Spines/Regen Build
Well, I dont have a Spines/Regen Scrapper but I got a DM/Regen Scrapper and I have Stamina and QR. Sometimes Im a little low on end. Like this I think you have a very big end problem but Im not sure. Try to put end reducs in your attack I say. Also MoG is not very good.... Just pop 3 insights and your hit through MoG easily. Hope you have something with this information
Slot attacks with 1 acc 3 dam and 2 recharge you silly sausage.
World of Jackcraft.
6-slot:
Throw Spines
Spine Burst
Ripper
With 1 acc, 3 dam, 1 rech and 1 end.
That, for PvE of course, PvP I'll leave to Chives
Hmmm... yes... I found myself with spare powers... normally I wouldn't take Revive Or MoG... took quite a few powers I didn't really want.... ah well, wil have to try and do this again.
[ QUOTE ]
That, for PvE of course, PvP I'll leave to Chives
[/ QUOTE ]
1 Acc 3 Dam and 2 Recharge is the best slotting for both PvP and PvE... (With Focused Accuracy)
Oh and if those are just 'spare powers' I reccomend going into Body further to get Energy Torrent, I feel it gives what Spines needs nowadays to really shine AoE wise, doesn't shine enough without it in my opinion.
World of Jackcraft.
Well, this is what I threw up... Please give more info!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Soaring Chi
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Regeneration
---------------------------------------------
01) --> Lunge==> Dmg(1)Dmg(7)Dmg(9)Rechg(25)Acc(37)Rechg(48)
01) --> Fast Healing==> Heal(1)Heal(19)Heal(36)
02) --> Reconstruction==> Heal(2)Heal(3)Heal(3)Rechg(5)Rechg(5)Rechg(7)
04) --> Spine Burst==> Dmg(4)Dmg(9)Dmg(25)Rechg(27)Acc(31)Rechg(40)
06) --> Build Up==> Rechg(6)Rechg(17)Rechg(19)
08) --> Impale==> Dmg(8)Dmg(11)Acc(11)Dmg(31)Rechg(37)Rechg(37)
10) --> Dull Pain==> Heal(10)Heal(13)Heal(13)Rechg(15)Rechg(15)Rechg(17)
12) --> Hasten==> Rechg(12)Rechg(23)Rechg(23)
14) --> Super Speed==> Run(14)
16) --> Integration==> Heal(16)Heal(42)Heal(43)
18) --> Quills==> Dmg(18)Dmg(43)Dmg(43)Acc(45)
20) --> Quick Recovery==> EndMod(20)EndMod(21)EndMod(21)
22) --> Hurdle==> Jump(22)Jump(46)
24) --> Health==> Heal(24)Heal(36)Heal(36)
26) --> Ripper==> Dmg(26)Dmg(27)Dmg(29)Rechg(31)Acc(34)
28) --> Instant Healing==> Rechg(28)Rechg(29)Rechg(46)Heal(46)Heal(50)Heal(50)
30) --> Stamina==> EndMod(30)EndMod(48)EndMod(48)
32) --> Throw Spines==> Dmg(32)Rechg(33)Rechg(33)Acc(33)Dmg(34)Dmg(34)
35) --> Stealth==> DefBuf(35)
38) --> Moment Of Glory==> DefBuf(38)DefBuf(39)DefBuf(39)Rechg(39)Rechg(40)Rechg(40)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)TH_Buf(42)
44) --> Resilience==> DmgRes(44)DmgRes(45)DmgRes(45)
47) --> Revive==> Heal(47)Heal(50)
49) --> Grant Invisibility==> DefBuf(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
[ QUOTE ]
[ QUOTE ]
That, for PvE of course, PvP I'll leave to Chives
[/ QUOTE ]
1 Acc 3 Dam and 2 Recharge is the best slotting for both PvP and PvE... (With Focused Accuracy)
Oh and if those are just 'spare powers' I reccomend going into Body further to get Energy Torrent, I feel it gives what Spines needs nowadays to really shine AoE wise, doesn't shine enough without it in my opinion.
[/ QUOTE ]I'd rather have 1 EndRdx as I use Quills, and don't like to run out of endurance.
Well, how bad is the endurance then? My Ninjablade/Regen Stalker is fine with one slotted Stamina alone, so I didn't think I'd have a problem... He doesn't even have endurance red in attacks.
It's not normally too bad, but I run quills, sprint, integration and SJ, of which only quills has one reducer. (Need quills for herding and extra AoE damage, sprint and SJ for mobility, and int... well, I just need int )
[ QUOTE ]
but I run quills, sprint, integration and SJ
[/ QUOTE ]
But there's no point in having Sprint and SJ on while you're fighting, only herding. So you herd, then turn 'em off, then attack. I run Tough and Integration, and have Energy Torrent on top of my other AoEs (Energy Torrent has quite a high end cost) and don't have much trouble at all, with no end reduction in attacks.
World of Jackcraft.
[ QUOTE ]
[ QUOTE ]
but I run quills, sprint, integration and SJ
[/ QUOTE ]
But there's no point in having Sprint and SJ on while you're fighting, only herding. So you herd, then turn 'em off, then attack. I run Tough and Integration, and have Energy Torrent on top of my other AoEs (Energy Torrent has quite a high end cost) and don't have much trouble at all, with no end reduction in attacks.
