Blaster in PvP?


Alvan

 

Posted

Ok, I've been playing a little PvP with my scrapper and it's been fun, tricky enough and seems to be quite balanced.

That was until I popped into PvP with my lvl 40 AR/Eng blaster. After seeing a stalker chase a defender around warburg, I thought I'd help out, the stalker stopped for a mo so I get close, hit hasten and build up, then let rip with flame thrower, a couple of my quick attacks then full auto, all hit and I get him down to about 65% health before he disappears.

A while later after doing a patrol mission, I phase shift and type a quick message to my SG, at the time I had stealth, combat jumping and acrobatics running, slotted with as much defense as ED allows, phase shift drops and a moment later I see "asassin strike" flash on the screen and two shots later I'm eating floor.

Now first off, am I right in thinking blasters are as useful in PvP as a choclate teapot?

Secondly should anyone have the ability to face plant another player without giving them time to react to the situation let alone survive in a 1 on 1 situation?


 

Posted

[ QUOTE ]
Now first off, am I right in thinking blasters are as useful in PvP as a choclate teapot?

Secondly should anyone have the ability to face plant another player without giving them time to react to the situation let alone survive in a 1 on 1 situation?

[/ QUOTE ]

First point. I hope not. I rolled a blaster exclusivley for PVP, could do with more damage but then, I havent slotted him out properly yet.

Second point, I dont think its a fun way to die, You could try a different strategy though. My defender used to get 2 shotted all the time till I took a long hard look at his powers and build a strategy to handle stalkers.


My MA IDs:
Fiend Space: 211464

 

Posted

Well, first of all, blaster, and especially a /eng blaster is far from useless in PvP. It is a question of reflexes. If you don't have any +perc power that allows you to see stalkers (like my ice/eng pvp blaster is), a good tip is to have a high-strength power (in /eng's case, Bonesmasher) on automatic execution (have the green ring around it) and when you get ASed, have the "target nearest enemy" (default ctrl+tab) handy. With luck, you blast off the stalker's mez protection effects and stun him, leaving him ready for further loving while you pop up a respite and pummel him to heavens above.

If this doesn't feel like the tactic for you, keep moving a lot, stay in water (stalkers cause water ripples like everything else) and listen closely - when you hear the sound of build-up, you should be running. Blasters are the fav prey of stalkers, since they are squishy and rarely have auras that prevent stalkers from attacking.

I have two blasters myself who both work in PvP quite well, first one is the mentioned ice/nrg who works well against everything else, but has problems with almost any stalkers, and the second is a ice/dev that has no problems with non-expert stalkers (so much +perc he can see a stalker from good distance away), but brutes and dominators cause him endless grief.

PvP is a bit of rock-paper-scissors. No matter what you do, there will be always something that can beat you. For blasters, that's usually a stalker.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Well, energy blasters can often pwn Stalkers in PvP, if you're not singled out, that is. If you actually play like a Stalker, and wait for one to pop in, use Bone Smasher and whatnot, their mezprotection/other toggles should be knocked off, leaving them open for the kill.


 

Posted

I've built my Elec/Nrg blaster specifically for PvP and unless really singled out be the opponent i rarely have much trouble. As for Stalkers... With Aim + Build Up + Tactics + Assault, 1-2 shot kills are the norm


 

Posted

a good blaster will be number 1 on the score sheet in team arena battles the majority of the time


 

Posted

[ QUOTE ]
Well, first of all, blaster, and especially a /eng blaster is far from useless in PvP. It is a question of reflexes. If you don't have any +perc power that allows you to see stalkers (like my ice/eng pvp blaster is), a good tip is to have a high-strength power (in /eng's case, Bonesmasher) on automatic execution (have the green ring around it) and when you get ASed, have the "target nearest enemy" (default ctrl+tab) handy. With luck, you blast off the stalker's mez protection effects and stun him, leaving him ready for further loving while you pop up a respite and pummel him to heavens above.

