MA/SR build, comments please?
Jump kick? The pain, the pain huuuurts!!!
*ahem*
Aside from that horror of a power, I'd say dragons tail would be useful to fit in somewhere, as your duo will lack AoE damage output.
EndRdx in conserve only lessens the cost of activating it, so they are a waste really.
Oh, and for the love of all that's good, 6-slot elude and 4-slot all attacks ASAP. (Apart for jump kick... really, no matter how cool it is... just..dont take it...please? )
if you take those extra slots MaX has just gained you and put them in your shields you should be able to run them all. I wouldn't slot dodge until that was done.
6 slot elude, its ELUDE after all, the good power in the set.
My current runspeed is around that of unslotted fly as my SR, so I can believe it's possible to have no travel power.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
On the no travel power front: note that runspd and jump bonuses do not stack, so you'll move faster if ytou're not jumping (with elude on at least, without the speeds will bre much closer, you'll have to test yourself which is faster).
Well partly why I didn't 6 slot elude is... I almost 3 slotted it only for recharge. In I7 you only need 45% def to floor any mob, so even if I only run combat jump and my passives, I'll still be 10% over what's needed to floor their attacks?
Or is there some scenario where getting the fullest enhanced def from Elude is good even in I7?
As for Jump Kick, it's still higher damage and completes my attack chain better than Thunder Kick. It's staying, period.
As for taking Dragon's Tail. I have definately wanted to take it but the problem is, what don't I take to get it?
- I have to take every power in my secondary. Otherwise I'm a big dumhed.
- I need 5 normal non AoE attacks to have a full chain. So I can't drop any of my 5 attacks (dropping Jump Kick would just prompt me to get Thunder Kick, so don't try )
- I need Stamina so I can't drop Hurdle/Swift.
- Need Aid Other for Aid Self. Could drop that but then I have nothing but def and the innate secondary defenses of SR which I hear aren't all that great. Worth it? I don't know, Aid Self is quite awesome on an SR scrapper with hasten. Comments? O_o I'd really rather not.
- Focussed Acc I need to enhance my attacks. I could drop it but I'll be running into end problems if I do.
- Combat Jumping is too good to pass up, and need it for travel. Though if I don't need it for vertical travel, I suppose I can ditch it. Less defense = doubleplusbad though.
- Conserve Power. This is the only power I could see myself conceivably dropping for Dragon's Tail. I'm really not sure if I'll need this power with stamina and EndRdx in my attacks and big toggles. The problem with dropping it is that when Elude crashes I could conceivably pop a CaB, pop Conserve Power if its available, then throw my toggles back up and pray I don't faceplant.
To illustrate why I think conserve power might be able to go is that if not running sprint but all my other toggles I still regen more than the base regen without stamina. And while hastened I can keep up my attack chain for about 150 seconds. So. Dunno.
So um. Comments on what to drop for Dragon's Tail would definately help. ^^; I'm really not sure about what to do with that at all.
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Well partly why I didn't 6 slot elude is... I almost 3 slotted it only for recharge. In I7 you only need 45% def to floor any mob, so even if I only run combat jump and my passives, I'll still be 10% over what's needed to floor their attacks?
[/ QUOTE ]Youll still need more to floor higher level/rank mobs, as well as anything with def debuffs or ToHit buffs.
Well that settles the last def slot for elude. 6 slotted it now. Not sure why I stuck two endrdx in Conserve Power, looking at it now.
Still unsure wether to get Dragon's Tail.
Okay, Question on the travel power, you say you free up one extra power slot by not taking one but why not just take Super Jump instead of Combat Jumping since Jump kick fills the initial leaping pool slot anyway?
That would also let you take health over swift or hurdle which is better for your survivability plus elude doesn't turn up until level 38 and crashes when it finishes which i would say makes it unsuitable for use as a boost to travel speed.
Aid Self will work well and i would have liked to fit it into my build but given the presence of a bubbler I don't think it needs more than one int redux.
I think the endurance idea might be abit off. Testing this may be an idea since elude does boost endurance recovery which may make it work but Focused Accuracy runs at a heft endurance per second cost.
One attack chain in this build SK+CK+CAK+EC runs at 28.1 end + 6.3 of FA two endred slotted for the duration of the chain is 34.4
The same chain with one end each replaced with an acc runs at 36 ish end for the chain. In the second example though there aren't any endreds on CAK so just add that one back on and it runs at about 1 end less than the FA version for one less power. I find FA to not be very useful for an MA/SR since Ma has an inherent Acc bonus and Focused senses provides a perception buff anyhow.
