Emp/Psi Blast blank
TK Blast And Will Dom are your main ST damage attacks, get and slot them.
Lance is good snipe, but then again many people don't like snipes...
Scream And Tornado Are your main AoE's, if you like AoE's, thake them. Tornado is more powerful, and also offers knockup which can be handy.
Subdue is decent damage ST attack, if Will Dom and TK aren't enough pick it up too.
Scramble thoughts I'd only really take for PvP to drop acrobatics, but then again you also have will dom for that.
The nuke is one of the better nukes out there, but again, not everyone likes nukes.
As MaX says get, slot and love TK blast and Will Dom, everytime I see a Psi without these I cry a little inside Yes they really are that good, the fast animation times on them is hard to beat. Slotted with recharge, and say with hasten up, just chaining those two attacks constantly will be your highest ST damage output. On my rad/psi offender BrainZ that is the route I took, dropping a subdue in there if needed, and he can shred just about anything including Tanks in PvP.
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As MaX says get, slot and love TK blast and Will Dom, everytime I see a Psi without these I cry a little inside Yes they really are that good, the fast animation times on them is hard to beat. Slotted with recharge, and say with hasten up, just chaining those two attacks constantly will be your highest ST damage output. On my rad/psi offender BrainZ that is the route I took, dropping a subdue in there if needed, and he can shred just about anything including Tanks in PvP.
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QFT .
Even mental blast has an up side in -recharge, tho its amin time is so horrible.
PvE You can immob one guy, sleep another and KB a third. Given range on Psi you can then snipe one of em without a chance of getting hit (as long as your out of range of the immobed one).
Personally I would slot to taste but making use of what the set offers. Its attack chain is good and a recharge can help there, (really depends on your primary). If you feel you dont need faster recharge distance is always an option, esp for PvP.
Personally I'd only take powers that aid your personal survival, as Defender Damage is lacklustre at best.
Things like Knockback, Sleep etc... are good, immob not so much as they'll still shoot at you, but it's really down to personal preference.
Blasts can be handy, but I personally prefer to go for Support over any viability I have to solo.
Its true that at the end of the day your not going to do fantastic damage and a support defender if probably more use in serious PvP. Only took the immob myself early on for an attack chain for PvE.
That being said Psi Blast is really really underestimated IMO. Due to the KB and sleep and the fact that in zones people run out of insps it is very possible to add your snipe into a chain. Added to the fact that it is Psi damage it adds up.
Had a great day today in SC, (though unfortunatly it sounds that some didnt), and got over 50 rep from a few hours. For my first time with this defender I am pretty chuffed with that .
Only a fun PvP AT but probably more fun then any other more established PvP combos Ive played. If you want a laugh then Rad/Psi is certainly worth a go. Or any Psi set as its unique to Defenders (Dom set is a bit stinky IMHO).
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...snip...as Defender Damage is lacklustre at best...snip...
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Just gotta pull you on this one, yes it's not amazing massive highest damage in game, but with psi dmg + enervating field + assualt + AM + 3 dmg SO's, I wouldn't call BrainZ's damage lacklustre, especially in PvP where virtually no-one can defend against your damage.
Lol, same time posted same views
Hehe, both of us cannot be wrong
I know it's true because I get as many kills with my Rad/Psi in PvP as I do with my Broadsword/Regen Scrapper, maybe even more...
Yes, while with the right amount of Buff's and Debuffs, you can do reasonable damage (though with the same buff/debuff ratio pretty much any other AT will outdamage you by far, sadly *sigh*), Lode's Defender is Empathy/Psi.
Empathy isn't big on the self buffs, especially when coming to damage. So yes, you can get some kills, and yes, you can aid a team blasting, but I personally feel there are other things you can be doing than throwing large chunks of moderately painful blasts, for reasonably large end cost, at people.
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Yes, while with the right amount of Buff's and Debuffs, you can do reasonable damage (though with the same buff/debuff ratio pretty much any other AT will outdamage you by far, sadly *sigh*), Lode's Defender is Empathy/Psi.
Empathy isn't big on the self buffs, especially when coming to damage. So yes, you can get some kills, and yes, you can aid a team blasting, but I personally feel there are other things you can be doing than throwing large chunks of moderately painful blasts, for reasonably large end cost, at people.
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agreed
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Yes, while with the right amount of Buff's and Debuffs, you can do reasonable damage (though with the same buff/debuff ratio pretty much any other AT will outdamage you by far, sadly *sigh*), Lode's Defender is Empathy/Psi.
Empathy isn't big on the self buffs, especially when coming to damage. So yes, you can get some kills, and yes, you can aid a team blasting, but I personally feel there are other things you can be doing than throwing large chunks of moderately painful blasts, for reasonably large end cost, at people.
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Yeah you make a reasonable point incase for emp/psi, it's just in your first statement you said ALL defenders which I still don't agree with. Also I don't see how your buff/debuff argument holds water, how could another AT have self-buffed Psi damage that much appart from in a team situation(I'm refering to solo). Theres what only a Mind/ Controller that can even compare and that's it...
This is what I have found, it is very much my own exp so please take it as such.
