Dresari

Recruit
  • Posts

    22
  • Joined

  1. [/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
    One consideration is that MA does smashing damage which is opponents tend to have high resists to. The same could be argued for BS but lethal resists are generally not quite as high.

    [/ QUOTE ]

    BUT

    much fewer enemies resist Smashing than Lethal.

    All those robos - from Clocks to Praetorians - resist Lethal (and are weak to Smashing). And only some Gaias come to my mind now wich habe Smash resist but no Lethal.

    Creys and those who have resistance to both types usually resist the same amout of both.
  2. BS gets 5% ACC Bonus und each attack and can give -5% DEF to a target with certain attacks.

    MA gets 10% ACC Bonus on attacks.
  3. Hmm

    Style beats power I'd say :P just my opinion
  4. [/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
    [/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
    1 Question here:

    Why do most of you put 2 or more ACCs in the attacks?

    I have a NRG/Invul Brute at 40 with 1 ACC in each Attack (and 3 DMG 1 END 1 REC)

    Well, yes, I do miss every now and then on +0/+1/+2 enemies and have relatively big accurarcy problems with higher mobs (nontheless I'm still able to kill +3s conveniently)

    Now NRG isn't the topic but SS:
    SS got Rage from 18: +80% DMG, +50% ACC (if my builder's numbers are right)
    So the ACC boost from Rage is already about 1.5 SOs of ACC. If I was SS (never had one) I would not put any ACC in my attacks.

    Well, I like playing on Villainous though. If you like the highest difficulty, I think 1 ACC would be appropriate in each attack.

    Help me come to clarity why people put so many ACC in SS powers!!!

    [/ QUOTE ]

    you will still miss more than you would want to with 2 acc SOs (1 miss is too many on your main attack ) and a lot of people do it for pvp reasons too as the base acc lvl is dropped from 75% to 50%

    [/ QUOTE ]

    Ah okay, that's a good reason. I'm mainly into PvE and only do PvP sometimes for fun, but I'm not really concerned with it.

    Once a battled a friend in Warburg. He's a Mercs/Traps MM and I nearly never hit him due to the FFG...
    But he still lost to me
  5. 1 Question here:

    Why do most of you put 2 or more ACCs in the attacks?

    I have a NRG/Invul Brute at 40 with 1 ACC in each Attack (and 3 DMG 1 END 1 REC)

    Well, yes, I do miss every now and then on +0/+1/+2 enemies and have relatively big accurarcy problems with higher mobs (nontheless I'm still able to kill +3s conveniently)

    Now NRG isn't the topic but SS:
    SS got Rage from 18: +80% DMG, +50% ACC (if my builder's numbers are right)
    So the ACC boost from Rage is already about 1.5 SOs of ACC. If I was SS (never had one) I would not put any ACC in my attacks.

    Well, I like playing on Villainous though. If you like the highest difficulty, I think 1 ACC would be appropriate in each attack.

    Help me come to clarity why people put so many ACC in SS powers!!!
  6. Bei Zeitungsmissis müssen immer alle Gegner im Raum gekillt werden, wo sich das Zielobjekt befindet.

    (Bei den großen Lagerhallen auch in dem Vorraum die Gegner)
  7. [/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
    [/color]<blockquote><font class="small">Antwort zu::[/color]<hr />
    Well dResari's post put me off this idea entirly anyway :P

    [/ QUOTE ]
    I thought the suggested slotting in Dresari's post was overkill, but I guess it got the correct point across

    [/ QUOTE ]

    Well I like playing without haveing to look at my endurance bar. My EM/Inv Brute is slotted with many End and I never run out of it, except with end-suckers...
  8. Hat zufällig wer vor dem Patch in der PDP ausgeloggt? ^^

    Wenn ja was ist mit dem Char passiert? TOT? :P ^^ =)
  9. Mh well the taunt aspect is (unslotted) more or less just given, if no one attacks the enemy.
    I mean yes, when I jump into a group, those who didn't get taunted by Taunt will get by Invincibility, but if someone throws in an AoE the taunt is gone...
    Well but didn't have a slot for tauntig for it yet...
  10. From my experience I can say that invincibility is a really useful power. Even with only 2 or 3 enemies i have the feel, that they hit me less often.
    Also the accuracy bonus gives me the little boost I need to hit nearly everything. With Invincibility my hit chance is at 90% I feel.

    This is my actual build:

    Stun is going to be kicked out with next respec, seems to be a bit of a waste, though it can be useful for stunning AVs or Elite-Bosses.

    My slot assign levels are not exact as these shown I forgot to put in the 3rd dmg in EP earlier f.i.

