Demons & Vengeful Spirits Official Thread


AntiX_EU

 

Posted

great video though =) shows off our states killing skills suitably =)


 

Posted

nice one Sparky. Glad to see Oni got a mention. He did totally pwn eveything at the start of the mish. Shame you didn't start it running until just after he solo'd Numi, Manti, Synapse & Posi - all at once!

Ah well, maybe next time

Now, speaking of last night, I was robbed - by Swan.
She DEFO one-hitted me, and I can prove it.
SV has a HP of 921. It might be 921.7, so let's assume it's 922hp.

Now, I've linked to a screenie of the combat log, and annoted it for all to see.

So, let's assume I have 922 hp, and assume that I am down to just 1 HP before point 1 on the screenie. (in reality I had at least 50% health, but nvm)

So, 1 HP to start, transfusion heals me for 407.97, taking me to 408.97 HP. (I'm also assuming I have no regen btw)

2. I haven't been hit since the last heal, so the 349.69 heal takes my HP to 758.66

3. I'm still not hit, so Dr's 210.17 heal takes my HP to 968.83 hp. this means I'm at my full HP of 922.
4. Still not been hit, but TG heals me
5. STILL not been hit, but am healed again. By this time, if my HP wasn't capped at 922, I'd have 1726.49 (which would be lovely)

the point for all this, of course, is to prove I was at 100% full health - without a doubt.

In between 5 & 6 TG missed, which is 2 slotted with lvl 53 Acc SO's, and missed a lvl 49, but that's another issue

6. Swan tickles me for a mere 3456.87 (nearly a flush!), killing me outright, because at 7, when combat log helpfully tells me I am no longer flying, I'm eating floor.

http://i76.photobucket.com/albums/j1...lass/cheat.jpg

now come on, am I reading it all wrong, or did I get one-shotted, which alledgedly doesn't happen any more?

And ok, it doesn't matter cos I'm 50 now anyway, but in some situations you can see how this would be the difference between a team wipe and staying standing.

reckon I'll get bug hunter for this?

more importantly though, Swan's supposed to be a hero, but she's a cheat. What kind of role model is that for a young girl?


@ScarletVengeance

My CoV Portrait Gallery

 

Posted

I've checked your math hun can't fault it. I suggest you email Bridger as I suspect the no one-shot rule hasn't been applied to AVs. Now as we were never told of this exception that to me is a bug.


 

Posted

yet the no one shot rule clearly does apply to AV's as statesman often hits me for 4000+ damage and i drop to 1 hp.

was the damage all one type or was it multiple types?


 

Posted

Erm on a much more important note - checkout my AMAZING new avatar courtesy of Scarlet!!! Thanks ever so much hun!

Full piccy here:
Fisty


 

Posted

Nice pic ;p but you could have done it quicker by taking a photo of a boulder ;p


 

Posted

oooh i want one of kitty!

and lady hellfire...i can pay you one compliment per hour for your trouble scar.


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
just one type, just one hit.

Check the screenie, you can see it's the only strike

[/ QUOTE ]
It's hard to tell exactly whether there's a bug here from the single shot of the log.

The attack that defeated you was a snipe. It's possible that, at the time the attack was started, you were not at full health (making you vulnerable to being taken down with a single hit) and were then healed before the animation completed (by which time you were at full health).

(This assumes that Snipes, like most attacks, are calculated at the time the attack is started, not at the time the animation connects - I believe this is how they work, but I could be wrong.)

Or, it could be a bug. If there is it, would probably be specific to that attack or that AV - I haven't heard of a widespread problem with AVs and the 'one hit' code.


 

Posted

Hi Bridger, thanks for looking. (I'm assuming that you'll see the reply as well btw)

right at the top of the screenine you can see my TG has just hit for its usual amount (349.69) but admittedly most of this is obscured by the tabs.

Even so, that means that point 2, when the second TG hits, my HP (again, assuming the start point is 1) has received 2 hits of TG @ 349.69 and a transfusion @ 407.97 - 1107.35 hp for those counting. So, I'm without a doubt at full health by point 2 on my screenie.

