My thermal build with focus on PvP
personaly i'd drop grant invis/thaw for stealth and invis otherwise blaster will just 1 shot you from orbit.
2 range in thaw is abit of a waste anyway..range enh is just a waste period
Defiant's GoEH/MILITIS METUS
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personaly i'd drop grant invis/thaw for stealth and invis otherwise blaster will just 1 shot you from orbit.
2 range in thaw is abit of a waste anyway..range enh is just a waste period
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What is this with 'drop Thaw'? it's one of the standout powers in Thermal for PvP.
I'd be tempted to go with hover/fly for travel and get Stealth that way, since hover gives you semi-KB res you save a power, not needing Acrobatics.
Thaw is a must - I wouldnt even considder going to PvP without it.
I dont like fly in PvP. I find it slow, endurance heavy and worst of all easily negated with the multible -fly powers.
This is a team build, and I fully expect others in my team will have grant invis for me too. Plus grant invis has tactical uses.
A Paragon Defender
nice build, few notes for PvP
Thermal has no endurance recovery powers or such, and on the battlefield you'll be reapplying shields all the time aswell as using your other powers. I'd recommend taking some slots out of your single target heal and stick endurance redux in fire shield,plasma shield, thaw. This will help you a lot in battle. Sacrifice a range at the moment and stick endurance redux if you don't have slots. Then with your slots in the 40-50 zone stick ranges in the shields, or even take slots out of ice blast.
Also tohitbuffs in aim, you don't want to miss with ur debuffs as they have a long recharge.
Looks real good.
WB man.
Tohits in aim will follow when I get the slots.
The endurance redux in shields. I gave it some thought. If we play in 8 man teams, we will have kins on the team.
If we use 5 people I dont have to use shields nearly as much, so I would rather have range.
A Paragon Defender
heh thanks mate, this game really does grab you by the balls, look foward to seeing you in game
Fair enough if you team with kin's regularly, then you can forget about the redux.
One thing in teams of 5, you forget that you'll be using your other powers (i hope ) so endurance does become a bit hefty if you don't have a buffer as back up.
Oh yeah, i've got few projects with corrupters lined up, my cold and thermal corrupter.
Here's my fire/thermal build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Everblaze
Level: 41
Archetype: Corruptor
Primary: Fire Blast
Secondary: Thermal Radiation
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01) --> Fire Blast==> Acc(1) Acc(17) Dmg(21) Dmg(25) Dmg(27)
01) --> Warmth==> Heal(1) Heal(3) Heal(3) Rechg(5) Rechg(5) EndRdx(7)
02) --> Fire Shield==> DmgRes(2) DmgRes(11) DmgRes(15) EndRdx(33)
04) --> Cauterize==> Heal(4) Heal(7) Heal(17) Rechg(21) EndRdx(34)
06) --> Hasten==> Rechg(6) Rechg(9) Rechg(9)
08) --> Swift==> Run(8)
10) --> Plasma Shield==> DmgRes(10) DmgRes(11) DmgRes(15) EndRdx(34)
12) --> Aim==> Rechg(12) Rechg(13) Rechg(13) TH_Buf(31) TH_Buf(33) TH_Buf(33)
14) --> Super Speed==> Run(14)
16) --> Power of the Phoenix==> Rechg(16)
18) --> Blaze==> Acc(18) Acc(19) Dmg(19) Dmg(25) Dmg(27)
20) --> Hurdle==> Jump(20) Jump(39) Jump(40)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Thaw==> Rechg(24) Range(31) Range(31)
26) --> Combat Jumping==> Jump(26)
28) --> Forge==> TH_Buf(28) TH_Buf(29) TH_Buf(29) Rechg(34) Rechg(36) Rechg(36)
30) --> Super Jump==> Jump(30)
32) --> Acrobatics==> EndRdx(32)
35) --> Heat Exhaustion==> Acc(35) Acc(36) Rechg(37) Rechg(37) Rechg(37)
38) --> Melt Armor==> Acc(38) Acc(39) Rechg(39) Rechg(40) Rechg(40)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
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personaly i'd drop grant invis/thaw for stealth and invis otherwise blaster will just 1 shot you from orbit.