My char is only level 25 and I only have one debuff presently, RI. I dont actually use it too much however as I work with Psi's increased range and a fast attack chain so have little opportunity. The only difference is AM which is very nice indeed, but that is all.
Fighting is as follows:
I have SJ and hover atm letting my jump up to a good hight and then stay there. This gives both speed and some protection from -fly and very usefull for snipe.
When I see the target I want to attack (usually a squishy) I use snipe. Psi snipe is very slow so it is possible to take off hover and use the long ranged attacks TB and WD in freefall and time it so all three hit at almost the same time (very good burst damage). TB and WD have casting times of around 1second so are very fast.
I use WD 1st for sleep this means that if the target has acrobatics but no sleep protection there is a good chance of KB from TB.
By the time you reach the ground, (admitidly with aid from AM, but also IMO possible through slotting snipe) snipe is back up to use.
The figures on builder seem about right, not tested them, using these figures however we are tlkaing a dam chain of:
Snipe,WD,TB,Snipe,TB,WD (pretty much without any return fire if KB on TB worked) = 7.66 + 5.44 + 5.38 + 7.66 + 5.38 + 5.44 = 36.96 base damage most of which will not be resisted (no buffs,debuffs or enhancements).
If Energy Transfer's Brawl Index is correct in hero builder this is the equiv. of 3 ETs in about 15 seconds at a possible range of 100 yards.
There is quite a good chance of KB if sleep works and there is nothing the other player can do before he gets back up.
I know I am probably going into far more detail then is warrented but I would like to get across that it is very possible to play even Emp/Psi and have good damage output.
Thanks for your time, if you have read this far .
Edit: If you do find fault in this please reply as it will help me play the char batter.
Edit2: Illusion controllers do mostly Psi damage aswell NTrailZ .
Yup some very good points again Gorgog. Seeing as the subject was mainly based around the Psi Blast secondary, I will say this, even if you plan to make a Support build there is no reason why you shouldn't have TK and WD and use them whenever possible.
My last words are on the subject, underestimate Psi damage at your peril
I don't underestimate damage, I'm just saying that Defenders have the lowest Damage modifier and the lower Damage Cap.
Even Psi damage, which is the most unresisted type and has some nice -recharge on it, is a bit pants compared to any other AT's up front damage. I'm not saying you can't do reasonable damage in the right situation, I'm saying I'd rather leave that to a Blaster/Scrapper as they'd probably drop the target faster with less effort.
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I don't underestimate damage, I'm just saying that Defenders have the lowest Damage modifier and the lower Damage Cap.
Even Psi damage, which is the most unresisted type and has some nice -recharge on it, is a bit pants compared to any other AT's up front damage. I'm not saying you can't do reasonable damage in the right situation, I'm saying I'd rather leave that to a Blaster/Scrapper as they'd probably drop the target faster with less effort.
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Yup totally. But soloing it doesnt seem to be playing out like that. Melee scrappers will miss out on damage due to the other player's movement (same goes to some extent for blappers) and dam caps are usually only reached in teams.
Also pretty sure defender snipe doesnt do same damage as blaster one but Ill need to test that.
End of the day though you are right, scrappers and blasters will always be highest on kills list .
Gorgog.
You have listed brawl index's.
Tankers brawl hits much harder than defenders. Iirc tankers have a brawl arround 90% of a blaster.
Defenders have a brawl at arround 55% of a blaster.
You gotta calculate with these too.
A Paragon Defender
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I don't underestimate damage, I'm just saying that Defenders have the lowest Damage modifier and the lower Damage Cap.
[/ QUOTE ]Defenders, controllers and tanks have the same damage cap.
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Gorgog.
You have listed brawl index's.
Tankers brawl hits much harder than defenders. Iirc tankers have a brawl arround 90% of a blaster.
Defenders have a brawl at arround 55% of a blaster.
You gotta calculate with these too.
[/ QUOTE ]The whole concept of brawl index is flawed though.
Hey lode
Do you know what EMP and pool powers you definately want? or should i say how many attack powers can you fit into a planned build? I ask this as with Docs present build He has all empathy powers and only 3 Psi attacks Mental blast (the standard one) psionic lance (can be useful on blasterless teams for a snipe) and Psi wail ( it can be boring being the healer sometimes pls let me nova) tho during other builds i have had most powers from the set at somepoint and given a respec would more than likely change my powers about a little.
Also knowing wether you Solo sometimes or team only maybe useful on chosing which powers are better than others.
Hehe, ill try to do even better and slot my attacks the same way as my elec blaster m8 who is the same level.
That way we can compare exact chain damage .
Thanks for that guys. I havent been too well so havent ben in game or had chance to thank you for your input.
Just remember that a regen scrapper running MoG is really gonna hate you
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Just remember that a regen scrapper running MoG is really gonna hate you
[/ QUOTE ]Bloody Psykers
Ok so Im planning to respec my Empathy defender who has his Psi Blast as secondary.
Im ok with the emapthy really. Maybe a pointer or two. But my knowledge of Psi blast is very poor. For one being a dedicated Empath on my hands I havent delved into it much.
So anyone out there with a good knowledge post ED able to help me?