Fire/Fire brute without stam?


Cynic

 

Posted

Wll I'm thinking of doing soemthign I've never done, having a character without stamina I recently totally screwed up my character by getting too many toggles so I'm gonna respec asap.

I'm thinking of not taking stamina this time and instead getting Consume (fromt he fire aura tree). Does anyone have any experience with this? Can it replace stamina etc. I can probably squeeze 4 slots in if I must. I'll have 3 toggles fire shielld/plasma shield and stealth maybe, none of which are particulally taxing (fire shield 2 end red, plasma/stealth both 1). I'm considerig taking haste to pop after using up my long recharge things (such as consume) so that may screw my end more :/. I have 1 end rex slotted in almost every attack.

I've recently discovered the test servers so I'll try it there when I can but any comments and feedback would be wonderful


 

Posted

Hmm I would say to get around Stamina you will need: (never done myself, just what I think)

Comsume 3xRec, 3xEndMod
Plasma Shield 3xEnd
Fire Shield 3xEnd
Acrobatics 3xEnd -> Acrobatics recommended for every /fire
no stealth
and 1 or 2 end redux in you attacks

with that slotting you should not run out of endurance i think
if you don't take Acrobatics you will have even a bit more end but you should take it...

well as said didn't do it myself but I think that's what will come out if you want to have a good time without stamina


 

Posted

Well I’ve played a Fire/Fire brute to L40. I held out as long as possible, but finally took Stamina at L30 because I badly needed it...

At L22 when I got SOs I could run both Fire/Plasma shields (3xDamage Resist - I feel End Reducers would be a waste of slots as the shields aren’t too demanding), Combat Jumping (1xJump) and Acrobatics (1xEnd Reducer), without any endurance reducers in attacks, and was fine with just Consume (3xRecharge to make it available when needed, 1xAccuracy so I could use it solo, as each hit = 25% End refilled, if you don’t slot End Mods). I still struggled to run Blazing Aura for long (didn’t have it slotted then) and I occasionally needed to rest when solo if I had no blue insps, but I could keep up with teams so generally it was fine.

From L26 onwards what stressed out my endurance efficiency was Fire Sword Circle (high End cost, but astonishingly good with high Fury + Build-Up + Fiery Embrace), Greater Fire Sword (best single target attack), Tough (a noticeable addition to damage mitigation) and my wanting to run Blazing Aura continuously (to mop up the minions FSCircle didn’t kill). They all eat Endurance. If you avoid most of them, and other End-hungry toggles, then you’d be ok with just Consume. Personally I think area damage is the main advantage Fire/Fire has over other brutes, and I wanted the best damage and mitigation I could get, so I took them all.

My attacks were all slotted 2xAcc, 3xDmg, 1xRchg, but I changed to 1xAcc, 3xDmg, 1xEndReduc, 1xRchg which dramatically reduced my Endurance problems and allowed me to run both Tough (3xDamage Resist, 1xEndReduc) and Blazing Aura (1xAcc, 2xEndReduc) constantly. I did notice a slight drop in Accuracy in PvE, though fortunately I don’t PvP much. But I think slotting an End Reducer in each attack will help you more than slotting your shields for End Reduction.

At L40 I have a build that can do newspaper missions solo without resting and copes easily with the continuous mass-ambushes and AV/hero fights in big teams on some L35+ missions. I have a full attack chain of fast-animating attacks that I can use without worrying about End usage, and which build Fury fast when solo. I can also run all my toggles constantly (Fire shield, Plasma shield, Combat Jumping, Acrobatics with 1xEndRdx, Tough with 1xEndRdx, Blazing Aura with 2xEndRdx) - I couldn’t without Stamina.

Maybe my End regen is too good now - I don’t need to use Consume that often, just for the occasional top-up (reduces my need for blue insps, so I can carry more greens and Lucks, plus Break Frees for all the Confuse/Terrify effects I have no protection against) - I could probably drop one or two recharges from Consume, but there are still isolated occasions when its useful to have it recharge quickly such as against massed Mu Mystics (they drain endurance), for long AV/hero fights (when they have/summon minions I can drain) and the constant ambush missions.

I didn’t/don't have Hasten on my brute, so I can’t speak about that. I question why you run Stealth in combat on a brute as the +def is minimal and aggro-lowering is counter-productive (in teams I generally want aggro, it’s the main way I build Fury and keep my squishy team-mates alive), unless you're talking about PvP instead of PvE - and I wouldn’t think Endurance issues are such a factor in the sporadic fights in PvP.

Personally if you want a no-Stamina character then I’d advise a Mastermind or maybe a Stalker. Most Brutes seem very endurance-hungry and the drive to maintain Fury just exacerbates that, even with /Fire which is supposed to be the most end-efficient secondary.

I’ll post my build if you want, but I’m not sure it will be much use past L22 if you’re set on avoiding Stamina.


 

Posted

I fail to see why getting 3x end mod SO's in consume would help you at all other than you'd gain more End if u used it and only hit 1 mob. AFAIK it only takes 2-3 mobs to completely fill you end from just above empty to full...

