Rage and Ice Primary.
The defense debuff is closer to 20% than to 10%, if not exactly 20%, if I remember correctly.
DEF debuff resistance is supposed to reduce the magnitude of the debuff rather than duration (form US redname posts - mists of time, though, so wouldn't be able to dig them out for you). No idea whether it works against self-imposed DEF debuffs, but my guess is it probably does (simply because there has never been any mention of exceptions).
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I know someone quoted it relativley recently, it could have been you. If it's closer to 20, I'd guess it is 20 exactly.
Assuming the def debuff works I'm hoping that it will get resisted to about 10 defence, which isn't too bad....
@Unthing ... Mostly on Union.
Anyway, anything will be face down before the Rage crash and if you're careful enough you'll be able to fire EA and refill your end before it happens
I wasn't really concerned about the endurance, only the defence penalty, my endurance rarely gets below 50% anyway and I haven't slotted energy absorption up yet.
@Unthing ... Mostly on Union.
I've come to the conclusion after using Rage quite a bit that I prefer using it as a situation power.
Originally I had planned to slot it with 2 recharge to make it perma with Hasten ( 3 slots ) and then add 2 to hit buffs. I was then going to remove the accs from attacks.
However the crash was too severe, not in terms of endurance or defence ( which i didn't even notice due to the Def debuff resistance I assume ) . The not attack is pretty nasty for a tanker as it means that your auras stop working and so unless careful you lose aggro.
So I'm going to keep accs in my attacks and use Rage when appropriate, only slotting it with 1 recharge...
@Unthing ... Mostly on Union.
I like rage, I have no problem with the 'down time' as it is so short. Occasionally I run into a group just as it wears off but hey, it hasn't killed me yet...
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I like rage, I have no problem with the 'down time' as it is so short. Occasionally I run into a group just as it wears off but hey, it hasn't killed me yet...
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Oh I am in no danger, the def debuff is resisted by my armour. It's the rest of the team I worry about....
@Unthing ... Mostly on Union.
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I like rage, I have no problem with the 'down time' as it is so short. Occasionally I run into a group just as it wears off but hey, it hasn't killed me yet...
[/ QUOTE ]
Oh I am in no danger, the def debuff is resisted by my armour. It's the rest of the team I worry about....
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Yeh, those 10 seconds downtime can feel pretty long if it comes at the wrong time .
Like many powers it situational and in the case of Rage in an Ice Tank build depends on your team. I spent most of my time in teams with my wife and her Stone/Stone tank playing a sweeper/secondary tank role where the rage downtime wasn't so much or an issue. Hence I have my rage slotted up with recharges and to hits and tend to use it full time when not lone tank on a team.
Having said that Chilling Embrace is in my opinion the most effective pboae Taunt in the game and its very rare that you will have mobs loose interest in you once you get their attention. The key is to time the use of Energy Absorbtion and later Foot Stomp to maintain agro and up your defence.
If you feel its not for you now you may want to try respecing it in in the late 30's or early 40's, personally I think Rage is a must. Its also great fun in PvP zones especially given Glacial Armours enhanced perception to Rage and Knockout Blow some unsuspecting stalker who thinks you havnt seeen them for 60% of their hit points.
I have Hasten and I have found that with one Recharge in Rage it's downtime is never more than 20 seconds, so an attack chain after the crash or so I can reactivate it. Sometimes when I'm lucky I actually have an overlap, being able to hit Rage and get an attack off before the crash. I will put another recharge in it to guarantee permaness, but it doesn't seem a high priority.
As an aside I got the Iron Blade temp power from Croatoa yesterday. Without rage it is a solid attack, about the same as Haymaker. However when Rage is up it does almost enough to one shot a minion.
I have all the Ice powers except Permafrost and Hibernate and am very happy with them all. It is certainly a fun tanker set but very hairy at times.
@Unthing ... Mostly on Union.
I have found that, with practice, I can fire off taunt just before rage wears off and then I can activate Hibernate and recoup all my health/end. Perfect! Hasn't caused a problem for any team I have been in either.
Says you.
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I have an Ice/SS tanker and was wondering about the Rage crash as I am yet to get Rage.
IIRC correctly it gives a defence debuff in the -10 to -20 range ( Can someone confirm the numbers? ). Will this debuff be resisted by the defence debuff resistances from Frozen Armor, Wet Ice and Glacial Armor?
If so how does the resistance work, does it reduce magnitude or duration?
@Unthing ... Mostly on Union.