2 range in thaw is abit of a waste anyway..range enh is just a waste period
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What is this with 'drop Thaw'? it's one of the standout powers in Thermal for PvP.
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Basicly its a 2 minute duration and keeping a team buffed is a full time job plus the fact most ppl pack large amounts of breakfrees anyway ... so whats the point ? its just a power you might use when you see someone held and tbh if that person is held with no breakfrees they deserve to be killed
Defiant's GoEH/MILITIS METUS
eh, thaw gives res to slow aswell btw, which is priceless in PvP. I would take a traps corrupter over a thermal who didn't have thaw, thats how much of a must thaw is. Even traps has force field generator which gives status protection!
Nightbringer
The build itself and power selection seems OK to me with most of the comments made here being sensible.
There does seem to be a little bit of dubious slotting you may want to look at though. An end reduc in SS is probably a complete waste of a slot as the overall benefit of it will be negligible. Remember the general rule of slotting 'If what you are slotting for is high to start with, the benefit is greater'. If SS had a very high end cost it would help but it has a very low cost so you'll be getting a very low benefit from the slot. Same goes for the end reduc in SJ and Acrobatics
The range in both the shields is also not the best use of those 2 slots. I'd put end reducers in there instead and the three end reducer slots from SJ, Acro and SS should also be put elsewhere for end management. Probably one in each of the ice blast attacks. If you still have end problems, look at dropping damage from attacks to put end reducers in your most used powers. As a team build, these will probably be your shields and thaw.
In terms of thaw, I have mixed opinions of it. The duration on it is short so unless you spend all your time spamming that and shields its not going to make a huge difference. In which case dont even bother with attacks as you wont have time! The other side is that if you wait until someone is held, by the time you target and execute the power they will probably be dead anyway. Thaw is always going to cause debate but thats my view.
The other concern here is that you've missed out one of the best reasons for taking Ice primary, it's holds! Bitter freeze ray does have a long animation so can be skipped but freeze ray is a must. I have an Ice/Ice Corruptor for PvP and it's proved to be one of his most useful powers in the primary.
Personally, I'd drop SJ in favour of it. If you have CJ for protect against immobilises, you can't run it with SJ at the same time so will be relying on SS as travel power while fighting anyway and CJ/Hurdle will give you a little vertical mobility.
Not too sure about the Acc's in Melt armour either, does it definitely take acc? My main is a lvl 40 fire/thermal and while it is a PvE build, I have never missed with Melt Armour and have no accuracies in it, I assumed it was an auto hit but can check that when I get home tonight. I know there are a few bugs in some of the hero planner versions
Without knowing if Melt Armour is an auto hit, here are the changes I would make.
- Drop SJ for freeze ray and slot it with 2 acc 3 hold if you can get them. freeze ray has fast animation, recharges quite quick and is one of the most useful powers on my ice/ice
- Use shield range slots elsewhere, preferably as end reducers in the shields. Putting both shields on a 5 man team will zap you down to less than 1/3 end if your lucky.
- Drop end reducers in SS and Acrobatics
- Possibly lose the ranges in thaw. Extra range on it can be useful but there are probably better uses
- Once someone confirms Melt Armour accuracy, maybe use those 2 slots elsewhere.
Everclear
A much more solid overall build for PvP and the slots are more along the lines of what Id go for. Only real points for consideration are, once more, the use of thaw. How often are you going to get to someone who is held before theyre already dead or are you content just to spend your entire time spamming shields and thaws?
The other is just that CJ and accro seem to come late in the build. If youre planning any BB or Sirens PvP that could be an issue.
Both fairly minor points though
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personaly i'd drop grant invis/thaw for stealth and invis otherwise blaster will just 1 shot you from orbit.
2 range in thaw is abit of a waste anyway..range enh is just a waste period
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What is this with 'drop Thaw'? it's one of the standout powers in Thermal for PvP.
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Basicly its a 2 minute duration and keeping a team buffed is a full time job plus the fact most ppl pack large amounts of breakfrees anyway ... so whats the point ? its just a power you might use when you see someone held and tbh if that person is held with no breakfrees they deserve to be killed
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It's your kind of attitude which explains why villain teams are sometimes so poor.
