Powerboost and hold duration


Chelsea

 

Posted

I'm looking to respec my lvl 40 mind/nrg dominator, who currently has terrible endurance issues solo and PvP. My problem is basically a serious lack of slots. I've 6 slotted all my main holds, leaving no room for end redux in my attacks.

As i can get powerboost at lvl 10, is it viable to forego hold/confusion/fear duration in my AoE holds, as powerboost will double them. My reasoning being (in theory);

1) When solo i wont be using the AoE holds that often as mind has a great ST chain.

2) The above applies to PvP too, where AoE holds are only good for stacking magnitude.

3) Teams in CoV tend to burn through mobs so fast that having hold duration and powerboost could be overkill?

Your comments are appreciated.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

My comment would be that Calisto is a great toon and I'm sure we can solve her lack of end issue :P


 

Posted

without actualy knowing what you've taken in mind/nrg all i can suggest is not taking all the mind holds like mass hypnosis (no good in teams) and total domination (short duration long recharge) only 2 slotting mesmerize with acc and maybe just taking the melee attacks from EA.

But like i say not knowing all i can do is suggest.

something like this maybe ?
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Energy Assault
---------------------------------------------
01) --> Levitate==> Acc(1)Acc(3)
01) --> Power Bolt==> Acc(1)
02) --> Dominate==> Acc(2)Acc(3)Hold(5)Hold(7)Hold(7)Rechg(9)
04) --> Bone Smasher==> Acc(4)Acc(5)Dmg(9)Dmg(11)Dmg(13)EndRdx(17)
06) --> Confuse==> Acc(6)ConfDur(15)ConfDur(15)ConfDur(17)Rechg(19)
08) --> Combat Jumping==> DefBuf(8)
10) --> Mesmerize==> Acc(10)Acc(11)
12) --> Telekinesis==> EndRdx(12)EndRdx(13)EndRdx(19)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Power Boost==> Rechg(22)Rechg(23)Rechg(23)
24) --> Whirling Hands==> Acc(24)Acc(25)Dmg(25)Dmg(27)Dmg(31)EndRdx(33)
26) --> Terrify==> Acc(26)Acc(27)Fear(34)Fear(40)
28) --> Total Focus==> Acc(28)Acc(29)Dmg(29)Dmg(31)Dmg(31)EndRdx(33)
30) --> Acrobatics==> EndRdx(30)
32) --> Mass Confusion==> Acc(32)Acc(33)ConfDur(34)ConfDur(34)ConfDur(37)
35) --> Sniper Blast==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
38) --> Power Burst==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)EndRdx(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


Defiant's GoEH/MILITIS METUS

 

Posted

Not mind but I'd keep the hold durations in the AoE hold. 2 hold durations and Power Boost make Glacier just about worthwhile for me.


 

Posted

Ok i have decided that for the run from 40-50 i will be focussing mainly on PvE (i still hope to be viable at least in PvP but it's not a priority) and that i will be moving a lot more slots into attacks, to make the toon more interesting to play (basically a poor blapper with great holds). This should hopefully make for safe if slow soloing and still make me very useful on teams. As such i've chosen to remove duration from the AoEs and rely on powerboost, and the team to wipe out the mobs fast. Note if i choose to PvP heavily the rechage in the attacks will be swapped for a second acc. Your comments please;

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Calisto
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Energy Assault
---------------------------------------------
01) --> Mesmerize==> Acc(1)
01) --> Power Bolt==> Acc(1)Dmg(3)Dmg(3)Dmg(5)Rechg(15)EndRdx(29)
02) --> Dominate==> Acc(2)Acc(5)Hold(7)Hold(7)Rechg(9)Rechg(9)
04) --> Bone Smasher==> Acc(4)Dmg(11)Dmg(11)Dmg(13)Rechg(13)EndRdx(36)
06) --> Levitate==> Acc(6)Dmg(15)Dmg(17)Dmg(17)Rechg(21)EndRdx(29)
08) --> Hover==> Fly(8)Fly(21)Fly(23)EndRdx(39)
10) --> Swift==> Run(10)
12) --> Telekinesis==> EndRdx(12)EndRdx(19)EndRdx(19)
14) --> Fly==> Fly(14)Fly(37)Fly(37)
16) --> Power Boost==> Rechg(16)Rechg(23)Rechg(25)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20)EndMod(25)EndMod(27)
22) --> Total Domination==> Acc(22)Acc(27)Rechg(31)Rechg(31)
24) --> Confuse==> Acc(24)
26) --> Terrify==> Acc(26)Acc(31)Rechg(33)
28) --> Total Focus==> Acc(28)Dmg(33)Dmg(33)Dmg(34)Rechg(34)EndRdx(34)
30) --> Stealth==> EndRdx(30)
32) --> Mass Confusion==> Acc(32)Acc(36)Rechg(36)Rechg(37)
35) --> Power Push==> Acc(35)
38) --> Power Burst==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Rechg(40)EndRdx(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Domination==> Empty(1)
---------------------------------------------


Also note confuse is lightly slotted atm, for PvP i'd hope to put more in, and i needed some one-slot powers, so i thought powerpush would be handy, particularly if a vital hold misses (this could easily be mass hyp instead for those "oh my" moments)


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

hmm k did you know that by adding 1 end redux into fly its end useage is actualy lower than hover ? not really worth slotting hover anyway as its to slow for anything but hovering.
makes hover redundant so maybe swap for air sup and move the slots to something else ?.