Below is how I would rework the build swapping some slots I didn't feel necessary (Conserve power doesn't need endreds if it's only used every few minutes) and switching the acc/end situation around to put in Dragon's Tail, I power which I love being AoE and knockdown.
Anyway below would be my take on it
Exported from version 1.5C of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Martial Arts
Secondary Powers - Support : Super Reflexes
01 : Focused Fighting defbuf(01) defbuf(43) defbuf(45) endred(45)
01 : Storm Kick acc(01) acc(3) dam(3) dam(5) endred(5) endred(7)
02 : Focused Senses defbuf(02) defbuf(7) defbuf(9) endred(9)
04 : Agile defbuf(04) defbuf(11) defbuf(11)
06 : Hasten recred(06) recred(13) recred(13)
08 : Crane Kick acc(08) acc(15) dam(15) dam(17) dam(17) endred(19)
10 : Focus Chi recred(10) recred(19) recred(21)
12 : Practiced Brawler recred(12) recred(21) endred(42)
14 : Combat Jumping defbuf(14) defbuf(50)
16 : Super Jump jmp(16) jmp(23)
18 : Swift runspd(18)
20 : Health hel(20) hel(23) hel(27)
22 : Stamina endrec(22) endrec(25) endrec(25)
24 : Quickness runspd(24)
26 : Aid Other inttim(26) hel(27) hel(43) hel(43)
28 : Aid Self inttim(28) hel(29) hel(29) hel(37) endred(37) recred(40)
30 : Dragons Tail dam(30) dam(31) dam(31) acc(31) endred(34) endred(37)
32 : Eagles Claw dam(32) dam(33) dam(33) acc(33) acc(34) endred(34)
35 : Evasion defbuf(35) defbuf(36) defbuf(36) endred(36)
38 : Elude defbuf(38) defbuf(39) defbuf(39) recred(39) recred(40) recred(40)
41 : Conserve Power recred(41) recred(42) recred(42)
44 : Crippling Axe Kick dam(44) dam(45) dam(46) acc(46) acc(46) endred(48)
47 : Dodge defbuf(47) defbuf(48) defbuf(48)
49 : Lucky defbuf(49) defbuf(50) defbuf(50)
-------------------------------------------
01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
Well why I don't switch CJ for SJ is because both let me travel (though one admittedly does it better), but the other also gives me 3% of defense, which tops up my passives to a nice round 10%. SJ won't have any combat viability, and I can get around with both. ^^;
Anyway that's an interesting build concept. It really isn't for me, though, as I like at least 3 damage and 2 endrdx in my attack powers (which is why I need focussed acc) and would probably go insane with only 4 attacks, let alone getting by with 2 til level 32. ^^; However, you've definately given me something to think about.
Sorry, thought it was a respec into build rather than a from the ground thing. Once you get to the point where you can take Focused Accuracy though it will cost you more endurance to run with it than if you slotted attacks 3 Dam 2 Acc and One Endred and skipped Focused Acc in favour of Dragon's tail due to the wacky shack end per second cost of FA.
I'd advise taking a more standard build up to at least level 28 taking four or so attacks along the way then once you have quickness and hasten running a treat and maybe Dragon's tail on the go respec into a more streamlined build with a smaller attack chain otherwise the early levels are going to suck.
++Noticed a mistake in the build above, Storm Kcik should be 2 Acc 3 Dam and One Endred like the other attacks not 2 endred which is overkill.
Edit:
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Dragon's Tail. I have definately wanted to take it but the problem is, what don't I take to get it?
[/ QUOTE ]
Focused Accuracy, sucks up your end more than it helps by allowing you to slot extra endreds. (Plus it screws up your accuracy when exemping)
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- I have to take every power in my secondary. Otherwise I'm a big dumhed.
[/ QUOTE ]
Lucky isn't strictly necessary, I played to 50 without missing it
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- I need 5 normal non AoE attacks to have a full chain. So I can't drop any of my 5 attacks (dropping Jump Kick would just prompt me to get Thunder Kick, so don't try )
[/ QUOTE ]
Not with hasten and quickness running like you have you don't, really you could just have storm kick, crane kcik and eagle's claw but dragon's tail is a great starter move in groups and I use thunder kick to finish off minions. I'd take anothe Ma attack in preference to Jump kick really because it is slllowwww.
[ QUOTE ]
- I need Stamina so I can't drop Hurdle/Swift.
[/ QUOTE ]
But you can switch one of them for health.
[ QUOTE ]
- Focussed Acc I need to enhance my attacks. I could drop it but I'll be running into end problems if I do.
[/ QUOTE ]
Focussed Acc causes more end problems than it solves.
