Illusion and containment


Archy

 

Posted

Ok, forgive me if this has been asked and answered before, but just what in the illusion control set apart from blind and flash (which i dont plan to take) sets up containment?

I am at lvl 25 with my illusion/storm and half a lvl away from spectral terror. Does this set up containment (and btw does terrify in the mind set?).

Also, i do plan to take thunder clap as it's recharge time is so much more humane than flash (i'm not running hasten), so does this set up containment or is it only primary powers?

Ta in advance


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

only blind and flash.


 

Posted

As far as I know, Fear doesn't set up Containment. Thunder Clap is a disorient and so it will set up Containment - but be aware that it's only got a low mag and will only disorient minons.


 

Posted

Meh! but thanks for the swift replies

Yeah i know Tclap isn't great, but i can make it perma with slots and it just adds to my AoE control with PA and freezing rain, so it's better than nowt and safe enough to use once the PA go in (/em crosses fingers)


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

Note that Containment is a factor of if the opponent is Held / Immob / Stunned (/ slept?) and what attacking power you are using. What I mean is it doesn't matter if they got mezzed from Primary, Secondary or even by the Dark Defender beside you catching them in Tenb. Tentacles if you attack them with Primary, Seconary or Pool powers that do direct damage (including DOT) you'll do Containment damage. So Spectral Wounds and Blind will do containment on disorientated mobs but your pets won't (including the level 9 storm power).


 

Posted

thank you kindly Carni, i didn't know alot of that, despite having a lvl 50 troller (played mostly before ED - plus as a fire/kin things were dead long before i could apply my brain to such things )

Ok allow me to ask another question, about freezing rain. It is of course a fantastic power which really helps fill in the control gaps in illusion. I am very familiar with both EF and tarpatch, and i must say the -res effect of rain seems larger in comparison. I really notice a difference in how long i take to defeat a mob with and without it. Does anyone know the numbers on this? It would seem to be at least -30% to me. I currently plan to slot it 2 recharge 2 def debuff.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

I'm not 100% sure of the -res in freezing rain but it's about 25% and cannot be enhanced. You can enhance FR with def debuff which makes the mobs easier to hit.

Slot it with 3 recharges and maybe 1 end reduction.
Def debuffs isnt really needed in FR but if you got the slots go ahead


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

The def debuff is a late addition as i had 4 slots "spare" to put in it. I decided against a third recharge as its the difference between about 34-36 seconds recharge and 30 seconds. If a team can't wait the extra 5 seconds for my debuff then they can do without

I added def with the idea of increasing my PAs accuracy as i can't spare acc slots for it, but these slots would go in very late and may well get moved if i'm not having any accuracy issues.

The end in rain is a very good idea and may well be the way i will go. I cant spare an end redux to go in lightning storm (3 recharge 3 damage atm) so without some extra end spread around my powers i may find myself running low after my opening volley.

BTW do KB enhancers increase the frequency of KB/KD or just the magnitute?


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

More KB enhancements will send the target further away from you and will not overcome any foe resistant to KB in the first place (eg Lesser Devoured).

At least thats the case with Force Bolt and Repulsion Field but I trust other powers are the same.


 

Posted

Pets have a very high base accuracy so they wont need any accuracy enhancements in them to be able to hit most of the time...especially when using freezing rain.

6 slot PAs as soon as you can (either 2 recharge, 1 acc and 2 dmg or 3 recharge and 3 dmg)...its the best power in illusion. The 3rd recharge does make a difference in freezing rain...better to slot for recharge than def debuff


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

[ QUOTE ]
6 slot PAs as soon as you can (either 2 recharge, 1 acc and 2 dmg or 3 recharge and 3 dmg)...its the best power in illusion.

[/ QUOTE ]
I would always recommend slotting 3 recharges in PA before damage or accuracy. I use mine 1 acc 2 dmg 3 rchg since their main task is really to hold aggro, more than to inflict damage.

Some secondaries have powers which also set up containment e.g. /rad's EM Pulse which is a hold or various knockdown/disorient powers.

And Lady, welcome to the Overlords!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

If you are Ill/TA, then Blind, Flash, Net Arrow, Ice Arrow, Poison Gas Arrow (occasionally) and EMP Arrow.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
6 slot PAs as soon as you can (either 2 recharge, 1 acc and 2 dmg or 3 recharge and 3 dmg)...its the best power in illusion.

[/ QUOTE ]
I would always recommend slotting 3 recharges in PA before damage or accuracy. I use mine 1 acc 2 dmg 3 rchg since their main task is really to hold aggro, more than to inflict damage.


[/ QUOTE ]

whoops...typo on my part....that first bit was of course supposed to be 3 recharges and not 2


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

I have 3 damages in my PA, with the resistance debuffs from Acid Arrow and Disuption Arrow they can and do do significant damage.

And the extra controls in /TA mean I can still control the mobs while PA is down.


I really should do something about this signature.

 

Posted

[ QUOTE ]
I have 3 damages in my PA, with the resistance debuffs from Acid Arrow and Disuption Arrow they can and do do significant damage.


[/ QUOTE ]
The point is that I would slot 3 recharges, and I guess (hope) you do too


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
(/ slept?)

[/ QUOTE ]
Works aswell if they're asleep, but if it's a DoT power(like Psi Tornado or Freezing Rain)only the first tick will do double damage, then they'll wake up.
[ QUOTE ]
I'm not 100% sure of the -res in freezing rain but it's about 25% and cannot be enhanced. You can enhance FR with def debuff which makes the mobs easier to hit.

Slot it with 3 recharges and maybe 1 end reduction.
Def debuffs isnt really needed in FR but if you got the slots go ahead

[/ QUOTE ]
I would defo enhance Freezing Rain with 3 recharge and 3 def debuff, because things like PA that are awkward to slot(dmg, acc, recharge )can be made easier by removing the acc, due to the debuff from FR and go for 3 dmg and 3 recharge for more damage.
[ QUOTE ]
various knockdown powers.

[/ QUOTE ]
Knockdown doesn't set up Containment.
N00b.


 

Posted

According to my hero builder freezing rain has a recharge of 34.1 seconds with 2 recharge and 30.42 seconds with 3, so i dont see how i can justify an extra slot for less than 4 seconds difference (assuming my planner is correct).


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
Knockdown doesn't set up Containment.
N00b.

[/ QUOTE ]

ermmm... yeah... make that immob


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
[ QUOTE ]
I have 3 damages in my PA, with the resistance debuffs from Acid Arrow and Disuption Arrow they can and do do significant damage.


[/ QUOTE ]
The point is that I would slot 3 recharges, and I guess (hope) you do too

[/ QUOTE ]

Nope, only 2 (+hasten). I can hold the mobs until the power recharages. Geas of the Kind Ones helps in a tight situations.


I really should do something about this signature.