Now bear in mind that we're AV battling, so I'm ctrl-clicked TG to spam for -regen.

I appreciate what you're saying about animation times, but exactly how long is the animation time for Psionic Lance?

You can see that it hits at point 2. It then has time to recharge and hit again at 3, then recharges and misses between 5 and 6.

So, if Swan (cheater) activated her Lance before I was at full health, that means the interrupt time is equivalent to AT LEAST 2 recharges of TG and its associated animation time.

That's without even taking into account that she's somehow managed to down our granite brute at almost the same instant I faceplanted.

Can i have a Swan-Origin interrupt reduction please?


@ScarletVengeance

My CoV Portrait Gallery

 

Posted

yay!


I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain

~Edna St. Vincent Millay

 

Posted

[ QUOTE ]
[ QUOTE ]
just one type, just one hit.

Check the screenie, you can see it's the only strike

[/ QUOTE ]
It's hard to tell exactly whether there's a bug here from the single shot of the log.

The attack that defeated you was a snipe. It's possible that, at the time the attack was started, you were not at full health (making you vulnerable to being taken down with a single hit) and were then healed before the animation completed (by which time you were at full health).

(This assumes that Snipes, like most attacks, are calculated at the time the attack is started, not at the time the animation connects - I believe this is how they work, but I could be wrong.)

Or, it could be a bug. If there is it, would probably be specific to that attack or that AV - I haven't heard of a widespread problem with AVs and the 'one hit' code.

[/ QUOTE ]
Just going to quickly jump into this thread to report that I experienced a one-shot death during our run of the Recluse SF yesterday, which made me think of SV's post.

In my case we'd just mostly wiped after taking out Citadel; I Bounced Back, popped a BF, 1 Take a Breather and 3 Dramatic Improvements, then waited around the bodies of most of my fallen comrades to rez them with Howling Twilight after Synapse minced around the corner - figuring that I'd rez them at the expense of my own debt, as I couldn't be one-shotted, and HT would come through regardless.

I hit HT, and then Synapse one-shotted me for 1.3k damage (I can check my logs for the exact amount), causing HT to fail as my 832 HP didn't stand up to the blast. There were no additional ticks of damage in my combat tab, the animation didn't obviously look like a snipe (and couldn't have been activated when I was on <100% HP anyway, as he only attacked after I hit HT), I was easily at 100% HP but I fell in one shot anyway - which left me just a little annoyed, given I'd run through a column-and-a-bit of inspirations to die in a manner that wasn't meant to be technically possible. I did /bug it on the way back from hospital, so hopefully it's something that will get looked at and resolved for the future.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

Liking your new avatar too - linky to the whole image?

to add to the whole one-shot thing. I definitely got one shotted twice from full health on RSF. Sadly don't have my log but being a granite I tend to remember these events as they don't happen too often (thanks to excellent healing!).

I think we could have a prob either with AVs in general (though I think this is unlikely as we'd have seen it in the patron arcs etc) or more likely with the RSF AVs (Heros sorry).

Perhaps the no one-shot only applies up to lvl 53 - am I right in thinking that this is the only time in the game you see a lvl 54 enemy?


 

Posted

[ QUOTE ]
Perhaps the no one-shot only applies up to lvl 53 - am I right in thinking that this is the only time in the game you see a lvl 54 enemy?

[/ QUOTE ]
Being picky, but the Pillboxes in RV are level 54 Bosses.

I'm pretty sure that the one-shotting patch does apply to the RSF Heroes - up until that moment, I'd been saved by it on numerous occasions. I just think it "hiccups" on some attacks, or under certain conditions - though I have no idea how to identify what those might be, or how to go about recreating them. Not many teams on the RSF will be willing to wait as you practice being one-shotted in varied situations.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

This isn't all about the One-Shot Problem - But, don't ya just hate it when a stalker AS's you and then an NPC gets the last 1 hit point? :P

Oh! I've started Yet ANOTHER VILLAIN, vould you invite her as soon as i get on to the computer with CoH/V on?


 

Posted

@Ms. Personality

<------- Robotic Knight