If this doesn't feel like the tactic for you, keep moving a lot, stay in water (stalkers cause water ripples like everything else) and listen closely - when you hear the sound of build-up, you should be running. Blasters are the fav prey of stalkers, since they are squishy and rarely have auras that prevent stalkers from attacking.

I have two blasters myself who both work in PvP quite well, first one is the mentioned ice/nrg who works well against everything else, but has problems with almost any stalkers, and the second is a ice/dev that has no problems with non-expert stalkers (so much +perc he can see a stalker from good distance away), but brutes and dominators cause him endless grief.

PvP is a bit of rock-paper-scissors. No matter what you do, there will be always something that can beat you. For blasters, that's usually a stalker.

[/ QUOTE ]

I see what you mean here. But is it really possible to be that fast?

I'm a Power/Fire blaster myself and Stalkers two-hit kill me before I even see the "Assassin strike" sign over the head of my hero.

Now, in what way in the world can this be balanced? Tell me that.


 

Posted

[ QUOTE ]
Bonesmasher) on automatic execution (have the green ring around it) and when you get ASed, have the "target nearest enemy" (default ctrl+tab) handy.

[/ QUOTE ]

Could you explain a little more about "automatic execution"? Dunno what it is.


 

Posted

[ QUOTE ]
[ QUOTE ]
Bonesmasher) on automatic execution (have the green ring around it) and when you get ASed, have the "target nearest enemy" (default ctrl+tab) handy.

[/ QUOTE ]

Could you explain a little more about "automatic execution"? Dunno what it is.

[/ QUOTE ]

If you press Control-key while clicking a power, a green circle will appear around the power icon. This will mean the power is on 'auto' and will execute automatically when it is ready. Repeating the procedure will remove the auto.

If you put this on an attack, the attack will fire when it has a valid target, ie. immediately when you have targeted someone and are in range.

EDIT: you can't have more than one power on auto at any given time.


 

Posted

Hold down ctrl -key and click on a power. A green ring appears around it (you can't choose a toggle power or an interruptable power like snipe). This power will be automatically activated whenever possible (either when it's loaded or a valid target you've chosen is in range of it.

For example a defender could auto-activate the area effect heal, activating it whenever it is ready, or a blaster could auto-activate bonesmasher, so he hits his target with it when he is in range (right next to you) and the power is ready.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Ah. I see. Thanks.


 

Posted

Is it possible to be that fast? Not unless you're ready for it, bonesmasher certainly would be too slow, you'd be dead before the animation had finished.

I've just invested in repulsion field as my first epic but I guess I won't be able to use it in pvp due to level


 

Posted

Bonesmasher is a really fast attack. You must be thinking of Total Focus


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

Been there, killed with that - the defiance after you've survived an Assassin's Strike is awesome. The knockback punch (can't remember the name) is a safer choise, since it gives you some extra time to react after that, but BS is truly great way to get the stalker.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
Is it possible to be that fast? Not unless you're ready for it, bonesmasher certainly would be too slow, you'd be dead before the animation had finished.

I've just invested in repulsion field as my first epic but I guess I won't be able to use it in pvp due to level

[/ QUOTE ]

Yes you can be that fast. Stalker counter measures on my defender relies purely on quick reactions. You can also bind "target_enemy_near" and be even quicker.


My MA IDs:
Fiend Space: 211464

 

Posted

Ok, well that goes some way to preventing yourself munching floor any suggestions on how to take the buggers down as fast as possible? Beanbag?


 

Posted

[ QUOTE ]
Bonesmasher is a really fast attack. You must be thinking of Total Focus

[/ QUOTE ]

yep, you're right! D'oh


 

Posted

[ QUOTE ]
Ok, I've been playing a little PvP with my scrapper and it's been fun, tricky enough and seems to be quite balanced.

That was until I popped into PvP with my lvl 40 AR/Eng blaster. After seeing a stalker chase a defender around warburg, I thought I'd help out, the stalker stopped for a mo so I get close, hit hasten and build up, then let rip with flame thrower, a couple of my quick attacks then full auto, all hit and I get him down to about 65% health before he disappears.