Defiant's GoEH/MILITIS METUS

 

Posted

i also have a feeling you might miss alot with just 1 acc in attacks even in PVE.


Defiant's GoEH/MILITIS METUS

 

Posted

Ok well i did it, with some changes to the build i posted earlier. Took her in the arena with my good and willing friend, a Katana/SR scrapper and lost 5-7...which i shall consider a success as it's my first time and i didn't even think i'd hit him. I also soloed a mission on the 2nd highest setting, something i've not done before with not a scratch. The AoE holds work fine without the hold duration, i had time to kill off each minion in turn with powerboost before any broke free. Heres what i went for in the end;

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Calisto
Level: 50
Archetype: Dominator
Primary: Mind Control
Secondary: Energy Assault
---------------------------------------------
01) --> Mesmerize==> Acc(1)Acc(21)
01) --> Power Bolt==> Acc(1)Acc(3)Dmg(3)Dmg(5)Dmg(15)EndRdx(29)
02) --> Dominate==> Acc(2)Acc(5)Hold(7)Hold(7)Rechg(9)Rechg(9)
04) --> Bone Smasher==> Acc(4)Acc(11)Dmg(11)Dmg(13)Dmg(13)EndRdx(36)
06) --> Levitate==> Acc(6)Acc(15)Dmg(17)Dmg(17)Dmg(21)EndRdx(29)
08) --> Combat Jumping==> DefBuf(8)
10) --> Swift==> Run(10)
12) --> Telekinesis==> EndRdx(12)EndRdx(19)EndRdx(19)
14) --> Super Jump==> Jump(14)
16) --> Power Boost==> Rechg(16)Rechg(23)Rechg(25)
18) --> Hurdle==> Jump(18)
20) --> Stamina==> EndMod(20)EndMod(25)EndMod(27)
22) --> Total Domination==> Acc(22)Acc(23)Rechg(31)Rechg(37)
24) --> Confuse==> Acc(24)Acc(27)ConfDur(31)
26) --> Terrify==> Acc(26)Acc(31)Rechg(33)Rechg(39)
28) --> Total Focus==> Acc(28)Acc(33)Dmg(33)Dmg(34)Dmg(34)EndRdx(34)
30) --> Acrobatics==> EndRdx(30)EndRdx(37)
32) --> Mass Confusion==> Acc(32)Acc(36)Rechg(36)Rechg(37)
35) --> Power Push==> Acc(35)
38) --> Power Burst==> Acc(38)Dmg(39)Dmg(39)Dmg(40)Rechg(40)EndRdx(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Domination==> Empty(1)
---------------------------------------------


I think i managed to confuse him successfully twice...but terrify and TK really shine, even if they did drain my end fast.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

If your short on slots take them out of power bolt, it does such [censored] damage theres no point in even slotting it that much.

You can also take slots out of levitate i'm not sure how damage is without containment, but its definately useful as a control tool with the knock up.

Having said that about levitate good as a control tool, i'd get rid of power push. and replace it with something more useful, maybe sniper bolt.

I personally don't see a point in getting the single target confuse when you already have the group confusion. I would scrap the single target confuse and get something else aswell, maybe hasten?

As for power boost, its definately a keeper. One of the main reasons to go energy! You can just spam power boost a lot with your single target holds. If you have end problems slot 2 acc 1hold 2 recharge 1 end redux, and use power boost for duration. IF your hardcore and you can even go 2 accc 2 end redux and 2 recharge and use power boost as the duration for your holds


 

Posted

[ QUOTE ]
without actualy knowing what you've taken in mind/nrg all i can suggest is not taking all the mind holds like mass hypnosis (no good in teams) and total domination (short duration long recharge) only 2 slotting mesmerize with acc and maybe just taking the melee attacks from EA.

But like i say not knowing all i can do is suggest.