As for a Fire/Fire brute without Stamina? Good luck but i don't think you have a chance in hell. Even with 3x recharge on Consume AND Stamina i've played my GF's Fire/Fire brute and its tough going so...


 

Posted

Got an Nrg/Fire Brute and I run out of end every 2-3 fights or during one long one - often find myself plinking the last mobs with barrage to keep my toggles from dropping or turning off sprint to save a little more end. Got 1 endred in all attacks and shield toggles and 3 in blazing aura and still have to toggle it on and off in fights. Hoping consume and SOs will sort my problems once I hit 20.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
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..and many more!

 

Posted

[ QUOTE ]
I fail to see why getting 3x end mod SO's in consume would help you at all other than you'd gain more End if u used it and only hit 1 mob. AFAIK it only takes 2-3 mobs to completely fill you end from just above empty to full...

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It's 4 hits to completely fill from empty with no EndMods, but you're risking a toggle-crash if you let your End get so low - in practice 3 hits will more-or-less fill your bar because you'll fire off Consume as soon as you get below 25% End. If you exclusively spend time on big teams then you probably don't even need an Accuracy in Consume, because 3-4 hits are easy to get with lots of minions around. Like you say, EndMods are a waste - even solo a single Accuracy will be more useful than 3xEndMods.

[ QUOTE ]
Got an Nrg/Fire Brute and I run out of end every 2-3 fights or during one long one - often find myself plinking the last mobs with barrage to keep my toggles from dropping or turning off sprint to save a little more end. Got 1 endred in all attacks and shield toggles and 3 in blazing aura and still have to toggle it on and off in fights. Hoping consume and SOs will sort my problems once I hit 20.

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Getting SOs at 22 will definitely help, as will Consume - I think you'll still want Stamina eventually, though.

Sprint is definitely bad for eating End on top of your normal toggles - leave it off in combat. Personally I can jump faster than I can run (Hurdle & Combat Jumping) so I use that for combat movement. For me jumping also makes it much easier to get into the middle of a bunch of enemies to maximise the damage from Fire Sword Circle, although that won't be a concern for you with Energy/*.


 

Posted

I might as well post my build, to show what it takes to be balanced as far as Endurance-usage (if you want to run all your toggles). Ignore the slot numbers - I just added slots where I felt they were most needed as I levelled up.

---------------------------------------------
Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Brute - FieryMelee + FieryAura (to L40)
Level: 50
Archetype: Brute
Primary: Fiery Melee
Secondary: Fiery Aura
---------------------------------------------
01) --> Fire Sword==> Acc(1)EndRdx(3)Dmg(3)Dmg(5)Dmg(5)Rechg(7)
01) --> Fire Shield==> DmgRes(1)DmgRes(7)DmgRes(9)
02) --> Cremate==> Acc(2)EndRdx(9)Dmg(11)Dmg(11)Dmg(13)Rechg(13)
04) --> Healing Flames==> Rechg(4)Rechg(15)Heal(15)Heal(34)Heal(39)
06) --> Boxing==> Acc(6)EndRdx(17)Dmg(33)Dmg(33)Dmg(34)Rechg(34)
08) --> Air Superiority==> Acc(8)EndRdx(17)Dmg(19)Dmg(19)Dmg(21)Rechg(21)
10) --> Build Up==> Rechg(10)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Plasma Shield==> DmgRes(16)DmgRes(23)DmgRes(25)
18) --> Blazing Aura==> Acc(18)EndRdx(23)EndRdx(31)
20) --> Consume==> Acc(20)Rechg(25)Rechg(33)Rechg(39)
22) --> Acrobatics==> EndRdx(22)
24) --> Hurdle==> Jump(24)
26) --> Fire Sword Circle==> Acc(26)EndRdx(27)Dmg(27)Dmg(29)Dmg(29)Rechg(40)
28) --> Health==> Heal(28)
30) --> Stamina==> EndMod(30)EndMod(31)EndMod(31)
32) --> Greater Fire Sword==> Acc(32)EndRdx(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
35) --> Tough==> DmgRes(35)DmgRes(37)DmgRes(39)EndRdx(40)
38) --> Fiery Embrace==> Rechg(38)Rechg(40)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Power Quick==> Run(1)
01) --> Sprint==> Jump(1)
01) --> Brawl==> Rechg(1)
02) --> Rest==> Rechg(2)
01) --> Fury==> Empty(1)
---------------------------------------------

While levelling up I had Scorch (instead of Boxing) and Incinerate (instead of Air Superiority), but I ditched both in a respec at L32 - glad I did as I can build Fury more easily with Boxing & AirSup and the disorient and knockdown effects are handy too, so I highly recommend both. Boxing is set as my auto-power.


 

Posted

Well dResari's post put me off this idea entirly anyway :P.

Currently I have boxing as my auto attack (to replace brawl). I've gone off the hasten idea (I just love super speed :P but I'll make do without) I have a non stop attack chain with just scorch/incinerate/fire sword/cremate (depending ont he order they are used) (and now have g fire sword to add to it), boxing fills in the gaps.

I had stealth just cause I wanted a million toggles and to ghost missions and to help in pvp. Anyway, I shall stick with stamina, my hope was to try somehting new by opening up 3 more powers but no matter.