A while later after doing a patrol mission, I phase shift and type a quick message to my SG, at the time I had stealth, combat jumping and acrobatics running, slotted with as much defense as ED allows, phase shift drops and a moment later I see "asassin strike" flash on the screen and two shots later I'm eating floor.

Now first off, am I right in thinking blasters are as useful in PvP as a choclate teapot?

[/ QUOTE ]

If you are hit by As, you are running before the "assassin strike" has registered to your brain Prevent those extra 2 hits landing on you by moving out of range. When you get the initiative, Bonesmasher->energy punch->power thrust-> when theyre flying headfirst to somewhere follow with a big damage blast of your choice. If there are no other enemies, you can even follow power thrust with a snipe when theyre busy lying on their backsides (slotting snipe with interrupt time reductions is also good)

With my blaster however, bonesmasher,energy punch and power burst usually already equals dead stalker unless theyre fast with respites,DP or whatnot Knockback with power thrust prevents the use of heals for those couple seconds it takes to kill them though.

PS. when in PVP zones, either find a reclusive doorway or type while autorunning to avoid nasty surprises.


 

Posted

Is there anything in the AR/Eng set to help with perception? Or is it just manuveurs?


 

Posted

@ barricade.

I dont know of anything in AR/dev that with +perception, tactics has +perception and assault has res to placate. As for what attack to hit them with, I dont know, something 3 slotted for accuracy and preferably with a good chance to drop a toggle.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]
Is there anything in the AR/Eng set to help with perception? Or is it just manuveurs?

[/ QUOTE ]

Tactics improves perception, not maneuvers, but no, I dont think there is anything in those pools..

You could try igniting the ground and then go stand in the fire if you think a stalker is coming for you.. But Id recommend good movement over any other form of defense
I dont have anything to boost my perception either except IR goggles and acc insps

EDITed a typo


 

Posted

[ QUOTE ]
Is there anything in the AR/Eng set to help with perception? Or is it just manuveurs?

[/ QUOTE ]

Maneuvers, (Tactics), is a good place to start as is teaming with an empath Def/Ctrl who can give you clear mind. If you're teaming with someone else who has tactics, then staying close to them will help and there's always those crunchy yellow insps. If you're in Sirens and heroes have the ball, then you can pick up Infra Red Goggles too.

From the now completely useless bin of information, if you'd gone */Dev, then Targeting Drone would increase your accuracy and perception too.


 

Posted

And standing close to the drones also improves perception.


 

Posted

[ QUOTE ]
[ QUOTE ]
Is there anything in the AR/Eng set to help with perception? Or is it just manuveurs?

[/ QUOTE ]

Maneuvers, (Tactics), is a good place to start as is teaming with an empath Def/Ctrl who can give you clear mind. If you're teaming with someone else who has tactics, then staying close to them will help and there's always those crunchy yellow insps. If you're in Sirens and heroes have the ball, then you can pick up Infra Red Goggles too.

From the now completely useless bin of information, if you'd gone */Dev, then Targeting Drone would increase your accuracy and perception too.

[/ QUOTE ]

Dont listen to her!
Its tactics you want, not manouvers, and yellow inspirations are chewy, not crunchy.
Never used yellows much to help, i think the idea is use one after an AS. Hammer said something about igniting the ground. Assuming thats a targetted AoE you can save time by binding it to the shift key+right mouse button. You can also hear the noise buildup makes to know when your likely to get attacked.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]

Dont listen to her!
Its tactics you want, not manouvers, and yellow inspirations are chewy, not crunchy.
Never used yellows much to help, i think the idea is use one after an AS. Hammer said something about igniting the ground. Assuming thats a targetted AoE you can save time by binding it to the shift key+right mouse button. You can also hear the noise buildup makes to know when your likely to get attacked.

[/ QUOTE ]

You can't go directly to Tactics though, can you? You have to pick something else from the Leadership pool first.