[/ QUOTE ]But I like to have mobility in fights as well
Pff Spines doesn't need anything more than Hurdle.
Jump in
Spine Burst
Jump out
Throw Spines
Energy Torrent
Jump in
Ripper
Repeat, using Impale once and a while.
World of Jackcraft.
Energy torrent? Pfft, dark mastery and sapper holding power ftw!
A power taken for one use only or a power which will increase your effectiveness against every mob in the game isn't that a no brainer?
World of Jackcraft.
[ QUOTE ]
A power taken for one use only or a power which will increase your effectiveness against every mob in the game isn't that a no brainer?
[/ QUOTE ]It's useful for all kinds of nasty foes, and both parts of our duo taking it means that we can keep one boss out of the game if things get sticky.
You know that's still only some things, whereas Energy Torrent is still all things.
Edit- Ugh can't believe I forgot to mention I run Focused Acc ontop of Tough and Integration.
World of Jackcraft.
Ok Ok... This is about MY Scrapper!
1) Is the new build any good?
2) Screenshots of Spines Scrappers that look good?
Heh, you know how these forums work, everything goes offtopic sooner or later...
Anyways, as of your last posted build, I'd say lunge doesnt need recharge, it's fast enough as it is, would really recommend one EndRdx in quills, and 3rd jump in hurdle if it's going to be your only vertical movement power.
Two TTs Stacked = all mobs held in tight herds, two energy torrents = mob chasing.
I'm sure you'll see how Dark benefits our duo more than body mastery
Edit: when I say held I dont mean HELD, I mean imob so they can not level the herd until dead
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
hmm...right.... *gets notepad*.
I personally don't see what anyone sees in vertical travel, it's not neccessary so don't bother, especially not for Spines. Yes, slot Quills for some End reduction, it's quite heavy if I remember right.
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I'm sure you'll see how Dark benefits our duo more than body mastery
[/ QUOTE ]
The subject is the OP not your Duo...
World of Jackcraft.
[ QUOTE ]
[ QUOTE ]
but I run quills, sprint, integration and SJ
[/ QUOTE ]
But there's no point in having Sprint and SJ on while you're fighting, only herding. So you herd, then turn 'em off, then attack. I run Tough and Integration, and have Energy Torrent on top of my other AoEs (Energy Torrent has quite a high end cost) and don't have much trouble at all, with no end reduction in attacks.
[/ QUOTE ]
Combat Jumping and Hurdle give you all the mobility you need in fights unless chasing flyers and that's what impale is for. Running Super Jump and quills seems completely pointless to me, surely Super Jump will always be suppressed.
@Unthing ... Mostly on Union.
It isn't, really, the animations can take a while, and supression is initiated at start of the animation, not the end of it.
You need to learn the world revolves around me, not just every single thread, then life will start making sense to you
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Well, I have been thinking about this character for a while now, and just threw this build together...Probably many stupid mistakes, please forgive me!
---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Scrapper
Primary: Spines
Secondary: Regeneration
---------------------------------------------
01) --> Lunge==> Dmg(1)Dmg(19)Dmg(23)Acc(42)Acc(50)
01) --> Fast Healing==> Heal(1)Heal(7)Heal(9)
02) --> Reconstruction==> Rechg(2)Rechg(3)Rechg(3)Heal(5)Heal(5)Heal(7)
04) --> Quick Recovery==> EndMod(4)EndMod(17)EndMod(19)
06) --> Spine Burst==> Dmg(6)Dmg(23)Dmg(25)Acc(37)
08) --> Impale==> Dmg(8)Dmg(9)Dmg(25)Acc(34)Acc(50)
10) --> Dull Pain==> Rechg(10)Heal(11)Rechg(11)Rechg(13)Heal(13)Heal(15)
12) --> Hasten==> Rechg(12)Rechg(15)Rechg(17)
14) --> Super Speed==> Run(14)
16) --> Integration==> Heal(16)Heal(31)Heal(34)
18) --> Quills==> Dmg(18)Dmg(31)Dmg(31)Acc(39)Acc(50)
20) --> Build Up==> Rechg(20)Rechg(21)Rechg(21)
22) --> Hurdle==> Jump(22)Jump(43)Jump(45)
24) --> Health==> Heal(24)Heal(45)Heal(45)
26) --> Ripper==> Dmg(26)Dmg(27)Dmg(27)Acc(43)
28) --> Instant Healing==> Rechg(28)Rechg(29)Rechg(29)Heal(36)Heal(36)Heal(37)
30) --> Stamina==> EndMod(30)EndMod(34)EndMod(36)
32) --> Throw Spines==> Dmg(32)Dmg(33)Dmg(33)Acc(33)Acc(46)
35) --> Resilience==> DmgRes(35)DmgRes(37)DmgRes(43)
38) --> Moment Of Glory==> Rechg(38)Rechg(39)Rechg(39)DefBuf(40)DefBuf(40)DefBuf(40)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)TH_Buf(42)
44) --> Revive==> Rechg(44)Rechg(46)Rechg(46)Heal(48)
47) --> Stealth==> DefBuf(47)DefBuf(48)EndRdx(48)
49) --> Grant Invisibility==> DefBuf(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
So, advice?
And now the next subject... Costumes... I can think of one, but I need Villain options...