 

Posted

Incinerate has a very good damage to end ratio, if you have end issues its worth taking (and can one his with full fury, all be it with DoT)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Incinerate has a very good damage to end ratio, if you have end issues its worth taking (and can one his with full fury, all be it with DoT)

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Yeah the damage is great and it’s very End-efficient if all ticks have time to apply, but it’s very slow, both in animation and execution. That wasn’t such a problem in the early game, but it became one as I levelled up.

Its poor for building Fury (counts as one hit, very slow), yet you really need to lead with it to get all damage ticks applied before the target dies. In teams that just isn’t practical - sometimes targets died before the first tick applied! - so it became less End-efficient. Also after Fire Sword Circle most minions, and even lieuts (depending on Fury/buffs), only need a small hit like Boxing to finish them off, so I’d only use Incinerate on bosses. Then Greater Fire Sword became my “big hit”, so I was only using Incinerate on EBs/Heroes/AVs/GMs - too specialised.

Still I nearly didn’t drop it. Solo at full Fury it’s great fun to stick Incinerate on a minion then move on, knowing he’ll die - plus I like the fiery particle effect But with Scorch having the same slow character animation my attack chain was suffering - I needed to drop both for faster attacks. Fortunately I took Cremate on respec, which has Incinerate’s particle effect with a much more satisfying (and faster!) character animation (the overhead smash from Air Superiority).

So now I do more damage because animation time is a major factor in Brute attack chains, both for Fury and End-efficiency in teams (i.e. not using a big hit when a small hit is enough to kill). And I also don’t need it because I’ve cured my End issues

[ QUOTE ]
Well dResari's post put me off this idea entirly anyway :P

[/ QUOTE ]
I thought the suggested slotting in Dresari's post was overkill, but I guess it got the correct point across


 

Posted

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Well dResari's post put me off this idea entirly anyway :P

[/ QUOTE ]
I thought the suggested slotting in Dresari's post was overkill, but I guess it got the correct point across

[/ QUOTE ]

Well I like playing without haveing to look at my endurance bar. My EM/Inv Brute is slotted with many End and I never run out of it, except with end-suckers...


 

Posted

I really DoT a lot, mostly I

Breath Of Fire, Incinerate whoever it missed, then Cremate, Scorch through those left around.

I may drop Scorch if I respec later, when I have more attacks to speed up my chain, but need its speed to keep things working.

Cremate is without a doubt my favourite attack in the game. Also once I have Fire Sword Circle, there'll be no draw time on Fire Sword, so might be worth sticking in. We'll see


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Well I like playing without haveing to look at my endurance bar. My EM/Inv Brute is slotted with many End and I never run out of it, except with end-suckers...

[/ QUOTE ]
So do I, but I'm too much of a min-maxer to use slots from elsewhere to put so many End Reducers in shields - I like to make sure every attack is fully six-slotted and every shield has 3xResist/Defence SOs (depending on powerset), so I'm usually struggling for slots in all my builds. I'm hoping that the patron powers I choose at 41-50 don't need much slotting, because I still want to fill up Fiery Embrace &amp; Build-Up with the full 3 Recharge SOs, and stick another Jump SO in SuperJump so I hit the jump cap

Also SherkSilver's planner, which I use, reckons Fire &amp; Plasma Shields only use 0.24 and 0.22 End/second (Acrobatics is 0.24 too), which is fairly cheap for a toggle so heavily slotting for End Reduction won't save you that much (Blazing Aura is 1.04, Tough is 0.33).

Cynic - I don't find the draw-time noticeable, because the Fire Sword is created in hand, not drawn (and Greater Fire Sword uses a totally different broadsword to the scimitar used by FS and FSC). Fire Sword is nice and quick with good damage - it's been my staple attack since L1 and I'd only recommend avoiding it if it went against your character's concept.


 

Posted

Has anyone tried using consume with haste but no stamina with atleast 1 end redux in every attack and 3 end redux in tough if you have it?

consume itself maybe better 2 acc 1 end 3 recharge


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Has anyone tried using consume with haste but no stamina with atleast 1 end redux in every attack and 3 end redux in tough if you have it?

consume itself maybe better 2 acc 1 end 3 recharge

[/ QUOTE ]
Probably possible, although Hasten can only be up half the time with 3 Recharge SOs. Whether that would be tolerable comes down to personal preference and gameplay habits I guess.

Plus I had 2 Acc SOs in Consume at one stage (the 10 levels I relied on it before Stamina) - there were still times I couldn't depend on it solo (e.g. against targets that heavily debuff accuracy, like CoT spectrals and Tsoo sorcs). By comparison Stamina is always on, so gives more predictable/stable results over time.

Also using Hasten+Consume would take some personal discipline in keeping your damage below optimal to balance End-use: I have Hasten and Quick Recovery (like Stamina) on my Scrapper and the only time I find my End dropping is when Hasten is on - I find it just too tempting to wheel out the big attacks as soon as they become available - admittedly his End doesn't drop much, even with an End-heavy set like Broadsword, but he doesn't have his biggest attacks nor combat toggles yet.