Stalkers...


Captain_Cliche

 

Posted

No I'm not going to start slagging off stalkers here.

Just thinking about creating a PvP specific Stalker.

Wrong forum? Actually I want a Hero stalker, so would such a thing be possible? Make a Stalker using a scrapper AT and having a friendly Ill/* controller to whack group invis and grant invis on you for the hide component, plus stealth.

Would such a thing be possible?

And if so which sets would be ideal etc?


 

Posted

BS/DA, probably

BS because of the high instant damage, DA because of the awesome stealthynes (You wouldn;t need an ill)


 

Posted

I would say no. As the defining element of a stalker is the Assassin Strike. Nothing a scrapper can muster is going to come close to that level of damage output, so you can never be as annoying as a normal stalker


(\_/)
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Posted

I'd probably go with MA/DA, using your stun and stealthyness. As has been said wont be able to replicate stalker cause of lack of AS, but can use stealth, control and good single target damage to get some sort of effect


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
No I'm not going to start slagging off stalkers here.

Just thinking about creating a PvP specific Stalker.

Wrong forum? Actually I want a Hero stalker, so would such a thing be possible? Make a Stalker using a scrapper AT and having a friendly Ill/* controller to whack group invis and grant invis on you for the hide component, plus stealth.

Would such a thing be possible?

And if so which sets would be ideal etc?

[/ QUOTE ]

Logie asked me the same question a few days ago. We settled on a BS/SR scrapper using head splitter as the AS replacement. If you dont mind waiting you could also build a villian stalker and jump over to the hero side once thats possible.


My MA IDs:
Fiend Space: 211464

 

Posted

I wouldn't use a Scrapper for this, another high damage hero AT maybe....

If you are settled on a Scrapper though, I would suggest Broadsword aswell. The other night in Warburg I was having some probs with a stormie and a bubbler. After a while the bubbler was left on his own and was starting to look bored, so I ate 2 reds and legged it up behind him, hit BU and dropped him in 1 hit with a critical Headsplitter


 

Posted

I have to agree with Innigo. Though it sounds fun you will never be able to reach stalker standerds.

As for the other AT thing.. hmm..

A Blaster with /Eng with invis, the BU's that come with the sets and full defience, thats more like a stalker. Using snipe or some other high damage attack.

K


 

Posted

Yup spot on Krunch

Could maybe get away with a Blapper/Stalker cross aswell using defiance and aim+bu with invis and superspeed. It would certainly hurt although the fly/snipe option is maybe safer.


 

Posted

Well, lets look at this another way. The hero side can't muster a melee AT who can match a stalker, what what about blasters?
I think the best tactic would be to take invisibility. I would suggest, prowling whilst invisible and work out some binds that let you fire up build up, dropping invisibility for stealth and letting off a massive ranged attack (pereferably from an angle your victim isn't expecting).
So the question is; which is the single most devastating ranged attack on the hero side of the game?


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(O.O) Bunny: Our time is coming
(> <)

 

Posted

BS Scrappers can do just as much damage as an AS. So I'd go for a BS, secondary is down to whether you want stealth yourself (DA) or something else and get someone to grant invis you.


 

Posted

[ QUOTE ]
BS Scrappers can do just as much damage as an AS.

[/ QUOTE ]

OK, dreams here, reality over there AND the critical is only 1 in 5, which means it can't be depended on.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

[ QUOTE ]
BS Scrappers can do just as much damage as an AS. So I'd go for a BS, secondary is down to whether you want stealth yourself (DA) or something else and get someone to grant invis you.

[/ QUOTE ]

I suggested SR, totally so you can get focused senses &amp; tactics for enough perception to see stalkers. If you did choose to make an invisible blaster I'd prolly add maximum defiance to the Aim + buildup + snipe


My MA IDs:
Fiend Space: 211464

 

Posted

Maybe I should have said I want emulate the stalkers stealth, the poorer burst damage is made up for by being far more survivable in battle. The idea being that once a stalker has done its burst damage it either gets out or gets dead.