[ QUOTE ]
- Conserve Power. This is the only power I could see myself conceivably dropping for Dragon's Tail. I'm really not sure if I'll need this power with stamina and EndRdx in my attacks and big toggles. The problem with dropping it is that when Elude crashes I could conceivably pop a CaB, pop Conserve Power if its available, then throw my toggles back up and pray I don't faceplant
[/ QUOTE ]
Don't drop it, you'll love it like a extremely cuddly puppy.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Izabella
Level: 50
Archetype: Scrapper
Primary: Martial Arts
Secondary: Super Reflexes
---------------------------------------------
01) --> Storm Kick==> Acc(1) Dmg(3) Dmg(5) Dmg(5) EndRdx(7) EndRdx(7)
01) --> Focused Fighting==> DefBuf(1) DefBuf(9) DefBuf(9) EndRdx(11)
02) --> Focused Senses==> DefBuf(2) DefBuf(11) DefBuf(13) EndRdx(13)
04) --> Agile==> DefBuf(4)
06) --> Jump Kick==> Acc(6) Acc(15) Dmg(15) Dmg(17) Dmg(17) EndRdx(19)
08) --> Crane Kick==> Acc(8) Dmg(19) Dmg(21) Dmg(21) EndRdx(23) EndRdx(23)
10) --> Focus Chi==> Rechg(10) Rechg(25)
12) --> Hurdle==> Jump(12) Jump(27)
14) --> Combat Jumping==> DefBuf(14) Jump(27) Jump(29)
16) --> Practiced Brawler==> Rechg(16) Rechg(29)
18) --> Swift==> Run(18) Run(25) Run(31)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Quickness==> Run(22) Run(33) Run(33)
24) --> Crippling Axe Kick==> Acc(24) Dmg(34) Dmg(34) Dmg(34) EndRdx(36)
26) --> Hasten==> Rechg(26) Rechg(36) Rechg(37)
28) --> Dodge==> DefBuf(28) DefBuf(33) DefBuf(37)
30) --> Aid Other==> IntRdx(30) IntRdx(36)
32) --> Eagle's Claw==> Acc(32) Dmg(37) Dmg(39) Dmg(39) EndRdx(39) EndRdx(40)
35) --> Evasion==> DefBuf(35) DefBuf(40) DefBuf(40) EndRdx(42)
38) --> Elude==> Rechg(38) Rechg(42) Rechg(42) DefBuf(45) DefBuf(50)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(43) TH_Buf(43) EndRdx(43) EndRdx(45)
44) --> Aid Self==> IntRdx(44) IntRdx(45) Heal(46) Heal(46) Heal(46) EndRdx(48)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48) EndRdx(50) EndRdx(50)
49) --> Lucky==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> Run(1) Run(3)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
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Things people might notice:
1. No travel power. I basically won one extra power by not taking one, and I should still jump and run a ton faster than fliers do. (CoHBuilder quotes 70 FPS or 48 MPH, and it doesn't seem to count the jump enhances) With elude up while traveling should be just fine.
2. Jump kick and no Thunder Kick. Thunder Kick is actually lower damage and I love Jump Kick's animation style to bits. When hastened I wouldn't use either TK or JK, regardless of which I picked, and when not hastened I'd have a break in my attack chain of nearly 2 seconds with TK anyway, so I lose only 1 second by taking JK, and to make it up it does additional damage. Plus; no standing still.
3. No slots in Agile, mostly because they were needed more elsewhere.
4. Combat Jumping to help with travel and because it's an uber cheap toggle which gives me 3% def to compliment Dodge for a total of 10%.
5. Aid Other/Aid Self. I was trying to decide between this and Tough/Weave (which would require me to cut another power for Boxing or Kick, which I also didnt want). I went went Aid Self because between quickness and haste that's 40% of your health regened every 10 seconds. That puts my HP regen up to 4.4% per second, and an unhastened regen scrapper according to my calculations gets about 9%, so that's almost half a regen set for one power. With Def and 2 intrdx I should be able to get it off fine in most circumstances, especially when bubbled or eluding. (which can be up 33% of the time)
6. Stamina/Conserve Power/Focussed Acc/EndRdx in attacks. I hate running out of endurance. Hate, hate, hate, hate. I also hate missing so tend to slot 2acc. Focussed Acc lets me drop one acc from my kicky powers and replace it with EndRdx. This is yay and means I can fight on for whole minutes without running out of stamina even while hastened and running all my toggles.
Anyway that's about that. I'm pretty satisfied with this build as is and was just wondering if people saw any glaring errors anywhere. This MA/SR scrapper will frequently work with my gf's Mind/FF controller.
Thanks in advance for anyone with the patience to look this lengthy post over and comment. ^^;