I'm sorry but you don't have any idea how powerful Thaw is, not that you're that unusual, sadly.
I dont plan on hitting or holding anything.
My job is buffing/debuffing and healing.
Thaw is a must. In the arena it allows you to bring reds instead of bf's. In the zones it allows you to stay in the zone instead of running.
Range in shields and thaw... Have you ever tried to buff in PvP combat? Im still thinking about 2 res, 2 ranges as an alternate slotting. Maybe cutting the slots in my attacks since I dont need them.
Bitter Ice blast and Ice blast are for my amuzement only.
Holds are easily resisted by powers like thaw. Thats why I choose the dmg instead. I could have chosen assault riffle, and it wouldnt have gimped my build. Primary doesnt matter at all.
My biggest problem could be the slotting of the last powers, since I have never tried them.
End reductions in SS and Acro are a must. They are on always in PvP. The reason I prefer slotting acro and SS to the shields which gives an overall better reduction is my own protection from end drains. If Im end drained, I must be able to get back to healing as fast as posible, but I cant stop using my travel powers.
Grant Invis is for the stalkers of my team. The difference between the perception cap and the stealth cap of stalkers is only 10 yds! With enough grant invis/stealth it doesnt matter how much +perception the heroes have, stalkers can still get near the targets quite easily. Invis adds nothing to the regular hero/villain IMO since its easily countered. At lvl50 all scrappers will have focussed accuracy and can see me or my teammates anyway.
Super Jump gives me movement, and movement is what keeps everyone alive. He who doesnt know when to flee dies. A guy with melee attacks only cant kill a SJ'er unless he -jumps me. SJ allows me to stay near my team without fear of getting killed and besides I need acrobatics. Buffing doesnt suppress your movement so SJ is better than slotted hurdle/cm.
A Paragon Defender
Looks like an awesome buffer build to me NB, although I'd be tempted to grab Freeze Ray just to protect myself against other squishies/aid Doms in stacking holds. No idea what you'd drop in order to take it that said, and BIB would probably be more useful more often in assisting taking out low-HP targets.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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It's your kind of attitude which explains why villain teams are sometimes so poor.
I'm sorry but you don't have any idea how powerful Thaw is, not that you're that unusual, sadly.
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And its your attitude that puts people off posting on these forums. I see know problem with not taking Thaw and rather than just criticising other people ideas Ive actually given my reasons and views on it in my post, rather than just lambasting someone elses with the view that Im inherently correct.
Thaw is useful when used correctly but its also quite hard to use correctly and a well balanced team will have a much easier way of achieving the same objective, such as stacked dispersion bubbles.
When going down the thaw route, you also have to make the decision that you are a pure buff characters as stacking shields and thaws on a team will be your entire role with little room for anything else. Chelsea gave alternative power selections for not taking Thaw, as did I, rather than just take the attitude youre an idiot and Im not going to explain myself to you when I can just blanket criticise you.
If you disagree, give your reasons why so NB can see both views and make his own mind up rather than just ridicule other people
Chelsea said:
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its just a power you might use when you see someone held and tbh if that person is held with no breakfrees they deserve to be killed
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How useful do you think that was? That is the attitude I'm talking about (that's the attitude Chelsea expressed) and it does produce poor teams, it's lamentable, I'm not ridiculing, I think that advice is poor and have said so.
Nightbringer has already given his own reasons for taking Thaw because he clearly knows what he's doing.
I think it's fine for a Corruptor to go down an offensive route, but that's not what this build is about. There are so few support options available to villains that to discourage someone from taking a power like that I find bizarre. The difference a decent Thermal makes to a villain vs hero fight is huge, there aren't enough Thermals or Kinetics or even Sonics around anyway let alone ones who are interested in PvP, and then PvP support.
To answer specifically one of your suggestions - stacked dispersion bubbles, not in the same league as Thaw, useful yes; not really relevant to this though.
Edit: well I got that wrong, responding to Chelsea, not Kinslayer, apologies.