something like this maybe ?
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 41
Archetype: Dominator
Primary: Mind Control
Secondary: Energy Assault
---------------------------------------------
01) --> Levitate==> Acc(1)Acc(3)
01) --> Power Bolt==> Acc(1)
02) --> Dominate==> Acc(2)Acc(3)Hold(5)Hold(7)Hold(7)Rechg(9)
04) --> Bone Smasher==> Acc(4)Acc(5)Dmg(9)Dmg(11)Dmg(13)EndRdx(17)
06) --> Confuse==> Acc(6)ConfDur(15)ConfDur(15)ConfDur(17)Rechg(19)
08) --> Combat Jumping==> DefBuf(8)
10) --> Mesmerize==> Acc(10)Acc(11)
12) --> Telekinesis==> EndRdx(12)EndRdx(13)EndRdx(19)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Power Boost==> Rechg(22)Rechg(23)Rechg(23)
24) --> Whirling Hands==> Acc(24)Acc(25)Dmg(25)Dmg(27)Dmg(31)EndRdx(33)
26) --> Terrify==> Acc(26)Acc(27)Fear(34)Fear(40)
28) --> Total Focus==> Acc(28)Acc(29)Dmg(29)Dmg(31)Dmg(31)EndRdx(33)
30) --> Acrobatics==> EndRdx(30)
32) --> Mass Confusion==> Acc(32)Acc(33)ConfDur(34)ConfDur(34)ConfDur(37)
35) --> Sniper Blast==> Acc(35)Acc(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
38) --> Power Burst==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)EndRdx(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


[/ QUOTE ]

That's a lot of single target attacks - were you a blaster in a previous life?

Not taking a group hold on any AT is just daft - I have no idea why you wouldn't take Mass Domination.

I'd recommend slotting Damages instead of Fear as it's a good damaging cone, and 2acc 2hold 2rech is best for holds/sleeps/confuses


 

Posted

[ QUOTE ]
hmm k did you know that by adding 1 end redux into fly its end useage is actualy lower than hover ? not really worth slotting hover anyway as its to slow for anything but hovering.
makes hover redundant so maybe swap for air sup and move the slots to something else ?.

[/ QUOTE ]

No way. Fly with one end redux is still much, much more expensive than Hover. If you want to fight airborne you basically need Hover.


 

Posted

[ QUOTE ]
hmm k did you know that by adding 1 end redux into fly its end useage is actualy lower than hover ? not really worth slotting hover anyway as its to slow for anything but hovering.
makes hover redundant so maybe swap for air sup and move the slots to something else ?.

[/ QUOTE ]

Erm huh?!

I dont think it would be lower than hover even with 3 SOs?
Is this with power boost running or what?


 

Posted

Wow a lot of replies...

Ok so i lost fly altogether, according to my planner it's actually cheaper to run CJ and acrobatics together than hover with one end redux in it. This is also cheaper for slots as the whole leaping pool requires only one extra slot in Acro, where flight would need 3 speed in both hover and fly for me to be happy with it, along with endurance. Can't be sure these numbers are correct of course, but my endurance was certainly much better with the leaping pool.

Fly certainly isn't cheaper than hover with one end redux, with 3 it's still on a par with TK....i'd last all of 10 seconds at that rate.

I may have made a mistake slotting powerbolts. On my next respec i might put the damage into mesmerise instead. I beleive it has a similar BI and as i use it all the time as a mez i may as well have it do damage at the same time (and save me end by cutting powerbolt out of my attack chain).

Levitate does just slightly less damage than bonesmasher, as well as the very useful knock-up, this is definately a keeper. I have also found powerpush very useful, with this and levitate cycling i can keep a mob (or player) without KB res off their feet indefinately cycling ST attacks inbetween. Aslo, remember i'm very short on slots....powerpush is a one slot power, though i might add a second acc (it has +40% anyway) at lvls 40-50.

Sniper bolt i had before the respec and found it mostly useless. It's debateable even on a blaster now that it cant drop something in one hit. In PvP it would a) root me for 4 seconds and b) slow down my domination bar. Also...as it stands i'd be able to give it one slot....so i think i'll pass.

Anyone who has experience with mind control in PvE or PvP will tell you that you want both the ST and mass confuse. Confuse reeks havoc in pvp, and the two together lets me confuse a boss and his minions in two hits in PvE.

Terrify is a good AoE damage power for a controller with containment, but i tried to make mind/nrg an AoE set with whirling hands and damage in terrify...but it just doesn't work, it's terrific at ST damage...i think it's best to stick to that.

So far very happy with this build....just want to swap the damage from powerbolt to mesmerise now, luckily freespec coming up


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
i also have a feeling you might miss alot with just 1 acc in attacks even in PVE.

[/ QUOTE ]

The only power I found had acc problems with just 1 acc was my AoE hold in ice, I'd assume its the same for other sets. Everything else had over 90% of the attacks hit. The melee attacks being all as close to 95% as can be and the ranged ones hovering around the 90% mark. As I use melee much more than ranged it seemed to me that 1 acc was pleanty for PvE (with the obvious exception of Glacier)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

yeah sorry i messed up my numbers with hover/fly i was working on another formula i had in mind.
In PVP the powers i use the most on my mind dom are confuse,mesmerize,TK and Fear so have those slotted the most as you can pretty much take any AT out of the fight with those.
Don't really use AoE's much so didn't take total Dom at all .. didn't like the recharge or duration on it and if you want to stack mag in pvp TK is so much better.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
I think i managed to confuse him successfully twice...but TERRIFY and TK really shine, even if they did drain my end fast.

[/ QUOTE ]

looks to me terrify (cost of 20.8 endurance points) needs some endurance slot wuvving at least.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.