Dark melee - Soul drain
I currently have it slotted 1 acc and 3 recharge which means it's available every minute or so.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
Does it have to hit to be effective? Dark Regen seem to work wether it hits or not and the to hit looks like it applies to the enemy damage only.
Yes it has to hit. The more you hit, the better acc and damage buffs you get.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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I currently have it slotted 1 acc and 3 recharge which means it's available every minute or so.
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Same - with the addition of a couple of damage enhancements added at L40, IIRC.
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Yes it has to hit. The more you hit, the better acc and damage buffs you get.
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That reminds me. I've been meaning to post about this for some time, but does anyone know if this power was changed at the same time as Invincibility and Energy Absorption, because it certainly seems to give a large +Dam for the first enemy hit and a much smaller one for each subsequent enemy. Or has it always worked like this? My DM/SR was only rolled in January, but everything I'd read about this power suggested a flat boost per enemy (a bigger boost for the first hit is better, btw, this is not a moan).
An interesting side note - this is probably because I fire it off in big groups whenever possible, but HeroStats surprised me with how much damage Soul Drain was doing - almost 10% of my total damage output - so I might even consider throwing a damage SO or two in there if I find I have spare slots (more likely is 5 slots with 2xAcc, 3xRecharge, though)
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
I believe its 12.5% increase in damage per foe hit, at least for a scrapper. Cant say I use it if there's not a large group to drain though so hard to test if ifs now treated differently
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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I believe its 12.5% increase in damage per foe hit, at least for a scrapper. Cant say I use it if there's not a large group to drain though so hard to test if ifs now treated differently
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Just tested it on my DM Scrapper:
+15.6% Damage from one target
+46.9% Damage from three targets
So it is linear (ie. a flat bonus per target) but has increased from the figure in the Hero Builders - probably due to the I5 Scrapper damage increase.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
Ah, didn't take that into account
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
First time I've come across this power.. I've got it but am not really sure how best to slot it. Currently got a recharge SO in it, what else does it need?
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In my opinion you should put 3 accs and 3 recharges(SOs)or you could maby have 2 accs 1 acc buff and 3 recharges
3 acc is a bit overkill, 2 should ensure you hit often enough. i slot it 2 acc 3 rech.
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
Especially since the power has a 20% inherent accuracy buff.
First time I've come across this power.. I've got it but am not really sure how best to slot it. Currently got a recharge SO in it, what else does it need?