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Thaw is useful when used correctly but its also quite hard to use correctly and a well balanced team will have a much easier way of achieving the same objective, such as stacked dispersion bubbles.
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Jesus Christ, it's no wonder you get your [censored] kicked in PvP with that mindset. Dispersion bubbles, nice as they are, have some major drawbacks - especially when you PvP outside of raiding.
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When going down the thaw route, you also have to make the decision that you are a pure buff characters as stacking shields and thaws on a team will be your entire role with little room for anything else. Chelsea gave alternative power selections for not taking Thaw, as did I, rather than just take the attitude youre an idiot and Im not going to explain myself to you when I can just blanket criticise you.
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If you don't take Thaw, you are an idiot. That may come across as "blanket criticism", but there's a very sound logic behind it - /Thermal is primarily a buffing set, with some nice debuffs at the end... but you're not going to base a PvP build around 2 debuffs (unless you're an idiot - or at a stretch, some amazing genius with logic we cannot begin to comprehend with our primitive synapses).
Therefore, making a PvP-specific build with a buffing set without the second best mez-protection available in CoV is extremely stupid. I'd rather someone lack both shields than lack Thaw - as long as you can move, you can stay alive; alternately, you can be buffed to high heaven, but if you're mezzed you're cannon fodder. BFs are finite, and you have to use them reactively, not proactively.
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If you disagree, give your reasons why so NB can see both views and make his own mind up rather than just ridicule other people
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With respect, I don't think NB needs "advice" on why Thaw is one of the best power choices in his build. If people stopped being ridiculous, or making ridiculous statements, they wouldn't find themselves being "ridiculed" (as you put it), although I think you're being deliberately thin-skinned.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Thaw is useful when used correctly but its also quite hard to use correctly and a well balanced team will have a much easier way of achieving the same objective, such as stacked dispersion bubbles.
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Jesus Christ, it's no wonder you get your [censored] kicked in PvP with that mindset. Dispersion bubbles, nice as they are, have some major drawbacks - especially when you PvP outside of raiding.
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When going down the thaw route, you also have to make the decision that you are a pure buff characters as stacking shields and thaws on a team will be your entire role with little room for anything else. Chelsea gave alternative power selections for not taking Thaw, as did I, rather than just take the attitude youre an idiot and Im not going to explain myself to you when I can just blanket criticise you.
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If you don't take Thaw, you are an idiot. That may come across as "blanket criticism", but there's a very sound logic behind it - /Thermal is primarily a buffing set, with some nice debuffs at the end... but you're not going to base a PvP build around 2 debuffs (unless you're an idiot - or at a stretch, some amazing genius with logic we cannot begin to comprehend with our primitive synapses).
Therefore, making a PvP-specific build with a buffing set without the second best mez-protection available in CoV is extremely stupid. I'd rather someone lack both shields than lack Thaw - as long as you can move, you can stay alive; alternately, you can be buffed to high heaven, but if you're mezzed you're cannon fodder. BFs are finite, and you have to use them reactively, not proactively.
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If you disagree, give your reasons why so NB can see both views and make his own mind up rather than just ridicule other people
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With respect, I don't think NB needs "advice" on why Thaw is one of the best power choices in his build. If people stopped being ridiculous, or making ridiculous statements, they wouldn't find themselves being "ridiculed" (as you put it), although I think you're being deliberately thin-skinned.
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No, I wasn't being deliberately thin skinned but I was pointing out there is a way of offering constructive advice that provokes debate or there was a way of just trying make people feel like they are idiots and provoking them.
Guess which category yours falls into?
It's also worth noting that I know a little bit more about the purpose NB has for this build as I'm part of the team it will be used in. I've not denied Thaw is good, I've not tried to dissuade him from taking it. I've merely pointed out that the use of thaw needs to be based on the decision to go pure support, offence or a balance. Even the best team PvP build is nice to have some soloing ability in.
I did not offer stacked dispersion bubbles as the only alternative, just as an example of one. I happen to know we will have Increase Density readily available to go with this build.
Just because you think any thermal without Thaw is not worth his salt, doesn't mean you are right and until you know all the facts what gives you the right to call anyone on here an idiot?
