acro all one slotted for end red

tp friend

stealth, grant invis (for squishies)


power mastry:
conserver power - 3* recharge

******************************************

you can get any other pwoers u want. blasts etc... the other power mastry powers are quite good. go for leadership if u really want... but imo it aint worth it. with conserve and RA u never run out of end.

I have no problems with this build personally. may consider gettin hasten at some point if i respec.


 

Posted

Well, this is what I ended up choosing.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Dr Doctor
Level: 37
Archetype: Defender
Primary: Empathy
Secondary: Energy Blast
---------------------------------------------
01) --> Healing Aura==> Heal(1)Heal(3)Heal(5)Rechg(7)EndRdx(9)EndRdx(11)
01) --> Power Bolt==> KB_Dist(1)
02) --> Heal Other==> Heal(2)Heal(3)Heal(5)Rechg(7)EndRdx(9)Range(11)
04) --> Absorb Pain==> Heal(4)Heal(13)Heal(13)Rechg(15)
06) --> Resurrect==> Rechg(6)
08) --> Clear Mind==> Rechg(8)
10) --> Hover==> Fly(10)Fly(15)Fly(17)
12) --> Fortitude==> Rechg(12)Rechg(17)Rechg(19)DefBuf(19)DefBuf(21)TH_Buf(21)
14) --> Fly==> Fly(14)Fly(23)Fly(23)EndRdx(25)
16) --> Swift==> Run(16)Run(37)
18) --> Recovery Aura==> Rechg(18)Rechg(25)Rechg(27)EndRdx(27)EndRdx(29)EndMod(29)
20) --> Health==> Heal(20)Heal(31)Heal(31)
22) --> Stamina==> EndMod(22)EndMod(31)EndMod(33)
24) --> Stealth==> EndRdx(24)
26) --> Regeneration Aura==> Rechg(26)Rechg(33)Rechg(33)EndRdx(34)EndRdx(34)Heal(34)
28) --> Recall Friend==> EndRdx(28)
30) --> Invisibility==> EndRdx(30)
32) --> Adrenalin Boost==> Rechg(32)Rechg(36)Rechg(36)EndMod(36)EndMod(37)Heal(37)
35) --> Power Push==> Acc(35)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Having issues with the lack of Hasten at the moment and Hover not being quick enough to get me about but I'm willing to give it a go before making a final decision on respec'ing again.


 

Posted

what are the end redux in regen and recov aura for?

i understand u may think "what if we're all low on end and it recharges mid battle and i dont have enuf end to use it" but it doesnt cost that much end really

also u certainly dont need it in regen aura because...
you drop both at same time at start of battle, and both have the same number of recharge enhances. so they will both be ready again at roughly the same time. if u drop recovery aura first, there is no way in hell you wont have enough end for regen aura after that, cause it boosts ur end. you may as well put two more heals in it and that will mean you get to do less work


 

Posted

I would switch out Stealth for Hasten, definitely.

It's a bit strange not having any Stealth (my Blaster had it very early on and my Controller has Steamy Mist) but as Wilfred says, you shouldn't be drawing too much aggro anyway.


 

Posted

[ QUOTE ]
Edit: On second thought, with eadership up and running Stamina may well be a necessity.

[/ QUOTE ]

It isn't a necessity, at all. It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks. My Empath has the entire Leadership set, and I really don't have any trouble running them all at once. I have quite a few spare slots so I've put a couple of end reductions in each one, but I used to run them with no end reductions at all, and still had little trouble. RA + Conserve Power from the Power Mastery pool really takes care of everything. I often find I don't even really need Conserve Power, but it's nice to have as a backup in bad situations.


 

Posted

Yeah I haven't taken Stamina with Moonlit. I find RA does OK, and now I have Conserve Power to use if necessary when RA isn't up.


 

Posted

[ QUOTE ]
It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks.

[/ QUOTE ]In other words, the bad ones


 

Posted

[ QUOTE ]
[ QUOTE ]
It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks.

[/ QUOTE ]In other words, the bad ones

[/ QUOTE ]

You can do without Stamina if you know what you're doing, actually. I personally find that it's only the 'bad ones' that say that you need it.


 

Posted

[ QUOTE ]
[ QUOTE ]
It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks.

[/ QUOTE ]In other words, the bad ones

[/ QUOTE ]

I tried it, with leadership, and it was viable but if I started blasting I would have to use blues .

I took Stamina back in a Respec just so I felt I had more leeway when exemping and so I could do something while playing on good teams


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
It may take some getting used to for people who've always played with Stamina, but Empaths do fine without it - especially those who rarely or never use attacks.

[/ QUOTE ]In other words, the bad ones

[/ QUOTE ]

You can do without Stamina if you know what you're doing, actually. I personally find that it's only the 'bad ones' that say that you need it.

[/ QUOTE ]I meant that the ones who don't use their secondary are the bad ones


 

Posted

I wouldn't say they're too viable in a balanced team, considering the low damage output.

But they can be quite handy.


 

Posted

[ QUOTE ]
I meant that the ones who don't use their secondary are the bad ones

[/ QUOTE ]

Thanks for the insult then, MaX.

I honestly don't think this debate needs to be had in yet another thread though - it's getting really old.