Assault Bot: Post 32, No Equip Robot?
I posted about this a long while ago, but everyone shot me down! So HA! TAKE THAT!
It's because if in range, the bot preferentially uses flamethrower which is a pretty poor attack compared to others it has available.
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
obviously you should upgrade him with both that way he has LOADS of attacks, and that's the puppose of the assault bot. Plus you get protector bots which heal and give defence buffs to your assault bot.
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It's because if in range, the bot preferentially uses flamethrower which is a pretty poor attack compared to others it has available.
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It's not a poor attack if Stompy is in close to 4 or 5 mobs, given that it's a pretty wide cone. Besides, look at the pretty fireworks
I think the US Board analysis of the Dual Plasma Blast is a bit off too, I don't think it's a narrow cone, I think it's a fairly tight ranged AoE centred on the main target, with a DoT attached too. I'm certain about the DoT, and 90% sure of the ranged AoE.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
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It's because if in range, the bot preferentially uses flamethrower which is a pretty poor attack compared to others it has available.
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It's not a poor attack if Stompy is in close to 4 or 5 mobs, given that it's a pretty wide cone. Besides, look at the pretty fireworks
I think the US Board analysis of the Dual Plasma Blast is a bit off too, I don't think it's a narrow cone, I think it's a fairly tight ranged AoE centred on the main target, with a DoT attached too. I'm certain about the DoT, and 90% sure of the ranged AoE.
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Flamer DoT is very slow, it's also quite a narrow cone if it's similar to the AR or fire blast versions. I'd rather assbot shoot his single big laser blast instead, which he should be able to do since it's got a short recharge.
You're right about the dual laser blast
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
I'd be more interested to know if the equiped assault bot does more damage than a base one. No upgrade power in Siren's.
I will be experimenting more with not equipping the assault bot as since the first thread on this I have noticed the excessive animation for the flamethrower (especially against single targets)
Also when the Americans checked the numbers what distance was the bot from the target, I like to think they were the same distance in both tests but was it close enough to use the flamethrower or not?
And if they were experimenting with the assault bot why not check the battle drone at the same time, could save me a lot of upgrading time if the upgrades make a difference there.
I don't have a bots MM, but i'll say something from my experience with Oni ( tier 3 ninja henchie ) :
In pve i tend to use both upgrades on him - because i want all his attacks.
In pvp : if i'm up against a lot of enemies i use both upgrades on him ( same reason as above ), BUT if i'm against a few select more powerful enemies ( blappers ), i'll just use the lvl 32 upgrade for him because then he'll spam his hold.
Now this might be useless for Assault bots, but it all depends on which powers do you want him to use ( it's a bit of a control over what your henchies do IMO ).
I can understand the theory behind the upgrades, but I have a few concerns and personal choices that may or may not have been answered
1) Dodgy Point: I wondered if not using the second upgrade would actually leave gaps in the attack chain, so instead of using the flamethrower, the AB would just stand a bit longer before firing another attack. HOWEVER, the fact that the corruptor died faster in the test suggests that the gap in the attack chain was not an issue.
2) Sake of completeness! I like watching all the different animations and attacks, even if some may be slightly sub-optimal
3) I do like having another fire attack in there (Anyone who took TA secondary and had oil slick may want to keep it too!)
Overall, I think the animation time could be looked at, however with the other AT's/Powersets out there that need a look (Like the aforementioned Trick Arrow, which seems to use Geological Time as a basis for it's recharge...or even the conjuction of the major planets..) I think that the animation on the AB is a minor issue
I tried the L32/No L6 in a mission earlier today and rather scarily my Assault Bot, in an effort to fill in the attack chain, ran into melee.
This is of course a bad thing cos once an Assault Bot is in melee it will only use it's melee attack.
May be worth a bit more testing - may have been one of the quirky AI moments instead.
well that's the problem with bots, drones and assault bots have that glitch where they run in for no apparent reason. Just lick follow in the pet window and they shoulds come back to you, it works with me.
Ok, did a minor test yesterday. With only the lvl32 upgrade on my assaultbot after a few ranged attacks he still runs into the battlefield. Then i noticed the lvl38 /poison power that can cast this massive debuff power on 1 of your pets, in first case.. just awsome If i read right, they will remove the melee attack from the bots so i dont know how this will be in I7 but for now my assault bot wont get the first upgrade anymore.
Now to get to 38...
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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The theory is: With Upgrade Robot (lvl 32 upgrade) but withOUT Equip Robot (lvl 6 upgrade), Assault Bot does more damage then with both upgrades.
Source: US Mastermind Forums
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The post above does go on to provide the following number vs. an even level Corruptor in the arena...
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The bot killed the corruptor standing still in 1:10, 1:25 and 1:20 minutes with both upgrades. The bot killed her standing still in 0:51, 0:55, and 1:00 with just the Upgrade. Notably, she is a corruptor so the damage types don't make as much a difference as they may on some other ATs - with both Blasts being energy, Missiles lethal, and Flamethrower fire. However, that is still a rather notable difference.
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So what are our thoughts here in the UK? This a tactic anyone uses?
My personal thought is it seems a little off - I like having the full range of abilities on every hench but then I'm not a number cruncher!