No one power EVER makes a set or is EVER essential for a build. There are always alternatives.
Also worth pointing out that thermal is NOT just a buffing set as it has a very balanced mix of buffs(Forge,Thaw,Shields), debuffs(Melt Armour, Heat Exhaustion) and heals(Warmth, Cauterise and Rez), so it is probably one of the more diverse PvP sets for Corruptors.
NB could go for a total empath based build and concentrate only on healing, go for the buff build with shields, forge, thaw. an offensive build or go for a balanced build and include the debuffs.
It is that decision that would or would not make the inclusion of thaw irrelvant and whether we are relying on his Thaw over the ID we have available.
Regardless of which, the issue of whether thaw is or isn't a must have is not what I was objecting to, it's the way people who always think they are right tend to ridicule other people's opinons rather than actively debate them.
If you don't agree with peoples views, put your own in and the reasons why. Don't tell people their 'attitudes are the problem' or they are 'idiots' becuase you don't agree with them, just say why you don't agree.
Let's put it another way. If someone disagreed with me in R/L we would sit down and discuss it. If they turned round and called me an idiot just because they disagreed, the result would be abit more physical. On here though, people seem to think they can get away with showing a basic courtesy and it sickens me to my teeth. So, yes, I do challenge it when I see it.
Every time a thermal doesn't take thaw, a kitten dies.
Do you really want to be responsible for the death of a poor little kitty? Mez protection powers are like gold dust for villains. Only sonic and thermal get clicky ones and sonic gets it late.
Listen to NB and Filth: Take thaw you damn fools!
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
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Guess which category yours falls into?
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Pot, kettle, you. Fun game, no?
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It's also worth noting that I know a little bit more about the purpose NB has for this build as I'm part of the team it will be used in.
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In that case, can I suggest you listen to his advice, rather than you try to give him advice? Advising someone to use EndReds in powers when you "know" you have at least someone available to cast SB would appear a touch myopic.
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I've not denied Thaw is good, I've not tried to dissuade him from taking it. I've merely pointed out that the use of thaw needs to be based on the decision to go pure support, offence or a balance. Even the best team PvP build is nice to have some soloing ability in.
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... unless you're building a specifically supportive build at the expense of solobility - and it would appear from even the most cursory of glances that that's what this build is, and that NB's already made that decision - making your "advice" somewhat redundant, at best.
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I did not offer stacked dispersion bubbles as the only alternative, just as an example of one. I happen to know we will have Increase Density readily available to go with this build.
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Are you seriously of the opinion that ID can replace Thaw? Even if you do believe that to be the case, do you not think an element of redundancy is important?
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Just because you think any thermal without Thaw is not worth his salt, doesn't mean you are right and until you know all the facts what gives you the right to call anyone on here an idiot?
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But I am right; at the very least, you've not forwarded any kind of argument to reconsider my position. Sure, someone could play a Thermal without Thaw and be the most awesome Corruptor who ever did Corrupt - but they'd still be degrees better with Thaw in their build. Some teams could probably do well enough with a Thermal lacking Thaw - but they'd have to operate around that fact, not with it.
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No one power EVER makes a set or is EVER essential for a build. There are always alternatives.
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Would you ever advise an Empath to drop CM? Would you advise a Kineticist not to take SB?
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Also worth pointing out that thermal is NOT just a buffing set as it has a very balanced mix of buffs(Forge,Thaw,Shields), debuffs(Melt Armour, Heat Exhaustion) and heals(Warmth, Cauterise and Rez), so it is probably one of the more diverse PvP sets for Corruptors.
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I class heals/rezzes as being in the same league as buffs, in so much as they're team-oriented powers that benefit your allies. (Arguably, you can use PotP as a "debuff" - but hopefully, as little as possible.) Regardless of whether the set is "diverse" or otherwise, it's still a supportive set as opposed to an offensive set.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
My despair at non-Thaw */Thermals comes from my experience in primarily PvP zones. Of course everyone can do as they please with the powers they take, but I have to speak up when someone says Thaw is no good, too difficult to use, pointless and so on, and I've come across a number of people that have said so. I've met both */Thermal players and */Kinetics who have respecced out of ID and Thaw, and I've met them in PvP zones. This cheap, fast power is just so useful but you have to shout it from the rooftops to get players to take it; if you're interested in team support at all taking it is a no-brainer.