    Respecced at lvl 24 so Stamina is intended to be at 22 Did it without Stamina till 24 but it nearly drove me crazy
    Now I have nearly no end useage with all 3 toggles running. (assumeing there are no end-suckers -.-)

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name: Harvester of Souls
    Level: 32
    Archetype: Brute
    Primary: Energy Melee
    Secondary: Invulnerability
    ---------------------------------------------
    01) --&gt; Energy Punch==&gt; Acc(1) Dmg(3) Dmg(5) Dmg(27) EndRdx(29)
    01) --&gt; Resist Physical Damage==&gt; DmgRes(1)
    02) --&gt; Bone Smasher==&gt; Acc(2) Dmg(3) Dmg(5) Dmg(11) EndRdx(11) EndRdx(25)
    04) --&gt; Temp Invulnerability==&gt; DmgRes(4) DmgRes(31) EndRdx(31)
    06) --&gt; Air Superiority==&gt; Acc(6) Dmg(7) Dmg(7) Dmg(9) EndRdx(29)
    08) --&gt; Dull Pain==&gt; Heal(8) Heal(9) Heal(13) Rechg(13) Rechg(15) Rechg(15)
    10) --&gt; Swift==&gt; Run(10)
    12) --&gt; Resist Elements==&gt; DmgRes(12)
    14) --&gt; Fly==&gt; Fly(14)
    16) --&gt; Unyielding==&gt; EndRdx(16) EndRdx(17) EndRdx(17)
    18) --&gt; Total Focus==&gt; Acc(18) Dmg(19) Dmg(19) Dmg(21) EndRdx(21) EndRdx(25)
    20) --&gt; Health==&gt; Heal(20)
    22) --&gt; Stamina==&gt; EndMod(22) EndMod(23) EndMod(23)
    24) --&gt; Resist Energies==&gt; DmgRes(24)
    26) --&gt; Invincibility==&gt; EndRdx(26) EndRdx(27) EndRdx(31)
    28) --&gt; Taunt==&gt; Taunt(28)
    30) --&gt; Stun==&gt; Acc(30)
    ---------------------------------------------
    01) --&gt; Sprint==&gt; Run(1)
    01) --&gt; Brawl==&gt; Acc(1)
    01) --&gt; Fury==&gt; Empty(1)
    02) --&gt; Rest==&gt; Rechg(2)
    ---------------------------------------------
  11. Hmm I would say to get around Stamina you will need: (never done myself, just what I think)

    Comsume 3xRec, 3xEndMod
    Plasma Shield 3xEnd
    Fire Shield 3xEnd
    Acrobatics 3xEnd -&gt; Acrobatics recommended for every /fire
    no stealth
    and 1 or 2 end redux in you attacks

    with that slotting you should not run out of endurance i think
    if you don't take Acrobatics you will have even a bit more end but you should take it...

    well as said didn't do it myself but I think that's what will come out if you want to have a good time without stamina
  12. I'd say take the passives. My build is this atm lvl 29

    Primary:

    EP
    BS
    TF
    Taunt

    Secondary:

    All powers

    Pools:

    Fly:
    AS, Fly

    Fitness:
    Swift, Health, Stamina

    Well I have no slots in the passives yet, but they do their work for no end and that's the clue.

    If i took Tough I couldn't fight, as I can atm with 1 end red in BS and 2 in TF as well as in Unyielding 3 and Invincible 3 + Stamina
    hmm if you asked me how long my endurance lasts I'd have to say: forever
    and well, endurance means SMASH and SMASH is followed by even more SMASH ^^
  13. afaik DM/FA can be played without Stamina because of the 2 endu-leechers.
    But you'll have to take up Akrobatics...
  14. Ne inspis kann man ned verkaufen würd auch nix bringen da sie ja eh beim Kontakt grad mal 50 Verrufenheit kosten :P
  15. CoV bekommt aber ja auch noch sein Update auf lvl 50 also braucht man trotzdem wieder Geld ^^

    Die Verrufenheits-Reduktion durch den SG mode ist aber wirklich Übertrieben wenn man im Verhältnis sieht wie wenig prestige man bekommt.

    Also ich bekomm statt 14 Verrufehnheit und 3 Prestige lieber 350 Verrufenheit -.-

    ab 34 sowieso nurmehr doof... statt 383 Verrufehnheit 4 Prestige oder so... lol

    den SG mode schalt ich bei Twinks bis lvl 24 ein die keine Reduktion haben...
  16. Ne hat eher nichts mit SK zu tun und mit Teamlead auch nicht.
  17. Ne den Stern hatten auch schon leute ohne SG oder mit low rank in meiner SG auch
  18. Tja was soll der Stern aussagen ... ?
  19. Ich find irgendwie nix drüber weder inGame im Forum oder sonstwo...

    Was kann ich mit dem Bergegut so alles anstellen?