BS/DA sounds doable, I'm not too bothered about the extra perception for spotting stalkers, the aim of the build is taking down loners and squishies with minimum fuss.

Don't even know if I will bother, doing a regen/BS at the moment not sure I can be bothered with another.


 

Posted

I dunno, stalkers are far more durable than most would have us believe. I personally think you have to think a bit laterally to get the stalker-ish effect. I managed an approximation with an AR/Dev blaster where I would more often than not take my quarry by surprise.
I think your best bet would be to look at a power set with toggle drops or even better stuns and some heavy damage attacks. Couple that with invisibility/stealth, perhaps fly (you'd be amazed the number of people who don't look up) and you'll have the hero equivalent of a stalker.


(\_/)
(O.O) Bunny: Our time is coming
(> <)

 

Posted

[ QUOTE ]
[ QUOTE ]
BS Scrappers can do just as much damage as an AS.

[/ QUOTE ]

OK, dreams here, reality over there AND the critical is only 1 in 5, which means it can't be depended on.

[/ QUOTE ]

I said CAN do, not WILL ALWAYS do

That's a 1 in 5 chance of one shotting a squishie

Headsplitter also has knockdown so you can get another move in without them having chance to get away and/or pop an insp.


 

Posted

Not without a critical they can't and criticals can't be relied upon.


 

Posted

I'm not sure if this can be done at all but it seems an iteresting idea.

For a primary Broadsword (raw damage) or Martial arts (for keeping prey off balance) would be the primaries I'd suggest. Secondaries are a matter of taste although I suspect (and I may be wrong here) that the semi-stealth aspect of Dark Armour might be hobbled by all those black particle effects.

Let's face it every AT is a specialist and Stealth is part of a Stalker's speciality, you may get close but not without outside help like the Ill/* you suggested.

Headsplitter on a critical might get near to AS on a good day but then again headsplitter isn't situational.

You'll generally have more durability than a stalker and criticals are something that can happen with any of your attacks (note the conditional "can").

It's all Swings and roundabouts.

It may be that pvp villains are wiseacre enough to look for a concealed scrapper (sounds like something you get frisked for), if not then you'll be a really nasty suprise to all those squishy none brutes.


 

Posted

Technical question then:

How many stealth effects would equal a stalkers hide? By effects I mean Grant Invis, Stealth or Group Invis.


 

Posted

One grant invis reaches non-stalker stealth cap.... or so peritus's guide says. Cap is not much over half that which a stalker can reach though.

That being said when I had stealth on my blaster he felt like a hero stalker type .

Erm... minus the getting out alive bit.


 

Posted

[ QUOTE ]
Erm... minus the getting out alive bit.

[/ QUOTE ]
Rather why I prefer scrapper over Blaster. Did try and work out a good Tank/Stalker build...


 

Posted

[ QUOTE ]
[ QUOTE ]
Erm... minus the getting out alive bit.

[/ QUOTE ]
Rather why I prefer scrapper over Blaster. Did try and work out a good Tank/Stalker build...

[/ QUOTE ]

ROFL, for tank's stealthyness or their imba damage?


 

Posted

[ QUOTE ]
Yup spot on Krunch

Could maybe get away with a Blapper/Stalker cross aswell using defiance and aim+bu with invis and superspeed. It would certainly hurt although the fly/snipe option is maybe safer.

[/ QUOTE ]

Yeah, well, I've seen couple defiance blasters in Sirens lately (Colonel Greek etc heh). The idea is interesting but Im not sure if its all that productive. Namely they seem to be about fly, invis, snipe, buidup etc. Drop down from high to trigger defiance while stealthed and snipe the targets.. Sorry Greek for letting the people know your concept


 

Posted

I did think of Blasters TBH but discounted them for two reasons.

1) I don't like Blasters.
2) To work I need to be nearly dead.

Scrappers seemed ideal, we can withstand a lot of damage, we have good damage. ANd I know scrappers having played several to high levels.

The tank thing was a joke.


 

Posted