I have to disagree with this:
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it is probably one of the more diverse PvP sets for Corruptors.
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I wouldn't say this unless I misunderstand you, it's the 'buffiest' of all Corruptor secondaries. It has 2 offensive powers, everything else is a buff or heal. If I wanted to play something more offensive or balanced, Thermal would be the last on my list, scratch that, it wouldn't be on my list at all.
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I wouldn't say this unless I misunderstand you, it's the 'buffiest' of all Corruptor secondaries. It has 2 offensive powers, everything else is a buff or heal. If I wanted to play something more offensive or balanced, Thermal would be the last on my list, scratch that, it wouldn't be on my list at all.
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Go with /rad or /cold if you wanna play more offensive.
A Paragon Defender
I have a /thermal corruptor and I have Thaw!
I just like telling people that
Couple of things, Melt armour does take acc, since you mentioned you hadnt tried it or Heat Exhaustion I will tell you they are great in PvE and Heat exhaustion is very good in PvP the -regen really shows. I admit I have limited PvP experience and am no expert, just an interested amateur
On the subject of Thaw, I have only met 2 /thermals with it and one of them didnt know what it was always makes me sad to see a /thermal with out it
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Heat exhaustion is very good in PvP the -regen really shows. I admit I have limited PvP experience and am no expert, just an interested amateur
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Throw Heat Exhaustion on a build that uses toggles, and watch their endurance sink like a lead weight - after testing it, it'll eat through the basic +recovery of Elude, although I'm not sure how it fares against other buffs like RA, AM, and SB.
(And thankyou for having Thaw! )
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
Thanks for the comment kinslayer, nightbringer is right to slot ranges on his buffs, I will be doing that in the 40-50, when i have extra slots so i will have 3damage res 2range 1 endurance redux. Thaw will also have 3ranages 1 endurance redux.
Reason for ranges is to make it easier to buff while in a team match. With all your team mates moving its a nightmare to follow each of them and buff, range helps this a lot. I plan on my team having perma thaw on them, so they don't get held in the first place. Also the slow res is invaluable.
As for CJ, and acro, i'd rather sacrifice those because there are so many good powers at those levels.
I'll also get rid of rise of the phoenix for an arena PvP build.
Ok, Im lvl 19 atm, so I still need to do some lvl'ling. So far Ive been thinking this build. Any huge mistakes?
01) --> Ice Blast==> Acc(1) Acc(3) Dmg(31) Dmg(31) Dmg(31)
01) --> Warmth==> Heal(1) Heal(3) Heal(5) Rechg(5) Rechg(7) EndRdx(7)
02) --> Fire Shield==> DmgRes(2) DmgRes(9) DmgRes(9) Range(11)
04) --> Cauterize==> Heal(4) Heal(11) Heal(13) Rechg(13) Rechg(15) Range(15)
06) --> Grant Invisibility==> EndRdx(6) EndRdx(17)
08) --> Combat Jumping==> Jump(8)
10) --> Plasma Shield==> DmgRes(10) DmgRes(19) DmgRes(21) Range(21)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> EndRdx(14) Jump(17) Jump(33)
16) --> Swift==> Run(16)
18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(23) Dmg(23) Dmg(25)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Thaw==> Range(22) Range(27) Rechg(29)
24) --> Acrobatics==> EndRdx(24) EndRdx(29)
26) --> Hasten==> Rechg(26) Rechg(33) Rechg(33)
28) --> Forge==> Rechg(28) Rechg(36) Rechg(37) TH_Buf(37) TH_Buf(37)
30) --> Super Speed==> Run(30) EndRdx(34)
32) --> Aim==> Rechg(32) Rechg(34) Rechg(34)
35) --> Heat Exhaustion==> Acc(35) Acc(36) Rechg(36) Rechg(39) Rechg(40)
38) --> Melt Armor==> Acc(38) Acc(39) Rechg(39) Rechg(40) Rechg(40)
A Paragon Defender